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SerpentWorks Games

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TimestampSince previousGameSerpentWorks Games's comment
Dec 5 03:18:47 A Game About Cats ♥ 1 This was super stressfull but super fun~! I could def see this played on a touchscreen or tablet to great results! Good job 8D
Dec 6 00:04:56 20h 46m Ascension ♥ 1 Neat little clicker game! I wasn't sure what I was doing at first but figured it out quickly enough. Good job!
Dec 6 01:28:20 1h 23m Caffeinated Alien ♥ 2 I liked playing your game, though I will echo that the movement speed is super fast at times. Also I found that enemies like to get stuck on objects if the object is between you and the enemy; which led to some tense attempts to get health pickups with like seven spiders and tanks all stacked on it. Fun to play with a great use of the theme though!
Dec 6 01:40:39 12m 19s Observer: Bunker Sim ♥ 1 Interesting concept! I had a bunch of events happen, but couldn't seem to place items in rooms? I built a bunch but never quite figured out how to add food or people to them. I definitely like the idea though!
Dec 6 01:49:42 9m 03s Crystallone - False Stars ♥ 1 Great atmosphere and music! The controls take a bit to get used to (I kept just spinning in place for a while, whoops) but they're really interesting once you do! Great job!
Dec 6 02:08:33 18m 51s Tiny Empires ♥ 1 Neat little game! It doesn't look like any tiles give bricks, so I ended up buying a lot of bricks trying to build things. I also spent a lot of turns just sacrificing villages to get enough resources to sell to buy a bank. It's got the great starting of a good civ game though! Great job!
Dec 6 03:06:53 58m 20s Feathers ♥ 1 I really enjoyed this, and great use of the theme! It has a charming story and I got really invested just a few parts in. I echo the formatting comment about the link-reveals; they could be their own paragraphs or maybe a different color to help make them stand out. Really nice entry though!
Dec 6 10:57:48 7h 50m Feed Them ♥ 1 Super Smash Food Wars! This was super fun! Could use a little extra polish with some SFX, but otherwise its super solid! Great job!
Dec 6 21:37:49 10h 40m Inky Pinky Square ♥ 1 I really like the concept, though oh wow the difficulty spikes super fast once even one friend spawns. It got great potential though! Good job!
Dec 6 21:52:58 15m 09s Captain Capsize ♥ 0 I like the idea behind the mechanics, but the camera shake as the ship tried to right itself after moving the cannon was really disorienting. It was hard to tell when I was turning at times though. Maybe a little line that shows the direction the boat's going? Otherwise, love the graphics and music! It's super well put together, especially for your first jam!
Dec 6 22:00:56 7m 58s Cherry Creek ♥ 2 This was a pleasure to play! There's a calm atmosphere to it, and the puzzles scale really well with the difficulty. I do think there should be a way to rotate the pieces the other way; I found I wasted a lot of clicks trying to turn pieces 270 degrees. Otherwise, I really enjoyed it! Great job!
Dec 6 22:09:08 8m 12s Problematic Ownage ♥ 1 I found a couple of bugs where even when I was at work I was losing rage? Usually after having upgraded parts -WHILE- at work. Otherwise, I got a kick out of this little game!
Dec 6 22:18:32 9m 24s Cyber Instinct ♥ 1 It's a neat little concept! Movement felt super floaty, even by floating robot standards, and the camera lagged behind the character a little too far. I could only spawn two turrets at any given time, but I had no indication that I only had two. I echo a lot of what's been said above: there's a lack of feedback to the player, via the UI and the environment, and it makes it hard to see what's going on. Also some feedback on the story screens that you have to click to progress, or that the game is loading, would have been nice. I sat waiting for the screen to change for a good few minutes before I thought to click to proceed.
Dec 6 22:27:16 8m 44s Karma Run ♥ 1 This is super interesting and I love the concept. It plays really well, though I'm not sure why I kept insulting old people 0.0;; It fits the theme nicely and there's a lot of potential for a larger game from this. All in all, great job!
Dec 7 00:18:11 1h 50m Sailor Wolf ♥ 1 Such sad music for it! I couldn't quite pick up cats out of the water but I got the hang of sailing and breaking up cat fights just fine. Also, you used Pusheens so honestly that's an extra star in my book. So cute!
