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Feedback comments for LD46
fancypants's games and stats for all events →
| Timestamp | Since previous | Game | fancypants's comment | |
|---|---|---|---|---|
| Apr 23 10:07:20 | Hearth | ♥ 0 | Cool game, the art and music are pretty nice! The monsters are a bit hard to see when they're far away, though(they blend in with the background a bit), and the controls feel a bit clunky. I would have loved to have a bomb to throw in the middle of a horde of monsters. :D | |
| Apr 26 11:39:43 | 73h 32m | Mega Kinetic | ♥ 2 | Nice game, I like the general mood of it, and the art style matches the game mechanics pretty well. Bouncing the specimen was a bit awkward, though, as I had some trouble judging the depth of objects, in particular the position of the specimen relative to my character(might have something to do with the perspective?). Also, I was able to get the specimen stuck in a corner and just spam the slam button to get a really high score. :D |
| Apr 26 11:58:43 | 19m 00s | System Breach | ♥ 1 | This is a nice entry. The art, music, and mood of the game are pretty good. A couple of remarks, I found the screen a bit too dark at times to see what's there, and, as others have mentioned, mouse(trackpad) sensitivity was way too high for me, too(I tested the web version on a macbook). |
| Apr 27 16:53:48 | 28h 55m | Ice Ice Baby | ♥ 1 | Cool, nice take on the platformer genre. The art is pretty good, too. :) It would've been great if the jump controls were a bit more responsive. It's kind of difficult to jump right after landing, and I was unable to jump when standing at the edge of a platform. |
| Apr 27 17:00:39 | 6m 51s | The Acolyte | ♥ 1 | I liked the art, especially in the cutscenes, and the overall mood of the game. The gameplay was a bit repetitive, though, and hitting the enemies felt a bit awkward. Nice entry, overall. |
| Apr 27 17:19:41 | 19m 02s | The Lumberjack | ♥ 1 | Sound effects are nice, and I liked the bluesy soundtrack :) The enemies sometimes spawned too close to the player. I feel like always spawning them off-screen would work a bit better. |
| Apr 27 17:24:57 | 5m 16s | Survivalgo | ♥ 1 | That was fun. I like the idea, wish it had more levels :) |
| Apr 27 17:27:39 | 2m 42s | Keep it Olive! | ♥ 2 | I like the concept. The art's nice, too. :) |
| Apr 27 17:39:18 | 11m 39s | Morose | ♥ 1 | Nice, the art and music are great. Pretty well-polished for a compo game. |
| Apr 27 20:17:33 | 2h 38m | Tumble Baby | ♥ 0 | Nice concept, interesting puzzles. |
| Apr 27 20:18:59 | 1m 26s | The Seeker | ♥ 1 | Pretty solid entry overall, congrats. :) |
| Apr 27 20:23:51 | 4m 52s | up in the sky | ♥ 1 | This is great! One of my favorites so far. |
| Apr 27 20:59:07 | 35m 16s | Sharkbait | ♥ 1 | Nice, the art and the mood of the game are pretty good. |
| Apr 27 21:10:32 | 11m 25s | Solais | ♥ 0 | In some parts, it's a bit difficult to distinguish the foreground from the background. Otherwise, it's great. |
| Apr 28 19:15:05 | 22h 04m | Tower Defence of the Heart | ♥ 1 | Nice! I liked the pacing, and the ability to sell things without losing money opens up the gameplay. Loved the music :). The sound effects do get a bit weird with a lot of units. |
| Apr 28 19:31:09 | 16m 04s | AliveBirds | ♥ 1 | Nice, I like the idea, and the art is great. Couldn't save the yellow bird, though. :( |
| Apr 28 20:17:39 | 46m 30s | The Shopkeeper | ♥ 1 | The graphics and sound effects are great. I had some font scaling issues, though(tested on a macbook, the font was too small to be readable). |
| Apr 28 20:46:32 | 28m 53s | Planet Defenders For Hire | ♥ 0 | Nice concept, this might make an interesting mobile game. |
| Apr 28 21:07:55 | 21m 23s | Organ Simulator | ♥ 1 | Nice idea :). I felt it got a bit too hard too quick, though. |
| Apr 28 21:40:43 | 32m 48s | Mind The Vagazar | ♥ 1 | Graphics look nice. Controls(aiming in particular) felt a little bit wonky. |
