Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → psychead

psychead

Feedback comments for LD42

← LD38

psychead's games and stats for all events →

TimestampSince previousGamepsychead's comment
Aug 13 00:54:23 Packboy ♥ 0 Good job, a fun take on the concept. The tutorial was quite charming. The difficulty ramps up pretty quickly for my taste though, guitar cases seem pretty unbalanced.
Aug 13 08:46:06 7h 51m CRUSHED - Rage Inducing Platformer ♥ 1 I like the mood the game sets, nice idea. Like someone else said, it reminds me a lot of limbo. Improving (or re-writing) the physics to be more reactive and precise would greatly improve the fun of the game.
Aug 13 09:02:16 16m 10s Vain ♥ 1 I loved the mood of the game, the music is really outstanding. (I usually rush music in the last hour before submission hour 😆. I encountered two game breaking bugs, though. For one, jump inputs didn't seem to get registered consistently. Also, in the time rewind level, you can just rewind past the line at the beginning. (Or is that deliberate?) Over all, good job!
Aug 13 09:18:31 16m 15s Laser Rails: Chase! ♥ 2 Fun idea. I love the look and graphics of the game, very well executed those. I think simplifying the colliders of the train would help a lot with wonky physics. (By the way, how does the game relate to the theme? 😅) All in all, good job!
Aug 13 09:51:47 33m 16s Mass Coalesce ♥ 1 Smooth, nicely executed art style. It really makes the game. The art creates a very distinct mood. The platform mechanics feel a bit too slow and sluggish for my taste, though. (Also, you can jump off your own projectiles. 🚀) All in all, very good job!
Aug 13 10:05:15 13m 28s Binary Odyssey ♥ 1 Good job. The game has a charming look and presentation. It would help the game a lot if you would incentivise the player to move more.
Aug 13 10:16:36 11m 21s Weapon Warehouse ♥ 1 Cute hero sprite. Boxes need to spawn in a *lot* quicker, though.
Aug 13 10:30:13 13m 37s Claustrophobia ♥ 1 Fun little idea. The ambient noise has a subtle, yet fitting effect. However the game ended for me when I swung my hammer at the exit. I was a bit disappointed that the solution for the game was just to smash the exit door, but then I realized it was probably a bug and restarted the game to play it the intended way.
Aug 13 10:37:13 7m 00s Ultimate Heat Death ♥ 0 Like the idea of the climbing mechanics, although they are off at times. It would be less frustrating if you didn't have to start all over again, and if there were less leaps of faith. Over all, a fun, little platformer.
Aug 13 10:44:20 7m 07s Claustrophobia ♥ 1 Straight forward mechanics and look, I like it. You really got me on the last level. 😅
Aug 13 10:56:28 12m 08s PLUNDER ♥ 1 I love the raging mob. Agree that it would've been awesome to hear them. Also nice, that you took the time to make item descriptions. Other than that, do I understand it right, that it's the goal of the game to collect all items?
Aug 13 11:25:47 29m 19s Downfall ♥ 1 I was just about to write something up, but @amras0000 has nailed it. (Thanks for that!) Noticed your meme game is on point, though. 🦃
Aug 13 12:04:31 38m 44s Lava Rider ♥ 1 Radical, Zombie Tony! 😅 Nice job on the art, I noticed that there are an impressive amount of sprites for 48h. The game itself was fun, but extremely difficult. I found myself unable to keep up with everything on screen pretty quickly, but it didn't feel frustrating. All in all, good job.
Aug 13 12:18:03 13m 32s Housebreaker ♥ 0 Fun idea, although you were clearly missing time. The game reminds me of stealing every single item from houses in Morrowind back in the day. I would enjoy a heist/stealing simulator with some clever mechanics.
Aug 13 12:30:50 12m 47s You Are Being Hunted ♥ 1 I see where you were going with this, but to be honest I could not figure out any valid, sustainable tactics from the game mechanics. Could easily be, that I am too stupid, though. 😅
Aug 13 15:34:04 3h 03m The Decline ♥ 1 I like that you chose to keep everything except the key elements black and white, it helps clarity for such a fast game. The difficulty is pretty harsh, I like it.
Aug 13 17:44:52 2h 10m Huke ♥ 1 Fun concept, although the level exit trigger seems a bit small and balls sometimes bounce in unlucky ways. I think raising the pull force would make it feel more reactive and open the game up a lot of new puzzles. Good job!
Aug 14 13:54:30 20h 09m The Arena ♥ 0 Fun concept and very fitting sounds/music. If you wanted to make this into a full game, I think the first step would be to allow more precision and oversight for the player. Third person camera, clearer ground outlines and more complex level geometry, so that there is a way to actually aim your shots properly. I felt that the only viable tactic was "spray and pray".
Aug 14 14:10:40 16m 10s Memory.exe ♥ 1 Well done, I had not expected so much content, that was a pleasant surprise. I found myself backtrack a bit more than I would want to and felt, that the player controls are a bit slippery, but still enjoyed the game. Very good job!
Aug 14 15:20:05 1h 09m MY SYSTEM IS GETTING HACKED ♥ 0 Shooting feels juicy and satisfying, love it. Drone sounds seem a bit silent, it would be nice if you could hear them getting close despite shooting. Still, fun experience, good job.
