Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → tylerraz
Feedback comments for LD37
tylerraz's games and stats for all events →
| Timestamp | Since previous | Game | tylerraz's comment |
|---|---|---|---|
| Dec 13 03:07:00 | Flight Mania | The controls are usable and I like flying around the room you've created. It's a little too hard find and shoot the enemy plane before it crashes though. | |
| Dec 13 03:16:00 | 9m 00s | DangerRoom | Great fast paced action, and the art&sound style is perfect for a game like this. <br/> <br/>I liked playing on the xbox controller over the keyboard. |
| Dec 13 03:33:00 | 17m 00s | Taken for Granite | Great short story and it fits the theme so well. Mini-games as progress is a bit annoying, but there was enough variety to keep it fresh. |
| Dec 13 03:39:00 | 6m 00s | Battle Dads | Fun combat-balancing the weapons and shield is a good mechanic. <br/>I agree the mechanics/instructions could be better explained, maybe a screen/panel. |
| Dec 13 04:11:00 | 32m 00s | This is Where the Dead Live | Fits the theme and game play is simple but effective. Character variety is good as well. <br/> <br/>Specific game play feedback: <br/>*I like how you can barricade while reloading; "unrealistic" but it creates a nice rhythm. <br/>*Emily's barricade speed is OP. Grizwald's is a little too slow. <br/>*There's a reverse difficulty curve, since there's less zombies as you close more windows. Maybe the last window could spawn more zombies or stronger ones to keep the pressure up. |
| Dec 13 04:38:00 | 27m 00s | Rat Chase | Good action, you really have to hustle for the breadcrumbs. <br/> <br/>Moving diagonal is OP :) |
| Dec 13 04:51:00 | 13m 00s | Heavens Inc. | Good choices and funny endings. Good pixel art and the music fits as well. Fitting the theme is a bit of stretch but its not a deal breaker. |
| Dec 13 05:03:00 | 12m 00s | Nest | Enemies put a lot of pressure on you, and the acid breath is so short. Good challenge! <br/> <br/>Art is great, especially the player character. |
| Dec 13 17:39:00 | 12h 36m | The Wiggle Room | Game play was fun but the death effects made my day. FLYING CHAINSAWS EVERYWHERE!!! |
| Dec 13 18:04:00 | 25m 00s | Glad You Came | Its nice one you get into the workflow rhythm and start to remember the common grid squares. Fits the theme well and with some more work could be a Martian "Papers Please." <br/> <br/>Also, an end of day status report would be nice. Good job! |
| Dec 13 18:19:00 | 15m 00s | Potato Panic Room | So many potatoes! Good challenge, making barriers is important to slow the onslaught. I really like having to visit the points the stay in optimal fighting shape. Also goes well with the theme. <br/> <br/>A few more enemy types and you could have quite a game! |
| Dec 13 18:47:00 | 28m 00s | Lobsterbotomy | Very creative use of the theme and the room looks great! The conversations are okay but the frogs/butterflies can get a little too annoying, especially if they are obscured by the organs. |
| Dec 13 20:34:00 | 1h 47m | Shadows | Flying around in Shadowform is awesome. The little alcoves can be challenging to clear out. The particle effects are perfect and the game fits in really well with the theme. |
| Dec 13 20:49:00 | 15m 00s | Elemental Brawl | Game is good, dashing around is really key and the elemental system is a neat idea. At the current game speed it felt hard to make effective switches between the elements, but it kept the game challenging. <br/> <br/>The enemy's look great and I love the volcano 'boss.' Music fits well with how frantic the action can get when a new wave spawns. |
| Dec 13 21:09:00 | 20m 00s | Room One | Great artstyle, great upgrade system, I wanted more! The events are a nice touch, the bed bugs one was particularly brutal. The day timer could be a little faster or have a speed up option. |
| Dec 13 21:19:00 | 10m 00s | Room51 | The ghost form mechanic is awesome. Its fun to build up a big trail of enemies, ghost them all and then blow them up. Art style and music goes well with the game. The big blue doctors are pretty funny to watch. |