| Apr 28 21:57:46 | 17m 03s | pedALIVE (Pedal to keep it alive) | ♥ 1 | The animations and music are pretty good, but the gameplay's not really challenging. |
| Apr 29 06:47:19 | 8h 49m | Bluebird | ♥ 1 | Nice game, it's kinda fun when you get into it. One thing that can be improved, gameplay-wise, is not to have hawks spawn too close to the nest when starting a new game. I got into some situations where the game started with a hawk right in front of the bird, which was impossible to avoid. |
| Apr 29 16:00:58 | 9h 13m | Keep Him Alive | ♥ 0 | A nice entry, overall. Here's my feedback(a lot of this might already be mentioned in other comments): The good: - I liked the clean graphics. - The controls felt responsive. What can be improved: - Enemies move way to fast. A lot of times it's impossible to enter a room without taking a hit. What I ended up doing most of the time was hiding in corridors, and hitting enemies while they were standing at the edge of a room :). - I can really use a health bar. I have no idea if the next hit is gonna kill me or not. - I'm not sure what the coins are for. - Way too much screen-shake. |
| Apr 29 16:17:32 | 16m 34s | O Captain! My Captain! | ♥ 3 | Congrats on putting this together in a weekend! The graphics look nice, and I really liked the atmosphere of the game. A couple of notes: the speaking audio was a bit low, and I wish the gameplay was a bit more challenging. |
| Apr 29 16:49:59 | 32m 27s | Ahoy! | ♥ 1 | It's an interesting concept, and I really liked the game feel(sound and visual effects). With that said, I couldn't really get used to the controls. It feels like shooting directions change inconsistently, so I often times ended up shooting in the opposite direction of what I meant. When there's a lot of stuff visible on screen, it's a bit difficult to keep track of where my boat is(I feel the boat should maybe stand out a bit more?). |
| Apr 29 16:54:59 | 5m 00s | Waifus please | ♥ 1 | Couldn't run the game(might be an issue with my Java setup, I'll try again later), but kudos for making your own engine :) EDIT: Managed to run the game. I do agree that, as others have mentioned, the game looks a lot like papers please, and the border aesthetic doesn't really fit the code-review process. Maybe a view of the source tree at the top would look nice, instead of the border? It also might be interesting to have a way to inspect the changes of a pull request(not actual code, just to have a way of somehow checking for guidelines compliance, and stuff like that). |
| Apr 29 17:32:45 | 37m 46s | The last flame | ♥ 2 | Nice concept, the art and music are pretty good, too :). I wish there were alternative keys for the army orders(I don't have a numpad on my laptop), using mouse clicks is a bit more difficult. |
| Apr 29 17:43:03 | 10m 18s | Cats In Flats | ♥ 2 | Nice sound effects, I liked the furniture physics, too. :) |
| Apr 29 18:14:23 | 31m 20s | water it | ♥ 1 | The game feels and looks great. It's a well-polished minimalist experience. There's not much challenge in the gameplay, since you can always outrun the enemies(maybe make them faster, but give them some inertia, so that they need to be avoided using sudden turns, or just add more of them?). I also had no reason to ever put down the plant. |
| Apr 30 17:13:46 | 22h 59m | Soaring | ♥ 1 | The music and sound effects are nice, they fit the game well. Controls take some getting used to. |
| Apr 30 19:21:52 | 2h 08m | Living Light | ♥ 2 | Nice game! I like the mood of it. The controls feel good, too. |
| Apr 30 19:47:02 | 25m 10s | Goat Rider | ♥ 1 | Interesting concept, congrats :). The controls are a bit awkward at first, but OK once you get used to them. |
| May 4 19:16:17 | 95h 29m | The Land I Live On | ♥ 1 | I liked the art style of the cinematics. Controls felt a bit awkward(I found aiming difficult, and it was pretty easy to fall form a platform). |