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Feedback comments for LD42
StateOff's games and stats for all events →
| Timestamp | Since previous | Game | StateOff's comment | |
|---|---|---|---|---|
| Aug 13 02:57:01 | Bloody Cell | ♥ 2 | Some minor technical details upfront: - The main screen is unreadable if you have a resolution < HD - Would be nice if ESC quit the game, or showed up a menu - I did not get the jokes and was not sure what the menu really meant. Silly me :) Died quickly at first. My second attempt was way better as I got used to the controls. I must say that the game gets a bit repetitive and in general was too easy. The enemies did not stand a chance and my weapons got better way too fast. That's when the motivation cut off. I also had a hard time getting the theme. The description helped :) Maybe the difference between "organic" theme represented as very geometric objects. I mean like simple rounded shapes as opposed to cubes. Now on the bright side I enjoyed it way more than I thought I would. Like said before I wished it gave me more challenge. Changing the weapons did not really make it more challenging. I like the implementation of the messy decals, although not a fan of gore in this very abstracted version it kind of gave some more live to the scenery. Like always: Well done. | |
| Aug 13 02:59:05 | 2m 04s | Judgement | ♥ 1 | Forbidden You do not have access to this page. |
| Aug 13 03:06:52 | 7m 47s | Arrows | ♥ 1 | Smart and simple mechanic. Solid implementation, thanks for the guide. Had a good time playing it. It's nice how the mechanic takes care of making it gradually harder and creating a kind of level with a unique challenge each time. Kind of like a mix of tetris/platformer. Little critical point: The "instrument" of the music felt like an arrow punching my ear as I had headphones way too loud. In contrast the sound effects were spot on. |
| Aug 13 03:15:05 | 8m 13s | Claustrophobia | ♥ 1 | I unlocked the door but can not get out. Can you help or is this part of the experience? Technical side notes: - smaller then HD resolution means that I can not close the dialog - The window scaling does not keep the aspect - I can hear not sound/music. Did not see a mention of it in the description. |
| Aug 13 03:21:40 | 6m 35s | Please No Home | ♥ 0 | This was fun. Really very simple game but the message comes through quite clear. Made me smile and a little sad, too. Little bug I got: After Game Over start brings you back to the game over screen instead of to a fresh game. Also like already mentioned it would be nice if it was easier to launch. |
| Aug 13 03:35:30 | 13m 50s | DeadShot | ♥ 1 | Comment deleted. Sorry messed up the windows. This was mean for another game. Will try yours soon. |
| Aug 13 19:01:29 | 15h 25m | Shredder-Boy | ♥ 2 | Other then what was mentioned: Nice game! Only lasted 8.5 Minutes, but every one of them I was thinking I have to complain with HR :) I just wish there was a way that you would be able to progress but it seems the player is doomed from the start. Btw. he walks kind of slow ... but all these annoyances probably make ShredderBoy more realistic. Makes me love my job. Thanks! |
| Aug 13 19:10:55 | 9m 26s | Where's Creepo? | ♥ 1 | Disturbing but fun. But I must admit I really suck at this. Probably wont become a creepy old men anytime soon. |
| Aug 13 19:17:09 | 6m 14s | Mike the adventurer | ♥ 1 | Constructive review would happen here. Jokes aside what is in the game looks kind of nice. The battle feels good, the music is entertaining, feels like a lot of space to explore. But that's about it. Not sure what I am supposed to do next to smashing the dudes. Really wished it was less polished in details but more finished. Do you plan to finish it? |
| Aug 13 19:30:39 | 13m 30s | You Are God | ♥ 1 | Roughly about 1000 on the second attempt. Surprisingly balanced game, enjoyed it a lot. |
| Aug 13 19:34:40 | 4m 01s | Flood Of Pirates | ♥ 2 | Nice game. However I don't really understand why mouse focus/attack was chosen as opposed to gamepad/keyboard keys. There seems to be very little that the mouse does (left/right) and then again space repairs. Why not right click? Keep it up. |
| Aug 13 23:33:44 | 3h 59m | The Sword in the Darkness | ♥ 2 | First I though I am not the one ... could not find the sword. But then I tried giving fate a helping hand and I got it. Unfortunately it seemed I am not the one after all as I was not able to use it properly. Anyhow sad as this looked very promising. Felt a bit like Diablo1, so the mood was right. Looking forward for your next entries. Don't give up. |
| Aug 14 01:22:40 | 1h 48m | ZombieEnclosure | ♥ 1 | Maybe I missed it but your supposed to make the source code available if you participate in COMPO. Anyhow nice work! |
