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BenBurgh

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TimestampSince previousGameBenBurgh's comment
Dec 3 00:07:32 Can't save them all! ♥ 0 I saved 76! Neat puzzle, although I think it would help if we knew which ways the attackers would move before each turn
Dec 4 02:25:33 26h 18m Blasé ♥ 3 Really cool idea! It's like a reinterpretation of old adventure-style games
Dec 4 02:29:49 4m 16s Running Wild ♥ 1 Really cool! I wish it were easier to tell yourself apart
Dec 4 02:37:48 7m 59s Running Low ♥ 1 It's actually really fun! The biggest issue is that I noticed all the enemies were spawning from the same area, so I could literally just camp them.
Dec 4 02:45:39 7m 51s The Path to Vegetarianism ♥ 1 Goofy idea! I got stuck on the alternate path level.
Dec 4 03:07:57 22m 18s We Were 5 ♥ 1 This is really cool! I had to stop halfway through, but I really like what you've done.
Dec 4 03:09:10 1m 13s Bandimanchô ♥ 0 The page isn't loading - is it maybe not public? EDIT: Now the page is up, but it's saying it's not available as an archive?
Dec 4 03:20:32 11m 22s The Chickening ♥ 0 Really goofy game!
Dec 4 03:23:52 3m 20s Within ♥ 1 Really cool game, and also really hard! I wasn't able to finish it, but I'd like to come back it! Great sound effects!
Dec 4 03:29:16 5m 24s A dangerous situation not to wear shoes in ♥ 1 Really cool and mellow game!
Dec 4 03:41:51 12m 35s As Of Yet Unnamed ♥ 1 Love it! Really great context for this style of game. Sometimes though it doesnt seem like the rockets always follow the red line?
Dec 4 03:50:51 9m 00s Make the trip ♥ 0 Really cool game! My best score is 4788, but I'm not really sure how it's calculated. I did another try with 5/5 people and pretty high hull, and only got ~1800. After my second playthrough I stopped reading the text and tried to min/max points.
Dec 4 17:26:30 13h 35m Pigheaded Pirate ♥ 1 Really cool! I loved the goofy aesthetic and theme, it's a really cool exploration of sacrifice as a mutually beneficial relationship. There were several times when we got stuck though, and I died multiple times. With more time than 48 hours to work on this I could see it being really fun!
Dec 4 18:27:43 1h 01m Fighting Souls ♥ 2 Really cool idea, using different characters with different abilities to explore the world. The turn-based combat didn't feel very exciting, maybe it could switch into more intense music. The portals looked really cool, and It was fun to try and juke the enemies.
Dec 4 19:17:00 49m 17s Chad Island ♥ 3 While you were out drinking and partying, I studied the game.
Dec 4 19:17:40 40s Infiltrate ♥ 0 Really fun to play, but losing your abilities is a bit too punishing!
Dec 5 03:41:26 8h 23m Sacrifice Society ♥ 3 Very cool! I randomly played this game on stream, if you're interested in seeing live feedback: https://www.twitch.tv/videos/344671145 (around 1 hour 25 mins in)
Dec 6 04:51:42 25h 10m Server Manager ♥ 1 Really cool! I played this game on stream, if you're interested in a live reaction! https://www.twitch.tv/videos/345179013 (21 minutes in)
Dec 6 04:53:31 1m 49s Sacrifice to the Demonic Sheep God! ♥ 0 Hey buddy! I played this game on stream, if you're interested in a live reaction! https://www.twitch.tv/videos/345179013 (44 minutes in)
Dec 6 04:54:11 40s Tracks of Valhalla ♥ 1 Really cool! I played this game on stream, if you're interested in a live reaction! https://www.twitch.tv/videos/345179013 (54 minutes in)
Dec 6 04:54:52 41s Orion Force ♥ 1 Really cool! I played this game on stream, if you're interested in a live reaction! https://www.twitch.tv/videos/345179013 (1 hour 5 minutes in)
Dec 6 04:55:58 1m 06s Anno Luciferus ♥ 0 Really cool! I played this game on stream, if you're interested in a live reaction! https://www.twitch.tv/videos/345179013 (1 hour 18 minutes in). I also got the current high score, though I suspect it won't last...
Dec 7 18:38:35 37h 42m Just delete them ♥ 0 Really cool idea, I love these meta-level games. And just a tip: If you play and rate other people's games, it increases your visibility. This deserves to be seen, so try to play some stuff this weekend!