Aug 19 21:59:39 126h 39m Quest for freedom ♥ 1 I like the art style you were going for. As has been said, the core gameplay loop needs some second thought, since you can just spam attacks. All in all, good compo entry. Good job!
Aug 21 19:06:45 45h 07m Cubed In ♥ 1 Ah, finally a game with a somewhat similar concept to mine. I liked your game, the tidy look helps the gameplay a lot. The yellow laser thingies are an interesting level element. The one big headache I had with the game was the input. For some reason, the controls seem rotated 90° counter clock wise to what I would expect them. I rebound them, swapping horizontal and vertical axis and indeed I think that is the convention for isometric games. All in all, good job!
Aug 23 16:33:32 45h 26m Whatefs ♥ 1 Good job on your first LD entry. I imagine you were running short on time, still a solid entry. The shooting animation looks surprisingly juicy. :) I don't think the lack of sound is the biggest issue with the game. As it's often the case with this genre, standing in a corner and spamming is the most viable tactic, basically breaking the game. Keep up the good work.
Aug 23 17:12:23 38m 51s MULT ♥ 0 Fun entry. It feels very well rounded all in all. The screen shake is a bit too intense for my taste, but the satisfying electrical discharges more than made up for it.
Aug 24 07:09:33 13h 57m Blocks ♥ 1 Good job, especially for a 5 hour game. I am surprised that you found the time to make such well done music tracks in that time. People have already commented on shadows, collisions and jump height, so I can only say: keep up the good work. ✌️
Aug 24 07:35:21 25m 48s Captain Graphite ♥ 2 Ah the good old doodle art style. ♥️ I remember spending a whole day of the compo on another LD just doodling because it was too much fun 😆 I liked the game, all the core elements are there and firmly in place, it feels complete for a game jam game. At first I didn't know the bullies would rip off parts from the bottom and when I realized it, I was a bit disappointed not to see ripped paper there. I think 'snappier', more reactive player movement, maybe with more movement options (a barrel roll?) would help the feel of the game a lot. If you make the enemies stand out more, improve upon the core concept etc. I can see this work as a mobile game. Good job!
Aug 24 18:05:28 10h 30m Get Off My Lawn ♥ 1 Awesome work, fun game, easily the best compo entry I played so far. The game feels jam-complete and well crafted from art to difficulty curve. I feel a strong, emotional connection to the player character. I mean, why the heck are there vans parking on my lawn!? One thing that put me off slightly, is that cycling actions one way only felt a bit awkward. Could've used positive/negative buttons or shooter style quick swap, but that's really all I can criticize.
Aug 25 18:52:49 24h 47m Running Out Of S.P.A.C.E ♥ 1 Fun game! I like the propulsion system and that it only pushes you off surfaces. Didn't have sound until the last level (due to some bug, I guess?) and got stuck in the level geometry a few times, but all in all a fun mechanic and a very enjoyable compo entry.
Aug 25 19:07:58 15m 09s Cryptographer ♥ 1 Well crafted game. The platformer controls were a bit frustrating at times, paired with the tight movements (especially at the end of level 9), but it still was a very fun experience. Good job, very enjoyable entry!
Aug 26 08:09:24 13h 01m Astropocalypse ♥ 1 Very satisfying entry, from the games pace, to the machine guns metallic audio and acceleration. The difficulty felt somewhat overwhelming at the start, following the tutorial and during the first rounds, which is somewhat expected in a more complex compo game though. Being able to restart right at the press of a button instead of having to navigate back to the menu and reading the small introduction again would've helped, but that's just a small issue. All in all, a exceptionally fun game.
Aug 27 07:45:06 23h 35m SpaceLab 42 ♥ 1 Good job on the VFX, they sell the mood you were going for pretty well. You commented that you focused on graphics and I find that a very reasonable choice, that's what LD is all about, improving certain aspects of your development skills onto a new level. Bravo for making that tough decision, it's a common pitfall to try and do everything. I will therefor only comment on your graphics here. Like I said, trailers, intro and credits are epic, you clearly have an avid video editor. Ingame graphics don't sell that same mood though. Other than the timer, there was no indication that time was running out and that you were suffocating. I feel that selling the frantic feeling of choking and running out of time to the player is the one thing you should focus on first. I found it a bit peculiar, that the VFX are so much more polished than the actual game art. Why are all rooms so rectangular? Why didn't you play with light to make it apparent you are on a defect ship that loses air? Why don't the oxygen bottles have smooth normals? Now granted, 72 hours are short and I will take a shot and say your video editor is most experienced with what he does in your team? As a side note, your game is short, yes, but it does have a clear winning condition and an end. Many entries in LD don't care for putting those in, but they are so essential for a game. All in all, I see where you were going with this game and that you are very passionate about it. 👏 Why not keep working on it without the pesky time limit and improve the game to match the clips mood as a Post LD Project?
