Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → Lamossus
Feedback comments for LD40
Lamossus's games and stats for all events →
| Timestamp | Since previous | Game | Lamossus's comment | |
|---|---|---|---|---|
| Dec 5 07:24:04 | Waiter, Please! | ♥ 1 | Great game! Seems unfair at first but after getting into it it becomes very fun | |
| Dec 5 07:31:42 | 7m 38s | APOLLO v-1.0 | ♥ 1 | There's a bug: if you press "w" immideatly after start you lose. Also it's kinda hard to tell when you are going too fast. But overall pretty nice little game |
| Dec 5 07:53:13 | 21m 31s | Busy Room | ♥ 1 | Great game! Couldn't get past 21 though |
| Dec 5 07:59:05 | 5m 52s | Triskeon | ♥ 0 | I don't really get how this works, can you explain it a bit more in detail? |
| Dec 5 08:06:25 | 7m 20s | Room Shuffle | ♥ 0 | Can't even start the game. Edit: Okay, I started the game now... and immideatly fell through the ground. It happens every time I hit the table |
| Dec 5 08:57:23 | 50m 58s | Mage : Arena | ♥ 1 | Mouse sensitivity is way too low. Audio cues would help a lot but there aren't any. Maybe I just didn't get far enough but some sort of progression (like new spells or upgrades) would be nice, since playing 50 waves of the same thing isn't really fun. But overall pretty fun game to kill some time |
| Dec 5 09:15:12 | 17m 49s | Lonesome Hunter | ♥ 2 | Weird but kinda cool graphics, disturbing sounds, great atmosphere. Couldn't finish the game though, killed every enemy and couldn't find anything interactable. Also didn't quite understand how the game fits theme |
| Dec 5 10:28:00 | 1h 12m | CHARLES DE GAULLE - 2122 - | ♥ 3 | fun for a while but gets repetitive pretty fast. Managed to get 4130 points |
| Dec 5 11:21:37 | 53m 37s | Drift Punk | ♥ 1 | Playing it was lots of fun! Theres some weird bug tho, sometimes when you lose one of your trailers before fully filling it you dont get any destination but also cant pick up any more people |
| Dec 5 18:43:44 | 7h 22m | Slimelands | ♥ 0 | I sometimes got stuck between islands for a while which lead me to getting hit. I wish there was a bit more content like different islands with different slimes or maybe some islands that had NPCs on them because at the moment the game gets repetitive pretty quicly but I guess such a short development time justifies so little content. I'd really like to see the post-jam version of the game if you are planning on doing it because the idea of the game is great and it has a lot of potential! |
| Dec 7 12:01:05 | 41h 17m | Corruption | ♥ 0 | overall the game is nice but some places felt like the had too much enemies that did't make the room challenging but rather annoying, especcially enemies near the edge when you have to jump+attack repeatedly. Final long jump was also frustrating. But I must say that the way you used a level design to teach that while running you kill enemies just by touching them was really smart |
| Dec 7 12:11:25 | 10m 20s | Greedy Merchants | ♥ 1 | It doesn't feel beneficial to collect coins, you will gain much more points by intentionally becoming pirate and sinking others, plus the speed penalty is way too much |
| Dec 7 12:31:59 | 20m 34s | Flash Light | ♥ 0 | The idea is nice but there isn't much variety |
| Dec 7 13:03:37 | 31m 38s | Reyerta | ♥ 0 | the game is a bit too slow, wish it had more dynamic. Don't really like games that rely on randomness but this one was quite nice |
| Dec 7 13:21:18 | 17m 41s | For Better or For Worse | ♥ 0 | nice mood and artstyle. Controls with mouse felt a bit awkward and flashlight was completly useless. Was expecting something more sinister from the story |
| Dec 7 19:29:57 | 6h 08m | Chuckles, the Word Juggler | ♥ 1 | Yeah, the backspace bug made it much harder if you messed up even 1 letter, but overall nice game |
| Dec 7 19:51:03 | 21m 06s | Splotch 2 | ♥ 2 | The points that allow you to change lines have way too big colliders. I messed up the whole thing quite a few time just because I accidently grabbed one of them. Also, apparently the game isn't completely determenistic, because I had few times when the same solution played out differently, which may make a game a bit unfair. Also the level design is a bit... weird, it's kinda hard to understand how are you even supposed to do that. Other than that quite nice game |
