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Feedback comments for LD38
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| Timestamp | Since previous | Game | M-1's comment | |
|---|---|---|---|---|
| Apr 24 23:33:38 | Get Out Of My Field! | ♥ 2 | Nice game, I love the graphics. A "competition mode" (collecting points for wins, whoever first gets to 10, wins) would be a nice addition. It reminds me of the good old times when we used to play games at school, four players on one keyboard... | |
| Apr 25 19:14:55 | 19h 41m | Desktop Adventure | ♥ 4 | Nice and fun game! The folder-teleportation game mechanic is great. |
| Apr 25 22:59:06 | 3h 44m | Space^3 | ♥ 1 | I love the FEZ-esque 2D-3D transitions. However, the downloaded game looks different from the screenshots and GIF/YouTube video. I see only the player on the cube, I can shoot, but there are no enemies, no menu, ... When I go close to an edge, the cube rotates (sometimes does not work and i end up in space) and there is "Start" written (in Arial?) on one side of the cube (does not seem to react to anything). Maybe it's just me or my PC ("glorious Intel graphics master race" ๐), but just in case check that you have uploaded a correct version of your game. (Similar thing happened to me when I uploaded a zipped game to Itch.io using the same name as a previous upload โ instead of using the new version, it reverted to some old version.) |
| Apr 26 20:55:43 | 21h 56m | Feed The Anthill | ♥ 3 | Great relaxing game, especially the SFX is perfect! I managed to get just 123 ants. |
| Apr 27 20:56:49 | 24h 01m | Den | ♥ 5 | Beautiful visuals, music and the overall atmosphere. I have only one complaint: the game could be longer. :) |
| Apr 27 21:47:44 | 50m 55s | Starstruck Ducky | ♥ 2 | Great sense of humor. The text was slightly blurred for me - WebGL version on current Safari on Mac, not sure if it can be set somewhere in Unity or if it is a feature of all WebGL-exported games... After two tries, I am "by proxy almost famous too". Thanks for the experience! |
| Apr 27 23:45:59 | 1h 58m | Run, U Fool! | ♥ 4 | Perfect presentation! Awesome graphics, especially the lighting, and nicely stressed/depressed atmosphere also built up by matching music. Unfortunately I couldn't beat level 3, maybe due to low FPS (something in Update vs FixedUpdate?), or maybe it's just because I'm tired... I will try again when I get to a suitable computer. Slightly less demanding WebGL port would be great. Skvฤlรก prรกce! |
| Apr 28 15:27:39 | 15h 41m | P.O.R.T. J.O.Y.S. - 1 part twitch gameplay, 2 parts rad acronym | ♥ 0 | The game is simple yet challenging! I got only 7524 points. I would appreciate if the speed increased at a slightly slower rate or if there was a way to reclaim lost lives (e.g. as a reward for 10 perfect hits in a row - maybe there is?). I like the overall simplicity and built-in single-computer multi-player (or extra challenging mode where you play both players at the same time ๐). (Sound does not work in Safari, but in Firefox it does.) |
| Apr 28 20:10:19 | 4h 42m | SPAAAAAACE. | ♥ 1 | Nice and original! There might be a time limit/countdown to make it more challenging, but on the other hand that would ruin the nice atmosphere. Congratulations on making it in such short amount of time. |
| Apr 28 20:50:24 | 40m 05s | Seagazer | ♥ 1 | Wonderful. I am also just one step away, stuck at finding what Aviana constellation is "looking at"... If there were more puzzles, it may be a good idea to allow a small failure rate - allow progress even when only e.g. 4 of 5 puzzles were solved. You could also give hints after some time (e.g. the background noise's amplitude could tell "how far" you are from solving a puzzle)... Or does it already have a hidden meaning? ๐ |
| Apr 28 21:04:32 | 14m 08s | Gaia | ♥ 2 | Although it did not seem difficult, it is harder than I expected. I also got stuck - in a level where you have to "build a ramp". You should definitely add a warning to the main post that the game is very addictive. :) |
| Apr 28 22:33:15 | 1h 28m | MiniWorlds | ♥ 0 | I like that instead of making one game, you actually made 7 of them! I agree that they might use more polishing, however this is quite an achievement! The RACING world is actually rather difficult, you might want to increase the time limit a bit. Also I got stuck in a wall in the KNIGHT world - it would be nice if a level could be restarted without restarting the whole game. |
