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DraperDanMan

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TimestampSince previousGameDraperDanMan's comment
Dec 5 03:43:27 Gas or Pass ♥ 0 Reminds me a lot of race the sun. A great effort in ~40 is hours! It wasn't obvious to me that the yellow cylinders were fuel until I started running into things to see what they did. Perhaps, in future try to get an effect or show the player what is friend or foe. Especially with primitives! The distance bar on the right was awesome, it gave me a great idea of how far ahead I had progressed.
Dec 5 03:52:26 8m 59s Speed Demon ♥ 1 This was really fun. The quick play sessions make it really easy to learn the game's mechanics without feeling overly punished. The four-lane control scheme was a tough one to wrangle. Rewiring my mental map of the keys for what is left and right was surprisingly tough! The aesthetic is cohesive and look beautiful. (I love that enemy death animation into the pentagram)
Dec 5 04:09:32 17m 06s Bit Swapper ♥ 0 This was really really cool! The mechanic was really interesting, I was always thinking about whether to reclaim my bits or not. The game's framerate started to tank after about 5 minutes and the waves of enemies became pretty repetitive. This was really enjoyable to play, thank you for making it!
Dec 5 04:28:35 19m 03s Buried by Books ♥ 2 Great! I thought I had too many books in real life, now I have too many in a video game! I really liked the way the room changes to fit in all your new books. The bookmark/checkpoint system was a brilliant metaphor! Having books fall from above off screen was a little frustrating. You could never see them ahead of time, plus they were so fast I couldn't reaction dodge. Luckily they don't respawn! The book internal monologue was surprisingly engaging. Thank you for this making this!
Dec 5 05:44:43 1h 16m Needy Greedy Pirates ♥ 3 This was really fun! I couldn't help but laugh when the other pirates come in see you're on the other side of the screen, then proceed to steal loot. It was hard to tell if my sword was doing damage, so I tended to prefer the pistol. The aesthetic was consistent and meshed well with the games core loop. Great work!
Dec 5 05:53:22 8m 39s Air Pressure ♥ 0 Still, love that night/day globe effect! I couldn't figure out after having few airports to manage. Where to see what the current flight plans were for the planes. Also, what were my upgrades doing? It's really beautiful to just sit there and watch all the planes fly around the globe. It felt very aline. Great work! An excellent achievement in the time given!
Dec 5 06:01:27 8m 05s C.Y.B.E.R.R.A.C.E. ♥ 1 The aesthetic was brilliant. Having the white on black lets the chromatic aberration add rather than subtract. The map didn't appear to have enough balls to make me or my friend explode? I'm glad I had someone to play with. It doesn't look like this would be very fun without other players! Well done on completing the jam!
Dec 5 06:29:45 28m 18s Crowd Control ♥ 3 woah this is hard! Fits the theme very well, it definitely got worse the more people that showed up!Those damn trolls made it quite the challenge! I love the fact that it's a one scene game! The animations on the people did a great job of giving the spheres personality. Great work finishing LDJam! <3 Screenshake!
Dec 5 08:12:09 1h 42m Hotel Nero ♥ 4 Whoa! That intro blew me away from a jam project! The music fits the aesthetic perfectly, the idea of planning your route because you move slower with more people is always a tight game loop. The doorways were a bit glitchy to get through. Perhaps, in the future, place some clip colliders to help guide the player through the door. The sound and glow of the fire were great. I bet there was a discussion on how to efficiently do the particles! Excellent work team! Hope to see you around next Jam.
Dec 5 08:37:31 25m 22s Greedy Robot Fight ♥ 1 I had fun! The increasing actions per turn are interesting, but I feel it removes your ability to balance around race conditions. Similar to what @squatch mentioned. Some additional reason to spend actions rather than just move shoot would improve the tactical options provided to the player. The interface for navigation and making actions was brilliant and very intuitive. Congratulations on a successful LD!
Dec 5 08:55:06 17m 35s Oh no! Zombies! ♥ 1 An interesting premise. I enjoyed that the sheer amount of guns, hotkeys, and achievements made it nearly unplayable. Great satire. It took me a while to figure out the up arrow was asking for me to hold the shift key. The art could have used a little more movement. A second frame can add a whole lot of character to a sprite. The variety of enemies and weapons was great. Congratulations on finishing an LD!
Dec 5 10:06:31 1h 11m Food Fight ♥ 1 I really liked the damage effects on the food after the had taken a few hits! Was it a separate mesh or another system altogether? Curious as to the design decision to adopt tap to fire rather than hold to fire? It gets tiresome on the finger quick! It also allowed you to shoot as fast as you like. Intentional? The environment and food models were good, it is truely terrifying to have the food slower surround you! Congratulations on completing LD!
