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Feedback comments for LD44
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| Timestamp | Since previous | Game | KilledByAPixel's comment | |
|---|---|---|---|---|
| Apr 29 15:26:54 | Blood Mage: Human Sacrifice | ♥ 1 | Nice! I can see a lot of work went into this one! Lots of pixel art and it's pretty good! I liked the music at first but it started to wear on me, it would be good to mix it up more, or make it more ambient. I figured out the basics of how to play right away, but not sure about advanced strategy. I'm a big fan of slay the spire and mtg but not sure how this translates. Some thoughts. - Just use left mouse button for everything. I'm pressing enter, space, right mouse, but there's no need! - It would help if it showed what spells do when you mouse over them. Maybe even apply that to everything (enemies, bars, etc) - Cool idea to put the text sideways but it's hard to read! A great first entry, congrats! Next time my advice is to simplify! Think about how the game would be better if it had less stuff that was just better balanced and polished. For example instead of 6 spells maybe have 3. Instead of an upgrade system maybe don't have that at all or simplify it and make it more interesting choice. Like choosing a new card for your deck. | |
| Apr 29 15:37:46 | 10m 52s | Value of Life | ♥ 2 | Wow, beautiful work! I loved the world, in one image you've created a more interesting world then most games. I liked the music too! Great mood setting. One thing that could be improved is polishing the story and writing a bit more, though I enjoyed the vagueness of it. Also graphically, it would help to make the scene less static, like maybe break it out into a couple parallax layers with alpha. |
| Apr 29 15:52:03 | 14m 17s | Goodbye Limbs | ♥ 1 | Hey Ian! Nice work, and awesome low poly ass! Cool procedural animation system, it was fun and funny to use! Reminded me of qwop or gang beasts. The game ran great on my system, solid 60 fps. The world looks nice, great lighting and colors. I liked the font choices too. Congrats! |
| Apr 29 16:04:19 | 12m 16s | GREED | ♥ 1 | I liked the visual aesthetic, going gray-scale was good choice. The gameplay was a little bit dated but otherwise serviceable, platforming mechanics worked well enough. Something very odd is going on with the framerate of the game, it was very choppy for me. I made it to the end! The grim reaper gave me a bunch of coins, I don't know why. |
| Apr 29 16:06:41 | 2m 22s | Lifeless Treasure | ♥ 1 | Hi, the windows version doesn't seem to work. I download windows.rar but it can't extract it, the file is 17,780kb |
| Apr 29 16:34:38 | 27m 57s | Paynplayne | ♥ 1 | I love the graphics and art style and mood. Strong undertale vibe and it's awesome! I liked my character and the witch too. Mechanically there is a problem evident early on. Health potions cost 8 and refill 20 health. So its easy to get infinite money by standing on the cactus to take damage, then walk in, buy health, heal, repeat. I'm honestly not sure if there was another intended way. I played all the way through though, it was a fun journey. The ending was a slight disappointment though, maybe you could have used some of the dialogue with the other stuff in the game and signs to build up to a more interesting conclusion? Overall a great entry, thanks for making it! |
| Apr 29 16:57:48 | 23m 10s | TimeForYourSouls | ♥ 1 | Cool game! 594.16 seconds on my first run. The mechanics were interesting but I'm still not sure I fully understand them. The whole time travel thing was really cool and well done. bit it did get a bit repetitive after a while. Good use of the theme! |
| Apr 29 17:11:44 | 13m 56s | Bank Burner | ♥ 1 | Awesome work! That was fun, I beat it! it felt really good, I love the retro graphics and aesthetic. I wish I could make it go fullscreen, that also made it difficult to play at times when I clicked outside the window. Great level design. It felt like a really good progression and adding level names helped give it some context. Gameplay was challenging but very beatable. One small complaint is that the ui overlaps the gameplay and confused me a bit at first. The game length was perfect. Congrats, thanks for making this one! |
| Apr 29 17:20:51 | 9m 07s | InstaSoul | ♥ 1 | It seems like a cool concept but I'm not sure what to do exactly. The art style is nice and consistent. I played a few times but always end up with the wrong crowd, just like real life. |
