Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → icxon
Feedback comments for LD46
icxon's games and stats for all events →
| Timestamp | Since previous | Game | icxon's comment | |
|---|---|---|---|---|
| Apr 21 05:17:40 | Abandoned | ♥ 1 | Love the multiple endings! π Here is my playthrough: https://youtu.be/pOZ6zVX4pRc | |
| Apr 21 06:39:22 | 1h 21m | Unit 21 | ♥ 2 | Wow that intro is awesome! Tutorial is a bit nerdy, but the gameplay was lucid and fun! I wish I could see enemies range though. Here is my playthrough: https://youtu.be/W4NhddkZ5oE |
| Apr 22 04:13:14 | 21h 33m | CampFire | ♥ 2 | Spend some time on finding the firewood, haha! π I think you could improve the camera movement by adding some smoothing to it. Here is my first attempt: https://youtu.be/mbdC2FKgqlU (was able to find wood and bring it back on the second one) |
| Apr 22 05:06:34 | 53m 20s | LIFE:anti-viral | ♥ 1 | The tutorial tooltip disappears really fast π Really liked the dynamic of the game. Viruses are OP!. Here is my playtest: https://youtu.be/J8rFugKcISA |
| Apr 22 05:08:09 | 1m 35s | Alien Medicine | ♥ 1 | Got it right on my third attempt! π½ Here is the playthrough: https://youtu.be/U3O-OdvD8ZI |
| Apr 22 05:10:45 | 2m 36s | Overeat | ♥ 1 | I think you should show player's score on the screen too. Otherwise it is not clear why I need to rush. Here is my playthrough: https://youtu.be/_7NNeRB6_XU |
| Apr 22 05:14:03 | 3m 18s | Emergency Override | ♥ 2 | I think I predicted the ending. π Here is my playthrough: https://youtu.be/YHDx5TgrHRg |
| Apr 22 05:57:05 | 43m 02s | Little Red Hood | ♥ 1 | Was not expecting to see a horror game here. Gives The Langoliers vibes, I was afraid of that movie when I was a child. And now I need to see my therapist. π Great art and music! https://youtu.be/pe6OrOuoSiU |
| Apr 22 06:33:20 | 36m 15s | Ultimate Kick Ball | ♥ 1 | Love that animations! Music stops after several attempts, but the game is pretty engaging. π Ultimate Kick Ball.png |
| Apr 24 04:01:56 | 45h 28m | The Dark | ♥ 1 | To sad there is no happy ending! Nice to see that levels are random. Here is my attempt: https://youtu.be/EYvUoiPQT2o |
| Apr 24 04:23:59 | 22m 03s | Battery Life | ♥ 1 | Great atmosphere! Not sure if monsters can really kill you, but I was trying to avoid them! π Here is my playthrough: https://youtu.be/xOgfF2g1CBY ``` nobody: game title: BΠΠΠ‘RΠ§ LIΠΠ‘ :D ``` |
| Apr 24 05:39:27 | 1h 15m | Jaghund Armoured Organ Delivery Service | ♥ 2 | You know what? Actually it was fun! You should keep working on that reviving and powering up allies mechanics, I really loved them. Here is my playthrough: https://youtu.be/zoczlhrbDCY |
| Apr 24 05:56:16 | 16m 49s | Brellatrix | ♥ 0 | Let's finish it! A_semblance was a great little game! Do you still use Godot? |
| Apr 25 04:58:03 | 23h 01m | Tankageddon | ♥ 0 | We need a minimap! π Here is my playtest: https://youtu.be/chgUxh82_Qc |
| Apr 25 05:23:46 | 25m 43s | Forest Resistance | ♥ 0 | Friendly fire was a surprise! π What do you use for modeling? Blender or something different? It looks great! Here is my playthrough: https://youtu.be/QabFGI2XH4g |
| Apr 25 06:02:27 | 38m 41s | Lifeline | ♥ 1 | That is very creative! I had some issues with jump-aiming in 3rd person view but overall it was fun! Here is my playtest: https://youtu.be/3vgUBBBnoGY |
| Apr 25 06:30:05 | 27m 38s | Your Spirit Animal | ♥ 1 | I would be happy to use rope with SPACE as well. The game was hard to me, I need a better reflexes π Here is my attempt: https://youtu.be/jzdwqSyLUcw |
| Apr 25 07:04:22 | 34m 17s | The Remaining | ♥ 0 | May I ask - do rig your models or animate them in Blender? For some reason I've got KKnD vibes from this game. Which is cool! But I failed too >_< here is how: https://youtu.be/de8CTavFn0I |
| Apr 25 07:58:06 | 53m 44s | Busy Bee Business | ♥ 2 | I've never felt so nervous listening to meditating music π Also I am not sure, but probably it would be easier to play on touch device. Here are my painful attempts: https://youtu.be/erX6zo8mbx4 |
| Apr 25 08:19:39 | 21m 33s | Wildfire | ♥ 1 | Nice job! I do not see any issues with this game, it plays really well. The only minor thing is hard to tell the difference between watered forest/grass cell and dry one. Here is my playthrough: https://youtu.be/PSeTxC3BkQY |
| Apr 25 08:29:46 | 10m 07s | Robotanic Mayhem | ♥ 2 | It was fun to play but it gets repetitive really quickly. I think you could improve this by adding some purchasable upgrades (increased water tank, more speed, splash attacks, automatic watering turrets, etc). The art and audio is great! Here is my playtest: https://youtu.be/WLwJIQg0590 |
| Apr 26 05:23:46 | 20h 54m | Frozen April | ♥ 1 | Oh no! I burned her accidentally! π± In one of your post you've mentioned that these are procedural animations. Does this mean you just move bones with the code instead of triggering the animation? Looks really smooth! I have a similar winter setting in my game. Interesting to see how you implemented footsteps and the snow! π Here is my playthrough: https://youtu.be/RvK2UXtFi2c |
