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Jackson_makes_games

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TimestampSince previousGameJackson_makes_games's comment
Dec 3 03:13:17 SATIATE! ♥ 0 Your game has an excellent aesthetic, thought its not very clear how you are supposed to obtain your 50 required food. The sound design is also incredible, I just would have loved to see a more thorough tutorial. It's excellent work for a game jam though, great job!
Dec 3 03:18:06 4m 49s Sacrifices for Santa ♥ 1 I love the mood of the game, you being a sociopathic elf who will do anything if it means his life isn't on the line. Everything is adorable and the art is very charming. The gameplay loop does get kind of repetetive though, but you can't really do much about that. I loved your game and kudos to you for making it in 48 hours.
Dec 3 03:23:38 5m 32s AI Flying Bomb ♥ 0 I think this could be a great game if the controls were easier to get the hang of, but with the game being how it is, it's just too disorienting and unintuitive to be much fun. It's a pretty neat concept though, hope you develop it further.
Dec 3 03:35:47 12m 09s Do It for Their Sake ♥ 1 Oh lord I can't begin to describe how much I love this game. It's puzzly, yet intuitive like a lot of puzzle games are not, and the sound design is great. I just love everything about this game, and I have nothing bad to say. Great job!
Dec 3 03:45:49 10m 02s Let's War! ♥ 2 This was a super fun game, and an awesome concept. I love the ending where it shows your "body count" and the roses on the sides of the screen, It's an interesting thing were your you feel like your in a stick bathroom-sign-person graveyard. Great sound design also. Fantastic job!
Dec 3 04:14:48 28m 59s Poverty Farmer ♥ 1 You have an amazing concept here! A resource management/business game with different ways of making income, where you start with virtually nothing. I am in love with it. Although, the mechanics are not obvious and the game is pretty unpolished. I would love to see you develop this further!
Dec 3 04:44:42 29m 54s Baldaquin 9 - I chose life ♥ 1 I found your game pretty confusing once I got to the "afterlife"(?) stage. I really loved the intro, as the player was just about as confused as the player character, and the poetry/rhyming added a comedic, interesting, and novel element to what would've been an otherwise fairly bland setup. I would love to see some explanation of what to do once you got to the afterlife(?) so I could continue the game, since I was pretty hooked by the intro and mysterious factor. If you can add some cohesion, I think it would add alot to the overrall appeal of the game.
Dec 3 04:51:06 6m 24s PowerGateLD ♥ 1 You've got a nice concept here, I just found the controls a little frustrating. The ship is in no rush to change its position when the mouse changes its position, and it doesn't feel great that to fire forward, you have to move forward. If the "move to fire" feature is intentional, it'd be nice to see it made clear in the game, since it sort of just seemed like bad programming. If you could make the controls a little more precise, I'm sure this would be really fun.
Dec 3 04:57:23 6m 17s thacrifaazth ♥ 1 Hey, I know you posted the windows files to dropbox, but the itch page is missing them. If you could put the files up on itch, that would be awesome!
Dec 3 05:01:38 4m 15s RPG 9000 ♥ 1 This is such a great and well polished game, and I get that you were under extreme time constraints. I'm really glad you're planning to add more. Great Job!
Dec 3 05:14:49 13m 11s Planet 43 ♥ 1 The animations, ui, and artwork are fantastic. I found trying to maintain a balance very fun and challenging, and I love how you implemented the theme of "sacrifices must be made". The only thing I ask is that you implement the ability to review the rules, as I found myself trying to remember how exactly the mechanics worked. I have to ask, were you inspired by BlackThornProd's Evolution game from Ludum Dare 42, if so, that's awesome. Great work on the game!
Dec 3 06:11:16 56m 27s Evolve ♥ 1 Great concept, great music, great instructions, great everything (fantastic job!). I found one bug though that makes the game unplayable if triggered. If you try to combine two cubes at the altar before being told that you can do so, a line of text pops up that you can't move on from, and you can't do anything when the text is on the screen. If you fix this, you'll have a game worth crying over (tears of joy of course)!
