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Aileron

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TimestampSince previousGameAileron's comment
Apr 29 10:34:40 Pulsation ♥ 1 I had slight issues with pushing out as well but I loved the unique mechanic. Kept me playing through to the end even though I was in a bit of a hurry!
Apr 29 10:42:35 7m 55s Rock, Paper Scissors: After (School) Hours Edition ♥ 0 Very charming visuals and sound, and a great scale. Good polish. I think I'll be aiming for a game like this, rather than the time-consuming bloat I've done in the past, in future LDs!
May 1 10:11:17 47h 28m Designated Victim ♥ 1 An artist! Awesome game. My biggest gripe (minor) was the vendors not showing their upgrades without being in front of them (could be intentional). Also for some reason my brain often got vendors and enemies confused. Great music, cute artwork (certainly made me click), and nice work on the bullet spreads!
May 1 10:54:05 42m 48s Maintenance Costs ♥ 2 Holy crap a good programming game, nice job! While the mechanics took a little bit to figure out, the only real negative I can think of is the currency-related stuff which you've touched on above. I never felt bored with this one and the hover tips on top are very helpful too. I think this game could be expanded on in the future and still be fun!
May 1 12:14:48 1h 20m Rising Dawn - First Blood: It's Brunchtime ♥ 1 A little frustrating to figure out get and used to at first, but very satisfying to succeed! It took me a little while but it became much funner after I figured it took into account the directions they were facing. Love the title and atmosphere. Didn't expect the 2.5d which was a nice touch. I found patience was the key to winning :)
May 2 10:11:42 21h 56m Pixel's Inferno ♥ 0 Yeah, great job on phone. Was a little lost at first but I had fun walking around interacting with everything and eventually figuring it out.
May 9 08:54:53 166h 43m Ghosted ♥ 0 I liked the theme and disguises, and the sounds made it fun to hit enemies (I didn't have any for mine). I personally prefer enemies to move faster but that's just me. Also, I think the web port would likely have a sale some time soon if my experience with GM:S 1 is anything to go by.
May 9 09:05:43 10m 50s Pilling Debt ♥ 0 Nice, I had some troubles in the beginning (okay, I'd skipped the walls of text) but I loved the theme! Graphics-wise I would sometimes not actually notice certain obstacles, but the sound was solid.
May 18 14:46:05 221h 40m A Life's Work ♥ 0 A short and cute game with a straightforward message. I liked the artstyle and the 'minigame' implementation! Well done, I'd love to see more themes conveyed like this.
May 18 17:42:54 2h 56m The Last Bank ♥ 0 I played this a little longer than I thought I would! I actually do enjoy the A/D turning but I'm just weird. The platforming was fine, except for the slippery walking and lack of (vertical) shadows at night. The UI of course needs some polishing, but the gameplay is there.
May 19 13:59:08 20h 16m Debtors' Arena ♥ 2 It was difficult to figure out how to win at first, but I enjoyed it. Graphics and theme were both very solid. As others have said, the slow animations and static felt a little uncomfortable, and I think hit sounds would make it awesome and make up for the slower attacks. However, for the amount of other content you have it's great.
May 19 23:31:25 9h 32m shoot out your life ♥ 1 Awesome, the music and art made it for me. Come to think of it, the mechanics too. And I see you like tiny viewports for your games as well. I'd say the only thing that could be missing is a meta-game (who had time for that?). That and some post-jam polish and I wouldn't even be able to tell it was made in 72 hours!
May 19 23:41:40 10m 15s Goblin Castle ♥ 0 The art drew me to this one. I was even more pleasantly surprised that the backgrounds and stuff looked good too! Gameplay like others have said is lacking, but honestly I had lots of fun just jumping around - the movement felt really great and fluid (except for when I was getting juggled ;) ).
May 20 21:35:37 21h 53m Rocket Slaver ♥ 1 I loved the UI, artstyle and that RADAR display! The gameplay was nice, but I think it's missing that 'oomph' from aesthetics like flashy explosions or sound effects we see in other games in this genre. Boarding was really fun, and a good idea.
May 21 00:51:05 3h 15m Tooth, Claw & Teacup ♥ 0 Nice work on making it for your first jam, compo no less! (I didn't make it for my first 2 and barely made it this time lol). Good job with the polish having sound and a tutorial. If I could make a change, it would be better hit feedback and deeper mechanics.
May 21 11:17:44 10h 26m Jailocorp ♥ 0 I love it, great theme and well done on a puzzle game for compo. Indeed it's a little frustrating esp. at the beginning, but rewarding to figure out.
May 21 11:26:02 8m 18s Life Engineer ♥ 1 Nice job. A physics engine with joining etc. reminds me of Gmod actually! It'd be great to have a score system somehow, but it was fun trying to make a frog-chicken.
May 21 11:34:14 8m 12s Bullet Roon ♥ 1 I agree with the above that the waves should be quicker and more appear at once. In all the other cases though it's a good base game. I liked the bullet hit effect but it would have felt even with an accompanying sound effect.
May 21 11:41:22 7m 08s Rat Lab ♥ 0 You know, despite the simpler aesthetics, the details that are there really make the mood for me. Of course, the music made it 10x better. It's like the opposite of my own game (subtle shill).
May 21 12:04:17 22m 55s You life is just currency! ♥ 1 Nice humour! The jokes made me smile, and carried the general charm of a clicker game. The click sound and coin visuals polished it quite well and I was surprised at how much I engaged with it for a clicker. Also I hate to shill, but my game needs a couple ratings if you've any time to rate before then :).
May 21 12:42:48 38m 31s Surgeon Keeper ♥ 1 I didn't expect to see a game like this (..rts?) on LD. It's quite complex for compo so props for that. I don't know if the super-shuddering sprites is intentional, but for me it amped the mood up a notch. Since this isn't a shooter I think the lack of sound is forgivable (what sounds would you even put in there o.o).
May 21 13:00:51 18m 03s Don't wake a sleeping vampire ♥ 1 Solid entry! I enjoyed the mechanics. Nice graphics, particularly with the sprites, trees and lighting. And hey, well done on having more than 2 levels that's for sure! If I had a problem with anything is that failing a platforming jump is frustrating. It's honestly a minor nitpick though and a personal one. I also humbly mention my own ratings :).