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Feedback comments for LD36
Aaranos's games and stats for all events →
| Timestamp | Since previous | Game | Aaranos's comment |
|---|---|---|---|
| Aug 30 00:56:00 | Rolling Time | Really takes a lot of focus to do well. Definitely a great concept. Managed to save myself from a few falls since you can move the ground. | |
| Aug 30 01:00:00 | 4m 00s | Bobby Bow | The controls are a little difficult to work with since you have to move in the direction of the thing you want to kill, which in turn makes it kill you. I think it would of benefited from some kind of speed boost or mouse aim since the spiders appear to move faster. |
| Aug 31 00:42:00 | 23h 42m | Lazer Patriarch | The game is pretty interesting. I found it lagged a lot, possibly spawning too many monsters unchecked. A bit of performance polish and this would easily be an arcade game. |
| Aug 31 00:48:00 | 6m 00s | The great catapult war | I'm not a fan of the sound effects. The game could benefit from different units or a smaller field since the first few turns are rather slow. I do find it to be good base to expand on though. <br/> <br/>I tested friendly fire and was actually surprised it was allowed. |
| Aug 31 00:58:00 | 10m 00s | Kazahn Royale - 3D Battle Royale | The game looks really good. I couldn't get the golems to work however. The controls are a little tough to use as well. I actually found it easier to use mouse and keyboard over a controller. The camera movement was very jagged on controller. |
| Aug 31 01:21:00 | 23m 00s | Obsolete | This was amazing. If we could still rate this would easily be 5/5. If I had to praise one aspect more than the others it is the art. I can't think of anything negative to say about it. |
| Aug 31 01:37:00 | 16m 00s | Retro YouTube Simulator | This is pretty amazing. Imagine watching a review of your game inside of your game. <br/> <br/>This is a very clever use of the theme and I will be showing this to my friends for sure. Love it. |
| Aug 31 01:52:00 | 15m 00s | Ancient Starship | I didn't make it very far but I was never great at shmups.I think it plays fairly well if a tad difficult. |
| Aug 31 02:13:00 | 21m 00s | Flight Of Icarus | Game is extremely unforgiving. Had to play since we both had similar takes on the theme. After a bit of practice it did get easier to make it farther and farther. |
| Aug 31 02:44:00 | 31m 00s | Madness of the Golden Relic | Appearance reminds me of gang beasts. Nice local co-op game. I feel like with four people playing it would just be random whoever makes it to the middle though. |
| Aug 31 17:41:00 | 14h 57m | Robot Forest | I like how well the bow aims and controls. I found that the character is incredibly weak though. I think it took me 10 arrows or more to take down the first robot. That and you die in one hit. |
| Aug 31 17:54:00 | 13m 00s | Biomass | I would of liked some kind of win condition to be there. After a rocky start I beefed up one plant that basically took care of everything for 10 minutes. I think it is a very solid tower defense game. |
| Aug 31 18:02:00 | 8m 00s | Joey's Adventures | I could not make it very far in the game. A suggestion I have would be to not use blind leaps. A platformer must always give a hint as to where you need to go. I kept finding myself leaping into emptiness because I couldn't see how far I needed to jump to land on something solid. <br/> <br/>The player controls are fairly responsive, so nice job. |
| Aug 31 23:10:00 | 5h 08m | Yggdrasil | Some of the jumps are a bit unforgiving. I like that the clones are used to reach places and also kind of like a checkpoint in some instances. Nice stickman drawings. <br/> <br/>If you want to get rid of the wall grab bug make a Physics2DMaterial and give it 0 friction and assign it to player. |
| Aug 31 23:19:00 | 9m 00s | Vampire of Paris | I like the various path options and ways to interact with the world. I felt like there were too many light sources, and I don't think candles should hurt. |
| Aug 31 23:34:00 | 15m 00s | The Great Sphinx Pyramid | Reminds me of some isometric tests I had to take in the past, trying to interpret 3D on 2D. I think it's a great concept. |
| Sep 1 17:55:00 | 18h 21m | The Artifact | In your game description please explain how to play the game. I used the arrow keys and "won" the first level. Is there more to it? I couldn't get it to continue. |