| Dec 13 21:46:00 | 27m 00s | Interdimensional Chrono Janitor Service | The idea of messing up the room to get paid to clean it up made me laugh. Even though the mechanic is pretty simple, its fun to try to beat your high score. <br/>I spent the most time on dimension #25471, lots of boxes and spheres to fly everywhere. |
| Dec 13 22:05:00 | 19m 00s | levelone | This captures the essence of LD so well. If I could give this 6 stars in theme and humor, I would. |
| Dec 13 22:19:00 | 14m 00s | General Room | Great art/sound style and real fun when you are supporting the friendly units. The pickup pinch is tactically interesting but can get annoying when you just want to flick. |
| Dec 13 22:48:00 | 29m 00s | Room Service | Great use of the one room theme to create a challenging memory game. The pandas look nice, although the color variation could be a little more distinct. |
| Dec 13 23:04:00 | 16m 00s | Smallest Dungeon | Great all around, the music fits the game so well. Art and animations are great. A little more control would be nice, as the mage seems to get in a lot of trouble fast |
| Dec 14 00:54:00 | 1h 50m | Machine Blaster | I like the conveyor belt for money mechanic. The robots look good and the death animation/sound made me laugh. More turrets/enemies and you could have a great little game. |
| Dec 14 02:07:00 | 1h 13m | The Infinity Prison | Great compo entry. Making an infinite runner work with the one room theme was no small task, and you made it work! <br/> <br/>The jump seemed a little too high/hard to control but it wasn't a deal breaker and probably made the game more challenging. <br/>Breaking out other prisoners and adding to your trail is the most fun component. I felt a little sad when most of my dudes hit the first mine I came across! |
| Dec 14 02:23:00 | 16m 00s | GhostGun | Cute art style and the waves can get challenging. <br/>The dodge roll is a nice mechanic in light of all the bullets. Maybe a little dodge status bar that indicates when you can dodge would bring attention to better |
| Dec 14 02:30:00 | 7m 00s | Talk About It | Points for 'going there.' Expected a little dialogue or something but nope, not needed. |
| Dec 14 02:55:00 | 25m 00s | Cubby Crypt | I kept playing until I got #1 on the leader board. Really requires you to plan and think. Great compo entry, one the of the funnest so far. Also, the music has a nice groove to it. <br/> <br/>Post-compo you should consider adding ways for the player to affect the map; or even putting some time pressure on the player. |
| Dec 14 03:00:00 | 5m 00s | Feeldizzy | Now I'm dizzy IRL. Nice little challenge. <br/> <br/>If you keep working on this, obstacles, and holes in the floor could really add to the challenge. Good work! |
| Dec 14 03:13:00 | 13m 00s | Dont Touch The Floor | GG Cabbage, GG. <br/> <br/>Last few levels were really challenging, but the difficulty ramps up well to them. Game looks great and the story is nice. |
| Dec 14 03:22:00 | 9m 00s | Porno Tales: part 1 (Warning: NSFW!!!) | This game had me going "WTF???" but in a good way. Game play was a little tough, only 3 hearts was very unforgiving. Thanks for the laugh! |
| Dec 14 03:36:00 | 14m 00s | Defeat the Kraken | Really challenging, thanks for having a level select. I liked the wave 2 mechanic the best. I also think the player's hit box could be a little small, level 2 was really unforgiving. |
| Dec 14 04:40:00 | 1h 04m | OH GOD EYES EVERYWHERE | Nice challenge, getting stuck really makes you panic, but since you can get unstuck, its a good panic. The eye monsters made me laugh. Game play wise, I wish you could attack in the air. |
| Dec 14 05:02:00 | 22m 00s | Tetris Spacestation | Fun game, bit of a learning curve but I was able to beat it after a few tries. The connectors could be a little more common; getting room combos is the funnest part of the game. |
| Dec 14 05:13:00 | 11m 00s | This Room Ain't Big Enough For The Two Of Us | Nice to seem the theme in a competitive light. Cowboy sprites are great. <br/>Having the shot walls/floors snap if you're a little off was a good choice |