Aug 27 07:58:38 13m 32s Dog Science ♥ 3 Cute art and humor, the chewton one really got me. 😁 There are some inconsistencies in gameplay, like single tile blocks not being movable, 'gravity' of collapsing blocks being unclear at times and the timer running independently of whether you accelerate your current block down or let it fall with regular speed, but that's just polish. Very adorable game, well done. ❤️
Aug 27 08:24:23 25m 45s Demonic Digestion ♥ 2 Stunning artwork and moods, exceptionally well done. The game felt very smooth and I played it for a good while, had fun exploring it. Minor issues I noticed: - it's unclear why some skulls are so extremely fast and when they leave the screen. A visual indication would be nice - there seems to be a bug, where you take damage despite having a damage negating item equipped - the pickups near the edge of the screen are problematic, since you always have to be careful not to bounce the spawned skull right into you the next frame - I feel you should make the original build of the game available, it's a bit unfair to judge a post LD version, no matter how minor the changes *Good job, you made a very well crafted game.* 👏
Aug 28 17:11:11 32h 46m Bath Time ♥ 1 Simply adorable and very well crafted game. As has been mentioned already, the game over condition is a bit hard to understand, but that's all I can really criticize. It seems you paid a lot of attention to making the game feel juicy and polished and it paid off, awesome job! PS: No team I know of could make this game without constant, immature jokes. Respect on still finishing it. 😇
Aug 28 22:31:41 5h 20m Clippy's Awakening ♥ 1 Really amusing game, thanks so much. Love the attention to detail and I have no idea how I did not see that last boss coming. Awesome job. 👏
Aug 29 12:46:48 14h 15m A Way Out ♥ 1 Good game. Simple, but well made, pleasant to look at and fun. Keep up the good work, I am sure you can come up with something even better next time. 👏
Aug 29 13:17:36 30m 48s Heirs Kingdom ♥ 2 Fascinating game. You don't see many historically accurate educational games on Ludum Dare. 👏
Aug 30 11:17:50 22h 00m Electric Fence - Micro B ♥ 0 Driving around and shooting feels fun and juicy. The sounds help a lot with that. I think the biggest improvement you could've made would've been to simplify the player collision shape to a cylinder, I think it is too finicky as is and takes away from the otherwise fast, fun mechanics. I found myself stuck in walls and doorways a few times. Also I would've liked instructions in game. What a positively weird game idea, good job. 👏
Aug 30 14:37:43 3h 19m SPACEFORCE! Funding Secured. ♥ 1 The game is easy to pick up and understand, good job. I feel the gameplay would benefit immensely from a little less randomness. A tiny anticipation animation for walls which are about to move and preventing points from spawning inside of walls would make it feel fairer. Congratulations on your entry. 👏
Aug 31 08:07:18 17h 29m Garbage Collector ♥ 1 Good job on the graphics and the mood of the game. I feel the game has a distinct atmosphere about it that I liked. One of the best Compo games I played so far in that regard. Like others have pointed out, gameplay quickly becomes tedious as it is always the same action you repeat. Additional gameplay elements will easily break that monotony though, if you decide to keep working on the game. Also, while the alarm sound was annoying, I didn't experience it as *that* horrible. I think it added to the atmosphere of the game. All in all, well done! 👏
Aug 31 08:13:59 6m 41s Engulfed ♥ 1 Nice shmup interpretation. I like the very clear, colorful looks and the palette you used. Good idea using a different color on the fast enemies, which you need to identify quickly. What I personally didn't like was the movement in discrete steps. I couldn't get used to mashing the arrow keys, there were too many enemy rows for that in my opinion - but that might just be me. Still, a well done compo entry. Good job. 👏
Aug 31 08:23:18 9m 19s Power Plant ♥ 1 Nice twist on Conways game of life. The art was pleasing, the gameplay and atmosphere nicely chilled. I think the different plant types are not necessary to win in the current state of the game. In fact, I played the game without knowing they were there and had to restart it after reading explanations. Still, I like the idea of the plant types. Good job. 👏
Aug 31 08:49:21 26m 03s LANDESCAPE ♥ 1 I love the mood that you create with the perspective and the colors, everybody racing towards the ship. It implicitly tells its story, I like that. Gameplay felt a bit unfinished, as the other comments pointed out already, but was not unpleasant in any way. I think raising the speed of the boats (or just making everything seem faster) would benefit the feel of the game. More, less bulletspongy enemies could raise the tempo, too. A very well done compo entry. 👏
Aug 31 16:16:13 7h 26m Plag ♥ 1 There you go, rating #20. 😏 Good job on your game. I feel the main issue with the game are the long restart times, they kept me from playing very far to be honest, as it quickly became tedious. I do like the mechanic a lot, though. It has great potential.