| Dec 7 19:58:44 | 7m 41s | Headstuck | ♥ 0 | I really like the concept and unusual interpretation of the theme. The dialogue was too fast sometimes tho |
| Dec 8 12:37:55 | 16h 39m | Shoot off their lumps | ♥ 0 | Visually, the game is great. But such a small amount of content and lack of sound cues make it hard to judge right now. I also really like the setting (Inspiration by Dead Space is obvious, I'm pretty sure even the name of the game is a reference to it) and the mood that you've managed to set in such a short amount of time. Basically, this will probably be a great game after the jam ends, but right now it's not that interesting. |
| Dec 8 20:29:51 | 7h 51m | USS Deep Explorer | ♥ 1 | Great job, I really liked the idea! It's way too easy at the moment tho, even on max difficulty it's easy to just go straight for artifact without caring about recources too much, which basically ruins main game mechanics. Also, the robot is waaay too slow, every action takes unnecesarrily long time. If you're planning on making full game I recommend you to make robot faster and add an option to control discovered machines remotly (at least at some short distance), so the game would feel more dynamic. |
| Dec 8 20:49:52 | 20m 01s | Plague Venue | ♥ 1 | Probably one of the best games I played during this Ludum Dare. It's a bit too easy tho, and if I understand it right, there's no real penalty (well, except wasting a lot of time) for just going back to totem every time you kill someone, which makes the whole thing kinda pointless. There isn't much variety either but that can be explained by a short development time. Also, the game was really laggy for some reason Edit: Oh yeah, it was really annoying when 2 or more people kept walking in the same place making it almost impossible to understand which one of them is your target |
| Dec 8 20:59:20 | 9m 28s | Goblins 2 Go | ♥ 1 | 81% was the best I could get. Really cute art style but gets repetitive pretty fast. Overall really nice game! |
| Dec 8 21:08:58 | 9m 38s | A Spark of Light | ♥ 1 | It was a bit confusing at first but pretty fun when I got the hang of it. I wish the camera view was bigger and the mage would be harder |
| Dec 9 07:40:48 | 10h 31m | Power Surge | ♥ 1 | I love the concept, it's such an original take on theme! Graphics are also pretty nice. I beat the whole game in 1 try without losing any health tho. Just pick up 1 speed upgrade, 1 multiple lasers upgrades, and 3 damage upgrades and you're unkillable. I would really like to see post-jam version if you're planning on doing it! |
| Dec 9 07:52:21 | 11m 33s | Mobs | ♥ 2 | The game is so cute and funny! I'm not sure if that was intended but I love how mobs start just falling down after some time, like even they can't bear it anymore :D My highscore is 5600 |
| Dec 9 07:58:36 | 6m 15s | Cost | ♥ 1 | The game is too slow, often there's no way to jump over enemies which ruins main game mechanic, I also got stuck because I couldn't jump over platform in my way |
| Dec 9 08:44:23 | 45m 47s | Traffic Trouble | ♥ 3 | Interesting concept but levels are too easy. I completed every level except the one where they go in spiral on first try, until some of the last levels you can just make every light red, wait for cars to go by, make the lights green one by one. Make more with less traffic lights, just putting more of them won't make the level more interesting or challenging. Also, it would be nice too see some cars that required the player to change their plans on the go, like cars who ignored traffic lights or ambulance that needs to get to it's destination before certain time or the player will lose, something like that. I still enjoyed the game tho, keep up the good work! |
| Dec 9 12:02:33 | 3h 18m | Money transporter | ♥ 1 | The only con I can see here is a lack of sound. Well, also the maps could be more varied. But overall really fun game! |
| Dec 9 12:07:12 | 4m 39s | Chaparrito's Adventure | ♥ 0 | The concept is cool, the game is too short and easy to fully appreciate it tho |
