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Feedback comments for LD46
Geegaz's games and stats for all events →
| Timestamp | Since previous | Game | Geegaz's comment | |
|---|---|---|---|---|
| Apr 19 22:44:21 | Flame's Rhythm | ♥ 8 | I love the art style you're going for, curious to see how it's going to play. | |
| Apr 20 20:55:18 | 22h 10m | Cool Plants / Chill Beats | ♥ 1 | I love the general mood, great work on the ambience ! Although I kinda felt without a purpose at first. |
| Apr 20 21:24:14 | 28m 56s | Pull The Levers! | ♥ 2 | It's really fun and well put together. Controls are smooth and rather intuitive, the different devices snap into place easily ! I just had a really hard time figuring out how each thing worked. |
| Apr 20 21:36:08 | 11m 54s | The Well of the Past | ♥ 1 | I really liked the ambience set up by this short game ! It's amazing how, in this short time, you managed to create this whole universe. Although as stated before, I don't really see how it fits the theme ? Still a great experience ^^ |
| Apr 20 22:13:08 | 37m 00s | Rainy Day | ♥ 2 | This looks really cute, and playing around sheltering from rain will be interesting. Can't wait to test it ^^ |
| Apr 21 07:39:42 | 9h 26m | Sleepwalker | ♥ 1 | Nice job ! I really like the idea, but I have to agree with other comments that the controls are hard to use. For some parts I just fiddled around. The "looking around" part is really interesting too. |
| Apr 21 07:58:43 | 19m 01s | Plant Baby | ♥ 0 | That was so relaxing ! Yeah, when I got my first plant to grow it was only a matter of time before I flooded the screen with new sprouts. The concept is good, and the execution too (but yeah, it can be a bit hard to place plants in pots). |
| Apr 21 08:11:06 | 12m 23s | It's Cold Tonight | ♥ 0 | The game was fun, it was rewarding to understand progressively how each mechanic worked, and what flow of actions I should follow. And except for the graphics (although I really liked the simplistic style), everything was pretty solid. |
| Apr 21 08:52:39 | 41m 33s | Le LÉGUME | ♥ 2 | It was really hard for me to understand how things worked, but overall it's good. |
| Apr 21 09:06:45 | 14m 06s | Saving Grandma' ! | ♥ 1 | Welp, the game was a lot of spamming sword attack while on the grandma. Since ennemies do't damage you, it was pretty easy - there was the concept of an escort mission, but the execution wasn't great. |
| Apr 21 09:12:37 | 5m 52s | Unseen Forever | ♥ 1 | It was pretty short, but I liked the ambience. Not what I was expecting tbh, but that was nice. |
| Apr 21 13:59:23 | 4h 46m | Egdar's Blobs | ♥ 1 | I loved the art style and the general mood, but... due to the camera affecting your mouse, sometimes moving precisely was a huge struggle. And since the camera was really slow to follow, as soon as your character drops off-screen it's over. This gave me mixed feelings - The idea is original, but still amazing job to you two ^^ |
| Apr 21 14:20:29 | 21m 06s | ADRENA-LINE | ♥ 1 | Really nice ! I really wanted to see what you'd come up with this jam, and I'm not dissapointed ^^ One thing though, since it's procedurally generated softlocks can happend. I got stuck at level 16, where I was stuck in a small loop. But honestly, it was really good otherwise ^^ |
| Apr 21 15:40:30 | 1h 20m | up in the sky | ♥ 1 | I'm amazed how you always manage to come up with such original ideas, and a great execution. Every. single. time :D |
| Apr 21 15:56:00 | 15m 30s | Light of hope | ♥ 1 | The game was pretty fun, and had amazing art ! But maybe the area was a bit too big, because without good landmarks I got lost pretty quick. But else, good job ! |
| Apr 22 13:30:04 | 21h 34m | MACHINA | ♥ 2 | It's a really good game ! In terms of gameplay, visuals and polishing. I had a problem when I started the level stuck in a corner, but it's good that you had THIS interaction ready xD. Overall really nice game, the difficulty was just right and the gameplay was solid. Good job ! thanks.png |
| Apr 22 14:09:19 | 39m 15s | À la Fenêtre | ♥ 2 | J'imagine que le thème c'était "garder les souvenirs vivants", mais après je vois pas trop le lien au thème. A part ça, très bonne expérience ! L'ambiance était TRES TRES bonne. Bravo à vous pour le voice acting et les dessins, ainsi que la musique ^^ |