Dec 5 10:22:40 16m 09s A Platformer for Ants ♥ 1 Glad I got a chance to play the finished prototype! Ever since I saw it on twitter I was in love with the idea. Great work! totally delievered on the experience I was expecting! Congratulations!
Dec 6 00:03:59 13h 41m Kittie Reaper: A Depressed Cat Tale ♥ 1 Woah! Those animals are really throwing themselves in front of you! An interesting take on a hide/seek style game. Fits the theme pretty well! Congratulations on finishing an LD!
Dec 6 00:35:08 31m 09s Switch Zing WIP ♥ 0 Link doesn't work. Is it published?
Dec 6 07:15:45 6h 40m Mine Games ♥ 2 This was a really great way to interpret the theme! The mechanics are immediately intuitive, while still leaving room for mastery. Not having the ability to bounce the mines of the angled corners was a little frustrating. After suggesting that you can bounce them off walls it was a shame when they just reversed direction. An indication of how many rounds are left would be a welcomed addition. Timing the launch of a mine with the right amount of force to land right under and enemies feet was incredibly satisfying!
Dec 6 07:30:21 14m 36s I wonder if I had a younger sister ♥ 1 Great work with the difficulty curve! I felt a growing sense of challenge as the game progressed without too much frustration. Interesting choice using Umaru-chan as inspiration. The dialogue jumping in during the middle of boss attack patterns was a bit jarring considering I was focused on avoiding that incoming sword or bullets! The juice for when you take damage was great, shacking the screen + white damage on the bar + healthbar animation was really a great way to let the player know they took damage.
Dec 6 07:41:39 11m 18s Somni ♥ 2 The game got stuck on the sobbing screen for me. After it faded to black I sat there waiting for about a minute but nothing progressed. The art was beautiful, the celestial goddesses definitely felt out of this world 'cute'. I didn't quite understand what the candies meant. Was it favor with that particular goddess? The dialogue was interesting and tied well to sound. Great work finishing another LD!
Dec 6 09:01:40 1h 20m Sally's Dark Adventure ♥ 1 Please, no mum! I only do it to fit in with the other kids. Nice short little experience. I liked the humor that was added on top of what presented as a scary game. (Oh and it's thoroughly terrifying, to think this could happen to any child)The boss fight was a bit buggy for me, the mother just kept running into me not attacking. Though I think if she was attacking I would have been doomed!
Dec 6 09:08:14 6m 34s DUTAZEM ♥ 0 I wasn't able to find the end. The map didn't really convey any information to my starting or current location. After a bumpy ride, I ended up flipping and getting stuck upside down looking under the map. The atmosphere this game creates is wonderful! the sound of the whistling wind, the sliding on the snow, the storms fog. A recipe for immersion for sure! Shame that I wasn't able to see more! Congratulations on finishing the LD!
Dec 6 09:43:33 35m 19s Goonisher ♥ 1 The core loop of dashing through enemies was really satisfying! Though like @arly mentioned, it appeared that enemies didn't hurt me? The tank controls were a little annoying, the rotation speed was a little high so it was hard to aim myself with the given control scheme. Having all the gems you collect follow/hover around you was awesome and visually clued the player into how much they had collected.
Dec 6 10:12:40 29m 07s Mini Mod ♥ 0 The integration of musical stings for combat was excellent! The dashing and attacking was really fun and the SFX made it quite rewarding to execute! There was a lot of dropping down in the level design, which wasn't really facilitated well by the camera. 90% of my damage came from either falling on top of enemies or jumping over a gap into a bullet. While I could sometime hit the bullet before it did damage, you down have a downwards attack to use when an enemy appears below. The use of the theme for picking your perks and tools before the game starts to scale the speed of the game was great! I played a few times because it was so enjoyable! Awesome work team!
Dec 6 10:23:29 10m 49s Mallio Cart ♥ 1 So glad I finally got to have a shot at this after seeing you post about it on twitter throughout the jam! The thief mechanic was hilarious! Though they were pretty easy to avoid. Aesthetically, the game was cohesive and comfy! Having the non-interactable crosshair at all times was a bit annoying because it takes up so much screen real-estate. Having the other customers stop to chat with one another was a really awesome addition to selling the space (or maybe it was my imagination and they had just collided with each other?) Congratulations on finishing on time! Love it!
