Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → OnlySlightly
Feedback comments for LD33
OnlySlightly's games and stats for all events →
| Timestamp | Since previous | Game | OnlySlightly's comment |
|---|---|---|---|
| Aug 24 04:11:00 | The Creature from East Second Street | Super cute game! It was equal parts cute and eerie. Very pretty. it made me smile :) | |
| Aug 24 04:33:00 | 22m 00s | Harold - The Overly Destructive Flying Monster | I loved the particle effects! I loved how well you channeled the classic monster terrorizing the city tropes. Great job! |
| Aug 24 04:40:00 | 7m 00s | Collateral Choice | Great job! It was entertaining being presented with all these seemingly random behaviors and decipher the solutions to everything. As I slowly gathered how everything behaved I was impressed at how well you designed each puzzle. Great job! |
| Aug 24 04:45:00 | 5m 00s | Megaworm | Wow! That was great. The movement of the worm felt very fluid and felt like a worm should. The more I played the more I was impressed. The subtle camera pans and zooms made it feel ever better. And nice touch with the minimap. All around great game! |
| Aug 24 04:50:00 | 5m 00s | Eye of the Basilisk | It was so satisfying to use the laser beam :D I loved how everyone was running in terror from you. It had a polished arcade-y feel. Great job! |
| Aug 24 04:56:00 | 6m 00s | ClickBait - Blogger Simulator | Haha loved the interpretation of the theme! And I loved how you used the game mechanics themselves to make a commentary on online journalism techniques. You had look and feel down. My nostalgia centers activated playing on those outdated browsers. Great job! |
| Aug 24 05:02:00 | 6m 00s | Monster Twins | Super polished! I love how you kept on introducing new mechanics to the puzzles. This feels like a very complete game for something that was only done in 48 hours. Awesome job! |
| Aug 24 05:07:00 | 5m 00s | Poopie the Flying Monster | I laughed out loud when I saw the police car leave the ground and chase me. Entertaining game. I loved the upgrade system. |
| Aug 24 05:12:00 | 5m 00s | Bunny Inferno | The graphics were lovely. I have to say I loved this game. The bunnies were adorable, and watching them use their hopping animations to jump across the river was just precious...that is until I realized I was helping them along to their fiery doom D: Very clever interpretation of the theme. Great job! |
| Aug 26 03:05:00 | 45h 53m | Loveless : a multiplayer story | Beautiful game! I was very impressed by all the subtle aesthetic details you chose to give it a unique look. Really innovative idea, and it made me care much more about my decisions knowing it would have an effect on others. The audio of the white noise and wind blowing and such helped get me into the world. All around great game! |
| Aug 26 03:08:00 | 3m 00s | Monster Production | Super cute game! I loved that you 3d modeled some of the sprites. It got me nostalgic. Not a lot of games have that same aesthetic anymore. |
| Aug 26 03:45:00 | 37m 00s | Invasion | It felt like a fun role reversal of the classic defender game. I liked the subtle lighting effect on the ufo. It was a fun surprise when I realized how many ships were after me :p Great game! Thanks for making this :) |
| Aug 26 03:54:00 | 9m 00s | Drama in Space | I loved that you had so many weapons to play with! They were all unique and it was fun flying through space toying with each one. Great job! |
| Aug 26 04:05:00 | 11m 00s | Camp Krupa | Hilarious interpretation of the theme. Love your take on it, but now I feel really sorry for those turtles :( How can I stomp on them now? |
| Aug 26 04:15:00 | 10m 00s | Primer | This was awesome. The controls felt great! And even though the aesthetic was minimalist the thought and effort towards achieving that was not. The dust clouds and particle effects, the lean the square put into his/her step. The snow and fog gave life to the world that otherwise would have been just squares on a screen. You explained the controls in a non intrusive and simple way. And it was super fun to explore with it. Great job! |
| Aug 26 04:20:00 | 5m 00s | Slime Hunter | I had a lot of fun with this. I love the minimalist aesthetic, and I loved how you introduced each enemy (enemy?) type. Great job! |
| Aug 26 04:25:00 | 5m 00s | I, Villain. | I really liked the music and the hand drawn aesthetic :) I loved how his past was all grey and black and white and the color appears after he becomes a villain. |
| Aug 26 04:28:00 | 3m 00s | Jamie Oliver: What's Cooking? | I laughed out loud pretty hard on this one. Especially with the ending. It has a surprising amount of polish too. Great job man, and thank you for making me laugh today :) |
| Aug 26 04:31:00 | 3m 00s | Shopping Cart Return | That was a really cute take on the theme. It was fun surveying the scene looking for would be monsters. Great job! |
| Aug 26 04:34:00 | 3m 00s | The Zombifier | You came up with a really fun mechanic. I enjoyed watching all the humans run in fear (until the soldiers that is) |
| Aug 26 04:40:00 | 6m 00s | M.O.N.S.T.E.R | Oh wow that was great! As I played more and more I got more and more impressed with how intricate your game is. Great job! |
| Aug 27 04:09:00 | 23h 29m | Karnage in Poupouland | I loved this! I felt like such a jerk though. You made all the Poupou so cute. Game feel was strong with this one. The subtle camera shake made the throws feel more powerful. I liked all the animations too, like the poupous falling to their deaths. Great job! |
| Aug 27 04:15:00 | 6m 00s | OGREAT | Super polished! You did a great job putting the aesthetic together. Everything felt smooth and just right. It really felt like a polished arcade game. Great job! |