| Aug 14 01:38:02 | 15m 22s | Mob Floor | ♥ 1 | Awesome but too rough with the first wave. Also minor point: The carpet seems a bit too noisy/distracting. But overall the graphics are great. Nice job! |
| Aug 14 01:57:04 | 19m 02s | Spaceabon | ♥ 1 | Great work. First I was like: What's the problem. Then I was like, ahh now I get it. And at the end I was like: NOO DON'T PULL IT! 🆔 Very nice mechanic, well executed. Nice little details. Good job. |
| Aug 14 02:02:01 | 4m 57s | Getting Some Space | ♥ 1 | Nice work. Refreshing and one of the few games that has simple controls ... really simple. Keep up the good work. Would love to experience more of these. |
| Aug 14 02:03:32 | 1m 31s | The Fall of Arcology ONE | ♥ 0 | Sad Frog 404 🐸 |
| Aug 14 02:12:56 | 9m 24s | Volant Islands | ♥ 3 | Solid game. All there is to say was already mentioned. Thanks for the little fact sheet on the palette. |
| Aug 14 02:19:52 | 6m 56s | Plague Runner (HTML5) | ♥ 1 | Solid game. Really enjoyed the step by step tutorial. Animation is also splendid. |
| Aug 14 02:27:16 | 7m 24s | Mike's Movers | ♥ 1 | Solid game. Although I hope to never get myself hired as a mover. |
| Aug 14 02:29:22 | 2m 06s | The TV Install Man | ♥ 0 | 🐸 |
| Aug 14 02:50:59 | 21m 37s | CLAMPRESSOR File Archiver | ♥ 1 | ... and the funnies of them so far. Also loved how you linked to your other games via the apps. I guess you are the first one to make use of advertising space in LD games. If google finds out they will probably buy ldjam.com 🔚 |
| Aug 14 03:00:03 | 9m 04s | Cosmic Escape 1999 | ♥ 1 | Nice. Love the looks. The bigger the pixels, the better. The sounds were also quite interesting. Like others said I wish the levels were not random. Some of them are just impossible to beat. Glad to see another entry made with Godot 🦍 👍 |
| Aug 14 03:09:00 | 8m 57s | Into Asteroid Belt | ♥ 1 | Beautiful. Actually I was close to make yet another entry with GameBoy aesthetics but I had to promise my wife I did something with color this time :-) Yes please give us some window scaling and also it would feel better if the bomb blew away all of them. There was a situation where on of the asteroids that was left over killed me and afterwards I kept resisting taking too much risk to reach a bomb. |
| Aug 14 03:24:41 | 15m 41s | Roops | ♥ 0 | Agree with all the others. My biggest issue was I could not drop the cars to the washing spot, once unlocked. Nice soundtrack. Kind of fills the gap left by missing animations. Still looking forward if you keep on with the game. It has some potential as a mobile time killer. |
| Aug 14 03:35:54 | 11m 13s | DOS: Deletion (of) Old Stuff | ♥ 1 | This was quite refreshing. Especially fighting the mouse icon kind of changed perspective of our everyday use case with computers. I think many of the previous reviewers mentioned most of my points. While I kind of enjoy finding out on myself what to do, it was quite surprised how often the mechanics changed and I had to kind of relearn. For example standing on mouse pointer while before it was my enemy. I think the rounds are short enough that learning by error would work (SuperMeatBoy anyone?) however the sound on failure was really hurting my ear - probably due to the bad headphones I have to wear while the rest of my gang is asleep. I think it is innovative enough that you should risk spending some more time balancing it out after the jam. However I wasn't able to beat it yet. Will gladly try it again soon. Good job! |
| Aug 14 03:42:30 | 6m 36s | Save Me A Seat | ♥ 2 | Could ... you ... pl... please .... get ... rid ... of ... the ... bugs. ... This ... is ... way ... too ... cool ... to .... not ...b ...bee .... polished.... Thank you for this little experience into our-self. |
| Aug 14 03:59:45 | 17m 15s | Running out of space | ♥ 1 | Solid game. Kept for later replay. The only thing I did not like is the slow reacting physics. I would not mind for example if moving around was more responsive (more friction) and also if the packages would stick more precisely on the various places. It felt that I was trying to do the right thing but the avatar would not react quickly enough. Regardless the depth and complexity of the mechanics is astonishing for such a short period of time. The combination of states for a package felt rather balanced. Also I love how you were able to get so much out of the simple graphics but still keep the player in the universe of an airport. Also liked how the packages pile up eventually. Made me smile. I had know idea how many bombs there are around these kind of facilities. Now I will appreciate the annoying controls on the airport even more! 🛩 |