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Quoclon

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TimestampSince previousGameQuoclon's comment
Apr 30 05:13:04 AaaRrr - Fight epic battles on our small (and flat) world ♥ 4 I thought the controls were a bit off (forward worked well, but turning felt awkward). The sound effects were neat, if not a little loud. I kinda of wish it felt more impactful when the bullets hit the other player. Could use some polish but solid idea!
May 1 01:15:49 20h 02m Enlarge your planet ! ♥ 1 I like the concept, but was confused about what I was supposed to be doing and how each part contributed to the planet getting bigger. Improving the win-condition explanation, and game-play explanation would greatly improve this game.
May 1 01:23:38 7m 49s Dinosaur Protection Program ♥ 3 I liked it! The graphics were simple, clean, though I don't quite understand the dinosaur. I enjoyed the progression, and felt the pacing was good. I wished that the gun I controlled got better over time (maybe I missed that part). Also, it wasn't totally clear how much damage I was taking or when I was going to lose. Also, and I could be wrong, but it felt like the auto turrets were shooting through the planet. Maybe this is intended (or maybe I didn't see this correctly) but if so then it makes it less important about where you place the turrets. Cheers! Feel Free to Feedback my game: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
May 1 01:32:55 9m 17s Pale Blue Dot ♥ 1 I was stoked when I fired it up. I liked the graphics, tbh, and the goal is intuitive. Unfortunately, as you mentioned, the WebGL version was not working well. Asteroids and the projectiles just pushed each other around. I enjoyed the camera, though it was a bit confusing at times (when I let go of accelerate). I like the feature, but being able to control it... or perhaps it being triggerd by how many asteroids are on the screen would be good. Would appreciate Feedack on my game as well if you have time: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world And, once you've sorted out the WeblGL bugs shoot me message and I'll come check it out again. Cheers!
May 1 01:39:43 6m 48s Game of Worlds ♥ 2 Hey, I liked the splash screen graphics, and graphics overall, but was a bit confused as to what was going on. I liked having the other guys follow me around, and I wish I had more time to find the exit. The first time night hit I was killed immediately. The second time I survived a bit longer, but it wasn't clear if i was doing damage to the enemy or the other way around. Also, some friends didn't morph into enemies at night, and instead just kept saying hello man when I clicked on them. I noticed there was a map back on your Ludum Dare page, which would have helped navigate the level a bit. Again, awesome graphics! Good job guys! Feel free to check out my game and provide feedback: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
May 1 01:44:01 4m 18s Virus Riot ♥ 2 Played it by myself, but honestly one of my favorite entries so far. I love the simplicity of gameplay, and caught on very quickly. The powerups are a nice touch too. Graphics were on point. I think one of my favorite parts was that you could play in the background during the menu screen. That really helped me get my bearings before jumping in. Would love if you guys checked out my game and provided feedback: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
May 1 01:55:43 11m 42s 42-Mikronikus ♥ 4 Really good! The tutorial is amazing, and maybe one of the best I've seen so far. It both told the story and explained the gameplay. The graphics were perfect. Love the eyes that followed the mouse. Controls felt great. Pacing felt good too. The rockets didn't seem to do much aside from increase your 'score', so I wonder if they could be exploration ships being launched that fly to other colonies or something. Overall great game. Gonna recommend it, and one of my favorites so far. If you guys get a chance please check out my game at: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world Feedback is greatly appreciated!