Dec 3 13:19:40 7h 08m Land's Sacrifice ♥ 4 It would be great if you could port this to windows 😢
Dec 3 13:35:54 16m 14s Save the swarm ♥ 3 There was no real indicator in the game for when you lost one of your alien babies, so it didn't seem like it mattered too much, making avoiding space debris by firing your own babies at them feel unnecessary. Some sort of collision visual effect would be really nice to see. Also, a greater penalty for being hit/a lesser penalty for sacrifice would be nice to see, as it would feel like sacrific was really the best option.
Dec 4 00:09:03 10h 33m SQUARES ♥ 0 Great concept, I just couldn't play without getting stuck moving in one direction, which made the game pretty frustrating. The graphics and mechanics were spot on though, I loved the ability to change between guns and the particle effects when you shot an enemy, it really made the game feel alive. If you could just fix the controls, I'm sure i'd...have a blast (gun joke).
Dec 4 00:20:14 11m 11s For You ♥ 1 I'm not much of a reader, but I really enjoyed how immersive the story felt, and how it felt like your choices really had an effect and were acknowledged by the game. It had an amazing atmosphere.
Dec 4 03:59:51 3h 39m Non-increasing 451208114412965 ♥ 0 The story was interesting, I just would've liked to have been able to move the player along a little faster, as it felt like I was kind of trudging through the level.
Dec 4 23:40:50 19h 40m Nightlight ♥ 1 The concept is really great (my game's concept is actually pretty similar), I just coudln't progess very far on the first or second levels, and once I died on the second level, I couldn't go back to the main menu. I don't know if the levels were broken or I just wasn't playing right, but I feel like they could've used a little more attention. Other than that you have a great game, and I'd really love to see it get developed further.
Dec 5 13:34:18 13h 53m BloodSacrifice ♥ 0 The art is really good, It just doesn't mesh well with the background. The sprites are really high definition, and the background isn't really. Also the jump is pretty floaty, which makes the game seem very much like a game, and it ruins a lot of the immersion that the aesthetic of the game provides. If you could tweak some things, like the jump and the art implementation, I'm sure this would be a really fun to play, immersive experience.
Dec 7 04:06:14 38h 31m BlobSacrificator ♥ 0 With the camera being zoomed in and the world shifting over a little bit when you turn around, the game is kind of disorienting, since you can't make much sense of the world around you. Also, and I've seen this with a lot of games this ludum dare, the jump is pretty floaty, which makes jumping more of a hassle than a fun mechanic, since it doesn't feel as much like a springy fun power, it feels more like an uncontrollable gravity change. I think if you decide to add a jump to your game, making it feel good is crucial. Also, whenever you kill a blob, it doesn't feel like you have done much; it's not a very visceral experience. It kind of just feels like you have deleted an entity from the game. I think you could make it feel more real with a sound effect, some particles, and maybe a little bit of screen shake. Sorry to be so critical, but I think if you added some of these things into your game, it would add a lot to the experience. Since the main point is to "sacrificate" blobs, I think the feel of that mechanic is the most important thing to fix. You've got a nice idea though, and nice job for doing it in two days!
Dec 7 04:19:19 13m 05s Eskate Death ♥ 1 A super simple concept that is really easy to get behind, and I love it! The sound effects and art are also amazing, especially the skater sprite 😍! Great game!
Dec 7 04:27:00 7m 41s Expendabots ♥ 1 This game is incredible! Everything, the art, the music, the core mechanics, the level design, I love it all. I did get stuck on level four, since I couldn't get on the right (actually left, right as in correct) side of the metal block, but oh well, it's a game jam. You did an awesome job!
Dec 7 04:39:06 12m 06s Judgement of a Priest ♥ 0 The art is really incredible, and so is the music. The core game mechanic is very interesting, and I think if I sat down with the game for I little while, I'd get the hang of it. It's just not quite as easy to jump into as I would like. I feel like learning how to play is more of a few "A-HA" moments, as opposed to a slow but constant gaining of knowledge. My suggestion would be to maybe add more small hints that indicate what indicators might mean a certain sacrifice. I think you have a great game, I just don't think that I am the right kind of player for it.
Dec 7 04:46:27 7m 21s Detached ♥ 1 The sound effects are top-notch, and the throw-body mechanic is really great as well. However, I did get kind of confused as to what controls did what, so I think it would have been nice to have a control guide. Other than that, great job on the game!