| Apr 29 21:46:04 | 4h 25m | Venture-Out! | ♥ 1 | I like the concept! Good pixel art, reminded me of playing arkanoid in dos long ago. It was fun breaking stuff. The ball control was a bit lacking, usually it is possible to control by paddle position or movement, but it always seems to bounce the same way here. The music was such a short loop, I had to turn it off after a few minutes. I liked that you could launch multiple balls, but don't understand why it would be useful. I unlocked one chest and threw in the towel. |
| Apr 29 21:57:10 | 11m 06s | The Circle of Life-Defense | ♥ 1 | I like the art style! The game is a cool concept but needs balance. I got to wave 13 now and it doesn't seem to be getting much harder and I just keep buying more towers. Increasing difficulty would help. It would also be nice to have more options strategy wise. |
| Apr 29 22:02:28 | 5m 18s | PayTime | ♥ 2 | It crashes immediately for me. I see screen with budget in the top left with a picture of a store and a car. Then it just crashes. I'm running windows 7 if that helps. |
| Apr 29 22:09:27 | 6m 59s | Sour Business! | ♥ 1 | That was really cool! The whole setting and imagery was really well done. It was fun when it worked but the controls didn't seem to respond sometimes, it won't spray the lemonade, now. it makes the sound but nothing comes out. I think there is something weird with the paralax scenery in the background, maybe you have the equation reversed? |
| Apr 29 22:19:10 | 9m 43s | The Akolythe and the Amulet of Andhor | ♥ 2 | That was cool. The graphics were good and movement felt fast. The combat was a bit bare bones, I don't know if there is any strategy to it. I beat it on my first try, feels good. Ok, I just read that I could have cast fireballs, I didn't know that I could but it didn't seem necessary. |
| Apr 29 22:30:19 | 11m 09s | The Colosseum | ♥ 1 | Great work on the art, the characters look awesome and have good animation. The first time i played the camera got backed into a wall and I could't see anything. The second time the guy i was supposed to fight didn't show up. Then i realized he was behind me slashing at the wall where i died last time. Wish I could turn around to hit him. I reloaded and was able to fight him and beat him but im not sure what the strategy is. It might be a good idea to start the player with some money so they can buy stuff right away, especially cause it's part of the theme. Maybe try to simplify next time. For example you could combine the buy screen the lobby and the stadium into one seemless experience which would also be easier to develop. Instead of multiple weapons, maybe just focus on the sword like getting new moves for it or upgrading it. |
| Apr 30 00:06:33 | 1h 36m | Instagram Boyfriend | ♥ 1 | Cool art and music, I had absolutely no idea how to get a good score. I dont know what is off brand because i dont know what the brand is. |
| Apr 30 00:14:53 | 8m 20s | The Tree of Bounty | ♥ 1 | Cool idea! I love combining tree growth with a strategy game. Nice art too. I wasn't sure how exactly to play but I managed to grow my tree about half way but I couldn't get it to grow further. The music loop was a bit too short. |
| Apr 30 00:17:39 | 2m 46s | How can a Demon merchant be this cool!? | ♥ 1 | The link you have up still doesn't work, here is the correct link... https://ilprinny.itch.io/how-can-a-demon-merchant-be-this-cool |
| Apr 30 00:37:54 | 20m 15s | BulletLife | ♥ 1 | Cool game! I got to wave 7 after a few tries but i never manage to save up enough money for any upgrades. The movement was a bit wonky, I think I understand what you were going for but it makes it harder to control. |
| Apr 30 00:55:14 | 17m 20s | CurrenĀ¢ | ♥ 2 | I like the graphics and sound track but I couldn't figure out how to play. I did get up to 6.50 I think but I just don't understand what I'm supposed to do. |
| Apr 30 01:17:11 | 21m 57s | Arena Of Wealth | ♥ 1 | Great pixel art graphics. The core gameplay was good, you could ramp up the challenge faster. |
| Apr 30 01:26:00 | 8m 49s | The Boxer's Pact: Fausts of Fury | ♥ 2 | Cool game, it felt very complete with main screen, training mode, and 3d fighting. Looks better then some ps1 games! The core gameplay itself of fighting could use a bit more polish, maybe you could have cut some of the abilities? |
