Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → ShuddaHaddaLottaFun
Feedback comments for LD37
ShuddaHaddaLottaFun's games and stats for all events →
| Timestamp | Since previous | Game | ShuddaHaddaLottaFun's comment |
|---|---|---|---|
| Dec 14 01:04:00 | Damage Control | Nice looking game. Could use more of a ramp up in challenge. also audio would go a long way. like warnings that increase as the ship is about to break, etc. | |
| Dec 14 01:13:00 | 9m 00s | The Paper Ship | Very nice look. I like the simplicity of it, but having to click the mouse felt somewhat tedious after a while. maybe having different row speeds for a long click versus a quick click. |
| Dec 14 01:36:00 | 23m 00s | Roomba Rampage | I think I played this game longer than any other LDJAM game I've ever played. I legitimately love it. I want more levels/rooms SO BAD! There is something almost hypnotic about it. The music was simple, but fit the mood very well. Every once in a while it would randomly speed up for a couple seconds, which I think was a glitch. I never thought I'd say this, but I think it is too easy to earn points and upgrade. All in all very solid and pretty great. I'll be waiting for the sequel... <br/> <br/>Mars Roomba Rampage: A Cosmic Cleaning. |
| Dec 14 02:08:00 | 32m 00s | STEREOJO | Rad graphics and color scheme! The music is really good too, but didn't entirely fit the mood for me. Wish it had a couple more levels. I wasn't entirely sure I reached the end when it starts repeating the last section. Love the "illusion" gameplay! |
| Dec 14 04:08:00 | 2h 00m | Floor is Lava! | Graphics are great! Animations are great! I liked the music, but thought it could have been faster paced to emphasize the urgency of lava. I am equally bad at playing DoodleJump, but this is very well done. |
| Dec 14 17:25:00 | 13h 17m | Bear Trap | Beautiful art! I don't know what the music would have been like, but I hope as adorable as the graphics. I always love playing puzzle games, but then I remember My brain cannot handle them and I have to take a nap... nice work! Would love to see a finished version of this after the competition. |
| Dec 14 18:49:00 | 1h 24m | BullyBully Classroom | I played this all the way to the end and it took me pretty long time. I was lost for the first few days, but it started making sense once I was nice to people. Love the graphics! Wish it was easier to see you was on your side at all times, like a "score keeper". The music worked very well for game. I had fun, but I really wish the was an end screen or something at the end when (I think) I won. It was just a black screen with music. I would love play a full length game version of this. Really Awesome work! |
| Dec 14 21:55:00 | 3h 06m | INFINIROOM | Really great. One might even say rad. I'm not sure what the character is, but it looks cool! Grasshopper, maybe? So simple and perfect. Love the game art and the gameplay in general. Music seemed perfect for the game. |
| Dec 15 03:03:00 | 5h 08m | Cancelled Refuge | I hate this game... seriously. Just when I finally thought I made myself a decent jam game, I see this s*** that totally blows anything I've ever done ever out of the water. I think this is one of the most completed, well put together games I've ever seen in a ludum dare. multiple characters, levels, and a freakin sound test... i mean common... over achieve much?? |
| Dec 15 03:19:00 | 16m 00s | Cryogenic | well i failed multiple times but it's a good entry! Wanted to note that my first go through, I didn't understand that I was selecting the people to go to sleep, not stay awake, so it was instant game over, and it wasn't initially clear that is what i had done. |
| Dec 15 03:34:00 | 15m 00s | Monolith | I really like the style of the 2d/3d combo, to the point where I kinda want to try it out at some point in the future. Want to say that the first instruction tells you to interact with the monolith, but it doesn't do anything until after collecting the keys, so that was kinda confusing at the beginning. |
| Dec 15 03:39:00 | 5m 00s | Hyper Holomayhem 37 | well done overall! |
