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Feedback comments for LD38
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| Timestamp | Since previous | Game | psychead's comment | |
|---|---|---|---|---|
| May 1 10:35:54 | Trindle Tabletop Experiment | ♥ 1 | Interesting game! The riddle levels saved what I at first thought to be a rather bland game. Changing the game mechanics multiple times kept me invested in the game. One thing I did not understand about the riddle levels, was that there were multiple objects of the kind you hinted to, but only one of them was the goal. A more interesting movement mechanic (involving some inertia and bounce, for instance) would have done a lot for the game. The moving obstacles in the last two levels had the tendency to produce some pretty long off times for me, as they could swing out of phase pretty quickly. Setting the animation times to multiples of each other would help a lot, I think. Good job on your game! | |
| May 1 11:05:13 | 29m 19s | High Society Poking Enthusiasts | ♥ 1 | Nice atmosphere and presentation. I loved the humor. Poking ugly fish is right up my ally, I must admit. It made me chuckle quite a bit. If the fish made varying, funny sounds depending on their size it would have made the game perfect, of course. 😉 Some kind of game mechanic, even a totally pointless poke meter or something like that would have done wonders for the game, though. Well done! |
| May 1 11:29:16 | 24m 03s | Space Pow Collins | ♥ 2 | ~~I have not played a text adventure in ages and English is not my first language, however I could not find any commands that did anything besides pulling the lever and sitting down.~~ Nevermind. 🙈 These games live from their wide array of possible interactions as far as I am concerned. While I am more than willing to believe that I was initially just too stupid to solve the game, some nonsensical interactions and alternative phrases would have done a lot for the game. The sound worked well for a text adventure and the text animations seemed well polished. |
| May 1 11:55:42 | 26m 26s | Antagonistic : Hamburger Hill | ♥ 5 | I like your take on the theme. Well done! You created a working game that kept me entertained, especially when things got more involved. The music supported the game well. One thing I did not like was, that most of the time I found myself fighting the mechanics rather than the enemy. The difficulty came mostly from the way the mechanics work, for instance acid not having any noticeable area of effect or wings obstructing the target when aiming down. |
| May 1 14:38:01 | 2h 42m | Eine Kleine Insektmusik | ♥ 2 | Fun idea! I always like games based on music. Sadly, the best tactic is to find a safe spot and stand still for most of the game. |
| May 1 14:57:08 | 19m 07s | A.M.O.R.V. | ♥ 2 | I liked the music, it had a nice, fitting 80's vibe. It's nice that you gave a bit of backstory, as well. I think the idea has potential, but is not communicated well enough. I could not figure out what affected movement, which made the forces that sometimes made me stand still or drift off seem random. I felt a bit like drunk driving. 😅 |
| May 1 15:07:17 | 10m 09s | A World of Death! | ♥ 1 | Good game! It's a good and well executed idea. The sound feels well, the music sells the hell theme well, despite the funny approach. It feels satisfying to let the demons bounce off your umbrella, however once they are on the ship they become a little bit hard to handle. They can fully disappear behind the ship texture and hitting them is too hard at times. One of the most enjoyable games I played so far. |
| May 1 16:47:26 | 1h 40m | Revenge of the Bananas | ♥ 2 | Fun little game. I like how you realized the theme, the kingdom being just as big as bananas fall from the tree. Props for taking the time to build a menu and a tutorial. Also, one extra star for the ability to dance, Peanut Butter Jelly Time! 🍌 The multitasking idea works quite well and kept me engaged, however I would have liked some increase in difficulty over time. Spawning more bananas isn't adequate for that, as more bananas give you more resources to build warriors aswell. I am not sure about the use of houses? Are they just there do distract enemies? Edit: This does not affect rating, but you should consider using a different server. The download was painfully slow, this could scare away some testers. |
| May 1 17:06:41 | 19m 15s | Pod2000 | ♥ 5 | Poor rover. I like the idea, I think it has lots of potential. The sound is outstanding and the atmosphere really well done. With some work on the main puzzle, I can see this work as a full game. Great job! |