Dec 6 10:36:42 13m 13s Boiler Room Defense ♥ 0 After seeing you post about it on twitter over the weekend it's really cool to get to play the final product! Having the arena fill in based on how much you shoot is a fantastic innovation and you should be super proud of how it turned out! I can't believe the high scores everyone is much better and me! Congratulations on finishing anthter LD!
Dec 6 10:52:52 16m 10s Herding Cats: The 400th South Winchester Jr. Semi-Finals with Fiona Pennywhistle ♥ 1 Woah! This was a great puzzle game! The humor at the start made me chuckle and that was some pretty good writing/voice acting! The simple rules of the game made for some very interesting puzzles! The first level had me stumped for a good minute until I learned that you could interrupt moves with a new one. It would have been nice to have a visual hin on the blue and red cats in their diamond in which directions were flipped. Eg. arrows on the top and bottom or on the left and right to help aid in remembering which color was which. The puzzle designs were really great, whenever you achieved the goal ahead of par it felt so rewarding. Congratulations on finishing the LD!
Dec 6 11:01:12 8m 20s KITTEN SITTER ♥ 1 Interesting take on the theme. It definitely became worse the more kittens I had. managing that was a nightmare! It was hard to know when I had food 'selected' from the fridge. an icon or food sprite attached to my mouse would have helped clear that up! I noticed if you don't hit ok on the notification box you don't get the kitten! This game was very meditative. Congratulations on finishing an LD!
Dec 6 11:06:21 5m 09s Tap me, darling ♥ 1 Woah! some of that writing was brutal! It took a while to get onto my phone to play. It's a shame it was so short! So many emojis! I think this would have done just as well in a web build too! Congratulations on finishing another LD!
Dec 6 11:15:01 8m 40s Double-Edged Arena ♥ 0 An interesting take on the theme. The first few waves I accidentally didn't take an item and started the next wave. Perhaps it would have made more sense to start the next wave after the player chooses one or the other. That way the player can't min-max the best gear? The game asked for a controller but the A button didn't appear to work on the controller required screen? I had to click the A button. Worked fine after that. An attack animation would have gone a long way to get some movement on the screen with the bonus of showing exactly how far I can attack. I really enjoyed the negative effects of the equipment. I had to stop and read to make my decisions. Congratulations!
Dec 6 11:22:49 7m 48s Fan Favourite ♥ 1 This had me in fits of laughter! Which made it even harder to press the note. I wish there were more songs and that it did actually use all 4 band members. But perhaps that was what you were going for. The sound could have used a little work, The song sounded great, but there were no effects for the crowd, or when a band member gets ganked. Congratulations on having something to submit for LD!
Dec 6 11:47:42 24m 53s Holiday Parking Panic! ♥ 0 Glad I finally found the time to give it a shot! I was in fits of laughter when other cars would slam into the parked cars in the lot. The goal wasn't 100% clear, after picking up all the presents I could see what was I mean to do next? Aesthetically, this game was really consistent and felt like a believable christmas-y space. Great work!
Dec 6 12:03:26 15m 44s The Terry Pebble Show - An Awful Day Time TV Simulator ♥ 2 Wow! this was loads of fun! Excellent work! the voice acting and writing was awesome! thanks for making this!
Dec 6 15:52:24 3h 48m Grammar Dystopia ♥ 2 This was really fun! I loved the face animations the tracking was great! Deciphering the text was a really satisfying game loop. Congratulations on finishing the LD!
Dec 6 16:03:59 11m 35s The Floor is Lava ♥ 1 The use of resources is balanced very well. I always felt like I couldn't spam shooting in order to slow my fall or destroy every bomb. The destruction was quite fun in of itself, it reminded me of an old flash game called Motherlode! The score ticker also felt great!
Dec 6 16:13:47 9m 48s My Greedy Dog Steve ♥ 2 Making choices about debuffs is always more satisfying than choosing buffs. The idea of needing to collect even more food was pretty brutal. Having a full swing attack animation would have gone really far to help illustrate the actual distance I could swing. Congratulations on finishing an LD!
Dec 6 16:25:42 11m 55s Sheep without Shepherd ♥ 1 Really interesting interpretation of the theme! I became so frustrated with the sheep while really impressed with the flock AI systems! At first, I thought they were just moving away from me. However, it's clear they do get guided by you! It took me a while to get a handle on it! Congratulations on finishing the Compo!
Dec 6 16:36:03 10m 21s Mortal Komba ♥ 1 This is so aesthetically comfy! I really like how difficult the game became to manage when new characters came in to jump! I kept wanting to play 1 more game! I had to force myself to stop! An amazing effort to get done within the timeframe! Congratulations!