| Dec 15 03:58:00 | 19m 00s | Tree House Quest | wow, that's not just a team, that's a whole art department! It's a great game. it does seem to be that you made a game opposite of the the theme, I mean, it's like an open world rpg in this thing! |
| Dec 15 04:02:00 | 4m 00s | Ymen - Danger Classroom | love the look, and it's quite fun. add some more audio though and it will really make it come together. Also, good luck with that licensing :P |
| Dec 15 04:02:00 | 0s | Blob Catcher | Really dig the modified bolo mechanic. I'd like to see more of it. the pause during combos was annoying, but the combo idea was very cool. It gets harder very quickly, but a fun way to drive you crazy for a few minutes. |
| Dec 15 04:33:00 | 31m 00s | Super Battle Cycle | The sound FX were neeto and the drifting was really fun, but I'm not sure what I was doing wrong. I couldn't get the grappling gun to shoot at all. B/c of that it took me forever to get the yellow box/key over to the lock. Still a fun LD entry. |
| Dec 15 04:50:00 | 17m 00s | Freak Arena | Even tho I didn't really know what was happening story-wise, it was actually fun to play for a few rounds. Shadows under the characters would have been a huge help with figuring where you are in Z space. Or maybe limit the z space to 3 levels (Fore/mid/back) like in some arcade games. Nice work |
| Dec 15 15:00:00 | 10h 10m | Polygon | I thought this was an interesting puzzle game. once I figured it out I was flying through it, but the punishment for failing the second to last room, going back to the beginning, man that is rough. |
| Dec 15 15:58:00 | 58m 00s | Pixel Artist Simulator | Wow, great art! this will probably most likely truly potentially get you some rad exposure! In the meantime, can I interest you in a personal loan? Lock in your low APR now! |
| Dec 15 16:09:00 | 11m 00s | TISIC IZIEB | Fantastic overall, great feel and a perfect little game. I love seeing this stuff |
| Dec 15 16:53:00 | 44m 00s | RoomOne | I like the look, and it would be fun to play if it didn't completely reset when you hit the death plane (which is a bit far down). That time it takes to redo old steps in order to get back to where you were makes it tough to continue on. I need an easy mode where it respawns you on the last platform with all the stars still collected! :) |
| Dec 15 17:26:00 | 33m 00s | Gogol | nice game! I'm going to pay it forward from a comment when we (tried to make) a game like this a few jams back ... Someone's a fan of Super Crate Box :P |
| Dec 15 18:35:00 | 1h 09m | Open House | Nice job! good work on the art and sound as well. It took a bit to figure out the game, since it is a bit complex. I would suggest trying to incorporate the beginning tutorial text into actual gameplay, so that a new player would learn each thing as they played, which would help things stick. |
| Dec 16 00:41:00 | 6h 06m | One Room Hotel | Great compo entry...strangely i want to play Sim Tower now.... |
| Dec 16 00:45:00 | 4m 00s | Connection is lost | good job getting something done, but it does seem to be missing a bit. I felt like there wasnt a warning to what was priority, and the game ends at score 37 |
| Dec 16 01:00:00 | 15m 00s | General Room | I think you can probably tell by the rest of the comments that this is one good game jam game. |
| Dec 16 18:11:00 | 17h 11m | the room | this was rad. loved the look and the mood created. a very well designed game |
| Dec 16 18:19:00 | 8m 00s | Four Crystals | This was surprisingly difficult. I had a real challenge trying to get a hang of the timing to make it over the jumps. |
| Dec 17 21:03:00 | 26h 44m | levelone | This has a really great mood and surprisingly an eerie quality to it. Very simple and meta, but I had a fun time trying to get to that second level, because it felt unique. I really like that you broke it down into so many activities. Made it feel much bigger and worthwhile, making the ending very funny and not what I think I would have found disappointing otherwise. |
| Dec 17 21:29:00 | 26m 00s | Monk VS Demons | It escalates very quickly, but really fun to play a few rounds. It would have been amazing if the the main demons were a bit slower, but you had a different color demon that was a bit faster pop up now and then. Fun entry! Nice work! |