Dec 7 00:30:03 11m 52s Potion Commotion ♥ 2 Great little game! I had a hard time with playing it on keyboard, but I am almost apparently terrible at platformers with a keyboard XD; Love the use of the shader with the outline, it makes it super unique. Great sense of exploration and level design. Well done!
Dec 7 00:35:35 5m 32s Block Pilot ♥ 0 I agree with a lot of the above. I like the look and feel, but it's really hard to distinguish the enemies from the background with the camera perspective and their coloring. I had a lot of issue with framerate too - played the Web version - and I ended up dying even though I was shooting at enemies approaching me. There's a great concept behind this, it just needs some polish!
Dec 7 01:01:55 26m 20s WAVEFORM ♥ 1 Loving the aesthetics and music here. The gameplay is super smooth. I wish the bits you picked up when you defeat enemies did something, like power up your shots, a special, or gave health back. I had an enemy spawn on top of me at one point, as I'd moved around beforehand, but it wasn't terrible. I think with a bit more polish and further development, this could become a great game to release fully!
Dec 7 01:46:03 44m 08s The Lost City of Bhalrim ♥ 2 I love the treasure gathering mechanic in this, it's super innovative and fun to play. Great job!
Dec 7 02:32:46 46m 43s The Weissman Challenge ♥ 1 A typing game! You don't see these too often anymore. It was super interesting to play, though I expected it to work more like a typing test (where you have to type the characters in a sequence). Great submission!
Dec 7 02:51:36 18m 50s THE LOST SON ♥ 1 There is some decent potential here, but after five minutes I got lost and couldn't figure out what it was I supposed to be doing. My first attempt, I got stuck in a door that wouldn't open and had to restart the game. Once I figured out how to open them, I ended up in a room where there was a jump I couldn't make even at a run. Is there some sort of double jump? It looks visually very nice and there's good audio to it, but I got frustrated with the game play.
Dec 7 02:57:00 5m 24s Open the Moon Gate ♥ 1 Awesome little game! I sort of wish the planet rotated with the mouse position though; I found myself missing moon pieces trying to use my mouse lol Really well done otherwise!
Dec 7 23:54:23 20h 57m KITTEN SITTER ♥ 1 Cute little kitty game! I found I couldn't pick up cats when they were hungry, on the HTML5 version, and potentially while they were in the bathroom? A great little idea though! Was fun until my cats started getting hungry and refused to be picked up xD
Dec 8 02:44:16 2h 49m Desert Express ♥ 1 A little too simple for my tastes, but its a great starting place. I'd love to see a score, or different enemies or some sort of "you gotta get X amount to the stop". It's got great potential though!
Dec 8 04:20:41 1h 36m A Stack of Gifts ♥ 0 I am terrible at this, but I love the concept and its super fun. Good job!
Dec 8 04:35:07 14m 26s Justify the Means ♥ 1 D: I really want to play this, because it looks super cool and us narratively driven jam games need to stick together! And then my antivirus decided it could not be trusted and now will not let me play the game. :/ It looks amazing though and the little bit I did get to play was really solid!
Dec 8 04:50:02 14m 55s Sanguinite ♥ 1 Great entry! I feel it fits in very well with the theme and is very well put together! The SFX and music are a bit loud in my opinion, and I kept feeling like I should have been hitting enemies when I wasn't (which is possibly me just being bad at aiming ). All in all, a great job! I love being able to drag your broken drones back to replenish a life, it's a nice touch.
Dec 8 04:55:55 5m 53s Grooblins! ♥ 2 I welcome our Grooblin overlords with open arms. This was a great little game!
Dec 8 05:06:38 10m 43s House Party ♥ 1 Neat concept! Wish the UI was bigger or not in the upper corner; as you lose health you can't see what going on there! The procedural animations are super hilarious!
Dec 8 08:27:22 3h 20m WeedControl ♥ 1 I like the harvest moon esk vibe going on here. I did have one pumpkin get stuck in the growing stage, but I liked the animations and having to keep the weeds in check. Maybe use the scroll wheel to quickly cycle through tools next time? That said, I rather enjoyed growing my plants and plucking weeds! Good job!
Dec 8 08:33:02 5m 40s Trial of the Reaper ♥ 1 Very satisfying just dashing around swinging the scythe at people and watching them fly. A little therapeutic even! I echo the comment above about the art style is a little too... bright and cheery for this, but at the same time it adds a level of hilarity to it - to me - and makes flying around reaping countless souls at once amazing. Great job!
