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sftrabbit

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TimestampSince previousGamesftrabbit's comment
Apr 18 20:05:00 Best Game Ever Not exactly much too it. A few points on the theme I guess...
Apr 18 20:14:00 9m 00s Dice Delve Great idea with the dice. I feel like there are some interesting mechanics you could make out of that. However, as it is, it was quite easy because you only ever have to care about the current move and it's a simple "Should I move there or shouldn't I?", which is immediately obvious from the numbers shown. Nice work with the music.
Apr 18 20:25:00 11m 00s William's Dilemma Nice puzzles - the one with 6 boxes and 6 switches was the most interesting, because I spent a good while trying to figure out how I could possibly get all 6 boxes down. However, some of the puzzles were too simple (just grab all the green things then hit the switches). The graphics were actually quite hard to understand at first - the empty spaces are quite difficult to see and the buttons and doors look very similar. Overall, interesting puzzle mechanic - good job!
Apr 18 20:49:00 24m 00s Down The Well Simple, but actually very fun! I felt pretty tense, especially with that music! Controls were confusing at first, but actually worked great.
Apr 18 21:13:00 24m 00s Lucy's Adventure Nice game... until 1-1 and 1-2! They were just so frustrating with the surprise deaths, especially when 1-1 had such a hard start to it. Still... enjoyable overall!
Apr 18 21:30:00 17m 00s Shapeshiftmaze Interesting idea and quite difficult! The only issues I had were with having to recall the level from memory and it resetting the order of the shapes every time. Still, nice work!
Apr 18 21:44:00 14m 00s Shape Fiction Nice game, great graphics and music! I agree with the others about the bouncing animation making it difficult to control. A lot of the difficulty was in timing the animation with the edge of the platform. It would have been good to have some simpler levels that showed you what each of the shapes meant - I didn't really learn what the different shapes were, I just kinda picked them up and assumed it would help (which it always did). Anyway, good job!
Apr 18 21:50:00 6m 00s You're a Floor Lamp Now Laughed out loud at the concept! Definitely an interesting idea and the lighting effects are nice - good work!
Apr 18 22:05:00 15m 00s Don't Race Me Or My Son Ever Again Nice raycasting! I like the interesting effect if the camera passes through a hill.
Apr 18 22:26:00 21m 00s Shapegrammer Great game! Played it until I got the top score so far (30!) and enjoyed it the whole time. Felt like I was really learning how to get better at it. The fish and dragon were the most difficult ones for me, but I ended up with a technique of thinking "Which way is the dragon/fish facing? Press the direction 90 degrees clockwise from that" - quite a tricky bit of mental gymnastic! Lots of fun and a great idea - nice work!
Apr 18 22:42:00 16m 00s The 3 Rules of 2-Color Shapeshiftin' in a Microworld on a Flickering Torus The art and music are very well done and awesomely disorientating. The puzzles are interesting and I really like the use of the torus/repeating space to solve them. Really great work!
Apr 18 22:49:00 7m 00s Bortman Great artwork and gameplay was pretty fun! I had some cool moments when I would transform to human mid-air, shoot an arrow, and then transform back before touching the floor. Felt pretty good! Great job.
Apr 19 07:36:00 8h 47m Shape Switch Also had problems at first with the select folder dialog and then the keys already being bound in OSX. However, once it was working, I enjoyed the game. It effectively becomes a simple maze game but where some of the paths are covered and others not depending on where you go - I feel like this simple has lots of room for expansion! Overall, nice work!
Apr 19 07:44:00 8m 00s Paranormal Investigator Nice game! Turned out to pretty difficult (and occasionally very simple when the shapeshifter appears in a previously completely empty space). I like the idea - good work.
Apr 19 17:57:00 10h 13m Aftertile The game looks very interesting but I honestly can't figure out what to do! Space bar to rest? It doesn't seem to do anything for me. And when I move into a wall and become a tile... what does that mean? Nice graphics, music, and the idea of transforming into a tile is interesting, but could be a little less confusing.
Apr 19 19:45:00 1h 48m A Tale Of Shifted Shapes Nice work. Wasn't really able to exit the game very easily! In fact... I'm no sure how I did actually get out - I basically just hit everything on the keyboard.
Apr 19 22:33:00 2h 48m Shapeshift Nice mechanic and I loved figuring out that I could make the block move off the platform it was on. Looks like you tried to go for a pixelated look, but didn't set it to nearest neighbour filtering or whatever, so it ended up looking a bit blurry. Cool music! Overall, a fun game!