| Dec 18 20:11:00 | 22h 42m | Xenopunch | I LOVE YOUR GRAPHICS SO HARD! The mood and music were perfect! Gameplay was really fun. I kept getting stuck in the stands with the aliens in the audience on the right. I had to button mash until it let me out. <br/>I really wish there was a pause and a way to earn life back once or twice a round. It is so polished looking. I would for sure love to see a full game with more levels and arenas.Pretty Rad! |
| Dec 18 20:38:00 | 27m 00s | You're tearing me apart | Okay... I...how...WHY ARE THERE NO PICTURES OF SPOONS! Haha <br/>I wish the time was longer and i was a little thrown of by the controls, but there is a weirdly satisfying element to playing it. I love the idea of it being inspired by the room and having Tommy tearing up the place, but I wish there were more nods to the film. Like being a vague recreation of their living room or just SPOONS. Very funny/unique idea! I actually would really love a full game of this where you have to tear up different sets from the movie. Especially the roof and the flower shop. Just please start the game with random b-roll of san fran. |
| Dec 19 16:35:00 | 19h 57m | Dark room | My first round, I found the cat in a couple seconds, but my next round I spotted him and then stumbled into furniture. By the time I got there he was gone! Really fun idea. I think it would have been awesome with eerily slow Christmas music and sfx. If you have a post comp version, it would be fun if the cat meows and gets away after you catch him a couple time in one round and then 3-4 catches in a row makes you a winner. The noise from stumbling into furniture should scare the cat to a new spot. <br/>Fun stuff! |
| Dec 20 20:46:00 | 28h 11m | FIIL Mark 37 | fantastic compo entry. well done! |
| Dec 20 20:48:00 | 2m 00s | The Library | this is an amazing unique entry, and I'm super impressed. the art is beautiful and the overall mood is just perfect |
| Dec 20 20:50:00 | 2m 00s | Room Fight | Super clever. I love the concept! I do agree that something like an ending boss room would be great. it would give reason to collect and save a bunch of your troops for the last room. |
| Dec 20 20:52:00 | 2m 00s | clapclap | hilarious. I hope this wins for the Humor category (which is saying something because we were trying to have our game be funny as well) |
| Dec 20 21:01:00 | 9m 00s | Ever-Changing Room | controls are a bit tough, and it would be nice to cycle back and forth through the colors. but those transitions are super rad. absolutely fantastic. |
| Dec 20 21:07:00 | 6m 00s | Ilirium Orb | great job. really like the art. wish I read the controls a bit better so I would have known to heal turrets |
| Dec 20 21:13:00 | 6m 00s | Strongholder | love the look. didnt stick with it too long, but maybe more variety in enemy types to feel you need specific weapons purchased, like air attacks. |
| Dec 21 15:58:00 | 18h 45m | Toy Box Metropolis | This is really good. I like the style and mood of the game. I will say I felt a little directionless, and was making a city to make one, not really to hit my objective. not that it wasn't fun to do, but if you want more focus on completing objectives, maybe include progress reports at the end of each turn to help focus the player |
| Dec 21 16:04:00 | 6m 00s | Karate Basketball | This is incredible. Sooo polished. My only complaint is seeing my main boy Delly on the same team as Green... that's some Twilight-Zone stuff to me! |
| Dec 21 17:13:00 | 1h 09m | Room King | great entry. Im a fan that the controls are a bit silly. one issue I had though was because you randomize the placement of the carpet, I had a couple of times where it spawned directly underneath a player, for an instant win of that round... that's not a fun thing. |
| Dec 21 18:08:00 | 55m 00s | Spell Bear | well done Torcado. I think it has a good ramp up with difficulty offset by increasing your skills. I believe there were occasions where i was losing 2 health at once (i think i was shot and ran into an object at the same time). maybe start the invincibility frames a little sooner? i dunno. anyway great job! |
