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Feedback comments for LD36
sftrabbit's games and stats for all events →
| Timestamp | Since previous | Game | sftrabbit's comment |
|---|---|---|---|
| Aug 30 15:00:00 | Made of Steam | Not sure how to get past the "You can move the camera" screen. No keys seem to do anything and I can't see any way to close it. | |
| Aug 30 15:06:00 | 6m 00s | Irradiated Steam | Interesting idea! Could definitely expand on this further. I agree with others above about the controls to pick up/drop cargo not being obvious. I feel like you could make a pretty exciting action game if you just picked cargo up as you passed and you had to figure out the routes between the different stations (maybe avoiding obstacles) and trying to avoid any stations getting too full. |
| Aug 30 15:28:00 | 22m 00s | BG BLU | Really like the art style. Also, mazes are great! Enjoyable game! |
| Aug 30 17:12:00 | 1h 44m | Temple Balls | Love the background art. Simple game, but the upgrade mechanic keeps it interesting. |
| Aug 30 17:19:00 | 7m 00s | Guidance | Very short and the laser/mirror mechanic isn't new, but still an interesting implementation. Clearly the aesthetics are inspired by Stack! |
| Aug 30 17:25:00 | 6m 00s | Dizzy Mayan | Very innovative gameplay! I would have liked to see more puzzley variations on the mechanics. Was occasionally a bit tedious to move the cogs around (and especially with arrows involved). |
| Aug 30 20:52:00 | 3h 27m | Lost Orion | Good work! More levels with more enemies would have been great. Movement was a little slow - could have done with a boost! |
| Aug 30 20:56:00 | 4m 00s | Conveyor belts | Tried out the game on OS X but get the following error: <br/> <br/>Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: ERROR: 0:81: 'f' : syntax error: syntax error <br/> <br/>Will try it on Linux later! |
| Aug 30 21:06:00 | 10m 00s | Left Behind | Great atmosphere - particularly the positional sound effects. It was cool seeing a drone move from another's perspective. There are definitely some interesting game mechanics that could come from this! |
| Aug 30 21:10:00 | 4m 00s | Siege Climber | Unfortunately the controls weren't very responsive for me (Chrome + OS X) - was tapping left and right and it would only occasionally move, which made it very difficult to do anything. Still, looks like an interesting take on a familiar mechanic. |
| Aug 30 21:20:00 | 10m 00s | Fireworks Grandmaster | Wow, those customers are not so nice when you mess up! Interesting idea! Interface was a little confusing at first, but a bit of experimenting helped. Nice work. |
| Aug 31 12:34:00 | 15h 14m | THE BOX | Really nicely done. Much more enjoyable than a normal sliding puzzle game and having duplicate letters makes it less frustrating. Great idea. |
| Sep 1 20:23:00 | 31h 49m | SOS Snake | Great idea! Really tough! Just doing two completely different kinds of movement simultaneously is a real pain. It would have been a bit kinder for the snake to remain safe after crashing and probably still fun (because then the puzzle is to get the snake in the right position). Anyway, really nice work. Graphics are simple but fit well, and the music is great! |
| Sep 1 20:27:00 | 4m 00s | Balloon | Nice art, especially on the balloon! Gameplay is quite simple and also easy to finish. Occasionally the movement was a bit glitchy, but it wasn't too much of a problem! Nice work. |
| Sep 1 20:32:00 | 5m 00s | DYSCOVR | Interesting! Also, the effects are really cool (maybe a little over the top!). I was a little bit confused (even after the help), but I understood when I read the description and a few of the comments. Neat idea and interesting aesthetic! |
| Sep 1 20:40:00 | 8m 00s | The Unreal Odyssey | Nice idea! I also was quite confused by the starmap and eyeglass, but eventually figured it out! However, even once I got it, it was still a bit of trial and error to see which direction I needed to to get towards the goal - I wasn't sure what perspective the eyeglass view was from. Oh, and I also didn't realise the X was the goal at first. But still, turned out to be a nice little puzzle. Graphics are pretty nice for the boat, ocean and island! Well done. |
| Sep 1 20:45:00 | 5m 00s | Disgolem | Crazy game! I'm not sure I quite understood the mechanics (how would it know when to stop taking my inputs and why were the inputs sometimes disabled?) but it was definitely interesting and afaik original. |
| Sep 1 20:58:00 | 13m 00s | Key Adventure | Very nice! Would have been good to have a proper hearts based system, rather than being damaged a lot just by having a lot of contact with an enemy. I like that there are different kinds of enemy that each have their own behaviour. Fun game! <br/> <br/>Also, response to your comment on my game: just checking if you knew you could press shift to view the hex values! Should avoid having to squint so much! There are, however, definitely still some other contrast issues (was quite hard to balance), but I think it's totally playable! |
| Sep 4 23:31:00 | 74h 33m | R. Lastey, archaeologist | Awesome game! I'll start with negatives: <br/> <br/>- The vine puzzles, dusting, and spider invaders felt a bit like filler! There wasn't really any challenge to them. <br/>- The dusting was quite tedious! And I didn't know which letters I was missing, so I would dust, check the letters, the next level button wouldn't show up, so I'd get back to dusting everything, repeat... Felt a bit like pixel hunting! <br/>- While I quite enjoy sliding puzzles, the one in this game could have done with some innovation! Was just a normal 3x3 sliding puzzle. Still, I enjoyed doing it as much as I would any other! <br/> <br/>Now the positives! <br/> <br/>- Lightchess - is this an original mechanic? It's *awesome*. I agree with others that the second one was very difficult, but I got to the solution through deduction and reasoning, which was really neat. Took me a while to realise the controls (I keep trying to click and drag the pieces), but honestly I think I was just being dumb. Honestly though, could have made a whole game out of that. <br/>- Loved figuring out the alphabet and the interface for that was really nice. When the message became apparent, I laughed out loud! So obvious... <br/>- Despite some of the other puzzles not being as good, I still like that you put a mix of things together. The map screen was really nice and it was interesting seeing what each dot was going to have in store. <br/>- The graphics were great. Love the minimal colour palette and the way you used it. I especially like the map drawing and the little dude. <br/>- The music was also great. Was great that there were multiple tracks for different parts of the game. I keep telling myself I'll spend more time on music next Ludum Dare, but never get around to it (music for my game was made in 10 minutes right at the end). Next time! <br/> <br/>Great work! Enjoyed it throughly! |