Apr 19 23:43:00 1h 10m Laser Town Wow, fantastic game. A great take on the classic laser routing puzzles. The added depth makes it so interesting. Also, very well polished - hardly feels like a game jam game.
Apr 20 08:26:00 8h 43m Push Putty Nice work. The idea is actually similar to what I was thinking of when I started my game, but then I actually changed it a lot and it's completely different now. Like the previous commenter, I don't think I fully understood the rules for moving certain rows/columns. I thought it might be to do with the number of connections or something, but I couldn't figure it out.
Apr 20 23:21:00 14h 55m SUPER SHIFTER Nice mechanic that fits the theme well, although I didn't really figure out an arrangement that would be good except for just making a horizontal line of guns. Would be interesting to have different parts of the ship work together in some way. Also, I wasn't sure how the triangle pieces were supposed to be used. Still, graphics and audio were nicely polished. Nice one.
Apr 20 23:28:00 7m 00s Shifting Worlds Nice idea (would have been most well-suited for LD30!). That last level was actually quite tricky.
Apr 20 23:32:00 4m 00s (Web) Pyramid Escape Also can't figure out how to play. Nothing seems to happen, whatever I press.
Apr 20 23:40:00 8m 00s Amorphous Space Widgets Nice idea, and I really like the mechanic with sliding the bits of the level around. The movement was very fiddly and I found that to get up the set of steps as the square, I just had to spam up and left until it worked. Maybe I was missing something. Overall, pretty cool!
Apr 20 23:47:00 7m 00s IGEO The orientation of the controls was fine for me, just it was a bit slow moving. Neat puzzle ideas though.
Apr 20 23:50:00 3m 00s Lycan Quite a simple idea and pretty short, but the graphics and audio were well done.
Apr 21 08:54:00 9h 04m Figure Shift Good game! Nicely implemented tutorial. I felt like the growing grid didn't actually have much of an effect on difficulty, but the moving rows/columns definitely did. Nice work.
Apr 21 09:02:00 8m 00s Shift the Shapes Once I got a hang of the controls, I thought this was pretty nice. Simple mechanic, works well! Was quite easy until I got to level 10. It's also a simple enough idea that you could easily add mechanics on top of it to expand the idea some more. Nice work.
Apr 21 13:22:00 4h 20m GOLD+SLIME Agree on the theme being a bit of a stretch, but the graphics were nice and it was fun, so nice work.
Apr 21 17:16:00 3h 54m Shapeshift Wizard I also experienced the same bug as Imperial Unit. Also, it is quite easy to complete a level just by walking around the edge until you get to the exit, without using any special powers or shapeshifting. I don't think I figured out what the duck's special power was. <br/> <br/>I like the graphics and the effects like the eye, the shapeshifting smoke, and the line-of-sight area thing. Definitely an interesting take on the traditional stealth mechanic. Good work.
Apr 21 17:28:00 12m 00s Neon Level Switcher Nice idea, but like the others, it got to the point where it was switching so fast that I would just last until a wall appeared where I was (and prior to that happening, it was pretty simple). Definitely fits the theme though!
Apr 21 17:34:00 6m 00s TiltForm Nice game. Very difficult, as others have said. I wasn't sure if there was a button to quickly exit the level.
Apr 21 17:39:00 5m 00s Stay Frosty Very nice! Managed to finish the time trial with 1 second left. I liked that there were different kinds of monsters and the movement felt good. Graphics and audio also very good. Only criticism would be that the theme connection was quite weak. Nonetheless, great entry!
Apr 21 17:45:00 6m 00s gay vampire from outer space Interesting... also very difficult.
Apr 21 17:49:00 4m 00s Who Let The Chicks Out? For learning 50% of what you know during Ludum Dare, good job! As others have said, the movement were quite tricky to master. I really like the barn sprite for the end of the level. Good work!
Apr 21 17:54:00 5m 00s Out of confort Great artwork. It's pretty hard, but I managed to make it maybe 5 or 6 bowls at some point. There seems to be a weird bug if you fire off the left hand side of the world - my fish just seemed to reappear further along the level? And also, if I was holding click while I died, I kept a living copy? Not sure if that was intentional or not. Anyway, nice work!