Dec 7 05:01:31 15m 04s Sacrifice for the zone ♥ 0 AHHHH ANOTHER PERSON WHO CODES IN JAVA! Okay sorry, had to freak out for a second. This is a really amazing, simple, fun game, and I'm super impressed. The satisfying clink of the collisions, the responsive controls, and the easy to understand rules make this game down-right incredible. Excellent job!
Dec 7 13:39:18 8h 37m Sacrifices ♥ 1 I love this game so much! It feels so open world and the soundtrack is amazing and peaceful; playing it was a very nice experience. I had to put it down because of the movement controls. With the point and click movement, moving is too slow and boring, and it makes moving more of a hassle than something fun to do. Can you please add "WASD" move controls and maybe "mouse" camera controls? A run/sprint button would also be really nice to have, so you could quickly move from environment to environment. This would make the game so much more enjoyable for me, and if the controls were fixed, I can imagine myself sitting down and playing it for hours. If you change the controls, can you please let me know, because I would love to redownload it!
Dec 7 13:50:50 11m 32s Vee's Village ♥ 1 I really like the game, the "Build your own base" sort of thing, but since most things aren't very precise (the move controls and the placing material controls), it's kind of hard to build really precise bases. It kind of became boring since there was no real reason to build bases, you just kind of could. Also, it would be nice to have the controls stated in the game, just so if someone didn't read the ludum dare page, they would still know how to play. Nice prototype, I would love to see it developed further!
Dec 7 20:27:12 6h 36m Sacrificial Fruit ♥ 1 You have a pretty good idea, but the delay between the player hitting a button and the game responding and the little brown fruit thing rolling makes the game pretty hard to play. I'm sure that if you could fix this, you'd have a super fun game.
Dec 9 15:13:19 42h 46m Overtime ♥ 2 The story was, surprisingly captivating? I wouldn't expect a story about a white collar worker trying to balance his work and family life to be interesting, but it definitely was. I loved the different mini-games you played on different days, and I really liked how when the game ended, you got a really fleshed out explanation of what effects your decisions had. The artwork was also really charming and it don't think it mattered, since the story was so great. Great job on this game! I can't believe you made it in 48 hours, it's really impressive!
Dec 9 23:20:30 8h 07m Dark Sacrifice ♥ 1 Good job for putting out a game, but it just isn't very fun. The ring of light around you is so small that don't have time to react to your enemies as they're approaching you, and once you notice them, it is already too late. The art was also really bad, not like, bad to where you can forgive the programmer for being rushed, but like, so bad that it is hard to look at (sorry for being harsh; it's true though). Things I would suggest: (1)-Increase the passive light radius. (2)-Clean up the maze walls, I would often get stuck on corners or jagged edges. (3)-Add enemy type variety. (4)-Make the lazer better looking. Maybe add some particle effects, some sound effects, or some transparency. (5)-Make sure your sprites look at least passable. If you have an edge, make it straight, if you have a rectangle, make sure it has right angles. Also maybe improve your color scheme, since the bright purple, pink, blue, and red really don't go well together.' The programming meme at the end was incredible though and I laughed a ton. Good job at completing your first game and entering regardless!
Dec 9 23:55:56 35m 26s Trahere ♥ 1 Everything is amazing, except it's hard to tell exactly what you are doing when you roar. It seems that it makes the general group of villagers around you reverent, but it seems kind of random and doesn't seem like a super predictable feature. I'd like to see some indicator of when the villagers become reverent.
Dec 29 14:36:28 470h 40m Chicken sexer ♥ 1 I know you've already heard this, but I would really love to see keyboard implementation. It seems super fun and charming, I just don't have a joystick to play it with.
Dec 29 14:47:28 11m 00s Orb Defender ♥ 0 I liked it a lot more than I thought I originally would. The speed button made the slow enemy speed so much more bearable (made it perfectly bearable), and there was a nice level of difficulty in the later levels. It would be nice to see a few more features, like different types of towers and ways of distributing energy differently (left click to drag away one energy, right click to drag away all? idk just a thought).
Dec 29 20:50:43 6h 03m Eztli ♥ 0 The graphics are nice, are so is the atmosphere (although audio wouldv'e added a ton), I just couldn't figure out the controls, leading to me not being able to continue. I'd love to see a menu telling you what the controls were.