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Feedback comments for LD40
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| Timestamp | Since previous | Game | Handle's comment | |
|---|---|---|---|---|
| Dec 4 03:33:43 | Worm It Up | ♥ 1 | Snake definitely went thought my head when the theme was announced. Not much for the innovation category, but it works well, is fun to play, and the post effects look nice. Well done! | |
| Dec 4 03:51:37 | 17m 54s | One Million Dollars | ♥ 1 | Haha, really well executed game. I like the scaling recreation. I was expecting that it would be easier to make more money once I had a decent amount, but it didn't seem to be the case. The music was pretty pumpin', but I wish the loop was longer. Graphics were really well done. Good job! |
| Dec 4 04:02:24 | 10m 47s | Calorie | ♥ 1 | I can't get past level 3! :( Well done though, cute animations and funny idea. Jumping is a little floaty. |
| Dec 4 04:22:53 | 20m 29s | Knights and Kings | ♥ 1 | I killed my own king! It's strange that units are killed while on the move; I feel like it would be a little easier to plan if it only happened when they were still. |
| Dec 4 04:31:00 | 8m 07s | Rogue-Light | ♥ 1 | Nice use of the theme. Great pixel art and solid controls. I do with the halls were a little wider... it seems like there is only one way into the room sometimes and those pesky ghosts are just chilling in my way. Great job. Really impressive. |
| Dec 4 04:38:39 | 7m 39s | One Matter | ♥ 2 | Very interesting idea. The animations and flat shading look really nice. The controls are a bit frustrating, but the concept is strong. |
| Dec 4 05:18:45 | 40m 06s | Operator | ♥ 0 | Interesting concept. The dialogue is fun. My current funds stopped appearing in the shop after day 2. Great job, there's a lot of replayability here. |
| Dec 4 05:32:49 | 14m 04s | SHROOOMS | ♥ 1 | Nice graphics and audio. The gameplay fits the theme well, and works mostly as I'd expect... I had a really hard time with the inverted aiming, though. Playing on the controller is a must, imo. |
| Dec 4 06:07:47 | 34m 58s | BURROWED TIME | ♥ 1 | Well, holy shit. This is fantastic. |
| Dec 4 17:54:36 | 11h 46m | Deadly Diver | ♥ 2 | Fun concept. I got to the bottom with way too much treasure and no bubbles to return to the surface. Some kind of buoyancy meter would be really helpful so I can see how much I'll need to pick up to surface. Great assets, though some more animation would be a plus. Impressive work overall. |
| Dec 4 17:59:25 | 4m 49s | Friends and Monsters | ♥ 0 | Fits the theme nicely. Nice, clean graphics. Really needs sound! I think a bigger playing field would be helpful, as it would extend the ramp up to impossibility and give the player a little more agency in avoiding enemies early on. |
| Dec 4 18:14:02 | 14m 37s | Untouched | ♥ 1 | Nice assets, with a strange dichotomy between my furious clicking and the idyllic setting. Ran surprisingly well even as I spammed trees everywhere. Nice job with the LODs. Definitely needs a goal of some sort, besides the implied one of flattening all the buildings and replacing them with trees. |
| Dec 4 18:21:18 | 7m 16s | Super Consumerism Sim 2K17: GOTY Edition | ♥ 2 | Well, I'm severely in debt now. I wish it told me what my "high score" was at the end. Sprites were nice. The purchase sound is super loud. I'm not sure exactly why it's worse for me to spend more or to have more, except that I'm accruing debt. Some kind of goal would be nice, even if it's just told to me through text. |
| Dec 4 18:28:12 | 6m 54s | Sunken | ♥ 1 | Took me a bit to figure out who I was and how to move. Had a good time once I figured that out. I kept dying for reasons I couldn't discern. Maybe it flooded and I didn't notice. Well done sprites and sound. Well done overall! |
| Dec 4 18:33:19 | 5m 07s | Money Is Everything | ♥ 0 | Nice job with the one-button interface. It's very satisfying when it's not impossible. I'm not sure how it conforms to the theme? Does anything change as I acquire my fat stacks? |
| Dec 4 18:39:32 | 6m 13s | Fox Flares | ♥ 1 | Really well done! I got to checkpoint 7 before ragequitting. It is quite difficult, especially the single block platforms... I would really like an option to restart from the last checkpoint without waiting for the heat meter to fill. |
| Dec 4 18:45:15 | 5m 43s | (MAAB) Mistakes Are Actually Bad | ♥ 1 | The models for the ships and the characters are really excellent, as is the slicing mechanic. I'm not sure what it has to do with the theme, though? |
| Dec 4 18:50:28 | 5m 13s | Stacks | ♥ 1 | Nice, simple, clean models. I too wish there were a stack counter. |
| Dec 4 19:07:54 | 17m 26s | The More You Make | ♥ 0 | Haha, this is great. The explosions that end each game are my favorite part. There were a couple that were broken (pseudosnake in particular) and I couldn't get the pet one to work at all. I think it might be because I was playing the web version. Hilarious entry. Really impressed. |
