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lord-bobyness

Feedback comments for LD38

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TimestampSince previousGamelord-bobyness's comment
May 3 19:14:14 That Tiny Pea ♥ 2 That was a fun little reminder as to why the actual spacecraft had instruments :P Being able to walk around after landing was a nice touch, helps give a sense of scale!
May 11 17:53:58 190h 39m TimeWars ♥ 2 I liked the presentation (The chiptune anthems were really neat). Also, +100 awesome points for putting instructions in-game :). I can't say I cared for the game overall though (sorry). Everything happened too fast I think, so it felt more like a gladiator arena than a grand conquest.
May 11 18:31:35 37m 37s Calor ♥ 0 My big problem with this game was trying to understand it (the tutorial wasn't fantastic, but it was better than nothing). Once I did though, I thought it was, except for the combat (see below), quite enjoyable. I got really stuck trying to understand combat, even after replaying the tutorial a few times. The length limit of the line seemed arbitrary and would change depending on factors that I didn't understand. So I just kept trying until the game let me draw the line I wanted... So despite the fun I was having outside of combat, I eventually got frustrated and gave up (sorry, I really did try).
May 11 19:47:06 1h 15m Wereld ♥ 0 That was pretty fun. The UI needs some improvement (the harvesters should auto-harvest, the build-bar shouldn't disappear when you build something, etc...). But otherwise it was a satisfying little action RTS :) By the way, aesthetically this game was amazing. I loved the laser effects, and the music was well above the LD standard!
May 11 19:59:55 12m 49s Cellular Defense ♥ 0 I'd say the levels were a tad too long, once I was doing well enough, it just became a matter of waiting. Otherwise I loved it! The music was a really nice change of pace from the normal electronica I usually hear in LD games.
May 11 20:57:03 57m 08s Power Department ♥ 0 The opening was certainly impressive! I was a bit lost as to what to do in the game though, as there wasn't much feedback as to how your decisions affect revenue/happiness.
May 12 17:26:48 20h 29m Quarky Space Explorer ♥ 0 Aesthetically, this game was really charming (I especially liked the music). I love this kind of innocent writing, and it's really nice to see more of it. Also, flying between the planets was really cool! The big problem was that the movement was just too buggy, unless you fly everywhere (which comes with the risk of flying off into space). The other problem was that I had to spam the interact button until I was in the right spot, which caused me to accidentally skip some of the dialogue :(
May 12 17:43:09 16m 21s Rocket World ♥ 0 That was fun! You could absolutely make a great side-scrolling shooter around this concept! Not much more to say about it, sorry :P
May 12 17:51:44 8m 35s Ant Domination ♥ 0 Twas a fun little physics sandbox, if perhaps not the deepest game. I eventually stopped seeing any more stuff to destroy though. Did I win or was that a bug?
May 12 18:17:06 25m 22s Small World God ♥ 1 I love games like this! I've played some of these "God Puzzle" games before, and I like all of them, but I love the sim-earth feel of seeing it play out on a map. I say we need more games like this :) I do have one pretty major complaint though, needing to keep replacing light. Half the time was spent trying to figure out the next stage (the fun part), but the other half of the time was just click-spamming light. Should you make a post-compo version, I think fixing that detail would go a long way.
May 12 23:15:21 4h 58m A Sassy Platformer ♥ 0 Hahaha, that walking animation deserves a medal :D
May 12 23:25:37 10m 16s Of Course I Remember You! ♥ 2 This game just made my day, thank you good sir/madam for being brilliant. The talking sounds are hilarious and the situations the game generates even more so :P
May 12 23:34:21 8m 44s The Glass Marble Tour ♥ 1 That was weird but... really adorable and sweet :D Congratulations on making your first game by the way!
May 13 00:06:13 31m 52s Island Boom (but it's cats so it's okay) ♥ 1 I'm a big fan of the worms games, and since this is basically worms with cats, it's no surprise that I loved this entry. I couldn't tell what all the weapons were supposed to be, but did like the variance in their behaviors. As has been pointed out, the AI was crap, but it was fun in multiplayer, so that's quite alright :) Being able to move makes everywhere makes it too easy (I could win on the first turn). So I restricted my own movement to only jumping, then got to see the rather fun and amusing artillery game that is IB-BICSIO!
May 14 18:16:17 42h 10m Critter ♥ 3 So first off, this game is incredibly beautiful! I don't know where to begin. The music, the little particles of leaves and water, the polish on the sprites. It all comes together amazingly well! As for the gameplay, although it was quite rewarding to discover new biomes, there were so few ways to arrange the water/lava that I could brute force my way through them without much thought. But again, it was just so frickin gorgeous I didn't care :D
May 15 01:52:29 7h 36m This Is Not Enough Planet! ♥ 2 Love it! It was just really satisfying to play in a rather simple way. Watching the planet grow was really neat, although I had some rather severe performance issues after a while, so it might have grown a bit too much :P I also thought it was a unique and clever use of the theme, and bonus points for using the theme mechanically, as well as aesthetically!