| Apr 26 06:08:11 | 44m 25s | Survivor | ♥ 1 | It got really intense when I hit $650 and I was low on fuel! Love the character and car design. Trash attachments system works great too! Things to improve (imho): - better car controls & physics - car collisions - minimap (why not?) - fix diagonal speed to a normalized value - ideas for gameplay features: other scavengers/monsters (for pve) | time factor | physics puzzles | car upgrades | loot scanner | some other resource management | etc. Here is my playthrough: https://youtu.be/_gxS3Eu08w4 |
| Apr 26 06:36:10 | 27m 59s | The Last Vestige | ♥ 1 | Love the art style and the colors! Was able to play for 10 mins, it seems I stuck on the same wave so I decided to exit the game. Things to improve (imho): - pew pew effects - turrets and core hp bars - [1],[2],[3],[4]... hotkeys for selecting turret to place - low money indication - more enemies, more turrets, more levels, more gameplay! π Here is my playtest: https://youtu.be/Q3QCesXRKZc |
| Apr 26 23:49:59 | 17h 13m | Don't Kill My Electronic Pet While I'm Away. | ♥ 1 | And love the art style and it was fun to play! Things to improve (imho): - Some powerups would be great to use (pew pew fast, move fast, dash, invulnerability, etc) - Some poop-throwing miniboss maybe? π - Minimap (why not?) - Some win condition or top-score boards. Here is my playtest: https://youtu.be/9l6M4RC8YUc |
| Apr 27 00:09:27 | 19m 28s | Activated | ♥ 2 | Interesting concept. Love the music and core mechanics. We need more levels obviously! π Here is my playthrough: https://youtu.be/Ox5QCuFbtqw |
| Apr 27 00:44:38 | 35m 11s | Fordhill | ♥ 1 | Is it even possible to win this game? π Challenging yet fun! Things to improve (imho): - Hit registration, some visual feedback, hp bars for enemies - Some short description on what each defense structure does. - A bit longer pause between waves, at least when player leans the mechanics and controls. - HP bar for your base. - More enemies! - More graceful collisions for player movement. Maybe just slowing down instead of hard blocking. It was fun to play, thank you! https://youtu.be/scrgWbvZX3Q |
| Apr 27 01:02:03 | 17m 25s | The Ill Divinity | ♥ 1 | Nice to see some intro before the actual gameplay! Got some issues with one of the white cells on the last level, but overall it was fun to play. Here is my playthrought: https://youtu.be/M6P9N8r0d-o |
| Apr 27 02:28:09 | 1h 26m | Hearth | ♥ 1 | Awesome style and atmosphere! I wish I could explore the level more, but I do understand that I need to keep all the attention on the enemies π Could you please share some info on how this was made? Here is my playthrough: https://youtu.be/VYf74KkgUwM |
| Apr 27 02:28:28 | 19s | Operator | ♥ 1 | Played the game three times. On my last try not a single human appeared on the screen. π I'm not sure how you could expand the gameplay, may be by adding more random events and powerups to grab. Operator |
| Apr 27 04:41:01 | 2h 12m | Keep Them Alive | ♥ 2 | Using screen borders feels like an exploit but it works I guess π Here is my playthrough: https://youtu.be/tJX3czEBcQY |
| Apr 27 04:59:57 | 18m 56s | Spider Dash | ♥ 1 | Gameplay is pretty challenging! It seems the difficulty changes the timer but not the hitbox size or the ball speed. I love the moving sound, it is just hilarious. π Here are my painful attempts: https://youtu.be/-Xw4CvO5d0w |
| Apr 27 05:14:42 | 14m 45s | Scavengers | ♥ 1 | Picking the right scope for a game jam is always a challenge. You can spend all the time on polishing art or some challenging mechanic that you've never tried before. Can relate to that! π And I think you know all that since you participated at least 9 LD jams (that's impressive!). See you next LD. Cheers! |
| Apr 27 06:14:08 | 59m 26s | Recursion | ♥ 1 | That was a fun journey! I am not sure but I saw a couple of dead bodies... Anyway the sliding animation is hilarious π Things to improve (imho): - win screen (after hitting the red button? or should I go back?) - deaths count! π - better voice volume (or subtitles) Here is my playthrough: https://youtu.be/ObFuf2bUjJY |
| Apr 27 06:15:11 | 1m 03s | Space Shield | ♥ 1 | Art, sound and core gameplay feels great. This game is very well done! Selecting shield with a hotkeys would be a super useful feature. Here is my playtest: https://youtu.be/O3TyZkoWL88 |
| May 6 04:30:55 | 214h 15m | Night fire π₯ | ♥ 1 | I love the art and overall style. I fill like the camera zoom does not allow to fully enjoy all the terrain details and see the overall layout of the level. The sawmill gives some good variety for decision making, so the game needs more mechanics like this one! Here is my playtest (completely forgot about the dash key): https://youtu.be/x3uVCx0Mxgg ΠΠΎΠ·Π΄ΡΠ°Π²Π»ΡΡ Ρ ΠΏΠ΅ΡΠ²ΡΠΌ LD! ΠΡΠΈΠ²Π΅Ρ ΠΎΡ ΠΏΠΎΠ΄ΠΏΠΈΡΡΠΈΠΊΠ° π |