| Apr 22 14:55:59 | 46m 40s | Chronocipher | ♥ 5 | The overall was nice to play, feeling like you're solving some kind of big enigma (loved the small touches of humor) but I didn't find it that hard or challenging, since there is no time limit or specific actions/sequences to do to decode the messages. Maybe adding a limited time would add some spice to the game ! Still, good job to you all ^^ |
| Apr 22 20:30:30 | 5h 34m | Planets wars | ♥ 1 | Great art, nice concept and good execution ! |
| Apr 23 06:20:04 | 9h 49m | Keep It Alight | ♥ 1 | Really cool mechanic ! I felt the tension when you had to stop to avoid ennemies. The SFX are on point, and the overall is really good. |
| Apr 23 06:29:08 | 9m 04s | Tunnel Vision | ♥ 1 | The game is really hard, due to the really small space you have to maneuver. Also, since the ship flips when turning I find it hard to tell where it's gonna go. But else, fantastic work ! The procedural generation was impressive, the graphics gave a great aestetic to the game and the sound design fit perfectly. |
| Apr 23 06:38:10 | 9m 02s | The Fish ! | ♥ 0 | I liked the idea, but the execution wasn't great. The fish got stuck several times, there was no visual or sound feedback for ennemy action or yours, and, well, really short content. But hey, still good job making a game ^^ There was a concept, there were graphics, you just lacked some polishing ! Also for making the link more visible you can place the link in the appropriate place in the page or use a Markdown link: `[Keep The Fish Alive on itch.io](fren6.itch.io/keep-the-fish-alive)` |
| Apr 23 06:46:20 | 8m 10s | Untitled Mouse Game | ♥ 2 | Damn, that was hard ! I had a hard time percieving what was the error, and when 3/4 of the mice broke at the same time, it was over. Impressive work with the graphics and sound design, good idea, that's a nice game ! |
| Apr 23 07:13:41 | 27m 21s | No Fish To Die | ♥ 1 | Damn that's HARD ! Too hard for me honestly, had to stop at level 4 or so. It has been said previously, but... I think there is too little warnings and no room for error. The game doesn't warn you, doesn't give you signs before killing you. For the rest, it's good, the graphics are nice, the music too. |
| Apr 23 07:16:32 | 2m 51s | Life is Hard, and then You Buy a Cactus | ♥ 3 | Tried it, loved it. It looks so nice and polished for a Jam game ! Everything fits perfectly. I just couldn't get my anxiety down, as I didn't understand how to properly sing it seems ? Amazing job ! |
| Apr 23 08:14:10 | 57m 38s | Remember, Apollo | ♥ 0 | Nearly a full 5/5 ! A simple mechanic used well, that makes for a great game. And the narrative was good too, managing to even feel like memories that could be read on way or another. The graphics contributed to it too, and the visual effects and mechanics were well polished. So, in short: good job ! |
| Apr 24 09:06:07 | 24h 51m | Hope | ♥ 0 | I like the game, the puzzles were interesting but due to the approximative collisions they sometimes ended up feeling messy. Else, good job ! The ambiance is perfect, the pixelart is simple but expressive, and the global idea is executed well. (I'm just confused as if the game was supposed to crash at the end ?) |
| Apr 24 10:14:32 | 1h 08m | Tumbleweed | ♥ 3 | Okay, it's beautiful. The environments were detailed enough to be believable, the lights and efect were perfectly mastered. Gameplay was simple enough and with a bit of challenge (even if dodging the turrets was really easy), so even with 10fps I managed to finish the game in one run :D ! Great job to everyone ! |
| Apr 24 10:29:59 | 15m 27s | platformEGG | ♥ 1 | In terms of graphics the game is great, the assets were integrated perfectly, the sound design is good, but I think the gameplay itself wasn't perfectly polished - the concept was good, but as said by other comments the difficulty is frustrating. To me it lied mostly in details, like taking damage launches you way too far and can get you in a damage loop easily, or having some hazards perfectly synced while others aren't (which makes timing jumps difficult). Having to start over entirely was really dicouraging too. Still, good work to your team ! |
| Apr 24 10:48:40 | 18m 41s | The Dark Cave | ♥ 1 | I really liked the idea, but the way the game is laid doesn't let it use its mechanics to their full potential. Otherwise, great job ! The ambiance is nicely setup, sound design does the job and the spider thing is perfectly creepy ^^ |