FoonLudum Dare ExplorerLD40 → Double-Edged Arena

Double-Edged Arena

By charlotte-fries, hystaf, paullyaudet, miracl, Charlotte Fries and charliemrl

View on ldjam.com

CategoryRankScoreCount
Overall3.2512
Fun3.3311
Innovation3.1611
Theme3.6111
Graphics2.9013
Audio3.3012
Mood3.0011

Comments

2017-12-05 21:46

Wave 35 for me

zax 2017-12-06 10:31

great game i like it keep it up! don't forget to check out my game :)

marjoriep 2017-12-06 10:37

Nice game! I would've preferred an option for keyboard and mouse controls as well, but that's okay. :D great job!

hystaf 2017-12-06 10:40

Thanks you ! It's done for the Key board but not publish for the moment ^^ We will add an Update later I thinks.

mcjammydodger 2017-12-06 10:52

I don't normally enjoy wave based games, but I found this one very fun! I liked the option to choose between two items at the end of each wave. Most of the time they would offer a stat increase but with a penalty like inverted movement (which I am terrible at, so I tried to avoid those items). The visuals were good and I really liked the music and sounds.

There were a few things that bothered me: The inverse screen effect didn't seem to do anything. The list details of each item were hard to read sometimes as some of the statistics overflowed to the next line. I'd much prefer the game putting me back to the main menu when I died rather than quitting the game entirely, as I wanted to play again quickly!

Overall though I really enjoyed this game, the controls felt great and the game ran smoothly. Good entry!

hystaf 2017-12-06 11:03

Thx for your feedback @mcjammydodger. I happy too see you'r feeling. For the problem of item's Stats We did not have time. And for the End game yes. It's a real problem. But in the new version the death back to the menu now.

draperdanman 2017-12-06 11:15

An interesting take on the theme. The first few waves I accidentally didn't take an item and started the next wave. Perhaps it would have made more sense to start the next wave after the player chooses one or the other. That way the player can't min-max the best gear? The game asked for a controller but the A button didn't appear to work on the controller required screen? I had to click the A button. Worked fine after that. An attack animation would have gone a long way to get some movement on the screen with the bonus of showing exactly how far I can attack. I really enjoyed the negative effects of the equipment. I had to stop and read to make my decisions. Congratulations!

anthony-dunlap 2017-12-06 15:37

Cool game. I love how the items all come with downsides. Fun playing with an upside-down screen and inversed Y controls.

josef21296 2017-12-06 15:43

Nice game!! It's a pretty fun game, is it normal that the application quits when you lose?? It got me a bit crazy when I picked an armor without reading it and the vertical input got reversed :joy:

charlotte-fries 2017-12-06 15:51

@Josef21296 : As @hystaf mentioned above, we know it's a problem and we feel sorry for that :( The stress of the last minutes got us haha ! But we'll update it after the jam to fix all these bugs :D

arden 2017-12-10 17:00

I like the basic idea here!

I tried twice, got to wave 11 the second time. It seems like the better strat is to only pick up stuff that doesn't apply negative effects, even if that means not having more health or better stats!

Fairly fun game. I enjoyed the audio. The art was cute (although there wasn't as much as I'd expect for having 3 artists!) and the mood was decent.

I like the idea of cursed armor and how it fits the theme. That's definitely the main mechanic of this entry. Some cc on it: * I would have liked to see more interesting "curses" in cursed gear, or perhaps some funnier ones. (See Rogue Legacy for some pretty innovative examples), but I can see how what you chose fits the theme well!

* At one point, I picked up an inverse Y helmet, and I expected that replacing it with a non-inverse Y helmet would remove the effect, but didn't. The way the armor applies "curses" didn't behave how I expected. I'm wondering if that's a bug or not?

* The armor stats is a bit confusing read. Something simple like red text for curses, green for boosts, ect, might help the user experience.

* My only other suggestion is it would have been nice to see the armor you pick up get equipped since the character is only ... 2 images? Perhaps that would have been your next goal if there was more time.

Thanks!

triastase 2017-12-10 23:41

With the updated version I was not able to get the first wave coming with the keyboard controls. But what I've seen so far looks good. What do I have to do to get it running?

2017-12-19 16:15

Haha le gameplay diabolique :D. J'ai fait une review de votre boulot dans ma vidéo de jam : https://youtu.be/Z-H-WO1iqss?t=510 Bonne continuation :p