May 1 02:03:15 7m 32s GlobeTrotter ♥ 1 I like the concept... kinda like inception or something. I got pretty confused on the second level... and wasn't able to figure it out, but I'll come back to this game. The controls could be a bit more responsive (I had trouble picking up the globes unless I was really pressing into them). Overall good submission. If you have time check out my game at: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
May 1 02:07:50 4m 35s Yet Another Zombie Wave Shooter ♥ 3 Hey guys, despite the generic concept, it's awesome that you did something your interested in! Your menu screen is ridiculous (in a good way). Your audio is borderline trolling, and hilarious (pew pew!). Did someone voice record for that audio? Couple of small bugs: When the zombies die, and turn red, the bullets deflect rather than dissapearing when they hit. By Wave #3 (I was playing on WebGL) the game bogged down so hard it was unplayable. Otherwise, thanks for the short but fun experience. Cheers! Would love if you could provide feedback on my game at: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
May 1 02:12:54 5m 04s Ark of the new world ♥ 1 Great concept, and easy to pick up and play (a big plus in my books). Audio was a bit loud, but pleasent enough. Good pacing, and liked all the chaos that ramped up and things went on. Great submission overall. Would love your Feedback on my entry if you have the time: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
May 1 03:13:43 1h 00m Daily Routine: the smallest worlds are the ones we get stuck in ♥ 1 Fantastic artwork, and unique game-play. Didn't have the patience to get all the way to the end. Really enjoyed the concept overall. Good submission. Feel free to check out and Feedback https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
May 1 03:18:20 4m 37s It's a Small World, So Let's Crash It into Things ♥ 1 Played on WebGL - Couldn't figure out how to get the game started... Feedback on my game would be appreciated as well: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
May 1 03:22:55 4m 35s Soleil ♥ 0 I like the idea of a mario-galaxy-esque game (3d player on ball planet), but I found the controllers/gameplay fairly disorienting and hard to quit after about 5 minutes. Not sure how to improve in that area. Would love if you had a character rather than a cube (I get that it's only 48 hours!). There's something good here, but small tweaking will improve the experience. If you get a change, try out my game Sling Ship: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
May 1 03:30:03 7m 08s Powerless ♥ 1 I thought the art was great, but I struggled to understand what I was needing to do. As other mentioned I enjoyed the audio. The controls were the area that probably need the biggest improvement. I would opt for WASD rather than mouse clicking. I found it quite disorienting. A little more instruction on what you need to do, improvements on the movement would make this very playable. Would love feedback on my game Sling Ship, if you get the time: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world Cheers!
May 1 03:39:54 9m 51s Nervous Breakdown ♥ 2 Really liked the main character's animations and the graphics. The chomping, the tongue wagging in the back, all added to the atmosphere. Having an animation for the flies dying would have been icing on the cake; and when the glass was biten. It also could have ramped up in speed/intensity a bit. Overall was a good 5 minutes spent. Would chomp again. Would love feedback on my game Sling Ship if you get the chance: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world Cheers!
May 1 03:53:10 13m 16s Booster's Day Out ♥ 2 Really enjoyed this game. I must admit the learning curve is steep, but I really enjoyed the concept and sunk more time into it than most entries. The ship model was awesome, and I loved the explosions. Having a line to show where you have been was a nice touch. I was a bit confused on what the overall goal was, but I enjoyed playing around with the physics. Honestly, it's also the most similar game I've played to my own, Sling Ship. Since we have similar concepts, would appreciate any feedback on improvements to gameplay, physics, etc. if you get the chance: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world Cheers!
May 1 04:45:25 52m 15s Quantum Catburetor ♥ 2 What a wild ride! I love the splash screen, and the color palette used for this game. It was a bit difficult to figure out what the main character or enemies really were. And, I struggled to do well (but could be my own fault). Music was on point! I also like the concept that the world shrunk as your health. Overall solid entry. Would love if you have the chance to provide feedback on my game: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world Cheers!
May 1 04:52:46 7m 21s World Destroyer ♥ 1 I found the learning curve on this game to be very well paced. I liked the puzzles, and the combination of bombs/bullets was neat. The levels were laid out in a way where I had a sense of what needed to be accomplished. I had a couple of glitches where the charater would jump very high, and then much lower, on the same level and inconsistently. However, overall I would say this was a solid submission. Thanks again for checking out my game Sling Ship: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world Cheers!
May 1 05:18:18 25m 32s Particulate ♥ 2 Really enjoyed this one. I have a preference for simple gameplay mechanics, and a good difficulty. Like others I found it a bit too easy to be striped of your mass, and not quite enough time to recover them. I also felt like standing still was the easiest tactics, because the mass doesn't flow too far behind you. Top score was 162. One of my favorites so far! Feel free to Feedback on my game Sling Ship if you get the opportunity: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world Cheers!