Apr 21 22:07:00 4h 13m The Protean Organism Decent game! As everyone else said, it was a bit annoying having to start from the beginning after you die. Another issue I had was that the list of things you could shapeshift into was reverse compared to the direction of the arrows you press to turn into them. I kept hitting the wrong direction because of that. Still, you got a nice simple mechanic and found some interesting puzzles to make out of it, so well done.
Apr 21 22:17:00 10m 00s Pegs In Space 211 for me! Simple, good fun! I found that usually the main reason I missed was because I couldn't see the shape either because it was obstructed by my shape or because it was a really dark colour that I couldn't make out against the background. Music was great!
Apr 21 22:25:00 8m 00s AntiVaxx Fun, simple, nice graphics and music. I didn't really feel like it was possible for me to actually keep my health up (just make it go down slower) because there weren't enough red cells.
Apr 21 22:31:00 6m 00s FLESH TO STONE The mechanic of having to keep your power up worked really well. Nice twist on a simple idea. Also, very well polished - graphics and audio were good!
Apr 22 17:28:00 18h 57m Shapeshift Inc Unfortunately I get "Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path" - I guess the LWJGL dependency should be shipped with it?
Apr 22 17:38:00 10m 00s Blockboy Nice simple mechanics - honestly would be a bit more enjoyable if it didn't involve extremely accurate jumps to avoid hitting things that send you back to the start of the level. At those points it just felt like random luck when I managed to do it. There are definitely other ways you could have made it hard, but also less frustrating! The music is cool!
Apr 22 17:43:00 5m 00s 2D-Tris The OSX build works great (there's a bit of a weird warping of the grid when rotating, but it doesn't break the game in any way). As others have side, nice twist on a classic. And interesting audio... especially when you hit escape.
Apr 22 21:12:00 3h 29m Shapeshifter Great graphics, well polished, and fun to play. Controls were a bit awkward (I would miss the buttons sometimes) and I felt like it was a little too difficult to not die and get sent back to the start. Overall, great job.
Apr 22 21:23:00 11m 00s Relec Hunter The inspiration from Metroid is very obvious! Decent gameplay ideas. The enemies are very easy (especially since I could just click as fast as possible all the time and I'd never end up seeing any enemies). Also, the worlds were just too big with too little content and such a slow walking speed - it felt quite tedious to walk some of the areas. The music was nice. Good work.
Apr 22 21:27:00 4m 00s Changeling I like the idea! The level was a little too busy to be able to shapeshift without being noticed and I felt like I could just run around letting them shoot each other the whole time. Interesting graphics! Nice work.
Apr 22 21:37:00 10m 00s An Errant Slime I think I found another little bug: if you use up all your turns exactly when you reach the end, you seem to end up in a weird state where you can see the next level but can't move any more. <br/> <br/>Regardless, nice idea! It was sometimes quite tricky, and I like how you made moving as the slime ball more expensive than normal movement so that you couldn't use it all the time (the game would be broken!). A simple set of rules made for some nice level design. Also, good graphics and music! Nice work.
Apr 22 22:38:00 1h 01m A Cursor-y Attempt Interesting mechanics! Definitely new to me. Agreed with others that it would be helpful to start with smaller, simpler puzzles. Also, I kept forgetting exactly where my cursor would move to depending on which key I pressed and what my current position was.
Apr 22 22:49:00 11m 00s Turnstone Great game! I got a little frustrated trying to jump over the tall wall for a while before I figured out what I was meant to do... I like that all of the abilities of the shapes make sense for the shape (not just arbitrary powers). And it was actually fun trying to complete the levels. Yeah, nice work.
Apr 23 19:19:00 20h 30m Chromawarp Nice game! Enjoyed the level warping mechanic. Also, you can't really go wrong with Kevin MacLeod music! Good job.
Apr 23 19:23:00 4m 00s Make your Queen happy Simple concept, pretty difficult! Nice work.
Apr 23 19:27:00 4m 00s Morphris Nice take on Tetris - I got some very interesting shaped cats!
Apr 23 21:49:00 2h 22m Ship Shape I played it the first time not even realising I could move the guy... oops! Nice graphics, and I think the audio is decent, but I think some music would definitely go well. The gameplay is a nice idea, but it kinda breaks down because you can just spam the movement keys near the energy core and keep placing up a new shield as the stars destroy the existing one. You end up dying only when the number of stars is practically impossible to deal with. Still, I thought it was pretty neat. Nice work.