| Dec 21 18:20:00 | 12m 00s | Non Euclidean Room | stellar job, has a great look and it's a good concept. I could see this being turned into a full game |
| Dec 21 18:29:00 | 9m 00s | Walkie Talkie | whhaaaaaat.... this is incredibly clever and unique. Like, I'm struggling fathoming it. I'm beyond impressed. |
| Dec 26 21:10:00 | 122h 41m | TILT Service | short, and not very interactive, but you did a very nice job with making art with tilt brush. I think that is a very clever idea for making a quick prototype for a 3d model, and seems like the perfect thing for a game jam. |
| Dec 26 21:15:00 | 5m 00s | Broken Breakout? | really good. the one thing i didnt like was having to drag the mouse out of screen to hit the bricks. like, i wanted the camera to follow or something so i could still see what i was doing. |
| Dec 26 21:27:00 | 12m 00s | Keep Listening And Everybody Explodes | really good. it was annoying to have to hear a voice in the background, of course I believe that is the point! great job |
| Dec 26 21:31:00 | 4m 00s | Loop Hell | thought i played and rated this game before, but apparently not! maybe it didnt submit. anyway, great job, love the look... not sure if it constantly loops or if it ends, i think i figured out a solution, but didnt repeat all my steps to do it since I'm lazy and it's the holiday. |
| Dec 26 21:39:00 | 8m 00s | Anywhere but Here | i think the idea is really good, and it looks nice. the web build was running a little hot on my laptop, so framerate was a little low. other then that this was really nice. I can see this becoming like a mansion with doors to different worlds/dimensions. |
| Dec 26 21:56:00 | 17m 00s | Humanity Walks Into a Bar | nice. took me a bit to figure out my involvement (breaking up fights mostly). At first with the SFX I thought clicking on them was an attempt to kill them :) |
| Dec 26 22:04:00 | 8m 00s | Bouncing Balls with the Boing Boing Boys | good job. the movements felt good, but I wish you couldn't take damage from yourself, or that the things you shot would go away after a little bit of time. as of now the game can be awfully short with so much bouncing around. also I'd recommend putting a simple AI player in if someone wants to play it single player... generally works out well for jammers to play by themselves. |
| Dec 26 22:08:00 | 4m 00s | The Box Sorting Extravaganza | I like the concept. but with the auto snapping of stuff onto shelves, I didnt feel like things were going where i wanted them, which also made it pointless to shelve them, since i would fight with the shelving to get what i wanted off to the truck. it became easier not to sort things. |
| Dec 26 22:13:00 | 5m 00s | Elves with Shelves | Tried playing this solo... wasn't quite sure what was going on. Not very intuitive. perhaps it needs multiple people playing, but it let me just have 1 person joining, so my guess is it's not that. |
| Dec 26 22:26:00 | 13m 00s | Good Impression | great job... I got an F because I panicked. I had some issue with controls where I would stand on an object but couldnt see what I was on top of. |
| Dec 26 23:08:00 | 42m 00s | Little Tokyo | as you know, there is not much to this besides stacking blocks, so gameplay is a bit boring. but it has nice art and atmosphere. the physics seem to be a bit finnicky, as blocks were flying away from my mouse when I let go with the slightest movement. |
| Dec 26 23:25:00 | 17m 00s | Come On Up | this is a good game. what I mean is that it is a fun, and super playable experience. the animations are really good as well. This really would have taken the cake if there was some audio to it... just a little even would have gone a long way. |
| Dec 26 23:36:00 | 11m 00s | Cardboard Drift | nice job, feels like a complete game with the menus and multiple tracks. |
| Dec 27 00:07:00 | 31m 00s | Obelisk | nice looking game, fun to play. music seems to be a bit of a mismatch. |
| Dec 27 00:26:00 | 19m 00s | DISCOCUBE | super polished, though i cant say its very innovative. it has a nice style which is always good, and it was fun to play |