May 1 05:41:23 23m 05s Cosmic Cleaner ♥ 4 Fantastic. The tutorials within the levels are awesome. The planet graphics, the cuteness factor, the explosion/crash are all awesome. Learning curve was smooth (I liked the red x so you know where you last shot from). Great animation when you hit the black hole. Gravity felt really good (love how the ball would loop back in from off screen and connect against a planet). Levels felt varied enough that I wanted to continue on. My highest rated game so far. Also, great appreciate the feedback you provided on my game Sling Sling: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world We actually had a fairly similar concept, but you've managed to pull it off very well!
May 1 05:47:55 6m 32s Small Survival ♥ 1 I was confused about the objective at first. There wasn't any visual feedback to let me know if I was hitting the zombie with a rock or not. The inventory was overflowing, but I wasn't even sure what to do with it. I like the core concept of you being in the center of the area, and having to collect stuff to defend yourself, but it'll take some work to get it more intuitive and more visually engaging. Please have a look at my game to see how bad it is as well... https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world Cheers!
May 1 05:53:06 5m 11s SLINGSHOOT ♥ 1 Man, what a great entry. I think the concept is simple, intuitive, and so fun. The graphics were gorgeous, and it's the right kind of hard to keep you trying to get harder score. One challenge for me was trying to predict what would happen if the shots went to a certain part of the gravity (but learning this was part of the fun. One of my favorite things about this game is the UI. I love how everything is in the center of the screen. Overall a fantastic entry. Would appreciate feedback on mine as well: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world Cheers!
May 1 05:56:30 3m 24s SmallWorld ♥ 0 Man you gotta respect the Compo entry, and the challenge of making assets, gameplay, and everything else in 48 hours. I think this has some solid gameplay, even though it took me a while to figure out what was going on.
May 1 06:08:37 12m 07s LD-38 SUPER SMALL WORLDS ♥ 1 Man, really like the overall look and feel of the game (including the lumbering pink guys). Controls could have been a bit tighter, and the second level (as folks have mentioned) was a bit confusing about what was foreground and background. Wish that there was a visual or audio indicator when you crossed the finish line. You have to wait a few seconds before the level ends. Overall solid entry! If you get the time, Feedback on my game Sling Ship would be greatly appreciated. https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world Cheers!
May 1 06:13:18 4m 41s Tub of War ♥ 1 Amazing. Loved watching the Twitch Stream and watching a master at work, lol. Gameplay has tonnes of depth/objectives/mechanics. I love being able to hook things towards the boat. The variety of enemies kept me engaged, and I loved seeing their bodies strewn about the bottom of the tub. Honestly, no criticisms, 5 across the board. Great job! Would love to get the feedback of a game-making veteran like yourself if you get the time: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world Cheers!
May 1 06:28:16 14m 58s Food Force ♥ 1 Fun to just play around with for a bit. Concept is neat, but I wasn't sure exactly what I was supposed to accomplish. Love the graphics! Will check back in the future. Would love to hear your thoughts on my game Sling Ship: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world Cheers!
May 2 03:23:17 20h 55m Dr. M Little's Planet Mass Overdrive ♥ 0 What a relaxing and engaging experience. The game felt polished, but a little short (better than the other way around). I really liked the audio; both the background music and the text-sounds were highlights. For whatever reason I kept noticing the words start to appear on a line, and then jump down to the next. It was a bit distracting, but it also made me wonder if the text placement is dynamic based on screen size or something. I also liked the story, and how the characters kept popping in throughout the game. The game felt very peaceful, and I would love to play longer and with more levels. I was surprised that crashing into the Sun was the objective. I liked the outro, and like the particle effects of the black hole. Additionally, since I'm new to Unity, I was amazing at how you could almost have a cutscene with the characters/music at the end. Would love to know how that was done. Only wish that since it was in Unity that you would have published to WebGL (yours is the only game I have bothered downloading so far. I actually saw your post on Twitter!) Overall great 5 star Also, wanted to chime in that I appreciated you taking the time to review my game Sling Ship: **https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world** Cheers!