| Dec 14 05:23:00 | 10m 00s | Reunion | Got some laughs out of it. It seems some of the choices to go with Missy break on successive run throughs. DOTS! |
| Dec 14 05:33:00 | 10m 00s | The Last Fish | Poor fishies. I love how the tank gets nasty. The little fishes messages were great, although a little spammy. |
| Dec 14 05:41:00 | 8m 00s | SwapOrDie | Gives a good feeling of being trapped. I like swapping the tiles but swapping the walls by accident was pretty frustrating. <br/> <br/>Controls are kinda hard to get used to because of the perspective. Overall, good work! |
| Dec 14 06:07:00 | 26m 00s | Kill that Robot | Platform alignment forces you to jump in and out, so I liked that. It's simple but challenging. Get the watermelons working/spawning in later and it'd be alright. |
| Dec 14 06:18:00 | 11m 00s | Exit The Room Update 1.1 | The 5 minute wait man. I laughed though, so +1 for that. |
| Dec 14 21:43:00 | 15h 25m | Oval Office | Made me laugh, good job. <br/> <br/>I would suggest making the negative numbers green and the positive numbers red since the actions keep you from losing in that category. |
| Dec 14 21:54:00 | 11m 00s | Father Hustler and his holy room | I like that you get to choose your defense zone; when tied with the procedural rooms in makes for some good variety. <br/> <br/>I think if more 'sheep' spawned in as the waves advanced, forcing you to wander away from your zone to save them, you could have something great. Good work! |
| Dec 14 22:01:00 | 7m 00s | One Room Adventure | Not bad for the time frame, props for doing it in C++. |
| Dec 14 22:06:00 | 5m 00s | Elephant in "The Room" | The music does fit with the ninja elephant :) <br/> <br/>The roommate sprites just begged to be crushed - punchable face kinda thing going on |
| Dec 14 22:51:00 | 45m 00s | Can I leave ? | Played a lot longer than I would have initially expected too. I love the sentry turrets, wish they were a little more common. Grenades are really fun, if a bit OP. |
| Dec 14 23:44:00 | 53m 00s | Rhythm Rink | Creative and great animation. The rink ads and audience are a nice touch. |
| Dec 15 00:01:00 | 17m 00s | Kawaii Katastrophe | Great game, the pixel art is well done and the monster effect/sound is so unsettling in contrast to the cute room. Great use of the theme! |
| Dec 15 02:15:00 | 2h 14m | Gentleman's Darling | Good use of the theme and the pixel art is good. The room with 4 enemies got me a few times. Good job! |
| Dec 15 02:24:00 | 9m 00s | Phase Shift Respawn | Really fun, played 2player with my brother. The ability to kill yourself lead to some good laughs. |
| Dec 15 03:11:00 | 47m 00s | In Another's Shoes | Good variety of game modes but the racing game always gets me. Sound effects are best apart, so good job. Also, you seem to know what you need to fix, so good luck with that! |
| Dec 15 03:32:00 | 21m 00s | One passage room | Nice game, the voxel graphics do look great. The meeting mechanic provides a good challenge to think about and hits the theme on the head. And the upgrades give it a nice amount of content. Great work! |
| Dec 15 04:19:00 | 47m 00s | Santa's little bin packer | Fun game, when the clock starts to the pressure you, it gets quite hectic. Good job with the theme and bonus points for being festive :) |
| Dec 15 04:33:00 | 14m 00s | Principle of Locality | Good puzzles and I like the partial time stop mechanic. I definitely think with more levels and a few tweaks you have a great game on your hand. |
| Dec 15 21:41:00 | 17h 08m | Prison Inspector | Good little game, the 20 timer feels just right. Some of the hidden objects like the vent screws and wall spots took me a few tries to see, but I like that aspect for the challenge. |
| Dec 15 23:53:00 | 2h 12m | Dungeon Room Speedrun | Great tutorial and the game is a good thinking challenge. |
| Dec 15 23:55:00 | 2m 00s | Shit Happens | Funny idea. Keep at it. |
| Dec 16 19:16:00 | 19h 21m | Black Hole Research | Orbiting around is good, and figuring out the shots is a good challenge. |
