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Feedback comments for LD42
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| Timestamp | Since previous | Game | AdultLink's comment | |
|---|---|---|---|---|
| Aug 14 00:59:00 | Spar! | ♥ 1 | I like the damage mechanic, it allows you to get out of sticky situations. It feels fun and satisfying to play! The movement however feels a bit slow in general, might be worth experimenting with making both player and enemy move faster :) | |
| Aug 14 01:12:23 | 13m 23s | F-STOP | ♥ 0 | Nice humor, the delay on the camera felt a bit weird at the beginning but got used to it. Weird mechanics! :D |
| Aug 14 01:15:42 | 3m 19s | Shrinking Dungeon | ♥ 1 | Hey, just saying, some people might not play your game since apparently gamejolt requires you to sign up. |
| Aug 14 01:19:35 | 3m 53s | Nimble in the Dark | ♥ 0 | Simple and fun :) It is however a bit difficult to differentiate the stars from the projectiles, and it's not that fair that you can't really see projectiles coming from outside the play area. |
| Aug 14 01:27:10 | 7m 35s | The Virus! | ♥ 1 | Holy shit those viruses are creepy. Nice little silly game :D |
| Aug 14 01:38:25 | 11m 15s | Full of Thoughts | ♥ 1 | Nice concept, although execution seems a bit lackluster to me (too simple). Good job tho! :) |
| Aug 14 01:43:03 | 4m 38s | Grimder | ♥ 0 | Upload some screenshots here! :) |
| Aug 14 01:52:33 | 9m 30s | DataSkream | ♥ 4 | Really liked the aesthetics and specially the mood the game gets you into. It's sometimes hard to tell blocks apart since they are shadeless, might be worth looking into outlining them or something. Fun little game! :) |
| Aug 14 02:00:03 | 7m 30s | Little Shop of Junk | ♥ 3 | Aaaaghh not enough blue boxes! :D This is quite a fun little game, I specially like the aesthetics and mood. Also feels reponsive and satisfying to play, best one I've played yet. |
| Aug 14 02:06:31 | 6m 28s | DoorsOS - RAM Simulator | ♥ 2 | 0/10 It let me use my username as password. Great game, I loved it. Awesome humor and execution! Really makes you anxious :D |
| Aug 14 04:53:01 | 2h 46m | Meteor Shower | ♥ 1 | Solid simple game, the idea is simple enough to just five into it, which is good, but it just falls short after a while. It does have potential do be much more interesting imo tho, keep working on it and expanding the complexity and you'll learn a lot :) |
| Aug 14 16:48:28 | 11h 55m | Reptiloid Simulator | ♥ 5 | Very nice mood and setting! I'm still hummin the music btw. Fits the theme perfectly in more than one way, it is innovative, fun to play and light-hearted. I think the main mechanic of the game is quite cool and it has potential to evolve into something even better. I'm trying to think of something I didn't like but it's not that easy... Graphics are cool and the music is quite catchy. Oh, maybe soundfx could be improved upon. Oh, as a piece of advice, some kind of hint is necessary when you are done with the tutorial, cause I waited for some time before realizing it was over, and I thought it bugged out. Difficulty curve is nice as well. Make it bigger and better, good luck! :) |
| Aug 14 19:13:23 | 2h 24m | Exhaustlands | ♥ 3 | I'm not a big fan of text-based rpgs but this one really caught me for a while. In the end I gave up on day 12 (it really isn't my thing), but I can fully understand people that enjoy this genre. As other people said, the artstyle, audio and mood in general really fit together, and that makes for a very enjoyable experience. I like how the characters feel real in their own way, you can understand their mindset quite well. What about a small-radius minimap while the cartographer is on your team? I felt a bit lost navigating around the world, but maybe that's kind of the point anyway... Raindrop FM forever! I didn't give it full score on theme since for me the connection isn't there imo, but every other aspect rates quite high for me. The mood it gets you into is really nice, great job! I don't know if you are considering keep working on it, but I think you should :) Loved it! |
| Aug 14 19:18:21 | 4m 58s | Ode to Resilience | ♥ 1 | This should come as no surprise, this is a really clever mechanic/idea, and I think you could flesh it out a bit more, but it is already quite good. Get a really good narrator, some nice and mellow background music, come up with a more "poetic" poem and this will be a really good piece of art. Animations are amazing, don't touch them! Extra points for creativity, although I wasn't able to see the connection to the theme. Good job! :) |
| Aug 15 10:40:39 | 15h 22m | Don't Let 'em Fall! | ♥ 1 | I liked the idea of the game, and it's understandable visuals and sound are not that great, especially considering you had to learn about NavMesh on the fly (if I understood correctly). The important thing is it is fun and it feels satisfying to play. Displaying the path a unit is taking is a nice touch, and you included clear visual cues for everything that's going on in the game. Are you planning on continuing development? I think if you found a suitable theme for it, it would make it much better (herd control simulator, a new twist on Lemmings, etc). Good job! :) |
| Aug 15 14:41:25 | 4h 00m | Boxed | ♥ 0 | Took me a while to actually figure the controls even tho it was stated in the main menu. It's not clear what the radius for pickup up a box/giving a box to a customer is. I think visuals in general could be improved. Visual cues would be a nice addition. Other than that, it's quite cool and it's fun for a while, and pretty nice for a compo submission. Good job! :) |