| Dec 27 00:34:00 | 8m 00s | Total Eclipse of the Heart | Got to say, this one is super innovative at the cost of being understandable... I figured Im looking at the same room from 4 directions, but i could not figure the reason my player would change movement plane. |
| Dec 27 00:44:00 | 10m 00s | 12 Angry Tenants | great overall game. I wish there was a little more guide as far as how to get ROI.... but a little playing and it can be figured out i suppose |
| Dec 27 01:20:00 | 36m 00s | My Name Is LD-37 | good mood, but it is a very short short story. Also, i dont think there was a text for turning on the wifi, which made me think it was bugging out. |
| Dec 27 01:37:00 | 17m 00s | Destroy the Cubicle | kinda buggy (not surprising given the time). but this could be a fun concept. |
| Dec 27 02:22:00 | 45m 00s | Space Junk | good job. it is difficult though. a little tough to judge depth when collecting new air. |
| Dec 27 02:30:00 | 8m 00s | O No! She's Grabbing the Mic! | this is a weird funny thing. congrats on your first Ludum Dare! |
| Dec 27 02:34:00 | 4m 00s | Disco Vampire | it's a nice looking game and a good concept, but its not really a rhythm game since the lights dont match the music, and it's quite difficult. |
| Dec 27 02:48:00 | 14m 00s | Ask Her | i thought this was really interesting, but I dont know if I ever would have found the end without looking at your spoiler document. |
| Dec 27 02:54:00 | 6m 00s | Subway Taxi | All I know is I killed a lot of people and lost a lot of money real quick. and bought a lot of gas. |
| Dec 27 02:59:00 | 5m 00s | SPAB | clever game, though the movement controls were a little difficult to get used to. |
| Dec 27 03:03:00 | 4m 00s | I'M IN A BIT OF A PICKLE | super goofy, i like it! |
| Dec 27 03:05:00 | 2m 00s | Christmas Time | super clever, not sure if i've ever seen anything quite like it! |
| Dec 27 03:12:00 | 7m 00s | Conștiență | good art and atmosphere. didnt see an ending, so im thinking maybe a bug? good job though |
| Dec 27 03:29:00 | 17m 00s | FACE MAN | this is awesome. I'm trying to think of some feedback but I can't because I just want to play it again. |
| Dec 27 18:10:00 | 14h 41m | Tangent | super great game. i like it a lot, just wish the controls were a little tighter for the platforming. |
| Dec 27 18:50:00 | 40m 00s | Recursion | I like seeing games with clever puzzles, the issue is there needs to be a bit more in the environment to help guide the player. Like the X's are the ground were great, expect it wasn't really intuitive to look for the 3rd one on top of the boxes. |
| Dec 29 03:10:00 | 32h 20m | FUNRiDE! | good job. I think the art looks really good, but it's a shame the UI and menu doesn't match. My guess is running out of time since you are using the default UI look. Controls seemed a little loose for me. I feel you were going for the Mario Party type mini-game where people are on big balls rolling and bouncing into each other, and thats what the controls felt like, but to me I would want to see the controls a bit tighter to match character designs. <br/> <br/>I love the menu with being able to select your controls, I thought that was a good touch, and its fun, which is awesome. |
| Dec 29 03:23:00 | 13m 00s | Keyhole | I like this, it's a little short... feel like it could use more of a build up (though i don't know the original story). you could also do even more with sfx and audio/music to really build up the atmosphere. |
| Dec 29 14:20:00 | 10h 57m | One Room Dungeon | very well executed. I didn't quite grasp if it matter which direction I moved in after the level, but after reading your description it makes more sense. |
| Dec 29 14:28:00 | 8m 00s | Ernő & Rubï | Super awesome concept. this is a beautiful thing, I can picture a series of these in an interactive art exhibit. |
| Dec 29 14:44:00 | 16m 00s | The Classroom | very well done. Lighting and sound effects really set the mood with this one. I'm going to have to look into MagicaVoxel, because this jam has had some really nice looking games using it, including yours. |