| Apr 30 01:36:22 | 10m 22s | Grim | ♥ 1 | Cool game, I beat Satan! Looks and plays really nice. The combat needs a little fine tuning. I didn't use the throw move at all, it didn't seem reliable, I mostly just hit the fireballs back at enemies or charged in and slashed at them. The upgrades were fun. |
| Apr 30 01:44:49 | 8m 27s | Killbi | ♥ 0 | The player character looks awesome! The movement and aiming feel good. The camera could be a bit farther back. Why not focus more on just 1 mechanic? Like instead of the sucking, the sword and the gun, just pick one of those and polish it more. |
| Apr 30 01:56:04 | 11m 15s | Clock of Your Life | ♥ 1 | Cool game and makes you think about how we spend our time. |
| Apr 30 16:45:21 | 14h 49m | Minus | ♥ 1 | Nice mood! I had some trouble pressing C to jump, maybe spacebar would be a better choice. Great level design! The art is fine but there is a problem of being able to distinguish the solid areas since they are both nearly the same color brick, it would help to make the solid areas stand out more. The platforming physics could use a bit of tweaking, it is hard to land on those platforms! |
| Apr 30 16:56:01 | 10m 40s | The Money Hole | ♥ 1 | Wow, thats awesome, strong final fantasy vibes! I beat it on my second try. That was pretty cool, good length. My main advice is to simplify and focus on polishing the most important stuff like the story. |
| Apr 30 17:04:32 | 8m 31s | Let me go... | ♥ 2 | Nice start for a twin stick shooter. The difficulty I had is the enemy bullets are perfectly accurate and extremely fast. Try this as an experiment: slow down enemy bullets and rate of fire a lot, (so enemy bullets can be dodged easily), increase enemy bullet spread a lot (at least a 30 degree wide cone), and increase the amount of damage they do by a lot. |
| Apr 30 17:14:03 | 9m 31s | Charger | ♥ 1 | That's great! Why not just allow the player to hold down the shoot button? My finger got tired after a while of rapidly pressing it. |
| Apr 30 17:35:12 | 21m 09s | jon needs 10$ | ♥ 1 | Awesome! I love the art and sounds, really great and consistent hand made feel. |
| Apr 30 17:50:10 | 14m 58s | Vampire Escape | ♥ 1 | I like the art style and concept! Why not just let the player redraw cards when they run out? I keep ending up facing enemies with not enough weapons to beat them, it's a bit frustrating. |
| Apr 30 17:58:09 | 7m 59s | Slime, Blood and Pain | ♥ 2 | I like the sound and art! Instead of pressing A and Esc all the time to switch between attack mode, maybe just get rid of attack mode, and automatically attack enemies you move into? |
| Apr 30 22:00:59 | 4h 02m | Vampire Fish | ♥ 0 | Great artwork! I would love to see what this style looks like with animation applied. |
| May 2 02:47:06 | 28h 46m | Nexcidium | ♥ 1 | That was cool! Got to the heart on my first try, I wasn't sure what to do. I hadn't fired at all, I didn't know I could because there wasn't really a reason to. So after a few minutes I let myself die, I thought that was what I was supposed to do. I read the controls and tried again and beat the heart. There needs to be a reason to shoot early on, like a wall you must shoot in order to pass through. I like the concept a lot! You could ramp up the difficulty, especially towards the end, it felt easy, even on the last level you can pretty much just stay in the middle and hold shoot. Also, make the player's bullets bigger and brighter, they are super hard to see. |
| May 2 03:04:25 | 17m 19s | Flash Dash Dungeon | ♥ 2 | I think you have a really good start here! Good concept and art! You need to improve the combat though, and more importantly there needs to be a reason to fight, it seemed like my best option was to avoid it. I think you can actually make it much more fun only changing a few tiny things, try this idea: Spawn way more enemies but make them only take 1 hit to kill. For every enemy player kills they get a few seconds added to their time. Also, don't stop the players movement when they attack, and speed up the level transition, if your game is about being quick, it should echo that everywhere. |
| May 2 03:12:48 | 8m 23s | Social Lite | ♥ 1 | Cute game, lots of good text content. I like art too. Looks like you set up a nice system. The gameplay is a bit random. Maybe it would help if you could have multiple things going at once, or balance resources a bit. Is there an end to the game? I just stopped cause it seemed to be repeating after a while. |