Dec 7 23:25:11 4h 46m Dare to Risk ♥ 1 Fun the first time, but it doesn't really have a reason to play again. The strategy seems one dimensional, since you're trying just to maximize troop output. Espcially since you can upgrade all units every single turn. I think limited number of actions, which you can distribute however you like (i.e. upgrading the same place multiple times) would help a lot too. All of the actions could also be streamlined, you shouldn't have to go into a menu for every single action.
Dec 7 23:59:27 34m 16s Horny Demons ♥ 2 I like the idea, but it's rough around a couple edges and would benefit from a tutorial and better UI. The goal isn't clear, and I lost a couple times before I realized each prisoner ate food. (Great idea and makes sense, but there's no indication of that). There's also no representation of how many cards are in your deck. And once you have an engine going, it's just a matter of playing until you draw all the cards you need.
Dec 8 04:48:48 4h 49m Be The Bridge ♥ 1 Really cool idea! Could be the basis for a great puzzle-adventure game.
Dec 8 04:50:01 1m 13s Keep Trying ♥ 0 Very nice! I like how this differentiates itself from similar games by having more focus on the platforming.
Dec 8 04:51:02 1m 01s Death Metal Crowd Pusher ♥ 3 As others have said, its too easy just to mash. Great art and sound!
Dec 8 20:19:12 15h 28m Perilous Passage ♥ 1 I really like the idea - I only wish there were defined roads, with cars driving on the right side. Just to help guide the bridge position. Multiple times I moved the cars to drive in the middle of the road, which led to them crashing into cars which spawned later. I love the idea of this with the simple game leading to hectic situations!
Dec 8 20:35:37 16m 25s Expendibots ♥ 1 I really wanted to like it, but between the weird camera and tank physics I found myself more frustrated than having fun. Most of the time, losing tanks didn't feel like a sacrifice made for the greater good, but just something that happened just because.
Dec 8 21:50:44 1h 15m RacecaЯ 1: Sacrificial Racer ♥ 0 It doesn't really feel like a sacrifice, since most racing games already present the same choice. Maybe if there were much more options, it could work better, but it feels very bland. As a fan of racing games, I wanted to enjoy this, but it just didn't do it for me. Also, the stat selection screen is hard to look at with the bright colors and colored drop shadow, I'd tone it down a bit there.
Dec 8 23:08:05 1h 17m Don't Take my Stuff! ♥ 1 Not sure why, but the game runs very slowly on my desktop...
Dec 9 00:29:10 1h 21m Wrath of The CubeKing ♥ 1 It's really cool, but I've only been able to find two of the altars... very unsettling!
Dec 9 00:32:46 3m 36s Death and Taxes (you can't escape) ♥ 0 This could be a great start, but right now it just feels really... empty. There isn't very much to do. The sound effects don't match up very well, either.
Dec 9 00:42:47 10m 01s The Life of a Corporate Drone ♥ 1 I like this, but I was really easily to juggle everything except work. Others have said about the confusing nature of the red bars, which I agree with. I really like how this is real-time, and how you take advantage of that with the time commuting. I think you could go further pushing other aspects. It'd be really cool if the bars affected each other, like you need to shop to eat, or if you don't sleep your other bars increase slower. And then you need a way to explain the connections. Great job!
Dec 9 01:22:26 39m 39s BulletHealth ♥ 1 My first thought was "oh, this idea again", but this is actually done really well! It's great that you have to pick up the health after they die, gives it a real risk-management feel. This could definitely be taken further, great job!
Dec 9 22:03:09 20h 40m Key Sacrifice ♥ 1 Neat idea! Makes me wonder about the boundary between typing games and abstract controls...
Dec 9 22:08:45 5m 36s Effigies ♥ 1 Really cool! Sometimes the order which the effigies move is important, but ambiguous - and puzzles should usually try to minimize ambiguity. Aside from that, I enjoyed it! Could use some polish, with graphics and animations. Good job!
Dec 10 19:30:03 21h 21m Altar War ♥ 0 Really cool! I agree with torquil's idea that randomizing the altar would be really cool, and incentivize moving more. I was able to get 118 by sticking next to it, focus on throwing in bodies and spamming attack when necesary. I like the slow creep in difficulty, and the sound effects do a great job of being unsettling! (Although my roomate was very annoyed by them!)