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Feedback comments for LD40
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| Timestamp | Since previous | Game | neontropics's comment | |
|---|---|---|---|---|
| Dec 5 22:43:44 | Save the Hats | ♥ 1 | Great music and graphics! The gameplay has a good base but is probably a bit too slow - faster walking speed / enemies and movement would be great. This ties in a bit with the intro which is great the first time but gets old very fast - it should be skipped when pressing the throw button or something like that. I'm playing on a laptop as well and it would be great if there were keyboard keys to throw/catch hats - it's a bit akward on a touchpad. | |
| Dec 5 23:54:46 | 1h 11m | King of the Mountain | ♥ 0 | This was pretty fun (but chaotic) joining a Twitch feed of it! With many people it was a bit hard to grasp the actually pretty simple mechanics, but once you did it was fun trying to "outsmart" the others. Kinda feels like a LD-scaled DiveKick for boardgames game. Probably the mechanics are meant to be very simple, but it would be cool to maybe have some more tactical options or something. |
| Dec 6 00:47:27 | 52m 41s | Grooblins! | ♥ 2 | Great graphics and backgrounds, plus the little sound effects and animatins. Otherwise there's always a little too little interactivity and meaningful choices in Tamagotchi-likes for me, but this one was funny. Enjoyable game! |
| Dec 6 00:55:57 | 8m 30s | Xmas Fair Drinking Simulator | ♥ 1 | Wow, really really good graphics and mood! I didn't find the gameplay that engaging though - the controls and layout led to much more "oh crap" moments than "niice, I avoided that enemy on 5 glasses of mulled wine" |
| Dec 6 01:03:47 | 7m 50s | Cardhoard | ♥ 1 | OK this was pretty great. Very fun and clever puzzle platformer. The combos are satisfying (which is one of the most important part of action puzzle games IMO) Great scope for a LD game as well - feels perfectly realized, but the idea could easily be expanded as well. |
| Dec 6 01:13:01 | 9m 14s | D_Sync | ♥ 1 | Nice game, the time rewind mechanic is very clever - I have had a hard time actually using it in a good way though - I'm usually either too slow to start it when I really need it, or when I really need it I have to go so far back to survive that the game becomes super fast after. |
| Dec 6 01:19:44 | 6m 43s | Chaos Space Kitchen | ♥ 1 | I like the kinda floaty controls! Gets very hard very quick though, and the. Good humor in the design. The pigs are a bit more of a random hindrance than something you can actively avoid. Great DIY-y looking graphics and music - I like that there's multiple music themes. |
| Dec 6 20:28:46 | 19h 09m | Babies with Guns | ♥ 1 | Fun idea! Getting the babies over obstacles is probably a bit too finicky, and the speed of the jump is very fast making it even harder. It was very satisfying getting the throws correct though, some music and sound effects will probably heighten the experience a lot! |
| Dec 6 21:35:02 | 1h 06m | Monolith | ♥ 1 | Wow, this was really good. The idea is great and makes for engaging gameplay - you get a lot of mileage out of one button! There's a surprising amount of tactics in how to plan your jumps. The shadows displaying a map of what's coming above is genius as well. The difficulty scaling is a bit too slow for me - I would happily increase this by 2x at least. Maybe a button to speed it up if you're inpatient? (a la Tetris Attacks or something like that). Would love to play a post LD game sometime in the future, a nice music theme and maybe some powerups and stuff would be amazing! Reminds me of an upside-down Downwell. |
| Dec 6 21:45:39 | 10m 37s | Substance | ♥ 1 | Nice game! Simple idea but the gameplay is well-tuned and it it immediately fun. Pretty great music as well - I like that it goes almost semi-dissonant for a little bit and then gets really funky afterwards. As a shmup player I feel like the player's hitbox is waaay too big though - you don't get get those exciting close calls and most of the times I die I'm more "really?" than "welp gotta do better next time". It's less of an issue after buying a speed upgrade or two, but the hitbox could easily be cut in half I think. |
| Dec 6 22:05:18 | 19m 39s | Thousand Kisses of Death | ♥ 1 | This was really great! I like the surreal atmosphere - fits very well with the music. Running is very satisfying as it feels much better than walking, but also ups the risk. Shooting provides very little feedback compared to the awesome bursts of light of the enemy (and yeah I didn't get that I could reactivate blue platforms until I read your comment here). |
| Dec 6 22:27:07 | 21m 49s | Solaris | ♥ 1 | OK the visuals are awesome, feels like some deep ocean microcosm. The gameplay is cool and relaxing and it is fun dodging the red dots. It would be kinda cool if the speed increased more the bigger you are maybe? |
| Dec 6 22:43:58 | 16m 51s | Make Ludum Dare Great Again | ♥ 3 | YEEEEAH this was great. Super fun take on the theme, and the gameplay is very engaging and interesting for what first seemed like a 'humor game'. This was a real joy to find! |
