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Feedback comments for LD41
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| Timestamp | Since previous | Game | neontropics's comment | |
|---|---|---|---|---|
| Apr 24 22:01:40 | Mob Defense | ♥ 1 | At first I thought it was a bit easy, but the difficulty ramped up nicely and it got frantic. I like the simple graphics - especially the characters are great! Nice music theme as well. Some more tactics and more of a sense of when you're doing good or bad would be cool - I mainly just started placing "towers" randomly after a while. | |
| Apr 24 22:16:23 | 14m 43s | Lizards | ♥ 1 | Cool game, I do really dig the concept. The people walking around and the little lizards are great and all feel very "alive", especially since you're building and expanding a nice little world for the lizards! Probably a bit complex - a tutorial or simplified starting level would be great, or even simplified general gameplay (it felt like you had to play a fair bit to get the strategy). Btw - the helptext on the icons on the top right wasn't really readable since most of it was outside the screen. |
| Apr 24 22:23:29 | 7m 06s | Into the hell | ♥ 1 | I like the crazy music, and the main game board has a good clean look! The info panels on the sides are sometimes a bit hard to read. It was a bit hard to distinguish what was a good strategy - having all of the tiles be obscured also meant that there were less interesting decisions to make in regards to movement. |
| Apr 24 22:29:40 | 6m 11s | Platform Hero | ♥ 1 | Haha, I really like this. Rhythm games are always fun, and small music themes were surprisingly catchy and fun to play. It was really hard though... Physics and platforming were not as interesting as the rhythm parts for me, but the rhythm parts were good fun! |
| Apr 24 23:24:57 | 55m 17s | Quest for Gold | ♥ 1 | Wow, cool concept! The graphics and camera controls are super smooth which is nice. It does have some fun clever thinking, but some parts are perhaps a bit slow and/or random. Seeing the other players move was really cool. I would add a fast-forward button when viewing their moves though. I super dig the palm tree models in the game, and nice fun music as well! |
| Apr 25 20:07:17 | 20h 42m | Rythm is Lava | ♥ 1 | Daaaamn, I am super impressed by this. Great concept, great music, great design. I love these super focused puzzle platformers and this is one of the better ones I've tried. I don't know if I'm just super bad at it but uh, Normal is pretty hard... |
| Apr 25 20:28:28 | 21m 11s | Turn-Based Invaders from Space! | ♥ 1 | Very nice game! I got past the first screen after a few tries. Got to level 10 in the end. Once you get the basic strategy down it does perhaps feel a bit random/hopeless to beat the aliens - I couldn't really say "where I went wrong" when I died in the end. Super cute graphics and chiptunes. |
| Apr 25 21:10:02 | 41m 34s | PlatSCII | ♥ 2 | Nice game! At first it seemed a bit two simple, but having to input new commands before the last one was finished was great and added a lot of flexibility to it. It's pretty challenging though - maybe I'm just lazy but I did get pretty frustrated after failing a level a couple times and having to redo the first part of it lots of times. |
| Apr 25 21:19:18 | 9m 16s | Cropshots | ♥ 2 | Nice concept! The animations and graphics really help sell the theme. It has a good base gameplay, but I would like a bit of a clearer hitbox on the player. Also I just always put the plants in the upper left corner as a strategy.... and I ended up just having all my money invested in some ongoing plants when the time was up |
| Apr 25 21:42:43 | 23m 25s | SHIRO NO OJO | ♥ 1 | This is great! I'm a big shmup fan and this had a nice frantic gameplay. It also looks very much like it could be a japanese indie game from like 2006 (which is a compliment!). Music fits really well as well |
| Apr 25 22:59:08 | 1h 16m | Grid Gunner | ♥ 3 | Very fun and polished game! The graphics are simple but perfect - the lighting of the tiles really help the atmosphere, as well as the small animations. Fun music. Lots of interesting decisions on where to go and where to aim. It is perhaps a tad difficult to see what's going on after a while. Being able to move with WASD and aim with the mouse would speed it up a bit. |