| Aug 15 15:25:19 | 43m 54s | Blocks | ♥ 1 | Not bad for 5 hours! There are some issues with the controls, and the physics of the cubes, but it's understandable. I think rather than slowing down the cubes, maybe you could introduce a visual cue that lets the palyer know a cube is about to drop on a specific column, like some kind of highlight in a lighter red projected on the wall, or maybe flashing the cubes that are already on that column. Hey, good job, keep learning! :) |
| Aug 15 15:35:52 | 10m 33s | Stuck! | ♥ 1 | Great concept and execution, it's quite unique. Visuals and sound are spot on, no complaints here. I would've like seeing some variety in level design, I think there are some nice possibilities here. Other than that, the game is absolutely relatable haha, you are scoring high on fun and mood :D |
| Aug 15 18:37:34 | 3h 01m | How to Bee a MailBee | ♥ 0 | Quite a fun game! I enjoyed the controls, they feel responsive and fluid, with one caveat, I didn't like you have to press spacebar for the whole time you want to hold on to a package. Graphics are cool, I like the pixel-art style. If you are considering continuing development in the future, I would look into detailing the background a bit more, and replacing the floating blocks with something related to the bees theme. Also, on the bigger levels it becomes a hassle to fly around, since you at least have to play the level a few times just to know where the packages and the people are, before you can actually attempt to complete it. All in all, it's a nice take on the theme of the event and the execution is cute. Good job! |
| Aug 15 21:28:36 | 2h 51m | SWORD1 | ♥ 1 | Pretty cool execution of a simple idea. Art and sound design fit together nicely and the gameplay is fun and fluid, and it feels satisfying to play. You reached a nice balance in difficulty too. Great job! I can't think of anything to be improved, other than more variety in level design and enemy layouts. As of now, it's one of my favourties for its simplicity and "bluntness". |
| Aug 16 13:22:24 | 15h 53m | worm.exe | ♥ 1 | I played the Android version. What I liked: - It works flawlessly - Fits the theme nicely - Clear gameplay - Scoreboard, yes! - The retro visual style is quite convincing What I would improve: - I would add more depth to the gameplay. Someone suggested to add a zip file you have to uncompress first, that could be neat. - Background music is quite repetitive after a short while, maybe just a longer loop would work. All in all, I enjoyed it, it kept me entertained for a while, trying to beat the top score. Good job! :) Oh, btw, there seems to be a scaling issue with the UI, it covers a small part of the desktop up top. Screenshot_20180816-132231.png |
| Aug 17 09:12:44 | 19h 50m | Space Warehouse | ♥ 1 | "A beam? Sure, just let me take this squiggly from you. Big C? No sorry, I'm out of those, but I'll buy your space fork". Fuck the empire... But hey at least they are paying you. This is a very engaging game. I started playing yesterday night but I had to put it down since I was running out of battery on my phone and I didn't want to lose progress. Then I woke up today and playing haha. This is more of a management game than a "Running out of space"one, which is cool, since I enjoy these (is still fills the theme perfectly). I never had the feeling I was short on storage space, but maybe that was me playing it too safe. I enjoyed every part of it, and I can see you felt the need to introduce some mechanics to make it more challenging (the empire specially). Meteors are also cool, and the combination of both prevented me from selling a big H a couple of times. It was a good decision. The design is solid and the execution is pretty nice. Everything comes together quite nicely, since I found myself addicted to it very soon. Took me a bit to figure out how it works, cause I thought I could only buy what was indicated in the top-left box at the beginning, but the it all made sense. Oh, btw it also took me around an hour to realize I could rotate objects by holding and touching again, whoops. I believe if you improve the visuals to make it shiny and bloomy it could really be well received as a mobile game. In the end I had to stop myself and decided to quit after I reached 1000 clams. Congratulations, this is a great game! |
| Aug 18 09:06:54 | 23h 54m | Inventory Story | ♥ 1 | Played Android version. Really nice execution of a simple idea! The audio, models and mood in general remind me of games like Medievil and Banjo-kazooie, and that's a great thing :) I had fun playing this, and I think it was a good design decision to make monsters appear from the sideand give the player the option to peek. This way you still keep most of the screen available for the backpack while allowing to check for monsters, all while adding one more choice the user has to make. Like others have mentioned, relying on physics the whole time makes it unreliable sometimes. For instance whenever I wanted to throw something away after I placed the weapon, the weapon would fall off and I would get hit haha. I never had the feeling I was running out of space tho, maybe Mr. Checkpoint is coming up too often? All in all it is a very fun game, and I love the style and funky mood, great job guys :) |