| Dec 6 23:21:18 | 37m 20s | Life's A Glitch | ♥ 0 | Fun game! It's perhaps a bit hard to successfully shoot the glitches and the game is a bit hard in general. The polish on the graphics is great and it is fun to play - it captures the intended atmosphere very well. |
| Dec 6 23:36:09 | 14m 51s | Didgeribug in da place ! | ♥ 0 | Very nice atmosphere and music! The gameplay is fun and it is satisfying to escape the enemies. maybe a bit more zoomed out view would work, I mostly died to enemies that were previously off screen coming at me at the exact direction I happened to be going. Some more feedback when killing enemies would be great I think - faster shots and maybe a stronger sound effect would help with this. |
| Dec 6 23:47:39 | 11m 30s | Ecstasy of Gold | ♥ 1 | Nice little game, I like the models and the music! The gameplay has a good base but the player does move too slow - I see you've already taken that feedback and will fix in the future which is great. I died twice on that first jump before making it by the way - with the slow speed it was a bit hard to make. |
| Dec 7 22:50:54 | 23h 03m | Fog Eater | ♥ 1 | Good mood in the game, and I like the mechanic of sweeping away the void! It was very hard though - after seeing one of those hellhounds it was usually too late for me to not get hit by them. The footsteps are a bit creeoy but do not really sound like footsteps |
| Dec 7 22:58:56 | 8m 02s | Sugarplum Summit | ♥ 1 | Very nice graphics and good audio! The base gameplay is good but the shots are waay too slow to be satisfying - coupled with the lack of feedback when hitting enemies it makes it much less exciting than it could be. Some faster bullets, enemies and movements, and some spruced up Christmasy explosions when killing enemies and "more of everything" and this could be a nice cute little shmup! I'm a big shmup player though so I might just be wishing for more bullet hell. |
| Dec 7 23:09:02 | 10m 06s | Radical Relocation | ♥ 2 | Very nice game! The idea and execution is super good, and the graphics have a nice dreamlike suburbia feeling. It is really very polished with the edit and drive mode functioning perfectly. It is probably only let down by the fact that you quickly get a bit tired of having to do the edit part before retrying - it is just a bit slow to move everything one by one. I don't really know of a good solution to this thought... Good work! |
| Dec 7 23:28:33 | 19m 31s | unrogue | ♥ 1 | Great LD scale roguelike! In the beginning it is a bit too easy to just turtle out all the enemies to get them close and then take them out one by one X-COM style, but it gets harder as you get further. |
| Dec 7 23:42:46 | 14m 13s | Busy Room | ♥ 1 | This was super fun! Good well tuned gameplay - these sorts of games needs that fast movement and constant near misses and nice manoeuvres around the enemy. The slow-mo powers were a nice twist. Graphics were great as well - you did a lot with very few pixels. Reminds me a bit of Pacifist mode in Geometry Wars, or this obscure amazing japanese freeware game TKKN.exe Great entry!! |
| Dec 7 23:50:24 | 7m 38s | Starving Blue | ♥ 0 | Fun game! Very clever twist on the endless runner actually having to balance your pick-ups. It did perhaps feel a bit random - especially the dashes I usually just had to hope I didn't eat too much on. My highest score was 11 000. |
| Dec 8 00:38:40 | 48m 16s | Super Team | ♥ 2 | Damn, at first this seemed super simple but by the flower level it clicked and I realized how amazing the mechanics are. Very clever take on turn-based battles. I'm very impressed with the levels - they are almost too clever in that the solution seems pretty obvious in hindsight but is very hard to get too. Seems like you either worked very hard or got very lucky to get these right... Would maybe be good to make some more room for flexible solutions - it feels a bit like each level has one proper solution. Great music, graphics and atmosphere - reminds me of Earthbound. |
| Dec 12 20:19:29 | 115h 40m | Rokku Bando | ♥ 1 | Cute little rhythm game. Difficulty was a bit weird in that it was either a bit too easy and repetitive or very hard... also some of the harder notes did not seem to correspond that well with the music playing. Music is OK. It's a good base though, would definitely want to play an expanded version! |
| Dec 12 20:22:54 | 3m 25s | Home Decoration. | ♥ 1 | I really liked the simple little graphics, and nice twist at the end! Not much gameplay otherwise though, and a little tune and some sound effects would do wonders as well. |
| Dec 12 20:37:18 | 14m 24s | Exploding Golf, with Lovable Piggies | ♥ 1 | Very clever take on mini-golf games! Also nice little puzzle atmosphere in having to do it in one shot. It was fun making plans and then executing them, though sometimes I had to redo the same plan a bit too many times with small changes until it worked. Really cute and fitting graphics + music! |
| Dec 12 20:49:33 | 12m 15s | ParanoWeed | ♥ 0 | Seems a bit too simple at first but really takes a good turn with the twist! The blinking graphics are nicely psychadelic, but everything would look a lot better and more cohesive - the blocky background buildings clash a lot with the detailed people and trashcans. |