Apr 28 08:33:00 106h 44m Sneaky Sphere I didn't realise the cubes had line of sight until I came back and read the description. Would be helpful to have some indication of where they're looking (other than the direction of movement). It was very difficult. Still, nice game, I enjoyed it.
Apr 28 08:50:00 17m 00s Those Aren't Stars Nice work! Lots of levels and great that you even managed to get a boss fight in there. Also, nice art for the characters. I didn't actually realise I could shoot until I got to the boss... that's probably my own fault for not reading the help page. However, it does show that you can basically just ignore the enemies because they do so little damage. Sticking to the edges of the platforms made jumping around quite difficult and is actually what made me get hit more by enemies. Also, agreed with the others about the moving platforms being too slow - I had to read the comments before I even realised there was a moving platform there - I kept trying to figure out how I would get across the spikes some other way. In general, really good work though.
Apr 28 08:54:00 4m 00s QWER Neat idea. Mixing the shapes and colours really made things tricky. It got incredibly difficult when you started having to do multiple shapes at the same time. Nice work.
Apr 28 15:34:00 6h 40m Taymishi the shapeshifter I think I 100%ed it. Well it certainly has shapeshifting! Although I'm not sure what purpose the human serves...
Apr 28 18:12:00 2h 38m Perspective Really nice mechanic. I was surprised by the variety of puzzles you managed to make out of it, although I'm not sure how much further you could go without repeating the same ideas. I feel like the theme connection is a bit of a stretch! But still, lots of points for having a great idea and a game that is actually fun. Nice work.
Apr 28 18:15:00 3m 00s ShapeShepherd It must have been fun because I was sad that it ended so soon! I was looking forward to seeing how far you could take this idea. Nice work.
Apr 28 18:21:00 6m 00s Enester, the unexpected magician ! Nice idea and puzzles. Worked well! Fits the theme!
May 1 12:51:00 66h 30m Reshape Great mechanics and puzzles! You're right - our games are similar! In fact, I was thinking of something more like yours when I got started. Really enjoyed solving those levels. Nice work.
May 7 18:12:00 149h 21m Speedshifter Ultra Fun game! Kept me interested enough to finish every level, and a couple of them took me quite some time! I like the interesting ways that the different shapes worked together and how you used them to make kind of platforming puzzles. I had to do level 4 before I understood the mechanics for level 3 (maybe they should even be swapped?). The music was well done, but perhaps a bit too repetitive! You could have had a few bars with just the bass and drums and then it would have been a bit better. Overall, nice work!
May 7 18:18:00 6m 00s Catshift Oh god that music! Not really sure how shapeshifting was helping me. Is the number of cat faces related to speed? I'm a little bit confused.
May 7 18:26:00 8m 00s The Critter Within Really nice work! Level design was good and taught the mechanics nicely. Graphics and musics were done well! I had a couple of minor issues: the movement was a bit too slippy, and I felt like the collision of the bird/fireballs was a little too unforgiving. Still, great work!
May 7 18:35:00 9m 00s Good Old Minigolf Pretty fun! Honestly would like to play more of those kinds of levels (just maybe without the shapeshifting?).
May 8 10:39:00 16h 04m Moonlight Really nice. Took a while to understand the mechanics with the moonlight, but once I did, I started again to do it properly and I think that mechanic is pretty interesting! I think a couple of things would really have helped: better representation of shapeshifting (I didn't really realise when or why I was changing at first); and make it clearer that attacking is doing anything. <br/> <br/>Great work!
May 8 10:58:00 19m 00s Shift & Persist Nice! The idea has been done a lot, but the levels were interesting and the humour kept me in. Also, really cool that you had a final boss - I only wish each of the 6 weak spots had a different set of obstacles leading up to them (it got a bit repetitive). ALso, the movement on the sheep in particular was quite awkward. Still, really nice work!
May 9 08:07:00 21h 09m ShiftShape Very interesting concept. Agreed with others on needing some visual indicator about direction of rotation (or even just having control over which direction it would go). There are lots of places this mechanic could go!
May 9 09:58:00 1h 51m Dustin Finamore Nice game, I enjoyed it, but I've definitely played it before (Silly Sausage!). Really great art (especially for a 10 year old)! Well done.
May 9 11:54:00 1h 56m The Night Shift Reaaaally nice. The writing in the intro was perfect and the game was fun. Only minor gripe was that it was a little frustrating having to start again so easily. But the graphics, music, humour - all awesome!