| Dec 16 21:21:00 | 2h 05m | One Room Battle Arena | Decent fun as 2P, I'm sure its better with more though. Little guys are cute. I'm guessing you built this for PS controllers. We used Xbox controllers. The firing controls were reversed: left trigger fired right, right trigger fired left. And the B button acted as the X button. No big deal, but might want to add that to the description. |
| Dec 16 21:25:00 | 4m 00s | LocusLudi | Good effort and you have some good plans to make it better. |
| Dec 16 21:39:00 | 14m 00s | Eternal Repentance | Neat little story while keeping with the theme. Creepy atmosphere, good job on that too. The jump was a little sluggish and I never really had to use it. Getting the enemies to flip in the direction they move would be a nice little touch. |
| Dec 16 21:58:00 | 19m 00s | Nobi Sword | Had some fun with this one. Getting that massive sword at the end of each level is awesome. I do wish the enemies were a little more dynamic, whether with movement or some sort of projectile attack. Great work! |
| Dec 17 00:45:00 | 2h 47m | One Room Hotel | Good controls and good challenge trying to keep up satisfaction. Graphics and audio fit well with the game, although the ending crash is a little too loud. |
| Dec 17 03:41:00 | 2h 56m | Guns n' Crates | Great art/sound style. <br/>Y'alls team logo is pretty sweet as well. |
| Dec 17 05:12:00 | 1h 31m | Duelist's Chamber | Great game! The difficulty ramps up nicely, the healing and damage amounts are nicely balanced. I got to the final mouse sequence of the ??? boss but kept failing it :(. |
| Dec 17 20:19:00 | 15h 07m | Shadow Fencer Theatre | Great mechanics and art/sound style. As for post jam, it seems ripe for adding more content (maybe even a 'story' mode), so keep working on it! |
| Dec 17 22:18:00 | 1h 59m | Boats Away | Nice farming game. Good UX: being able to multitask going around gathering and making stuff at the 'base' is a good feature; I also like how the wheat replants itself when you gather. |
| Dec 19 02:15:00 | 27h 57m | 37 Hours In A Room | Pixel art looks fine and the grandpa with a chainsaw is neat. Looks like you have plenty of feedback on controls; the unity tutorials have a few good ways of doing 2D controls so check 'em out! |
| Dec 19 02:22:00 | 7m 00s | Magic Trial | I like the spell switching and charging. Elemental enemies look good and the last wave was a good challenge. |
| Dec 19 04:07:00 | 1h 45m | Mouse Trap | Great mouse and fly sprites. Getting the broom/swatter stacked on top of each other was a little annoying but still playable. I didn't really get why the mice were escaping during game play, but after re-reading your description it makes sense that there are special rat types. |
| Dec 19 05:12:00 | 1h 05m | INSURANCE MAN, So you would like to make a claim? (SomeThing Different) | Played til the end, good job. Probably a little too long and could use some ambient music. Great retro look and use of the theme. |
| Dec 20 02:34:00 | 21h 22m | Block Bullies | Interesting concept, the blocks pushing you to your doom is a good mechanic. People already touched on the controls so I'll just mention that the game over sound seemed excessively loud. |
| Dec 21 03:27:00 | 24h 53m | Fish Physics | Fishy died in the dark :( <br/>Made me chuckle, good job. |
| Dec 22 04:27:00 | 25h 00m | 13 jellyfish | Great game all around; trying to swap optimally is a good challenge. Getting ganked by the little murloc things and a ship at the same time is pretty rough tho :( |
| Dec 22 04:40:00 | 13m 00s | Cancelled Refuge | My favorite character was Cabbage. Good use of the theme while still providing a good amount of replayability/content. |
| Dec 22 06:53:00 | 2h 13m | Don't Break the Door | Simple but addictive; the way you did hard mode was a great decision. |
| Dec 23 02:56:00 | 20h 03m | #BUTERATOS | Great art and music. I'd suggest giving the player character a special attack or a charge shot. |
| Dec 25 08:46:00 | 53h 50m | The Dash Club | Good game and funky tune. Keep working on it, for sure! |
