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Feedback comments for LD37
Aaranos's games and stats for all events →
| Timestamp | Since previous | Game | Aaranos's comment |
|---|---|---|---|
| Dec 14 03:07:00 | Quipp | Recommend adding controls to the browser version's description. <br/> <br/>I'm not sure I'd classify it as difficult in a good sense. I like the game but the randomness of the spray of the gun makes it very difficult to have any control. After several tries I got past stage 2 just to have more enemies thrown at me with no increase in control. <br/> <br/>Overall though I still really like it. | |
| Dec 14 03:16:00 | 9m 00s | Last Call | This is a great show of what Ludum Dare can be. The graphics are pretty good and I dig the music choice. <br/> <br/>The aiming needed a bit of work but I guess you could chalk that up to alcohol. |
| Dec 14 03:28:00 | 12m 00s | Roomba Rampage | Neat game. I found myself really enjoying it. The game has a lot of potential on mobile to kill time. <br/> <br/>You do need to fix the anchor on that Replay button though, it was way off to the side. |
| Dec 14 20:27:00 | 16h 59m | (One) Room for Improvement | Web version didn't work for me in Chrome or Firefox. All I got was the arrow in the top left that doesn't do anything when pressed. (didn't rate) |
| Dec 14 23:28:00 | 3h 01m | Smallest Dungeon | Recognized you immediately from the last entry. Really love the polish you can put on a weekend made game. <br/> <br/>The game's a bit random but I think it's a good play. Some more control over characters would be nice or an explanation of their skill. I kind of just mashed all the buttons. |
| Dec 15 01:44:00 | 2h 16m | One Roomba | This is great for people interested in learning basic robotics or doing puzzles. Fun, but not really something I'd play for long. |
| Dec 15 01:50:00 | 6m 00s | Norton and Mary | The controls are rather difficult to work with. I'm guessing the goal is to attack a few times and jump away so you don't just get pushed into a spike. |
| Dec 15 01:58:00 | 8m 00s | Floor is Lava | This game is extremely difficult. The movement is very rugged and it is very hard to move in 3D from the given view point. I tried about 30 times to get past the ceiling light portion and kept missing. <br/> <br/>With smoother player controls I think it would be something I'd play over and over. The high score board definitely promotes replay. |
| Dec 15 02:02:00 | 4m 00s | Lit Room | It took me a second to figure out what was going on. I just saw dots going crazy. Once I got 3 blocks I figured out I was the blue one. <br/> <br/>Neat little game. Not sure if it endlessly loops when you get to the permanent sun area or not. |
| Dec 15 02:08:00 | 6m 00s | Arena 3000 | I had a laugh because the player's lazer kind of looks like upvotes on reddit. <br/> <br/>The player could use a bit of an increase in movement. Those pitchforks are fast as bullets compared to the player speed. Maybe some visual cue would help to alert when it is going to throw. |
| Dec 15 02:21:00 | 13m 00s | Umbra Exitus | I think the game could of used some sort of healing mechanic or at least a way to dodge. I found it hard to fight the orbs without getting hit at least once. |
| Dec 15 02:26:00 | 5m 00s | #BUTERATOS | Presentation is there but the game is lacking. The fight is just holding shoot and jumping towards the enemy. |
| Dec 15 17:00:00 | 14h 34m | Game Show Looper | I never really saw a reason to switch doors. The game is interesting but I got tired of not being able to afford anything and repeatedly losing with no gold. |
| Dec 15 17:03:00 | 3m 00s | ROOM | I would move the control instructions to the description and off of the title screen. I didn't see them overlayed on the game title. <br/> <br/> <br/>I was not able to solve the puzzle. |
| Dec 15 17:10:00 | 7m 00s | Back To Your Room | This is nicely done. Being able to make use of your enemies to get to higher places without needing to reset if you miss a jump is pretty nice. The level was a tad short. |
| Dec 15 17:15:00 | 5m 00s | Pimp My Room | I never really had to click anything. I think if there was something more interesting happening for upgrades that it would be more incentive to keep going. |
| Dec 15 17:33:00 | 18m 00s | Obelisk | Exceptionally beautiful pixel art and style. The combat could use a bit of work but I'd love to see it expanded on. |
| Dec 15 17:41:00 | 8m 00s | 13 jellyfish | Lovely art. The game can be pretty difficult. I think the game is straight forward enough that you can learn what each thing does though. |
| Dec 22 04:30:00 | 154h 49m | Kitchen Wizard Pinball | The controls are a little awkward to use. I would of liked use of arrow keys for flippers. <br/> <br/>I also found that the ball moved incredibly fast occasionally, not sure if it was intentional. <br/> <br/>Overall, nice polish on graphics and audio. Other than the speedy ball the gameplay was pretty smooth. |
| Dec 22 04:42:00 | 12m 00s | The Last Standing Sentinel | Good polish on the game and was pretty fun to play. The game has some good difficulty to it and was more fun than expected of a tower defense game. <br/> <br/>Bonus points for not using donation prompt on itch.io. |
| Dec 22 04:53:00 | 11m 00s | Stool Pigeon | It's a bit random but I did manage to get one victory, or I assume it was a victory. <br/> <br/>Since you have no idea what something is going to lead into answer wise it's more of a memory game for when you finally get a clue. |
| Dec 22 19:34:00 | 14h 41m | Budget Mortuary | The dragging mechanic did not work very well. It kept wanted to move them to places other than the cursor. I also found the funerals to be far less frequent than the number of deceased. |
| Dec 22 19:44:00 | 10m 00s | Cure4Life | Game is a bit grindy but it is still fun. Great entry. |
| Dec 23 00:20:00 | 4h 36m | Yetis and Unicorns | Simple but very fun. I found it very hard at the start but once I got some warp upgrades and started to get the mechanics it was much better. <br/> <br/>I will say the turning circle is a bit annoying to get around. |
| Dec 24 01:11:00 | 24h 51m | levelone | Clever, and actually got a laugh out of it. Platforming was rough though. |