| Aug 21 17:36:26 | 80h 29m | Hammer Dongers | ♥ 1 | It's a shame the fact it is a 1v1 game is preventing people from playing it (in my opinion) because this is really fun! Played it with my brother and we had a blast :) Some other people mentioned upgrades and such, but I think this kind of game works better the simpler it is. Yeah maybe a couple of special items spawning randomly (and not too frequently) could be nice, but shifting the focus to fighting for objects too much would detract from the sheer fun of destroying terrain. The core mechanic is just fun! :D I didn't experience any bugs, other than sometimes falling down while on terrain (but that's just a matter of tweaking colliders). I love the pixel-art, and the animations. Really cool, congrats! (some non-distracting backgrounds could really add to the visuals tho). All in all, it makes for a fun couch-game, I could see it being played at house parties. If you are considering continuing development take a look at Airconsole, I think this game would fit perfectly in their platform. One of the best games I've played! :) |
| Aug 21 18:01:26 | 25m 00s | XORN: The Fallen God | ♥ 2 | Hey, great game guys! Visuals are very clean, and it's great that you added visual cues for everything that goes on (enemy spawning, crystal spawning, block falling, etc). Gameplay feels nice, and I like the mechanics you've got going on. Audio is also good, it fits! :) Special commendation for the UI, it really feels professional (are you guys actually professional? :P), and the fact that you can choose between those two keyboard layouts. I didn't know what to do with the cyrstals at first, I thought I had to hit them and then I could buy upgrades. On the other hand, the attack animation took a while to get used to. For some reason it seems the visual of it does not completely align with the actual hitbox. Regarding balancing, I often found myself with not enough money to upgrade the weapon or repair blocks, even though I was killing all the enemies I could (they fall down quite often as well, so you don't get their coins). There is actually no way for the player to sustain themselves, at some point you just die but you didn't have a chance to play it correctly. Increasing the coin reward / spawning more enemies could alleviate the issue. You get a high rate from me! Great job! :) |
| Aug 21 18:28:44 | 27m 18s | Tiny Kingdom Builder | ♥ 1 | Very cool entry, you can really see the professional touch in every aspect; audio, graphics, animations, tweening, gamepaly itself... All over the place! It seems like the kind of game I would love to play on my phone while commuting :) The relaxing music and appealing pixel-art gets you in a really mellow mood. Gameplay is quite enticing and keeps you coming back for one more game, honestly that's the best thing you can aim for while making a puzzle game like this one. The "Hold" button seems to be a bit bitchy sometimes, it gets stuck. Also I see you decided not to allow the player to switch back and forth between "held" blocks, is that intended? Like other people mentioned, I had to do a double take on the rules regarding the map flush, but it became clear after a couple games (rules are a bit on the "too long" side hehe). Loved it, amazing job man! |
| Aug 24 10:38:19 | 64h 09m | Dredged | ♥ 0 | I like the mood and the concept seems interesting if you fleshed it out a little more. I liked the mood and tone fo the game, and the dialogue got me interested, but the lack of instructions or explanation made it difficult, it also seemed a bit arbitrary to me which words are positive and which ones are negative. And I think I encountered a bug as well, since at some point there was no word on the box at the bottom left corner, so I couldn't keep going. Some other times Guys, rate some other people's games to make yours more visible! :) |
| Aug 24 10:52:09 | 13m 50s | Memory Muncher | ♥ 0 | Cool idea! I could see this working if you juice it up and make the movement smoother overall, I can see you might have gone for abrupt movement but it feels too jarring for me, maybe look into smoothing out the camera movement while keeping the player movement the way it is. I liked the gameplay, although it might become a bit repetitive after a while. I enjoyed the visuals and audio, it was a good experience! I had no issue with the color palette. Good job :) |
| Aug 24 11:07:59 | 15m 50s | MapleOS : Backup Royale | ♥ 1 | Holy shit I enjoyed that a lot more than I should have haha Amazing job selling the mood guys, audio and graphics both are perfect! I can tell a lot of polish went into this, specially visuals, with all the image effects you applied. It really works together really well. Just to nitpick a bit, I think the pile of disks bugged out at some point in one of my playthroughs, since I wasn't able to use floppys from the top (it would just hover when holding mouse1, I couldn't move it around), just from the bottom. All in all, I really enjoyed the goal of the game and the gameplay itself, and great job in the humor department haha :D Amazing, great work! |
| Aug 24 11:24:23 | 16m 24s | Polar Panic! At the Disco | ♥ 1 | Cool game! :D I think many people have already mentioned some things to improve like feedback for waves and iceberg movement being erratic sometimes, so I won't go any far into it. I had a hard time being successful at keeping the little guys alive, I always seemed to push the icebergs too hard and they'd just go away, or too little and the would end up with the fishes. Some other times I just couldn't prevent one of the platforms from spinning, which was hilarious. I was bad at the game but I had a lot of fun, so that must mean something :D All in all, I enjoyed playing this game, it seems innovative to me, and the penguins definitely make it funny :D Although those fuckers are unable to stay still for a few seconds... Really cool groovy music too. Try appliying post-processing to this, it would look much better. Music is still playing in my head. |