| Apr 29 09:40:50 | 11h 07m | Tiny Tony | ♥ 3 | Cleared the first two quadrants, couldn't beat the third. "Bugs"/remarks/experiences: - I got stuck behind the first tree in the second quadrant (labyrinth) and had to restart the game. It would be nice if there was a way to respawn without restarting. - The ball could be bigger, but I couldn't switch to fullscreen (caused by Unity WebGL + Safari). - My mouse cursor got to the edge of the screen after some time of playing and I had to re-center it (moving the mouse past center so the small world is level when the cursor is in the middle of the screen). Again, I think it's caused by WebGL (not being able to change mouse position?), native build is probably OK (untested). As a workaround (or a different design decision) you could solve it by just using the absolute mouse position instead of computing changes of cursor positions between frames. - There is visible aliasing/blurriness - apparently also a Unity thing. Nice choice of music, great looking visuals, perfect adherence to theme! |
| Apr 29 10:12:03 | 31m 13s | It's a Small World, So Let's Crash It into Things | ♥ 1 | Nice music and fun gameplay. It reminds me of the game "Tasty Planet" (or Agar.io or other similar games ๐), but I love that there is only one main enemy (although all collisions with larger planets decrease your population). It's nice how the two audio tracks ("Ambient" and "Dark Star") fit together. I also liked that although it is "just" a 2D game, it uses 3D models with lighting (and particles). Personally, I would prefer if the "screen transitions" were smooth (not "sudden" when getting near the edge of the screen). Also the camera could zoom out as the "Earth" gets larger, so the gameplay could be longer (the Dark Star could be much larger in that case), but it's just an idea... Have some ๐ and โญ๏ธ! |
| Apr 29 10:32:00 | 19m 57s | Crater Creator | ♥ 2 | "Some intern messed up Kelvin to kilogram conversion" :D Nice simulation, the trajectory prediction is super useful! The controls take some time to get used to, but for those, who played Asteroids by Atari, it's not a problem. Congratulations on making such simple yet complex game! btw. Trying to get on the stable orbit is fun! |
| Apr 29 11:07:20 | 35m 20s | Giant Steps | ♥ 2 | Nice idea and great execution! I got stuck twice at the same place because I pressed a wrong button/direction. Undo button would be nice. ;) This would make a great mobile game - I think the controls would be easier on touchscreen. Are you planning to develop it further? |
| Apr 29 13:17:08 | 2h 09m | The Carbon Suite | ♥ 0 | Nice idea and an interesting genre - there are not many 2D-tapping rhythm games I know about. I finally got to a device I can play your game on. The game is actually quite hard - I couldn't finish it. It would be nice if the "targets" appeared a bit sooner or if there was some error tolerance. I like the Earth shown as a square. The music is nice, sad and fitting the rest of the game. |
| Apr 29 13:48:03 | 30m 55s | Planet Energico | ♥ 2 | Very nice game. The idea of moving within a grid in a rhythm is great. The pixel-y graphics matches the chosen music. I love the how the difficulty gradually increases in each level. |
| Apr 29 15:17:37 | 1h 29m | Small Atomic World War | ♥ 1 | Fun idea and great execution. The inertia is a bit too high in my opinion - it makes collecting protons/neutrons difficult. But after some time I almost got used to it. I managed to become Argon, then got into fight and came out as Sulphur... For me it is quite difficult to focus on both shooting and particle collecting and bullet dodging. Staying near a group of atoms fighting each other and collecting the scraps worked for me quite well. ๐ |
| Apr 29 15:38:13 | 20m 36s | Quantum Catburetor | ♥ 1 | Great! I love the juicy pixel-y over-the-top animations and effects. And the colour palette. And the music and SFX. And the dynamic playing field. And everything else. :) Telling you my best score would be embarrassing. I'll just blame it on my laptop's trackpad... You all did a great job, congratulations! |
