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Kataware

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TimestampSince previousGameKataware's comment
May 5 06:08:27 RGB ♥ 2 Very interesting puzzle game, quite a perplexer. It caught me interest for some time, and I could see gameplay was focused over most categories.
May 5 06:10:31 2m 04s Not Enough Space ♥ 1 So, I finally got to bring out my Xbox controllers. Next time, do try not to make it so only Xbox controllers work xD, but i digress. I got my brother to plug his Xbox controller in and (with some difficulty installing the other controller) we started to play. We've decided it was fun enough, but it did have its bugs. It did have very nice graphics however, which were very appeasing.
May 5 06:12:18 1m 47s Space Travel 15 ♥ 2 So, I never really had much time so I only played a little, but I still rated. Once I have time I will play more and change the rating (although I can't promise to change my comment >-<) It was a nice, interesting little game for some time, and the camera was a little strange. Other than that, I will have to review it at a later time to finish rating it, sorry xD
May 5 06:16:35 4m 17s Spermy ♥ 2 So this was a more polished game then most (although I've only rated 1 jam i think, the rest have been compos). I'll try to break down the game through all the aspects, but I don't have much time so I will have to replay it later to get a better understanding. Note: I didn't play as much as I want, and I'll change the ratings later, but I can't gaurentee I'll make a new comment >-< First off the biggest part to me was: Graphics! The game had very nice, clear, appeasing, and polished graphics. I am a huge fan of pixel art, and an aspiring pixel artist, as I am not too good. Next, gameplay. Gameplay was fun enough, although I was all alone for the few minutes I played it xD When my brother wakes up tomorrow, we can play and I will go over my ratings.
May 9 03:38:15 93h 21m I Just Wanted Groceries ♥ 3 So it was a nice game. The first thing that stuck out to me was: -the idea (nice fun little game) -the replay ability -the music -the graphics So the replay ability itself was a little strange, because it was harder than it should have been to reload after you lose, but otherwise it was a great game!
May 9 03:44:16 6m 01s Minos' Pond ♥ 1 Alright so this game was a true beauty for the amount of time given. The things that stuck out to me: -Gameplay -Replay Ability/Fun -Graphics -Sound The gameplay was incredibly addictive, replayable, and fun. I myself am a huge fan of games like these, these simulation type ones, but only if they are pulled out well. It was done exceptionally in your case. The tutorial was great and everything Plus that speed up button helped so much. The game's graphics style actually reminded me of an uncompleted LD game I made a long time ago, though I scrapped it in favor of other ideas. The HUD was something to me that I wasn't sure about. Sometimes I liked the pleasant layout and such, but in the end, I would find myself being wierd over the aesthetic. Sure it was polished, but something about it seemed strange to me. Its probably just me being wierd (I'm a wierd person after all!), so you can disregard that. I guess what I was trying to say is, some more polish and content, and you sir have a nice game ready.
May 9 03:49:08 4m 52s Entropy ♥ 2 A nice solid little game. It was very innovative with the idea and such. Best things to me were: -Gameplay -Music -Graphics I always say this to pixel art games, but the graphics were good! Even though for this one, it ended up having simple, little graphics. So this game seems pretty small right now, pretty good for a few days, but if you could expand on it, I'm sure you could go places.
May 9 03:51:33 2m 25s Project Alpha ♥ 1 I'll put it this way: It was an interesting game and QUITE a feat for the time given. There were many option available like said muiltiplayer. Not only that, but the game had a depth and level of detail that is amazing for one person in however much time you had (I'm assuming this is the Jam, sorry if its not!) The good level of gameplay itself also was helpful, but the only problem to me was the theme (which in heinsight isn't really a problem, you didn't have to follow it) and the lack of motivation to play. Other than that, you have an amazing game that I'm sure you could go places with. I was also unable to test the muiltiplayer to see if it would work. I'll do so later
May 9 23:49:00 19h 57m Supernova ♥ 1 This was a really nice game, especially good considering the time given. It was a really cool idea that even fit the theme! With the planets and stuff, it was really interesting! For whatever reason it reminded me of a simpler, condensed 2D no man's sky of sorts. It reminded me of a game I made a long time ago, when i made sidescrollers, and yours was implemented very well. Best things to me were: -Gameplay - Simple, but effective. However, the depth of being able to move between planets in a ship added to it greatly. -Graphics - I just love pixel art, and it was done really well here. See P1 to see my only problem. -Idea - As said above, it was a really cool idea, going through each island like puzzle planet Sound(ish) - Well put together sound that added to the game P1: My only few problems were the maps. I understand the limited amount of time given, and I suppose that is why, but the planets seemed kind of repetitive at times, especially since the only tiles besides "traps" or entities were the ground and background, which were all just recolors. Its really small, but just something for me that stood out. I did however appreciate the small touch of using darker colored tiles in the background, very effective. All in all, a nice round game with a innovative idea, nice simple sound and graphics.