May 2 03:33:18 10m 01s Asymmetry ♥ 3 Rad. I think having a good tune is very important, and felt like it didn't get boring or repetitive. I liked the process of discovering what each area did. I wasn't sure how to use that tactically, but was kind of dodging into one zone where I had an advantage (or so I thought) and shot into other zones where I figured the enemy was still weak. Good aesthetic overall. That's the first HTML + Javascript game I've seen so far in the Jam, and since I've used both tools in the past, I'd be curious about how you went about implementing those technologies. Post-Mortem would be awesome, or dev video. Good submission! My only small gripe was the resolution I was forced to play it in the web version. Am curious why that decision was made? Tech limitations? Maintain Aspect ratio? Aesthetic? When you get the chance would love feedback from someone like yourself who's completed a few games in the past (checked out your website) and has some insight: **https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world**
May 2 03:45:25 12m 07s Miniverse ♥ 2 Loved the art and animations. I was blown away about how well all the different elements of game development came together. The tutorial felt good, and I liked the concept overall. Visually very good (I especially loved when the first planet was met, and just seeing the grid snap into place). I was a bit confused on whether or not I was doing more/less damage than my opponent. And, as someone else mentioned, you can place your objects anywhere on the grid and I wasn't sure if that was intended or not (but it didn't feel like they were doing much). Love the quirkiness, and would want to come back and play more as things get fleshed out. Overall a solid entry. Good job guys! Followed your programmer on Twitter to see what else comes out of it. Would love if your team took a look at my game Sling Ship and provided rating/feedback: **https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world** Cheers!
May 2 03:54:17 8m 52s Around the World in 80 Raps ♥ 0 Oh man. What was that. lol. I really liked the animation, and the basic beat. Wasn't totally sure if I was hitting the keys to the beat or not (felt a bit off). Would love some more visual feedback when I got it right. I laughed at the "What are you a programmer?" line. I didn't get very far, but I enjoyed what I played. 10/10 would rap again. Would love to hear your thoughts on my game if you get the chance: **https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world**
May 2 03:59:21 5m 04s Sim Sperm ♥ 1 Ridiculous. Ran well on the website for me. I liked the piano, added to the impregnating ambiance. Wasn't sure if clicking the mouse was adding much speed or not. Some of your assets were getting a bit grainy once they were too big. Overall a nice compo entry. Would love feedback if you get a chance on my game: **https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world** Cheers!
May 2 04:15:49 16m 28s Core Fall ♥ 2 Man, what a great entry. One of the best I've played so far. Love the graphics, the audio, and the idea is hilarious. The first time I played I just broke through the surface of China, and so I thought that was the game, and was pleasantly surprised when I went flying the second time playing. As a Canadian myself, I loved the flying flag in the beginning. Also, appreciated the gif if this game being played on a homebrew arcade system (is that a Raspberry Pi setup?). I'm very involved in my local Makerspace community, and love video games too, so you're getting mad points. Overall felt polished. Only small points might be it's a bit hard to anticipate/react to what's coming up. Wonder if some kind of indicator could be useful. Very well done for Compo entry. Probably my favourite so far. If you have the time, please feel free to check out my game Sling Ship: **https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world** Cheers from Vancouver! p.s. If chat ever gets going, or if you're on twitter, would love a message to hear more on why SuperTiled was your go to for level design. I've used Tiled before and struggled to really use it well. Wondering if it's worth the $35 for SuperTiled. @Brodengunn on twitter, or else I'll check back in the comments later.
May 3 04:30:22 24h 14m Sillyzilla Rampage ♥ 0 Amazing Jam game. Love the simple mechanics. They were intuitive (didn't use tutorial) and was doing quite well. Felt the difficulty ramped up at an appropriate pace. The art style was great too. Only downside, and its a bit one, is that about 3 minutes in the game while I was doing well I got randomly booted. After reading a few of the comments it sounds like the Home button was at fault. Get that button out of there! That's the only downside to an otherwise amazing game. Would love to hear your thoughts on my game, Sling Ship, if you get the opportunity: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world Cheers!