| Dec 29 16:58:00 | 2h 14m | Puppertrator | super well done, and great presentation. I think I might be a good detective because I just went with the first one i saw a picture of... doggy instinct. |
| Dec 29 20:09:00 | 3h 11m | Complete Amateurs Christmas Card Maker 2016 [OFFICIAL] | I appreciate the weirdness of this... and with luck a few friends will as well! |
| Dec 29 20:19:00 | 10m 00s | Idle Office Simulator | nice job, feel like I got suckered for playing as long as I did. |
| Dec 29 20:28:00 | 9m 00s | Jack Burgtun & The Chinese hell of sick little children stuck in ONE room | nice job... i need to work on my typing speed apparently. |
| Dec 29 23:53:00 | 3h 25m | Dwarfsplosion | this is a fun one to play... a little difficult though. I have yet to find the exit and die many different deaths. Controls on the joysticks are a little wonky, just because there is no analog movement, so there are deadzones in the controller response in the angles. made it a little hard to turn because I had to have the stick at a specific point. |
| Dec 29 23:59:00 | 6m 00s | Budget Mortuary | this is a hoot. I love the squishyness of everything. what is happening to this town by the way!?! |
| Dec 30 03:23:00 | 3h 24m | Monstra | I like the concept a lot, as well as playing the music when the action is happening, and pausing it when making moves. would like to see more. |
| Dec 31 01:22:00 | 21h 59m | Needle in a Neighborhood | I get the idea, but I apparently don't have the patience to find the needle. I noticed in a few houses the walls dont connect, and you can clip through into the room. |
| Dec 31 01:31:00 | 9m 00s | The Man and The Whale | Love the art style, When I went to play it didn't appear that anything worked, but other comments seem to state they were able to eat fish... so... bug? |
| Dec 31 01:36:00 | 5m 00s | Unfinished Shaman Game Demo | Art is super nice looking, its a shame that it's not finished. |
| Dec 31 01:48:00 | 12m 00s | We are going to play this game. Cause its a really great game. | I didn't have a clue what was going on until I read the other comments. definitely some bugs though. |
| Dec 31 16:13:00 | 14h 25m | I'm the Last One | nice game. could use an upgrade/new weapon drop system to scale up the action as you play. as of now it becomes a bit repetitive. also an idle animation... currently the dude is running in place! must get tired after a while :P |
| Dec 31 16:18:00 | 5m 00s | Arena 3000 | controls are a little difficult for this type of game. For me, i'd like to see twin stick shooter controls, either with a gamepad or keyboard and mouse. that way you have some analog control in your movement. |
| Jan 1 16:54:00 | 24h 36m | Code Red | superb. very fun game with lotssss of polish. control wise, the spots where you needed to jump and then wall climb never really worked out well for me, because it required you to do like a double tap to grab while moving left or right.... it just didn't jell for me. but overall excellent work. |
| Jan 1 22:34:00 | 5h 40m | Zomploder | Speed was a little quick for me, but it was nice that it was different then I expected. I'd like to see gun upgrades, because the zombies get overwhelming quickly. |
| Jan 1 23:06:00 | 32m 00s | Banira Shio | Very nice game. I like the controls, but it did take a bit for me to realize that i was matching the cards to hair color. |
| Jan 2 01:57:00 | 2h 51m | GhostGun | nice. was a little difficult, kept seeing my tombstone! |
| Jan 2 18:46:00 | 16h 49m | Your first room | Very simple. Surprisingly addictive. I played it through twice, b/c the first time when the fetus becomes baby sized I got stuck spinning at the bottom of the womb. Second play worked great. Lots of crying. Cool for a quick play. Would have been cool if the gameplay looked like ultrasound footage. Nice work! |
| Jan 2 19:23:00 | 37m 00s | The Last Trip to Riverside | Love the visuals and the mood. I wish there was a way to skip the opening scene, b/c ........I die a lot...Just like in any game I play. I wish there were more sound FX to help build the world, but what is here is still great. I think the death from cold come a little too quick. I will absolutely be coming back to play more of this. Hope there is a full game on the way! |