May 9 23:51:27 2m 27s World Tours ♥ 0 Over all a nice fun little game. I appreciated the gameplay, graphical art style, and animations. It was simple, but effective, although more advanced techniques which you could learn could be implemented at some point. Plus, the audio was really nice.
May 10 14:38:42 14h 47m House 0.1.0(top down shooter) ♥ 1 It was a nice little challenge game, with a style similar to Hotline Miami. It was pretty fun overall to play, but it had its bugs, such as the bullets didn't go where the cursor was, the enemies sometimes didn't lose health, and the Ammo could go into negatives. With some more polish, levels, and options (maybe more weapons or customization) you have a nice game.
May 10 14:42:33 3m 51s Caelium Alpha ♥ 2 So I've always been a BIG fan of sandbox games. And when I saw this, a planetery sandbox made in 72 hours, I was like "No Way! AWESOME" And I checked it out. While it wasn't what I thought it was, it was still amazing! There was a certain level of depth and detail given, like to each planet that made the whole game fit together. There were some problems though, such as where do I go? After creating all my planets, messing around with a few, I found there to be lack of gameplay, or lack of a reason to continue. The backgrounds graphics and planets looked nice though. And it still was a very cool game/idea. While I would have liked the option to rename planets, that was fine. All in all, if you continued development (I could already see a post LD version you have there :) ) Then you could probably get yourselves a nice game.
May 10 14:46:40 4m 07s Train World ♥ 3 It had a cool story, nice graphics, and interesting gameplay. One of the games I liked the most are RPG type titles, and this one fit pretty ok. Rogue-like games I've also appreciated over the past few years, and this one also fit well. The pixel art style made the whole game look so much better. Also, the gameplay and story fit well, giving a very nice and well put together authentic rogue-like experience. My only problem would probably be that the fighting scenes were a bit repetitive after a while, it became just spamming Attack sometimes. I would recommend adding abilities (or just one) and a Guard ability that blocks or reduces damage taken next turn Other than that, it was a well put together game and a true marvel considering the time given.
May 10 14:48:59 2m 19s World Jump ♥ 0 A fun little game, with a nice depth to it. It was cool to see other countries. It was even cool to see the art style. Some levels were pretty difficult, leading to me eventually stopping (Maybe I'll pick it up later) but the gameplay was solid enough. The game itself had a lot of depth into it with rewards and traveling. Also, the animations were a fun thing to see xD
May 11 00:26:12 9h 37m Mini Shaders ♥ 2 PRE-PLAY ===================================== First impressions of the game before playing: Looks like an interesting one, definetliy more unique than all the others I've seen. But also looks quiet complex. Then I played the game POST-PLAY ===================================== -Music The sound fit, especially the sound effects, and the music, but the music got repetitive after a while -Gameplay It was very, very hard to understand at first. I had to seriously read the instructions a few times, and even then it just reminded me that I have math notes to do xD The text and UI was also pretty small for me, so I a changeable screen size is recommended. However, once the player truly grasps the full gameplay (which I still think I'm doing somewhat wrong) the game or puzzle itself is quite interesting and intriguing. However, I agree with one commenter, using y+ to go down is a bit strange. I think a tutorial should be added, that explains things one by one (although I know how hard tutorials can be in Unity) -Theme To my best knowledge, this didn't fit the theme very well, but it didn't really matter -Innovation: The game itself was innovative, and much, much different than all the games I have rated so far. EDIT -Graphics The graphics fit the overall aesthetic of the game, and it had a nice simple, clean feel to it with that still daunting display of commands and such. It added to the game really well. OVERALL ===================================== It was a unique, fun little puzzle game that was very hard to understand at first.