| May 1 17:20:20 | 13m 39s | Small medicine | ♥ 1 | Awesome take on the theme and great atmosphere. You pulled it off quite well. I adore the simple but good look. Feedback on the progress, like a simple counter of remaining viruses, would have been nice. |
| May 1 17:36:36 | 16m 16s | Humanity Simulator | ♥ 1 | Good job, guys. I like the critical realization of the game. You should work a bit on the feel of the game, like movement, balancing and the camera jumps. With some polish and a few more elements to smooth gameplay out, I can see this work out well. |
| May 1 22:10:04 | 4h 33m | Jetpackman VS Bouncy World | ♥ 1 | I like the mechanics, they are quite fun and fresh. Controls are quick and responsive, graphics nicely clear. I like it a lot, it feels fun to play. Different enemy behavior would help the game a lot I think, as the only feasible tactic right now is to wait for the enemy to fire in phase with your attack. |
| May 1 22:27:40 | 17m 36s | Bug Souls | ♥ 0 | You decided on a very ambitious project for 48 hours and I think that's easily noticeable. I see where you wanted to go with the game, but sadly no part of it is functional to a point, that I really enjoyed it. I do like the atmosphere though. With more time and some refinement on the idea I can see this work out pretty well. |
| May 1 22:50:51 | 23m 11s | 6 degrees of separation | ♥ 1 | I like how you tackled the theme, but I don't get the game itself. Is there any tactic on how to solve it? I can't seem to find any at all. Explanation could be helpful with such an abstract game. (Maybe I am just too stupid, though.) The game has some substantial bugs sadly. Map generation ended up in a loop once, and since the main thread is blocked by it, I had quite a hassle shutting the game down. A shame, I think this idea has potential. |
| May 2 08:57:43 | 10h 06m | Colorfly | ♥ 1 | Good job on the assets of the game. As has been said numerous times before, sound is outstanding and graphics accompany it well. I do like your decision on basic gameplay. While I agree that it is not the most exciting game around, the mechanics present the assets in a well rounded way. All together it summed up on a calming, beautiful game. |
| May 2 09:05:01 | 7m 18s | Chill Bill | ♥ 1 | Reminds me of my LD34 entry, Angry Man 😠 - just better. I like the cutscene and presentation, but I feel the balancing is a bit off. Something about round length, the rate the meter raises and values doesn't seem right to me. Good work! |
| May 2 10:07:24 | 1h 02m | Toy Time Turbo | ♥ 3 | Your game brought back some Micro Machine memories. ♥ The main issues I had: * floaty controls need some fine tuning * friction of the walls is too high, makes you spin on every contact * at higher speeds the car seems to jump/rubberband. That's caused by physics happening in FixedUpdate in Unity. Interpolation, Camera Logic in Lateupdate and script execution order fix that easily. |
| May 4 11:56:08 | 49h 48m | A Small World Cup | ♥ 1 | I feel there should be a cooldown on jumps. Otherwise a simple and enjoyable game. |
| May 4 12:15:14 | 19m 06s | 6-Sided Sojourn | ♥ 1 | Fun game. I am curious to see what other mechanics you can think of to keep the concept interesting. |
| May 4 21:54:08 | 9h 38m | Nuclear Treehouse | ♥ 1 | I felt really touched by the dialog. ♥ |
| May 4 22:07:43 | 13m 35s | Invaders of Yekithar | ♥ 1 | Good job. The game works pretty well and feels good, asides of the jumping which I did not like at all. I found it too hard to even climb up the towers. |
| May 5 13:02:24 | 14h 54m | Rocket Roller Space Polo | ♥ 0 | Fun, well polished game! The focus on the mechanics works out great. |
| May 5 13:26:28 | 24m 04s | MORE | ♥ 1 | I hope this replaces all common theories on the creation of the universe. The planet growth could have used an animation to put it into relation. Also, I left the planet too fast and could not figure out what to do at first. Besides that, funny idea. |
| May 5 13:38:34 | 12m 06s | Gacu | ♥ 1 | I liked the games look. Its idea, albeit not new, is fun. The main issue I had was that the hitboxes are a bit generous and don't feel very precise. The graphics are a bit hard to read at times, but that's nothing that can't be done with a bit of polish. |
| May 5 14:06:48 | 28m 14s | Little bug | ♥ 1 | I like the concept, but the game is lacking some serious polish. Movement and controls are the first thing I would tackle, to smooth out the experience. Good job on your first game, though. Especially in so little time! |
| May 5 15:59:58 | 1h 53m | Gnome Digger | ♥ 2 | Well put together game. The main motivation is buying all items and seeing numbers raise, which I am not a big fan of. As a sidenote, it's funny how we're tiering pickaxes in wood, bronze, steel, gold and diamond now. I am waiting for the real world to catch up with that trend. ⛏️ |