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Feedback comments for LD30
sftrabbit's games and stats for all events →
| Timestamp | Since previous | Game | sftrabbit's comment |
|---|---|---|---|
| Aug 25 09:06:00 | Connection Chase | Fun game and it was great to figure out the different tactics you can use. Every one of the special planets is very useful and there was a certain level of enjoyment when jumping across to another green planet to save some of my own. Also, the music definitely made it feel more tense. <br/> <br/>A minor problem that made it a bit confusing for me on the first couple of games: you need to be playing in a wide format resolution, otherwise parts of the game are missing off the sides. | |
| Aug 25 10:43:00 | 1h 37m | God Save the Peasant | Interesting idea. As others have said, it's a little unclear what the effects of my actions are. I don't know why I would want to use the "Spy" action - what does it gain me? Nonetheless, I think something pretty interesting could be made out of this. |
| Aug 25 10:56:00 | 13m 00s | Connected | Also not sure if it's buggy for me or not! I can walk through walls and there's a blue circle, but I'm not sure what to do. Nonetheless, looks like a good starting point for your custom framework. |
| Aug 25 11:08:00 | 12m 00s | Sabotage Will Set Us Free | I like the game mechanic, but could be a little more complex. It'd be interesting if more events occurred, or if the two robot things move around in different ways. It would also be good to see progressively more difficult levels. I like your pixel art for the people and the machines. |
| Aug 25 11:11:00 | 3m 00s | World 255 | Unfortunately doesn't work on Linux for me: "java.lang.NoSuchMethodError: Method org.lwjgl.openal.ALC10.nalcGetString(JI)Ljava/lang/String; name or signature does not match" thrown from com.beefdrippinggames.ld48.Game.init(Game.java:174) in your code. |
| Aug 25 11:19:00 | 8m 00s | Girl, Alien and Robots | Fun little platformer. The jump is a little too quick and so is the death restart so it's sometimes hard to tell what killed me. Not sure what the connection was between the girl and the alien - would like to see that expanded on. |
| Aug 25 11:37:00 | 18m 00s | The Field | Great game! I really enjoyed the art style. The characters were really fun and I enjoyed exploring the world. Would love to see it made bigger, because I love this kind of adventure platform game. <br/> <br/>The tasks were nice and challenging, but I noticed that walking down a slope seems to prevent you from jumping (trying to jump onto the spinning green platform). Also, it was a little hard to judge the distance of the single soul, but maybe that was the point! Also, some camera controls would be handy! <br/> <br/>Good job! |
| Aug 25 11:54:00 | 17m 00s | OtherWorld | Nice idea! An innovative puzzle mechanic that I've not seen before, which also happens to fit nicely with the theme. Didn't take long to figure out what I needed to do. The only problem with gameplay was that I expected from proconcieved notions that I needed the "heaven" character to succeed, rather than both. I was enjoying it - wish there were more levels. <br/> <br/>Interesting use of Bootstrap for navigation and level changes. |
| Aug 25 11:58:00 | 4m 00s | Strange World | No rating because I'm not on Windows, but I think the "Web" link is supposed to be for a browser-playable version of the game. |
| Aug 25 12:36:00 | 38m 00s | Adamantium Cyborg | Very fun! Nice graphics, music, and challenging gameplay. <br/> <br/>A few points: there's not much space in front of you, so hard to see when the enemies are coming. Also the one hit death makes it super hard! Would be good to have a health bar and health pick-ups. <br/> <br/>Anyway, nice work! |
| Aug 25 12:45:00 | 9m 00s | Bolder Rolling | Great idea and pretty fun! Well done making so many levels in a short time. I also like the lighting effects. |
| Aug 25 13:04:00 | 19m 00s | Twin star | Cool game and interesting orbital mechanic. I think it would be cool if the comets were affected by the stars' gravities (but would also make it more difficult). |
| Aug 25 13:12:00 | 8m 00s | Rubber Slimes | Cool idea. The intro text wasn't wrong - it did get a bit infuriating at times! Checkpoints would have made this a little bit better. Overall, pretty enjoyable though! |