Dec 8 08:44:34 11m 32s LD40 Compo: The Greed Run ♥ 2 I really like the concept and ideas behind this! I've not encountered a platformer where the gravity and speed change before, and even though jumps are a little 'floaty' it still feels super cool to be able to jump and fly across like half the level at once. There's a lot of stuff to try to find and find coins for, and it really prompts for exploration. Things are a little buggy yes, but I like that you added an 'if you're stuck on the floor, jump!' indicator and just tied it into the story. A nice little touch for a bug, that is now a feature! This is really impressive and fun for only 15 hrs of work~ Great job!
Dec 8 08:57:43 13m 09s Mo' Gold, Mo' Dragons ♥ 1 Oh my, my fingers do not know how to move the arrow in the right direction XD; This is super simple and challenging, but it's got some really awesome tense gameplay and just the right amount of challenge I think. The music is a nice backdrop for moving around avoiding flying lizards who like shinies. Nice little dragon game! Good job!
Dec 8 11:57:38 2h 59m Bunnyfication ♥ 2 This was super cute. The swol rabbits made me laugh. I will say the rabbits have very small hitboxes, and I couldn't quite figure out how to complete the quests at first before I realized the little rabbit on the checklist changed for what you were supposed to find. Not sure what the alien blue rabbits were for, they just sat their and staaaaared. Overall, I really enjoyed this game!
Dec 8 22:23:25 10h 25m ZhenCo Ghost Management ♥ 0 This is super innovative game! It's got a steep learning curve, but its also immensely satisfying to solve a puzzle. The spirits move a little on the slow side, and the UI can be really confusing. I'd love to see a more in-depth in-game tutorial; the ones you have work, but I definitely didn't know I had to type actual code at first. I'd also really like a 'reset level' after you've hit start. It was clunky to have to exit to the main level then reselect the one I was working to get back to the 'edit the code' screen. A way to toggle between start and code would go a long way to easing the learning curve too. Great submission, and great complexity for 48 hrs of work!
Dec 8 22:40:20 16m 55s Vermin ♥ 1 Great entry! I played long enough that I think my followers stopped wanting to listen to what I was doing - or maybe they saw so much death that they rebelled - so feeding them became a problem. That aside, I really enjoyed this game. It's solid, with some great music, and the runaway sprites for the humans is hilarious. I like that the different food types give different types of power ups. My only concern is that the tutorial text doesn't pause the movement so you can read it. Makes it hard to catch what's written there. Other than that, great job!
Dec 9 00:11:09 1h 30m Orbits ♥ 1 I was gunna say I wish I could up the mouse sensitivity, but your post-compo version already does that! 8D The aesthetic works really well, and being able to challenge yourself by throwing a ton of planets up at once is super neat. I'd love to see this expanded upon with stages of "here's one planet, two planets, 5, etc" and maybe some increase of "oh yeh you've acquired so much gravitational mass you start pulling other objects like nebulas or stars towards you. All in all, I love this game and it's great fun and addicting!
Dec 9 09:36:47 9h 25m Mobs ♥ 2 This game was hilarious! I loved the fact the sprites just would sometimes fall over and lay on the floor. It escalated so quickly too! Great game for the jam! I had a blast playing this! 8D
Dec 9 09:58:42 21m 55s Kritter Keeper ♥ 3 Handles the theme really well! It's a little slow to start but quickly becomes overwhelming. I didn't quite realize I could heal mobs until late, given that there was no indication, like their needs, to do so. The color change was a little lost on me at first. I do really like you have keybindings as well as usable UI buttons. Cute game though a little more frustrating at the higher scores than fun, per say.
Dec 9 10:37:32 38m 50s A Spark of Light ♥ 1 This has a great atmosphere, and I really enjoy the simplicity of it. I was a little lost at first as to what I was shooting for goal wise - was I looking for a way past the walls, or simply collecting balls of light? It does get rather bright at the higher light levels, but it impresses the 'brightness' aspect of the game. Movement is decent, though I had a hard time finding where I was in relation to other objects at first. You blend a little too well into the backdrop. I did sort of expect the walls themselves to steal light from you, but they do not seem to? I think it would be interesting to see the walls leach light as well. I really like your idea about a 'light hunter' square, as well! I think it'll add a good level of tension to the game. All in all, a really good job for your first LD!