| Jan 1 14:09:00 | 173h 23m | Ricochet | The fact that you have to interact with your own bullets is a good challenge mechanic and leads to some good chaotic fun. |
| Jan 1 14:24:00 | 15m 00s | Kafkanian | Made it all the way through but got stuck at the hammer the clock phase for quite a while. Also the floating wardrobe obscuring the text was frustrating. Good job though, and great use of the theme. |
| Jan 1 14:31:00 | 7m 00s | The Four Little Pigs | Good concept, rotating room keeps the game chaotic. Area of effect of the jump seems a little too large in my opinion. |
| Jan 1 14:46:00 | 15m 00s | Little Lab of Horrors | Good game, love the advanced bomb plants. |
| Jan 1 18:03:00 | 3h 17m | Pocalypse | Good challenge and the way the camera works is a nice mechanic. |
| Jan 1 18:10:00 | 7m 00s | Shepherd House | Neat concept, I actually think the controls are okay for being on a horse. I do think the room's health and the fact that it can die should be made more prominent. |
| Jan 1 19:47:00 | 1h 37m | One Womb | Hard but fun and its hilarious. I think the early jumps were a little too hard, i.e. ramp the difficulty up a little slower. |
| Jan 1 22:56:00 | 3h 09m | Zomploder | I agree with the other comments that the zombies are too fast. It was fun though, and when all the zombies pile on after death it made me laugh. |
| Jan 1 23:00:00 | 4m 00s | Furnished | Plays well on the controller and the voice effects are hilarious. TEEVEE! SOFA! |
| Jan 1 23:05:00 | 5m 00s | Maze Room | Maze game play was a little too easy, boss was a little too hard and needed some feedback that it was taking damage. Great audio. |
| Jan 1 23:08:00 | 3m 00s | Thirsty Dino | Cute dino. Thirst meter could probably be a hair slower. |
| Jan 1 23:09:00 | 1m 00s | graphSploder | Brought me back to my teen years. Could use some variety though. |
| Jan 1 23:13:00 | 4m 00s | Faster Chef | Good concept, just needs some more content. |
| Jan 1 23:18:00 | 5m 00s | Bubble Tea Cafe | Good concept and the collecting mechanic for a multiplier is great. Paddle could move a little faster, imo. |
| Jan 1 23:26:00 | 8m 00s | Make One Room Great Again | Good puzzley take on TD games. With more levels and maybe some different tile types you could have something really good! |
| Jan 2 01:21:00 | 1h 55m | Artifact Dash | Neat idea. The artifact running and intercepting runners is like a basic tag pro. A lot of the comments mention less players, I think it would be better with more if you'd be willing to go down the path of networked/multiplayer post-jam! |
| Jan 2 01:40:00 | 19m 00s | Xenopunch | Nearly perfect, great ramp up in difficulty and progression with abilities. |
| Jan 2 14:00:00 | 12h 20m | Don't Touch It, Cat! | Cute art and fits the theme. Could be a little more clear about what the blue button is for. |
| Jan 2 14:46:00 | 46m 00s | The Kendy murder | The murder mystery is a good concept with regard to the theme; I think the other posts covered the main issues I had. |
| Jan 2 14:51:00 | 5m 00s | Hôtel | Neat idea, good variety with the guest npcs. |
| Jan 2 14:56:00 | 5m 00s | Little Finn's Nightmare | Good job; zombies shouldn't spawn right in the middle/on top of the player though. |
| Jan 2 15:57:00 | 1h 01m | Clue | Neat take on clue, good use of the theme. I like the character variety as well. |
| Jan 2 16:06:00 | 9m 00s | Polygon | Kinda figured it out and got like 3 to the end, but going back to the start was just too frustrating. |
| Jan 2 19:27:00 | 3h 21m | RDFS | Jet pack as extinguisher, that's a cool idea. Watching the civilians burn and run around was pretty funny for some reason. Good job! |
| Jan 2 19:31:00 | 4m 00s | Bump N' Grind | Good arcade like style and using the one-room as your weapon is a great use of the theme. |
| Jan 2 20:20:00 | 49m 00s | Haunted Room | I like the enemy sprites. I get the push-your-luck idea but even then I feel like it could go a little longer (i.e. start with more spells). |
| Jan 2 21:25:00 | 1h 05m | Star Room | Good concept; leading enemies into the mines was satisfying. |