| Apr 29 16:12:14 | 34m 01s | Watch Out For That Tree | ♥ 1 | Nice low-poly graphics, interesting gameplay. I appreciate that the planet is actually procedurally generated. The vignette lowering the field of view is a great idea and the fact that health automatically regenerates is awesome. Got hi-score of 201 at the default difficulty and 152 at the difficulty 10 with seed 81. Interesting observation: try looking at some text just after losing the game. You will see *THINGS*. ๐ (I hope this optic illusion does not happen only to me...) |
| Apr 29 16:35:34 | 23m 20s | Icarus Isolation | ♥ 1 | The visuals are just beautiful and the atmosphere influenced by the ambient music and post-processing effects is unique! Controls remind me of the flight school in GTA: San Andreas. It wasn't that hard to get used to ๐. One little thing: sometimes I "suddenly" start to fall, but I don't know why (SPACE does not recover me). It happened twice. Maybe there is a reason for it, which I have overlooked... |
| Apr 29 20:21:02 | 3h 45m | Daily Routine: the smallest worlds are the ones we get stuck in | ♥ 2 | I ate 9.13670 cereals per second! At least I'm good at something. Will you send me more cereals? ๐ Great art style, fun mini-games and nice "plot twist" at the end - when I figured out what (not) to do. Thanks for the experience! |
| Apr 30 10:49:37 | 14h 28m | World Destroyer | ♥ 3 | Nice! It took me a while to figure out the controls (T to teleport to the next level.) Maybe I have overlooked something? The levels are challenging and rewarding when passed. Congratulations on making a fun game and thanks for sharing! P.S. here you have have some ๐ฆ ๐ฆ ๐ฆ |
| Apr 30 12:48:18 | 1h 58m | Soleil | ♥ 1 | The first level is quite difficult for a first level. I don't even know how many times i fell. I liked the glitchy second planet (although i fell inside it and still don't know how I managed to return to the surface). Some of the glitches might have been caused by WebGL + Safari. After collecting third key on the second planet i was launched into space... I appreciate the possibility to respawn. After that I managed to finish the game. (There is a button "PLAY BITVERSE" at the end, which does not do anything. Also I didn't understand why there are alternative camera views, which do not really help in gameplay...) Overall it's a nice game with interesting environment and physics and challenging gameplay. It could use some more polishing (and maybe more levels). ๐ |
| Apr 30 13:43:31 | 55m 13s | Pixel Town | ♥ 1 | Nice minimalistic graphics and interesting gameplay. In the second scenario it was quite difficult to balance food and population, but that (apart from starting fast and defending from enemies) is what the game is about. Thanks for sharing! |
| Apr 30 17:35:32 | 3h 52m | Murder Mitosis | ♥ 3 | The characters, overall graphics and animations/tweening are awesome. The soundtrack fits the rest of the game really well and the game fits the theme perfectly. Really fun game, I'd love to try the multiplayer - if only I were in my previous school's lab right now... I suppose you aren't planning to implement an online multiplayer. ๐ข I played the WebGL version - it didn't work in Safari (menu was OK, but after starting the game, the screen remained black, only the music+SFX played). Strange... However, it did work in Firefox. Thanks for making such a nice game! |
| May 16 21:10:09 | 387h 34m | Small World: Drill Destruction | ♥ 1 | Nice! I love the idea of destruction of the platforms you need to survive. I got only to the level 5, it gets really challenging. One thing that could be improved is the selection of positions where the drills fall from - it happened a few times to me that the drill fell directly on me (giving me instant points) or on another drill... Also having to play the first levels every time I die was not so fun after some time (personal feeling). I would also appreciate knowing the controls before the game starts and being able to control the game with arrow keys. Congratulations on making making such simple yet complex game! |
| May 16 21:34:12 | 24m 03s | Glop Plots | ♥ 1 | I really like the rules for improving material production, minimalist graphics and the game's name. Thanks for getting me stuck playing your game for ... how long did I even play it? It's really addictive! |
| May 16 21:47:12 | 13m 00s | Solitary Freedom | ♥ 0 | Nice combination of a puzzle + action genres. Before playing your game I would have thought it was impossible :-) |
| May 16 22:57:41 | 1h 10m | Routine | ♥ 1 | Great concept! It reminded me the game "Does not Commute", but with an opposite goal. I like the graphics, especially the effects. If you are not planning your game's release for tablets, you should! ๐ |