May 11 00:33:34 7m 22s Globe Guzzler ♥ 2 PRE-GAME ===================================== Just judging by the screenshots and reviews, this one looks to be fun! POST-GAME ===================================== So I just finished playing it and here is my review: -Gameplay The gameplay was nicely done, solid, and well polished. It was fun to jump around, flying between all the planets and destroying them. It had a lot more content gameplay-wise than most I've seen, and this is a true marvel for 48 hours! -Graphics Of course, the graphics were great! Using particles, and having the planets break up, as well as all the sprites, the great graphics fit really well into the overall aesthetic of the game, creating a complete experience. If I had to pick on problem, I would just say that you could have detailed the particles of the planets more, so that a wider variety of colored planets appeared and also so that each "tile" or particle wasn't just one color. -Innovation The idea for gameplay was a unique one, and while it still was just a 2d space game, it still was pretty innovative. -Theme It fit ok, and I had fun walking around destroying all those planets :) OVERALL ===================================== It was a really fun arcade style kind of game. Just try to get a high score. . . Then beat that. . . Then beat it again. . . and so on :) If you added some more content and polish, I'm sure you could go places with this!
May 11 00:38:49 5m 15s Leucos ♥ 1 A nice simple game! REVIEW ===================================== -Gameplay It was really solid, and fit really well. It was not just good to play, but fun (yes there is a difference to me) The gameplay was really well executed, and had me coming for more over and over. It was really interesting running around with all the blood cells, trying to save whoever's body I was in xD The gameplay had a certain level of depth to it with the powerups and such. -Innovation: The idea itself was very solid. Theme was small world, and we were inside a person, in the microscopic level saving them. Very well put together. The gameplay itself was just the normal shoot em up style, but still put together well -Theme As said above, it fit the theme pretty well. -Audio This part was not shabby at all! The overall SFX and music were very nice additions. OVERALL ===================================== If you add more content and polish, I'm pretty sure you could go places with this game. Overall it was a nice shoot em up style game that had held its title by being cool in its ideas. (idk if that sounds right)
May 11 00:52:37 13m 48s SlapR ♥ 2 PRE-GAME ===================================== So judging by just the screenshots, it seems I am going to like it. And right off the bat, I apologize if this review seems kind of rushed, or short, because I've been rating games, and I think this is the last one I am going to do before homework. POST-GAME ===================================== So I just finished playing it and here is my review: -Gameplay Solid enough, and being able to slap off pengiuns was awesome xD It was a fun game that seemed kind of repetitive, but had good replayability and held my interest for some time. -Graphics A huge thing that stuck out to me - graphics. They were amazing! The voxel feel with not textures and materials really fit the overall aesthetic and feel of the game. And GOD DARN THOSE PENGIUNS ARE SO CUTE owo One weird thing I noticed was the shadows don't appear one water, its a really small thing, but just something I noticed. -Innovation It was great, I mean who decides to make a game about penguins slapping each other! Brilliant! And to pull it off well was a feat which you surpassed. -Theme It fit the theme OK I guess, as you're small world you were defending was the ice. OVERALL ===================================== Basically, I really enjoyed this one. I really liked the art and graphics style, the gameplay, and things like that. If you added a lot more content like more penguins, levels, playable pengiuns and stuff, I'm sure you could go places with this game.
May 11 00:59:33 6m 56s Planet04 ♥ 1 Nice, fun little game with solid gameplay and mechanics. It was really cool to go around exploring the world, racing around in the car. It was at first kind of wierd the way you handled turning, but I got used to it fast and it wasn't really a problem. Graphics were good, it was pleasant just driving around, thought the lighting seemed a bit wierd at first. Also, the camera could have been made better by making it not stick with the car so much. Other than that, all in all a nice fun little game.
May 11 02:38:19 1h 38m Small Tactics ♥ 2 So the game was fun in itself, and it had a really cool "tactical" gimmick to it. Sometimes however, the UI would be buggy, etc. The simple art style was interesting, and seemed to fit the overall aesthetic of the game. I could see you weren't able to make music or sound effects, and the lack of sound effects really impacted the gaming experience. It was really evidence that Fire Emblem was your inspiration, and you pulled off the gameplay mechanic of turns really well in my opinion. Though, sometimes I was finding it hard to tell what was happening. With some more polish I'm sure a complete game could be made.