| Aug 25 13:23:00 | 11m 00s | Abstrakt | Unique, certainly abstract. The "attacking" mechanic did confuse me at first, but I just had to read the instructions again. Nice work. |
| Aug 25 13:38:00 | 15m 00s | Jon's Adventure | Once I understood the mechanics (mainly that boulders were picked up in one world and placed in the other), it was pretty enjoyable. Solving the levels required a bit of thinking, which is nice. Good work. |
| Aug 25 13:55:00 | 17m 00s | Jack and the Rotating Worlds | Nice use of the theme. I like that there's more than 2 worlds (unlike most games I've played so far). Also the transition between worlds is funky. I had fun but didn't finish, mostly because I got to about 40 points and then died - checkpoints would make it a lot better! |
| Aug 25 16:20:00 | 2h 25m | PRISM | Interesting concepts for each stage, although I didn't get what was different about the "Sometimes you can't stand still" world. Good work. |
| Aug 25 16:24:00 | 4m 00s | Cubic's Adventure | Doesn't appear to run on my Linux machine with OpenGL 3.3 support (NVidia GT 630M). Apparently my drivers don't support GLX_ARB_multisample. |
| Aug 25 16:46:00 | 22m 00s | Warp Pong | Simple, interesting take on classic pong. I noticed that sometimes I can only sometimes see the lines - is that intentional? Once I understood how it was choosing which side to change to, it became more fun because I'd be trying to work it out in advance. Nice game. |
| Aug 25 16:55:00 | 9m 00s | Universe Travellers | Also can't see any levers in the web version (Linux, Chrome 37) |
| Aug 25 21:48:00 | 4h 53m | Heart Star | Great game! The pixel art is awesome and I love the character animations. Puzzles are interesting and sometimes challenging. I like the idea of using the other character as a stepping stone or carrying them. Creates some clever gameplay ideas. <br/> <br/>(And yes, you're right, our games are quite similar!) |
| Aug 25 22:42:00 | 54m 00s | Flipper | On Linux I get "java.lang.IllegalArgumentException: URI is not hierarchical" from WorldLoader.java:108. |
| Aug 26 17:31:00 | 18h 49m | Nawakworlds | Well it's the only LD 30 game I've seen so far that involves a tricycle! It was enjoyable while it lasted. Would have been good to see more levels and mechanics. The controls were a bit strange and I would ride past the intro text too fast and not have chance to use it. Still, you've made something interesting here. Good job. |
| Aug 26 22:30:00 | 4h 59m | Interdimensional Puzzler | You need to stick the Linux build in an archive so we can download it all as one file. :) |
| Aug 28 22:43:00 | 48h 13m | 2LOVERS | Fun game. I enjoyed it. There's another game that's been submitted with pretty much the exact same mechanic but you control two boulders instead. That's not a problem, of course - it's a good mechanic. :) |
| Aug 30 12:40:00 | 37h 57m | Tesseract | The error I get on Linux is this: com.badlogic.gdx.utils.GdxRuntimeException: Shader compilation failed, TesseractMain.loadShader(TesseractMain.java:714) |
| Aug 30 12:48:00 | 8m 00s | Blue Rays | Great transition effect, Quite simple puzzles to solve, but still enjoyable. Only downside is that the connected worlds mechanic and the gameplay itself don't seem very related. |
| Aug 30 12:56:00 | 8m 00s | UNIVERSAL FEELING | It was fun and definitely one of the more innovative games I've played. Unfortunately it felt more like just a timing game than an actual music game, because the music didn't seem to be connected to what I was playing. Also, the notes that play when you hit the keys are a bit dissonant. Still, nice idea - I like it. |
| Aug 30 13:14:00 | 18m 00s | InfiLoop | It was interesting, but yes, very similar to antichamber. I have a couple of notes: sometimes the trick you're using to reveal the exist is very noticable (I'm pretty sure in antichamber they actually use world portals to the different areas); and I still didn't figure out what the meaning of the eye puzzle was, but just by looking back and forth I got it to work. |
| Aug 30 22:40:00 | 9h 26m | Buddinge | Neat game and innovative idea. A bug I noticed: the amount of cable you have left doesn't actually matter. If you hold space between the two houses, you still connect them. |