| Dec 9 12:24:45 | 17m 33s | Mizu | ♥ 1 | Good game, especially audio and level design! I didn't finish the game tho, after getting the game over screen I didn't really want to replay the same levels again. (Also if you jump on a platform on level 2 while it's going up you will go right through it) |
| Dec 9 12:45:55 | 21m 10s | Jazzy Beats | ♥ 4 | Art style and music are fantastic! The gameplay on the other hand doesn't seem to work that well, all attacks except Ultimate Sax Drop felt like they barely did anything, and even after using that the fans quicly turned against you. And even then the game felt a bit too easy. Combo system was kinda weird without any attacks chaining into others. I hope I didn't seem too harsh :D I still liked the game a lot, I think it's one of the best entries I've seen so far! |
| Dec 9 13:07:32 | 21m 37s | Happiness Simulator | ♥ 1 | I really like the concept of the game, the way to get to true happiness ending is counter intuitive in mechanics sense but kinda obvious from real life perspective which is a really good game design! |
| Dec 9 13:32:39 | 25m 07s | Into the Slumber | ♥ 1 | Physics are kinda weird, it's pretty easy to break levels instead of finishing them intended way. Also, the balls were getting underground sometimes. And what exactly do those things on the walls do? I couldn't figure it out. The game was still pretty fun to play |
| Dec 11 10:26:59 | 44h 54m | Santa's Factory | ♥ 2 | The game is waaay too easy, you can just throw presents from basically any point in room. I also didn't understand how stress works and how exactly is theme implemented. But overall nice little game, graphics are simple but fitting, background song is pretty nice and christmas-y, creates the right mood for upcoming holidays |
| Dec 17 08:53:29 | 142h 26m | To the glory of the great North Korea | ♥ 1 | suggestions: give more information about turrets, their range, attack, fire rate etc; add more variety to turrets and enemies; make a game progress faster. Waves lasted way too long without feeling much harder. Managed to get to 57th wave leaving the game in another tab and checking it every 10 mins or so I would really appreciate if you could check out my game in return |
| Dec 17 19:38:44 | 10h 45m | Vroom Vroom Kaboom | ♥ 1 | There are only 2 complaints I have: 1. it's hard to tell in which direction taxi is going to go 2. Using <^> sybmols wasn't that convinient. Well, and of course there could be more content, but it's Ludum Dare, so it's obvious you just didn't have time. Other than that it's a great game, one of the best I've played this LD actually! If you are planning to make a full game out of it I think you should add more variety though, I liked level design (last one seemed so simple at first but it actually required some thinking) but there isn't that much you can do with just junctions and turns. |
| Dec 17 19:57:19 | 18m 35s | Wrecking Ball Princess | ♥ 1 | I wish there was a bit more control over the ship, after playing for a while I got used to it but it just didn't feel right. The implementation of the theme I guess is more ships you have the harder it is to control your ship? If so, it isn't really like that, since the ship is hard to control to begin with it isn't really noticible when you collect more, and the hitbox of your weapon becomes bigger, so it's actually becoming easier. I got to the point where the ball covered the whole screen and there was absolutly no challange. I didn't really see a point in throwing the ball, it's hard to aim and you just lose your weapon. The colliders were kinda weird and ships kept flying even after I hit them. Also, some ships where appearing from nowhere and then disappearing again. I stiil enjoyed it tho! |
| Dec 20 17:52:11 | 69h 54m | Scrooge the Cat | ♥ 1 | It's a great game but isn't it against the rules to change your game before ludum dare ends? just checked, it is "Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players." |
| Dec 20 18:34:12 | 42m 01s | The Dark Castle | ♥ 1 | Got only 7 endings so far and will definetly play more of it! I saw your post about how you made graphics and it is fantastic how you used your skills to make such great visuals, they really add to the atmosphere. I didn't quite understood how is the theme implemented, I guess it's the more attribute you have the worse it is for you but that's kind of a stratch |