| Apr 25 23:06:48 | 7m 40s | BIRKANOID | ♥ 1 | Very fun! Breakout has always held a place in my heart since the GameBoy Alleyway game, and this is a great twist on it. The controls are pretty perfectly implemented - choosing the cards feels great and very satisfactory. It does feel a bit random but I mean, that's the charm of Breakout. It also loses some of the breakout tension - juuust missing the red guy is not as satisfying juuust hitting the ball with a paddle. |
| Apr 27 21:38:47 | 46h 31m | The Colossal Carrot Caper | ♥ 0 | Cute little game - I really like the graphics. Having the wolves follow the player a bit more would be cool - having to nail the rhythm under a bit more pressure would be nice. |
| Apr 27 21:42:22 | 3m 35s | Super Platformer RPG | ♥ 1 | I like the clean graphics, and the platforming was fun! If maybe a little bit too frustrating. I didn't really get what was a good or bad strategy in the turn based parts. |
| Apr 27 21:55:27 | 13m 05s | Felocity | ♥ 1 | Great graphics, and a good take on shmups - I liked the guns being among the normal bullet patterns. The hitbox was a bit large for me - it was sometimes hard to know if you were going to get hit or not, and felt a bit unfair when you got hit at times. |
| Apr 27 22:02:19 | 6m 52s | Toodee and Topdee | ♥ 1 | GREAT concept! Good level design and clever little puzzles. Super nice atmosphere and as well. It did get a bit too hard for me a bit too quickly, and it was frustrating setting things up again after failing a platforming game, but on the other hand it did add to the tension. |
| Apr 27 22:07:49 | 5m 30s | Feed the Beat | ♥ 1 | Amazing graphics and overall polish on the animations! It really elevates the rhythm gameplay. I would probably have liked a music sound instead of the attack sound, and while the hits you were supposed to do were kinda on beat they didn't really correspond to anything that was happening in the music otherwise - would be very cool if it followed some melody and had Up being higher notes and Down lower etc. |
| Apr 27 22:15:31 | 7m 42s | Deep space - cards battle | ♥ 1 | I like the main concept of mixing shmups and card games, and the ship graphics are neat! As a shmup the controls are way too floaty for me though - I feel it is veeery hard to succesfully have acceleration and deceleration in shmup controls. The card part also doesn't really differ much from normal "choose a ship" with different shots, or just normal powerups, in most shmups. |
| Apr 28 16:17:19 | 18h 01m | Ultimate Hero Simulator | ♥ 1 | Great graphics and music! The idea is great as well, and the core gameplay is good, however there is a bit of a lack of feedback when filling or running out of bars so - having the bar light up and some animations for the characters when certain bars got filled up would increase the playability a lot. Very impressive! |
| Apr 28 16:27:15 | 9m 56s | Cardcade | ♥ 5 | Wow this is super impressive! Great mashup of genres (I love Super Smash TV as well which helps), and great graphics/music/atmosphere. Very impressive selection of cards and general polish as well. The beginning is a bit overwhelming - it would be good to start with fewer types of cards and then work your way up a bit more. An while the graphics are really good already for a Ludum Dare, some more feedback and animations when hitting enemies with cards would really add to it as well. |
| Apr 28 16:33:07 | 5m 52s | Witchbeat | ♥ 0 | Very impressive! The core rhythm gameplay is very satisfying, and the music and graphics are super cute. Some rhythms felt either off or just too hard, and that one room with an enemy literally two steps from you was very hard to even last a couple seconds in without getting hit and being pushed back. |
| Apr 28 16:38:23 | 5m 16s | Vector Rabbits Slayer | ♥ 0 | I really like the pixelated graphics, and with some sound effects the gameplay would be pretty good! The lack of sound means there is a bit too little feedback on your moves, and I don't really know if I buy pixel and not-pixel as game genres - the non pixelated rabbits obviously stand out and I'd probably prefer the gameplay with straight pixel graphics. |