May 15 02:15:56 23m 27s Tribes of the Turtleland ♥ 3 Brilliant! The physics based territory control was incredibly clever! I think you could absolutely make this into an amazing full game. My only real complaint is with the music, I liked the menu music, but the in-game loop got old fast. Graphically, it's easily one of the best looking games I've played. The overall style worked great, and the level of polish was well above LD standards. Also, did I mention how much I loved the territory control mechanics? Well I do! Overall, I'd say this is my favorite jam entry thus far :D
May 15 18:12:55 15h 56m Sand Runner ♥ 1 In response to your last comment, no one can tell you the exact values to use, you just have to experiment ;) Also, look at what other platformers do and consider stealing a little from them. Sometimes the player moves upwards very quickly after jumping, but falls much more slowly. Sometimes (almost always) there is a limit to how fast the player can fall. There is a whole lot to dive into if you want, and I'd recommend going with what you feel is best, rather than what some random person (like me) says you should do. That all said, I for one thought it played very nicely, and am just trying to give you ideas should you decide to develop it further. The only real problem I ran into was that sometimes it's impossible not to die at the start (consider adding a "safe platform" so the player doesn't spawn next to an obstacle). And of course, congratulations on your first LD entry!
May 15 18:16:40 3m 45s What's sub? ♥ 1 Sorry, but I can't find the jam version... Is one available?
May 15 18:36:22 19m 42s Murder ♥ 1 Doesn't really relate to the theme in any way I can discern, although I don't think it's a huge deal. You made a game you wanted to make, which is what this event is about. I enjoyed the game regardless, and the pixel art was really sweet! And of course, congratulations on your first entry :D P.S. I saw an earlier comment saying there wasn't any music. If you added it in after the deadline, please keep the original version and make it clear which version that is so that people can rate it fairly.
May 15 18:47:49 11m 27s Battle Bugs ♥ 1 I love this kind of game, and despite being LD, this one absolutely holds up regardless! It was challenging, but whenever I lost, I felt like if I just played a little better I could have survived, and every time I got back to that point I managed to overcome the challenge, which was a great feeling! Normally I delete LD games once I've finished them, but this one is staying in my collection :)
May 15 19:02:34 14m 45s Save A Small World ♥ 1 This game feels really shoehorned into the theme. Making a match 3 game is fine, but it feels like you just took the basic formula and re-skined it. This should be a chance to do something new and unique with the genre by using the theme to rethink and reimagine that basic formula into something new! P.S. I don't mean to be unduly harsh, it's a fun game, but I think there's a missed opportunity to make it a unique and special game as well. You don't need to use the theme, but use it as inspiration, or just ignore it entirely and make your own game the way you want to make it ;)
May 15 19:18:32 15m 58s Sex is Nature ♥ 1 Strange... But that seemed to be the point. If there was deeper meaning then I have to apologize as I missed it. If not then well, I do actually love seeing odd and unusual experiences like this, the kind of thing that just doesn't get made outside of game jams! Whatever criticisms I might have had for this game are nullified by the fact that it's your own expression, a surreal artwork that the rest of us might not fully understand, but that is unique and special in a way that most games aren't.
May 15 19:29:15 10m 43s Small World Clicker ♥ 0 Who am I? Why am I cloning myself? Why am I running a sacrificial cult to make more clones faster? These are questions best left to philosophers, which I am not, and neither are my clones, none of whom lived more than 5 minutes. Maybe if I clone faster I'll find answers and... Yep, just as had been theorized, I am in fact a genocidal maniac :P
May 15 19:39:08 9m 53s Run the World! ♥ 2 This is a really nice little game about what's important to you (sorry if I'm being too presumptuous), and that's really awesome to see :) Also, even if it was kinda buggy, it's cool to see a retro style aesthetic. I don't mean in the pixel art kind of way, I mean in the it has the genuine feel of an old arcade game kind of way.
May 15 19:53:25 14m 17s Spider Royale ♥ 0 Qwop meets Smash Bros. How can anyone say that's not like, the best thing.
May 15 20:03:46 10m 21s ANTIVIRUS ♥ 1 A classic genre, distilled down it's best parts, then converted into a unique aesthetic style and polished up to a sparkle. This is one of my favorite entries! I was unfortunately, unable to complete it though, as it's just too hard and sends the player too far back. I'm sorry, I promise I tried.
May 16 01:11:42 5h 07m 5-Minute Civilization ♥ 1 Dear Firaxis, you have much to learn. I only have on problem with this game, I do not believe that Ghandi would allow the world such a quick painless death.
May 16 01:28:12 16m 30s Aircraft Carrier Simulator ♥ 0 Well, the gameplay isn't all that deep (as others have said), and the plane movement was pretty buggy (again, as others have said). But I must say I was rather amused by the message when I sent a plane into the water :P And honestly, for a compo entry it looks really nice graphically!
May 16 01:42:09 13m 57s X-Pressed Delivery ♥ 1 First off, thanks for letting the player select their gender/romantic orientation. It's a small touch, but too many developers making similarly themed games will make assumptions in that regard. Because the game involved watching the minimap so closely, I would have preferred if it was a bit larger (I played this on a small screen). My other complaint is that there was kinda a cynical undertone. Not necessarily a bad thing, but I personally found it off-putting. I did like the art style. The people were easy enough to make out in the crowd, and the city was vibrant and colorful. I can't say I personally found the gameplay itself to be the greatest thing, but I think that was more a matter of tastes than any problem with the game. So yeah, I think it's a good game that just didn't resonate with me personally, so try not to take my feedback too seriously ;)