| Sep 1 18:02:00 | 7m 00s | Chadwik the Charismagnetic | Really clever yet simple. Always love your graphics. I found a rythmn of going in circles with the magnet and arcing my way around the map based on speed of rotation. Not sure if you planned for that or not but it was fun. |
| Sep 2 21:27:00 | 27h 25m | Adventure aboard the Narwhal | I like the riddles and actually found a few difficult. The beacons should have some way of locating them other than roaming around at random, as it gets a bit tedious. Adding the last part to the puzzle is also confusing as there appeared to be no open spots and only got it after a lot of guesses. Sound is definitely needed for this kind of game. |
| Sep 2 21:34:00 | 7m 00s | Cat-O-Pult | I like that it has a different mechanic from the typical angry birds style game. Gauging power and distance is a bit tough. I would of liked some music or sound effects. |
| Sep 3 21:49:00 | 24h 15m | Pyramid Builder | This is pretty awesome. I love the simplistic nature of it yet it looks great. This is super solid for a LD game. If I had to nitpick there was a lot of space I couldn't use due to the shapes, and bad placement at the start. Maybe a next day button as well instead of losing your night cycle by watching the people on 4x. |
| Sep 3 22:09:00 | 20m 00s | Psychic Squid | I found the game mechanics to be fun, but got stuck at the 3 lever puzzle. I tried for 5 minutes to get past it and just gave up after 40 or so attempts. I couldn't find the pattern for the life of me. |
| Sep 3 22:53:00 | 44m 00s | Where is the doc ? | The game kind of throws you in without any explanation. The clues are there but it needs some kind of lead up. |
| Sep 3 23:41:00 | 48m 00s | poramid | Pleasant graphics and a nice number of levels. While the levels are basically the same it does add some length to the game. I found that the shape of the blocks make it hard to fit in the space given most of the time. Overall, it feels a tad unfinished but has plenty enough to offer for a LD game. |
| Sep 3 23:58:00 | 17m 00s | Ruins of Trololo | Perspective for some of the jumps is the enemy more than the interaction choice. I'm not sure if the whip was to be used as a tool or a weapon. I didn't make it far into the game but if there are no multiple object interaction levels then pressing E to take it then Enter to leave is a bit redundant. |
| Sep 4 00:09:00 | 11m 00s | Burger Cave | I'm guessing there is no way at this time to make a "burger". <br/> <br/>A big hurdle with Ludum Dare and something new and veterans struggle with is scope. Make at least 1 key thing and some way of winning or losing. Then focus on the flair and presentation. <br/> <br/>One instance of a win/lose condition would be to feed everyone in line or lose if the line hits the cave entrance. |
| Sep 4 00:16:00 | 7m 00s | CRTs are Ancient, right? | The game is a bit hard to control. When you interact with the monitor it should show you the screen in case you were looking down at it. I also found that telling it to go up 1 or 5 was a bit strange instead of just up 1 level. |
| Sep 4 02:34:00 | 2h 18m | A Robot named Rover | You are kind of rail roaded on to one path that is very hard to dodge enemies on. I found the audio to be nice and was interested in the story but could not progress past the first level due to the difficulty. I imagine there must be some trick to it that I'm not seeing, or just being better at it. |
| Sep 4 03:04:00 | 30m 00s | Navis | I really enjoyed the game, but I honestly was not sure if I was making progress or not. The ship control is a bit wonky with the way you turn, but it is forgiving enough with collisions on land to not be bad. I even pulled a flying dutchman act and drifted over land mass at one time. |
| Sep 4 15:31:00 | 12h 27m | Debug Quest | The story ends a bit abruptly but the gameplay is real nice. The graphics are very old school but well done. |
| Sep 4 20:48:00 | 5h 17m | DIGGIN' | Enjoyable game. I felt like there was a lot of dead space though and it made it hard to find things. After a few runs through the game I got a better handle on movement and was zipping around pretty well. I was very much reminded of an old flash game I used to play called Gold Miner or something along those lines. |