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Taken for Granite
Taken for Granite
By nwestninja
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 50 | | |
| Theme | 176 | 4.00 | | |
| Humor | 224 | 3.22 | | |
| Overall | 326 | 3.52 | | |
| Innovation | 366 | 3.27 | | |
| Mood | 401 | 3.33 | | |
| Graphics | 474 | 3.43 | | |
| Fun | 613 | 2.87 | | |
Comments
ggg01
2016-12-13 02:48
Hey, we would love to review this game! We will do a run through of your game and we will also give you feedback. All games will be video reviewed, written reviewed, or game played and the content will be available on the GameGrape Gaming YouTube channel and GameGrape Gaming website. We will even Tweet and share the games we like the most on Twitter! So what are you waiting for? Get Your Game Reviewed Now!: http://gamegrapestudios.com/gamegrapegaming . If you would like to be placed in the randomly picked group then sign up here (you are not guaranteed to get a review with this option though): https://goo.gl/forms/1JArGP4uiCJa71DP2 . We can’t wait to play your game! See you there!
The painterly art style is very nice! :)
I like the atmosphere. The way that messages keep coming in as you play is cool. Somehow I got it to run in wine on my mac :P
tylerraz
2016-12-13 03:33
Great short story and it fits the theme so well. Mini-games as progress is a bit annoying, but there was enough variety to keep it fresh.
kn2322
2016-12-13 04:09
I love the weird fantasy-modern setting of the game, it makes it really quite funny at parts. Criticism wise, the story felt a little bit forced at the ending, since the gameplay and characters weren't related, and the characters weren't developed.
piscythe
2016-12-13 04:47
I spent way too much time on the sliding puzzles.
Interesting game really fits the theme. Cute art style.
style &
beautiful
very content extensive for such a short development time. I liked it a lot!
nlbi21
2016-12-14 05:08
The art is flashy, the music I liked a lot, the mirror mini-game is short but it is a good puzzle. Good game, good job. :D
teambald
2016-12-15 07:08
I really liked this. The art was The premise was interesting and did a lot a lot to make me sympathise with the main character, and the mini-games were varied enough to keep things from getting too repetitive. It's certainly an interesting way to portray disability in games, and I think the rejection letter from the Department of Magick Related Deaths & Injuries was a nice touch.
I did find a bug which froze the game completely (although the music is still going), where I jumped slightly into the side of one of the platforms in the jumping mini-game.
Only other criticism I have is that I think you include the [press Z to continue] prompt quite a lot in the conversations. It's probably only needed a few times, once at the start of a conversation at most. The ending did seem a bit unexpected, while I felt it helped me understood more about Ivy's situation and what she should do in the future, I'm not sure I understood why she had that revelation that soon. It would probably work in a longer game though
linear
2016-12-24 22:53
The idea was... strange... and definitely weird. However, I was very confused by how two maidens can have a child. I don't know. It just left me on edge the whole time.