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Local Minimum

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TimestampSince previousGameLocal Minimum's comment
Oct 6 16:05:31 Sushi for Robots ♥ 1 I made it to the end! I liked the text and figuring out the puzzles. On some of them I didn't even need all the stickers - maybe that was intended or perhaps I was lucky in finding solutions. The way the robots looked at the dishes of the right color was really nice.
Oct 6 16:45:39 40m 08s Loopy The Robot ♥ 0 I liked the concept, and made it through to the end. I had to retry some on one or two of the levels, but in general the difficulty felt balanced. It did feel a bit odd that I basically had to waste the first run just to explore on each level before I got to actually try and solve it. I think that could have been helped, either with a minimap or a sweap over the level before it started. Nice entry!
Oct 6 16:47:59 2m 20s Phone Tree of Despair ♥ 0 I wish there was a fake online number you could call so that I could try this out and get frustrated šŸ˜„
Oct 6 16:57:18 9m 19s Bust-a-Loop ♥ 1 Very slick and well made. I'm no combo master though. I got to the fourth tutorial, I think. I just never manage to land a sequence three times in a row on that level. The hit-condition on that buster-dunk was too hard for me. The animations and precision in the controls were great though!
Oct 8 14:58:57 46h 01m Crosslink ♥ 1 Quite fun game. I can see that game loop becomming addictive. I think though, it's a bit unfair at present when stations and entire loops can spawn off screen and one has to hunt around for them. A mini-map or a border hint indicating where something new is happening would solve that. Perferrably also a faster way to navigate to the new stuff would be great. I got to about 400 points by keeping loops rather short until they got the third station. Very well made first jam entry!
Oct 8 15:12:21 13m 24s Super āˆž ♥ 2 Interesting concept with the camera. I got to the bodyguard level and I didn't see what that to do to get past the sqaud in the bottom. Or maybe it was more of a timing thing than I managed. Well made game though!
Oct 8 15:31:06 18m 45s LšŸ—˜šŸ—˜p Labs ♥ 3 Great entry! Very well made. I almost got stuck on the first laser, it felt a bit unfair in its collision box and didn't give that clear feedback when a ball was rolling in front of it or not. I never managed past the conveyor belts where a cube should be elevated. Well made puzzle game though and lots of assets and interactions! I quite enjoyed playing it.
Oct 8 15:46:11 15m 05s Fearcle ♥ 5 I liked the visuals and even more so the audio! Navigation was however very confusing to me. It took me a while to even understand what the look at the other side of the train was referring to. And even knowing that it was just a look to the left-look to the right, that it came with a flip of the x-axis of the game made it hard to navigate. It felt like being teleported to a random place each time. I didn't figure out if there was something hinting the solution with the switches either, but the monster leg was kind of cute and spidery. In general though, a very stylish game.
Oct 8 16:02:24 16m 13s LoopHole ♥ 2 Interesting game. I made it to loop 8. In the beginning I was taking care to shoot things, but towards loop 6 or so I realized that it wasn't really neccessary and it actually became simpler when I focused on running fast past everything. The idea of the auto-shooting rifle was interesting though, even though I was annoyed until I noticed what it was doing. It wasn't clear to me either which shells I could pick up or not, or if the collision was a bit strange on it. Maybe there should be a stronger insentive to kill enemies too? Making next loop more crowded than otherwise if you leave too many behind. Give extra shells or health or something? Give the dash ability once per kill?
Oct 8 16:11:12 8m 48s A Martian MetroidVania ♥ 0 I really like the music with the game. I only got the first (?) speed power up and then I couldn't figure out what next to do. The martian theme suggests a bit floatier gravity and controls but it was a bit tricky to get my head around them. Nice first entry though!
Oct 8 16:18:45 7m 33s once upon a time in my weird endless dream ♥ 0 Very nice style and audio in this game! I got to the puzzle that's the last in the images on your post. I couldn't quite figure it out and then unity crashed. The interactions took some getting used to though. Especially on the first level where the retry-level and the tile to place were about equal.
Oct 8 16:28:25 9m 40s Stealthy Suspect ♥ 0 Quite fun little game. I tried it a couple of times and got a few cycles out. It did feel a bit unfair sometimes when it came to retrying a level, there was a bit too much rng in the first second where the enemies were and such, so perhaps give the player just a little time at the start of each level before the triangles light up their search-lights. Maybe they all start small? I also once got two triangles almost on top of each other refusing to move and guarding the exit. Otherwise very well made game and cool level-transitions.
Oct 8 16:39:12 10m 47s Colorful Memories ♥ 2 I liked the style, the graphics and its effects. There was a nice feeling to how the world curved with where you were and it was nice how color returned to the world. I had to play it in two sessions though because at one point I happened to fall through the world.
Oct 9 11:19:48 18h 40m Routine ♥ 1 I understood the objective of the first day, but what really was supposed to be done the second day I didn't figure out. I really liked the sound though, and the limbs-animations were really funny.
Oct 9 11:46:53 27m 05s Dynamics Corporation ♥ 1 I liked the humor and tone in the narration. It was a bit hard to hear everything all the time since the voice levels were mastered quite a lot lower than the other sounds. They could have spoken directly into robots brain instead of via speakers as an expanation for not using localized sound. I didn't so much mind the pace of the game, but on day two while still in the charge pod thing I jumped before the first task of the day and that said task completed and then I was stuck in pod while expected to do sorting task or something without the ability to move. That I was frozen first day before released and got powered down while charging felt like it fit with the world and story, but that I couldn't move at all times during the days did feel wrong. Nice entry though.
Oct 13 15:41:34 99h 54m Phase Decay ♥ 1 I mostly enjoyed the sound effects and music, unfortunately the game left me rather confused. I tried running into the first control room and grabbing the card and whatever exactly the other things was. It felt odd that the beam would reach me in there through walls. I could make it up to the locked door and navigate to where the second thing was (where the pass code was displayed). I couldn't force open the grating and time was running out. Waking up I tried to make it up to the door again but there was a fire and I hadn't seen any thing that would put out a fire. So I figured maybe the beam should kill me by the grating so it would cut it and I could use it as a new way, but no. I tried hurling a can but the turret just killed me instead. So I force quit the game (there's no way to exit), and started again and skipped the part where one learns the code and just entered it, but there still wasn't enough time. And the blocking fire would appear again.
Oct 13 16:00:15 18m 41s Memory Lane ♥ 1 Interesting game. I really loved the sound in it and it was easy enough that even if I didn't fully grasp exactly how the time-rewind mechanics worked I could manage my way to the end. The color shift in the visual effect when rewinding was very nice. I got the feeling that some objects behaved differently to the rewind than others, perhaps it would be nice if they were explicitly marked somehow. I was also quite confused in the beginning since rewinding when the arrow symbol appeared didn't really seem to help solving the first obstacle / people. I did at times forget to read the story when I was focusing on getting past the obstacles, so if something alerted to it a bit stronger or if it was voice acted... but time is short during LD and this was a very nice game.
Oct 13 16:06:30 6m 15s emiT ♥ 0 I tried it out, but I absolutely don't understand the time mechanic (I haven't voted because it didn't seem fair). I can only adjust time it when runs out and that rewinds the player position back to the start position or somewhere inbetween which makes me gain nothing with regards to progressing on the level.
Oct 22 14:45:55 214h 39m Devoured ♥ 1 I really enjoyed the mood, which came mostly from the visuals, the way the lamps lit up and the sounds! I opened one of the three boxes (the right-most one), but then I found nothing more to interact with, the other two cottages that didn't give a key, I had already visisted and had no interactions left in them. The pull-back effect was really neat!