May 3 05:19:34 49m 12s Rocket Roller Space Polo ♥ 1 This game was on point! Can't believe this is a compo entry. I'm a sucker for simple mechanics that lead to complex gameplay. Was able to beat the computer on first round, but it was close... then realized there are more levels. I appreciate that I had to play that 'normal' round first. Graphics were solid, gravity felt gratifying to maneuver in. It took a little while to figure out that the rockets were directional based on mouse position, but I found out pretty quick. Everything felt very tight control wise too. Only blip I saw was that the robot got stuck once, and couldn't move until I blasted him away. Otherwise a solid contender for the compo. Would love feedback on my game if your ever get time after sifting through all these great responses to your game! **https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world** Cheers!
May 12 02:09:27 212h 49m Restless ♥ 0 Art was decent. I liked the lighting. I wished the character had a shadow. Some kind of tutorial would have been helpful. I enjoyed the moment when I first saw an enemy. the sound effect was awesome, and the character looked cool. I was confused when he attacked me and I sort of absorbed him... oh wow, haha, I just looked up at the review above mine as I'm typing this and seeing that he noticed some similar stuff. I also wish I could have pressed esc to exit. I think the base mechanics and ambiance are there. With a few small tweaks this would be rad. If you get the opportunity please feel free to check out my game, Sling Ship: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
May 12 02:20:59 11m 32s Abaddon ♥ 1 Awesome. Graphics were stunning. I don't know how you got the effect but it was super cool. The projectiles felt nice shooting them, but wish the burst shot had a bit more oompf. The learning curve seemed good, though the goat skulls felt like the only ones doing real damage to me. Honestly, the leaderboards were an amazing touch. Overall good addition. Would love if you were able to provide some feedback on my game: **https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world**
May 12 02:52:35 31m 36s Ragdoll Wars ♥ 1 Great compo entry. Music was solid (but liked the options to turn off), and intuitive controls. Loved the theme/art, though I was having a bit of glitching - like background elements popping in front of the character.(I overlooked it though because it was minor). It was pretty hard to control, but that's part of the fun! I kind of wish the weapon ended up back in your hand upright when you grab it, but that's a small detail. Also, I found the character parts laying on the ground visually pleasing, but annoying because they got in the way a lot. One of my favourite moments is when you connect with the opponent and that sonic boom way appears. It gave the the attack/impact so much weight. Would love to hear how you developed that effect! Would love if you were able to take a few minutes to feedback/rate my game Sling Ship: **https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world**
May 12 03:08:55 16m 20s Moped Mayhem ♥ 2 Had a consistent theme between the art and the music. I thought it was going to be more paperboy like, so I was trying to toss the papers onto the houses (realized later I got more points for hitting the cars). Might have even preferred it with more objectives like tossing paper onto the porches, but avoiding hitting people or cars. The main menu was really compelling, and the achievements looked great popping up in game, and were a nice to check out after each try. Great work! Would love your thoughts on Sling Ship: **https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world**
May 19 03:10:24 168h 01m Planet Bash ♥ 1 Enjoyed playing this one. I felt it was a bit too easy, and wasn't sure if I was cheating or found a bug by double tapping left/right to move quicker. I didn't immediately realize the goal, and not sure if it just keeps on going? Kind of wish there was some kind of either end, or visual bonus for doing damage to the planet. Animation was great, and soundtrack was amazing. Overall a very solid entry. Cheers!
May 19 03:25:02 14m 38s Come on, barbarian! ♥ 3 Love the theme, and the QWOP movement integration. The movement controls didn't feel intuitive really though, but I'm not sure what you could have done to improve that. The sword play felt a bit clunky too. I think if the sword had more weight it would be much improved (because you could easily generate a downswing as well). Overall it was excellent, and I'd come back for more if the combat was a bit more fleshed out. Cheers! If you get an opportunity please check out my game Sling Ship: **https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world**