Dec 9 10:45:39 8m 07s Retro Rocket Run! ♥ 1 Neat little game, I'm sorry about the lag! You might be able to fix that using object pooling, so you're really only ever respawning the same objects over and over again, instead of spawning and destroying them afterward. It doesn't cut down on the collisions that are going on ( since that's a -lot- of collisions in a short amount of time ) but it should help on the backend some. I'd love some more feedback on what powerup I've got. I kept getting inverted controls, but not really knowing I had them, and smashing into the bumpers trying to move one way or the other. I definitely love the inclusion of power-ups though, it adds a good amount of depth to the game. Great job for your first entry!
Dec 9 10:59:09 13m 30s Voxel Mob Arena ♥ 2 Interesting little game! The WebGL menu is a little squished in the window. I found that enemies didn't seem to die as quickly as I expected them to at times, where they seemed sort of bullet spoungey before dying, especially with dual pistols. The collision on the platforms is a little wonky too. I kept getting stuck on the sides of objects trying to jump on top of them, and sort of studdered my way down the wall. Not game breaking, but noticable. At one point I was pushed off the map and respawned in the most interesting of locations: voxelmob.png They just kept spawning and then some of them to the left kept exploding off-screen? By the time the FPS was down to about 10, the group was a giant mass of green and red squares, and I no longer had to hold down the mouse button to keep firing. Otherwise, a great start to something much bigger, and I'm glad you already have plans in the works! Great job!
Dec 9 11:13:53 14m 44s Mr. Capital! ♥ 1 I found this to be really frustrating at times. The movement was a little too fast and too slippery for the precision of the jumps you had to do at times, and I found the constant trial and error tedious. I wasn't really that pleased or impressed to have finished a level; I was more going "thank goodness that's over with". The level end text was super antialiased and hard to read. I really like the aesthetics and music of the game, and the overall concept is on point! Super challenging though!
Dec 9 11:22:07 8m 14s Tower of Mana ♥ 2 I really like the concept behind this, as well as the art and music, but I agree that the mana bar fills up just way too fast. I ended up spending more time staring at the bar than the environment and didn't really feel like I could stop to assess what was going on. I found it actually sort of frustrating the jump amount changed with how much mana you had, and spent most of my time wondering why I couldn't jump higher. That said, I really like it for what it is. I just wish I could have seen more of the game before giving it up in frustration.
Dec 9 11:27:13 5m 06s IN-FAMOUS ♥ 1 I really like the concept here, but there's not much else to it. Which I suppose is the point. Interesting entry.
Dec 9 11:44:00 16m 47s Complicity Inc. ♥ 0 I rather enjoyed this! I would have liked to have had more time to figure out how the society and population tasks worked. I couldn't really figure them out until the end, and then I got fired after I couldn't keep the power on! I think your use of the theme is super well done here and the whole game is well put together. Great job!
Dec 9 12:03:01 19m 01s Don't get drunk ♥ 0 Solid use of the theme, and a refreshing take on an endless runner! I really like the distortion effect! Great job!
Dec 9 22:38:00 10h 34m Forgotten Cubes ♥ 1 It's got great potential! I found a few issues: - The A key does not actually move you backward! - On the third level, one of my green cubes sank into the environment and would no longer jump, making it impossible to finish. I do echo that levels 1 and 2 can be 'cheated' by simply getting all your cubes in a line and timing your jumps properly. That said, it's got a great concept and idea behind it and I'd love to see it expanded upon! Great job on creating a really nice atmosphere and mood too, with the assets and lighting!
Dec 15 05:17:22 126h 39m Prinsen Gulden ♥ 1 You have a really nice concept here, and I love the dedication you've put in. When playing it I found the controls to be a little unintuitive - I'm using to using space to jump, not up - and you slide a little much with the movement, but it's otherwise a solid movement feature set. I really enjoy that as you pick up more gold, the levels change and shift to have more dangers. I would say, that there should be more feedback for when these things happen; I died a few times when I wouldn't have because there were suddenly spikes where I was trying to jump. The combat is a little awkward, especially with the crouching, but it's got a solid start! Great job :3
Dec 16 09:04:59 27h 47m Goodnight Sheep ♥ 2 Oh my goodness, this hit me in the chest. I've been there, lying awake, with spiraling thoughts and frustration. There was a time during college where this was me, and oh my. It brought me right back to it. It is simple, and it is simply clicking sheep - and I did find I had to wait for some of the sheep to meander somewhere I could click - but I think the emotion it invokes makes up for it. A really good job guys!