May 11 03:10:42 32m 23s Endless Hexagon ♥ 1 I was of course unable to beat your score, but I had fun trying. It was a cool, solid, and fun game. The music was really chill, which added to the atmostphere. Not only that, but the innovative aspect of the puzzle made it funner to play. This was one of the more innovative puzzle games I've seen so far (and I've seen a lot. I thought I would see more RPG's or Roguelikes, but I've only seen a few.) My score's averaged around 3000 first, and my best was 4000 something I think? Aside from a few problems which didn't really impact gameplay, it was a really polished game, although the almost repetitive nature made it lack depth, but that is understandable considering time used.
May 11 13:44:38 10h 33m Gnome Digger ♥ 1 I started playing and it was actually pretty fun. Being given all that freedom to dig around, getting ores, and I'm a gnome! A gnome! Who wouldn't want to do that xD All in all it was a well fleshed out idea, with some solid gameplay, and if you added some more content it would be a lot funner. The graphical style was simple and effective, but could use a brush up. Other than that great job!
May 11 13:50:10 5m 32s Mr. UN and the small world village ♥ 2 This game was pretty cool, and fun to play as well. The things that stuck out to me was the idea, it was pretty cool with the world population and such. Being able to start areas and then go on, moving throughout the world was interesting. Having to convince people I was peaceful rather than take over their countries/areas by force was a nice touch too, however it led to some difficult problems gameplay wise xD Also, once you have enough people you make a lot and lot of money, which makes the game very easy. Otherwise, the game was still well thought out and had solid mechanics. Good Job!
May 14 02:11:44 60h 21m Battle Bugs ♥ 2 Basically, a fun little quick game! Reminded of most arcade games I've played. This is one of my top ten for most fun, it had a cool idea and cool gameplay mechanics. Well done!
May 15 01:41:09 23h 29m This Is Not Enough Planet! ♥ 2 Wow, this was a great game! Definitely one of the funner games I've played the whole LD. Still thought, it was interesting to pick up at first. I didn't know how to get anything from the asteroids no matter what I did, so for my first several turns I had no Enerjumpz Then I found out how to play. The gameplay was honestly, very very good. It felt really solid especially considering the time given. And boy, did I play this game for a while. After a few tries of just running around dodging enemies, I found out how to play. I got a score of almost 100,000 I think, with a Regal size planet. The only problems I noticed was that if you put your name as a name already existing on the scoreboard, you never got to have your score appear, because it just showed the previous owner. Also, when there were a lot of lasers, enemy and friendly, it was a bit laggy but not that bad. Other than that, this was an amazing solid entry. If you could add some upgrades and such, that would be amazing! And also, have people, little saplings, and water grow on the planet as it grew was a nice touch.
May 15 14:09:48 12h 28m Pretty little Planet ♥ 0 As said before, a much more interesting game then I have ever seen. This LD, most games were pretty linear arcade kinda games, little shooters, trying to get the highest scores. In a way, this was similar but still more interesting to play. Art style was also interesting, but everything else like gameplay was pretty solid.
May 17 04:42:05 38h 32m Recognition ♥ 1 It was a fun little game, and one that I was glad I picked. It was really well planned and polished, and the gameplay/graphics were pretty solid as well. I enjoyed playing because it gave me more purpose and depth than most other games, and it was (as said by the person above me) mainly a strategy game, which I really liked. The beginning was also put together very well, and after some instruction I found myself playing well in no time.
May 17 04:49:42 7m 37s Keeplanet ♥ 1 Woah, this was one game. First off, it had much much, MUCH more polish than most games I've seen during the Ludum Dare. It had a level of depth and polish that other games can't touch. Not only was the concept unique, cool, and innovative, the graphics were amazing! I know you've probably heard this alot, but those graphics are awesome! It was also quite a blast to play, though at first I couldn't really find any motivation too. But as time went by and my planet grew, I wanted to make sure it would be sustainable. So great job!
May 17 04:53:25 3m 43s STEEL GEAR CHAOS ♥ 1 This was a great game, I really liked it. It felt more complete and fleshed out than most I've seen so far. Anyway, lets get into the nitty gritty: I didn't really playthough the end (I need my sleep xD) So I'll probably finish it up later, and then change my ratings depending on how it goes. Anyway, it was overall a great game, and the graphics stuck out to me. The color panel was akin to arcade games, and it really fit the overal graphical style. Not only that, but the pixel art on the characters in the game and the hud was really cool, and definitely something I would want to try later. The gameplay was also very interesting (not in a bad way) and difficult though. It was slightly hard to pick up at first, but as with all games I've played, as soon as you've learned the quirks and how things work, you start learning. So overall, a pretty polished, fun game.