| May 16 23:03:29 | 5m 48s | Sillyzilla Rampage | ♥ 0 | I like the slow-paced "idle" gameplay. Who would have thought that destroying a city can be so relaxing... |
| May 17 22:41:00 | 23h 37m | The Last Haven | ♥ 1 | I also think that the camera "look ahead" when going left/right is too intense, especially when I just want to get a bit further away from an enemy. The sound only worked in the HTML5 version, not the Windows version. Other than that I like that you give player multiple objectives (keeping health, protecting boxes and killing enemies), all of which are visible. NPC AI is also nice. It's great you managed to do that in just 48 hours! |
| May 17 23:03:09 | 22m 09s | Electric Space Jelly | ♥ 1 | I like the similarities (inspiration? ๐) to the old arcade game Asteroids by Atari: splitting of asteroids, cyclic space (whatever crosses one side of the screen, appears on the other side) and controls. The differences from Asteroids are nice touches: not just trying to survive, but protecting your small planet, having a laser and knowing enemy's health by color, ... The graphics and animations are great and ESJ is super cute! |
| May 17 23:27:04 | 23m 55s | A Cage of Love | ♥ 1 | Nice and simple storytelling. There are some bugs others have mentioned, but I have not encountered anything critical. I like the idea of having the same level layout with obstacles appearing in each level. |
| May 19 22:22:39 | 46h 55m | Planet of Babel | ♥ 1 | Congratulations on actually making a multiplayer game! However, at the time I played it, there were no other players to fight with ๐ข. Having a simple AI to play with would be nice (but it is probably out of scope of LD). I like the "polygon sphere" shape of the planet and the unique dithered graphics. After some experimenting I got used to the controls (understanding which unit was selected was not clear for me at first) and captured a few tiles... Once again, great work! P.S. It didn't start in Safari. Firefox was OK. |
| May 19 22:56:29 | 33m 50s | End of a World | ♥ 2 | Resource management is rather tricky, especially when there are 5 resource types and the tiles constantly explode. But without challenge it would not be fun! ๐ The UI could be improved - instead of showing a "two-item-menu" when clicking a tile, the tile could just activate/deactivate. The menu could start showing only when Spaceport becomes available, or the Spaceport could be created by doubleclicking (PC) or long-tapping/holding (on tablets) on a tile, but that would need to be documented and people are lazy to read... Tip: Using colors would help players to quickly identify tile types. Bug?/Optimization: When the timer gets closer to zero, the FPS drops. It's a nice game that is both relaxing and challenging! |
| May 19 23:46:11 | 49m 42s | Meteor Jam | ♥ 1 | Nice concept and execution. Controls/movement mechanics are just right (being able to wall-climb out of a hole and to "put the rocket in a pocket" is useful and fun feature). The levels are nice, difficulty increases at a good rate and keeping the updated stats/objects when dying helps not-so-experienced-platformer-players (me) to finish the game without frustration. The music is great, especially the Jupiter track. It's awesome you have created so much great content! Only one issue: when the FPS dropped (due to too many objects or something unrelated running on my computer), I was able to walk through the solid blocks for a few seconds. |
| May 20 18:34:02 | 18h 47m | Vixa | ♥ 1 | As other have said, the game is really nice and addictive! One thing, though: according to the linked Newgrounds page the music you used was made before this Ludum Dare (Apr 3, 2017) and it appears to be made by someone else. If that's correct, **you may want to opt out from Audio category**... I would personally invert the left/light controls by default (right = clockwise, left = counter-clockwise), but since it can be done in config before launch, it's not an issue. Porting it to a device with an accelerometer (phone/tablet) and just using the gravity direction (not rotating the on-screen "box") would make the controls more natural, but maybe it wouldn't be that much fun - it would have to be practically tested. The game itself is well-polished and the effects make it super juicy! |