| Jan 2 21:15:00 | 1h 52m | The Last Room | I was a bit confused about what was happening or what I was suppose to do, but I really dug to art style. I am always impressed by people that teach themselves new things and do stuff like this. I am really interested to see what you do in future jams. |
| Jan 2 21:35:00 | 20m 00s | Mercenary: Breakout! | The art and animations are REALLY great! The music is cool to. Not sure if it fit the mood/style of game, but still very good. I wish there were keyboard buttons for the controls. It is pretty hard to play. Maybe I need to play more but it seems like at a point there is no way to win. Would like to see updates/future versions. Really great submission. |
| Jan 2 21:44:00 | 9m 00s | Police Interrogation Simulator 2017 | Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing... <br/> <br/>... this is my review. I think I summed up me thoughts pretty well. I made it about a minute, hoping for an easter egg or something, but...BOING |
| Jan 2 22:18:00 | 34m 00s | My Son's Adventure | I really wish this was longer and had more emergencies from the son. Art and mood worked very well together. I am not sure if I won or if the game glitched, but the son was very full and strong. Then the clock stopped ticking but sound and menus still worked. I couldn't move to new locations either. That was my second round. 1st round my son died after 3+ days cuz I worked for too long. I would play a larger version of this game. |
| Jan 2 22:47:00 | 29m 00s | Fear of Magic | I really like the mood and look of this game, but I couldn't figure out what to use of combine. I kept trying to combine different things and nothing worked. After a while it stopped telling me if combining did or didn't do anything. It looks so cool, I hope to see an updated version where more funny combos are seen, even of they don't help you solve the puzzle. |
| Jan 2 23:04:00 | 17m 00s | RAINWATER (is free) | Art and animation is great! Cool vibe. I wasn't exactly sure why I was losing to be honest. If there was a timer I didn't notice. I made top 10 tho! haha <br/>I wish there was a little noise when the bucket is full and that the player stopped a but more precise. Very addicting gamplay! Nice job! |
| Jan 2 23:20:00 | 16m 00s | No More Monkeys | Really great! I've never played a jumping on the bed game. I also happen to love sock monkeys. I do wonder who bought her all those sock monkeys? Those things are expensive!... unless you make them. Enjoyed gameplay and the art very much. After hitting a monkey it would bounce you somewhere random, which was annoying until I figured out you could change your landing a bit. Fun game! |
| Jan 2 23:37:00 | 17m 00s | Inside The Box | Cool idea, but both play throughs it wasn't clear what happened when I died or if I could have stopped it. Picking up objects was weird since the cursor also controlled head movement. Had a creepier vibe than I was expecting. Nice work. |
| Jan 2 23:44:00 | 7m 00s | The Night before Christmas | Good first entry. The mice(?) were really fast and I wasn't sure if my weapon was doing anything. It takes too many shots to kill the mice especially with how fast they move. Would be cool if bigger baddies needed more shots but the mice were one shot, but it sounds like you may have planned for more baddies like that. Look forward to seeing your second LDJAM entry next time around. |
| Jan 3 01:12:00 | 1h 28m | Karl: The Evening Hanger-About; The One Room | I like the look of the people a lot. I found the controls a bit awkward and I couldn't use the elevator at all, assuming entering it worked like the doors. I could never get passed the the cop b/c when you enter a room to get away the gameplay on the outside just pauses, so he is always there waiting for you. Cool idea. Would like to see a finished version. Nice work! |
| Jan 3 01:24:00 | 12m 00s | Dot | Audio was very good and the game is strangely addictive. I liked the color changes. created a fun mood. Pretty fun for something made on a train for 5 hours. Pretty cool. |