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icxon

Feedback comments for LD45

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TimestampSince previousGameicxon's comment
Oct 11 08:55:12 TailWhip ♥ 1 I wish I could use more ammo 😃 Here is my playthrough: https://youtu.be/OtnPt5W2n8E PS: itch description says 'Ludem Dare' instead of 'Ludum Dare'.
Oct 11 09:11:15 16m 03s Untitled Sandbox Game Where You Throw Sticks ♥ 1 Impressive work! And punching is op 😃 https://youtu.be/tf3f3N6XTc0
Oct 14 17:29:50 80h 18m Slave: Unchained ♥ 1 For some reason, the game looks like this to me: 2019-10-14 20_28_12-.png My setups is i5 + Intel HD graphics.
Oct 14 17:50:59 21m 09s Unwatered ♥ 2 I think I did it! Love the art and goo-ish water. 😄 https://youtu.be/UXEcly7-QWw
Oct 14 18:32:55 41m 56s A_semblance ♥ 0 Awesome game! I wish I could see the cogs more clear since they have a really low contrast with the background on my monitor. Special thanks for autosave checkpoints. 🤖 https://youtu.be/tzhkXucAohw
Oct 14 19:18:38 45m 43s King of the Goo ♥ 1 Awesome art! I wish I can see all unlocked 'schemes' somewhere on the UI. And I think you could show an accurate DNA scheme of the enemy so I could recreate it if I want. In case if you don't want to show every scheme and make it that easy -- just break some of the DNA parts. So let's say I killed the enemy and it has the following weapon scheme: `[GYYO-]` you could 'break' 1-2 parts before showing it to the player as: `[G-Y--]` or `[--YO-]` By breaking some parts you obfuscate the recipe and do not expose it right away. This means I need to kill 1-3 more enemies with this weapon to get the rest of the colors in the scheme and recreate it. Also, in this case you could make all the schemes random at the start of each game. Roguelike! This is just an idea! 😄 Brute-forcing all possible combinations just feels less enjoyable to me. And this is my attempt: https://youtu.be/mi4piEo9Vh8