| Dec 4 22:06:50 | 2h 58m | The Exalted | ♥ 1 | Well done! That's a clever use of the theme. I actively avoided speed upgrades though, as they seemed to do more harm than good. I stopped trying to avoid bullets and just tried to kill the core before I killed myself... which proved an effective strategy. |
| Dec 4 23:09:04 | 1h 02m | MORE BLOOD | ♥ 1 | Clever idea, well executed for the most part. The flashing screen shader was a bit much, though I like it in concept. Maybe if the color change was a little more subtle it would be less seizure-ific. |
| Dec 4 23:15:22 | 6m 18s | Npigs | ♥ 1 | Nice job! Solid, clean graphics. Great concept for the theme. I wish there were a little more friction on the platforms; it felt a bit slidey to me. I might just suck, though. |
| Dec 4 23:23:37 | 8m 15s | Elf Fortress | ♥ 0 | Wow, I'm impressed. Really well done and quite fun. I'm not sure how more is worse, though. More elves = harder to manage? |
| Dec 4 23:38:17 | 14m 40s | Hydronaut | ♥ 1 | Really nice work on the graphics and sound. Gameplay is simple and fun, reminds me of Downwell a bit. Not sure what the relation is to the theme, but great work. |
| Dec 4 23:48:39 | 10m 22s | The lost strawberry | ♥ 2 | First, great job. The game is, for the most part, really well done. The sprites look good, the sound is nice, and the mood is great. I had a really hard time with the controls, though. The first jump was really finicky until I figured out that I jumped further by holding up. I had a very hard time determining what I could jump on and what I should be collecting. I don't think I made it far enough to judge the theme relevance. |
| Dec 5 00:36:16 | 47m 37s | Sofra | ♥ 1 | Nice job! Really nice art style and solid platforming. The puzzle elements were well done as well. I didn't get to the ending, though. :( I'll have to come back to it after reviewing some other games. |
| Dec 5 16:13:32 | 15h 37m | Sum of Its Parts | ♥ 1 | There is a core of good game here, but it's pretty broken right now. :P I got stuck in the top room a number of times (similar issue to IgorsGames, where the door would open briefly and snap shut). I would lose the game when I still had two or more lives, and took damage at seemingly random times. Also, the fold function doesn't work with the controller (on either version) and stopped working mid-game with the keyboard. I like the concept, though, and it fits the theme nicely. |
| Dec 5 17:00:08 | 46m 36s | Cemetery Chore | ♥ 1 | Ha, I win! Nice job! Overall I liked it a lot. I have a couple gripes, though. I would often trigger a dash accidentally when trying to kite enemies and the priests at the end are a little unbalanced in that they have infinite dash. |
| Dec 5 17:33:10 | 33m 02s | Me, Myself, And I | ♥ 1 | The very basics are there, with movement and firing working nicely. All I did was stand in one place and mow them down while the framerate tanked though. :P |
| Dec 5 18:28:18 | 55m 08s | Of a Feather | ♥ 1 | Excellent entry. Very well thought-out and executed. I would prefer a little more difficulty, but that's down to personal preference. |
| Dec 5 18:35:49 | 7m 31s | SUPER COP HERO | ♥ 0 | It's so hard! Amazing entry though. Fantastic art and programming. I wish I could take two or three hits... |
| Dec 5 23:28:42 | 4h 52m | Dark Space 8 | ♥ 0 | Nice, there's a lot here! I died early a number of times to large groups of soldiers, but once I was established with a party it was easy going. Awesome entry. |
| Dec 6 17:01:29 | 17h 32m | Dog-Off! | ♥ 1 | Great idea, great controls, great artwork. Wow, really well executed. |
| Dec 6 20:50:26 | 3h 48m | A Platformer for Ants | ♥ 1 | Nice job, clever concept. My best time was about 3 minutes. |
| Dec 7 17:25:31 | 20h 35m | Shoot off their lumps | ♥ 0 | Man... the art, atmosphere, and sound that's in is amazing. The beginnings of a great game are here. As it stands, I'm not sure how it fits the theme though. |
| Dec 7 17:46:09 | 20m 38s | Get Out - LD40 | ♥ 2 | Nice use of the theme with conflicting motivations to grab coins. Pixel art is nice and minimal, which is great. |
| Dec 7 17:55:45 | 9m 36s | Midori has a cold! | ♥ 1 | Clever game that reminds me of my childhood! |
| Dec 10 01:23:21 | 55h 27m | Bugburgh | ♥ 1 | Wow, I played that a lot longer than I intended. Really great work. I would like to have separate buttons for interacting and telling a bug to follow. |
| Dec 20 00:23:47 | 239h 00m | Sanguinite | ♥ 1 | Nice work! Good use of the theme and well-balanced (especially for compo). |
| Dec 22 00:27:42 | 48h 03m | Populous | ♥ 1 | I had a lot of fun with this one! The sense of progression is really nice, and it fits the theme well. |