| Apr 28 16:43:07 | 4m 44s | Court Invaders | ♥ 1 | Core gameplay and execution is really good! Great idea as well. It is a bit too hard to hit the enemies when they're far away - especially when there's only one enemy left this leads to pretty slow gameplay where you're just waiting for balls. Some tuning on this and some background music and this would be super good! |
| Apr 28 16:48:15 | 5m 08s | Pretty Crowded Dungeon | ♥ 0 | VERY clever game, and great execution! The limited number of moves really helps you focus your moves. I did recieve the same Runtime Error as @stevenjmiller on Level 3 on my first run though, but managed to pass it on subsequent runs. Also, some catchy music would be amazing - it's a staple of any classic puzzle game (which this definitely could become - I'd love to see an expanded version!!) |
| Apr 28 17:07:38 | 19m 23s | Build The Road Jack | ♥ 1 | Cool game! It does get surprisingly close to the F-Zero experience. I would probably have liked the course to be completely tubular (a la some F-Zero GX courses) instead of having the hard turn when you switch sides. As others have said, it doesn't really feel like it has a goal - something to work towards, or some AI to race against, would be great! |
| Apr 28 17:17:05 | 9m 27s | Dungeon Drift | ♥ 1 | I like this! The cars have good controls and the burst-like movement of the enemies means there is a lot more space in moving strategically compared to if they would just move continously. It does feel perhaps slightly too random - sometimes the goal was much easier to get to than other times, and a lot of the time it was quicker to just go there directly than to mess around with getting a car. |
| Apr 29 00:36:12 | 7h 19m | Holding Aces: The Card Game Shoot-em-Up! | ♥ 0 | Cool little core gameplay! It was hard to et a handle of what the different cards did, and then I ran out of them though. |
| Apr 29 09:15:09 | 8h 38m | Putt-Putt BOOM! | ♥ 2 | Good concept and execution! Having to do your shots quickly before you get hit in certain places worked surprisingly well. Funny sound effects, though after a while I would have just liked "normal" sounds as well! |
| Apr 29 15:26:08 | 6h 10m | Demon Dash | ♥ 1 | Neat idea and good controls - probably a bit too slow for me though, in that it ended up being a fair amount of just waiting for the correct enemies. Some more verticality, and more enemies and hat guys would be cool! |
| Apr 29 15:36:40 | 10m 32s | Blocks'N'Blaster | ♥ 0 | Very nice twist on Tetris, and plays very well! As a decently fast Tetris player this was a bit too slow for me though - I would have liked Expert mode to be without the random blocks showing up at the bottom, but starting out about twice as fast. |
| Apr 29 15:57:17 | 20m 37s | Blind Vision | ♥ 0 | Very nice concept, and good execution! I am a bit lazy and mostly just started jumping towards the right, and then would "read" more tiles afterwards to figure out why I died. Charming sounds and lofi graphics. It reminds me of a bit of navigating the later levels in the obscure but awsome Kula World / Rollaway for the original playstation, where blocks would fade in and out of being visible. |
| Apr 29 16:16:25 | 19m 08s | Dark Soil | ♥ 1 | This is super polished and really fun! I love how the difficulty scales up naturally the more plants you grow. Atmosphere + graphics + music are obviously amazing. I would probably have liked the grown/evil plants to keep shooting enemies and bullets even when you aren't close to them - it would have made the difficulty scale faster and made it more intense quicker. But this is pretty personal and I'm sure lots of people prefer it not to be that fast paced. I'm more of a controller/keyboard guy as well - I would maybe have liked the attack to just go in the same direction you're facing (like the roll), but the mouse aiming is needed for the watering so I guess it would be weird to change this. Would have worked well for last LD theme as well! |