| Aug 27 04:24:00 | 9m 00s | Bad Kitty | Hilarious concept! It was a lot of fun and I got a warioware vibe from it. Great job! (at first I thought I was the guy watching the tv so I thought I had to keep the cat away from the screen) |
| Aug 27 04:27:00 | 3m 00s | BlobZilla | Awesome job! The animation on the monster and being able to watch him grab the people individually was really impressive. Had a lot of fun with this one. |
| Aug 27 19:56:00 | 15h 29m | Intergalactic Love Machine | Omg I made a dating sim too! I can't wait to play yours when I get home! |
| Aug 28 00:19:00 | 4h 23m | KaijuKrush | Very polished. Really cute consistent style. Animations were fun and contributed well to the visual flair. Interesting mechanic. Also I loved that you had all your menus intact. It felt like a complete game, which is awesome for 72 hours. Congrats! |
| Aug 28 00:37:00 | 18m 00s | Quarantine | OMG I LOVED THE HAIR WIGGLE!!!! I also loved how the bald man's head wiggled too. I got sucked into this game longer than I anticipated. I liked how the time limit of the game is upgradable. Playing it in 10 second bursts was fun. |
| Aug 28 01:06:00 | 29m 00s | Can I Haz Monsters? | Amazing game! Very cute, loved the aesthetic and how you animated the monsters. Gave it a handmade paper cut out feel. Really really cool mechanic. One of the most innovative games I've played so far. |
| Aug 28 01:15:00 | 9m 00s | A cup of tea with my Aunti MICROPHONE REQUIRED | That was a thoroughly entertaining experience! I will show many of my friends this game. I was delighted when I discovered the mechanic. Very innovative. I looooved this! |
| Aug 28 01:59:00 | 44m 00s | 50 DKP Minus! | Really fun! The upgrade system was really entertaining to explore. It captured our attention for way longer than we anticipated. Great job! |
| Aug 28 02:10:00 | 11m 00s | Nimble | Awesome game. Loved the aesthetics. I loved seeing how each object would look when a monster was hidden inside. The two tone color palette gave it a really cool feel. Subtle details like the glowing floating orbs (fireflies or fog?) gave it a nice night feel and ambiance. Awesome game!!! |
| Aug 28 02:32:00 | 22m 00s | It's All OGRE Now! | This was very pretty. I loved all the details like the arrows sticking to the monster's face. I loved playing with the physics and watching the destruction I cause. Coming back over to a location and seeing the devastation was fun and did make me truly feel like a monster. Great job! |
| Aug 28 02:42:00 | 10m 00s | Momster | Super polished! Love the highly saturated colors. It was a nice simple and easy to jump into game. All the models and textures were super pretty. The explosions and crashes felt just right, and the ending was super satisfying. Awesome game! |
| Aug 28 03:00:00 | 18m 00s | Monster Discrimination Simulator | Loved the art and animations. The monster walk was delightful. I liked that each room became a puzzle due to the relentlessness of the enemies. I also loved that you can change the color palette. Great game! |
| Aug 28 03:22:00 | 22m 00s | There's Plenty of Fish in the Sea | Great game! I loved the retro aesthetic and the CRT look. The monochromatic color scheme I think added to the whole mood of a deep dark and lonely sea. Everything felt smooth and polished. Loved it! |
| Aug 28 03:30:00 | 8m 00s | Office Hours | The bullet effects and paths they took were amazing! It was a lot of fun going into rage mode. I loved the total top down view. And the change of music and color scheme when transforming into rage mode. |
| Aug 28 03:52:00 | 22m 00s | SPACE JUNK | Loved the ship generation aspect. I could spend all day generating ships :) I loved how satisfying it felt finally being the boss in those infuriating bullet hell games. And I loved how as time went on in the game, after losing so much of your weaponry it went back to being a real bullet hell game. Also hilarious dialogue. Awesome game! |
| Aug 28 03:59:00 | 7m 00s | Massacre Monday | Wow great job with the theme. At first glance I was just having fun smashing things, but I didn't realize how I was actually destroying real people. When you gave insight into their lives my jaw dropped. Also smashing things and watching things explode was really satisfying. I loved how well you expressed chaos. Awesome game! |
| Aug 28 04:09:00 | 10m 00s | Attack on Hyperboreans | It was delightfully gross and weird. I loved the atmosphere you created with the music, monsters, and backgrounds. I loved how the monster and powers were randomly generated. Great job you two! |
| Aug 28 04:28:00 | 19m 00s | The Trial of Tyrone Rex | Amazing. Simply amazing |
| Aug 29 02:26:00 | 21h 58m | Mon Mon Quest | Really cute sprites for the trainers and the monsters. Really great implementation of a battle system. You crammed a decent and polished system for such a short period of time. Great job! |
| Aug 29 02:33:00 | 7m 00s | Tentacle monster vs rockets | I loved all the saturated colors. Watching your neck extend everywhere and curl in on yourself was really fun to watch. I kind of enjoyed just winding around making a rollercoaster-like neck and twirling more than eating the rockets. Really cool concept. Great job! |
| Aug 29 03:04:00 | 31m 00s | Mmmonster | Everything was awesome. The music set the mood and gave it a spooky but silly vibe. The graphics are incredibly cute. The was going to explode from adorableness. I loved how fluffy everything was, how much detail was put into the animation, such as the bounce in their steps, eye brow raises. And the mechanic was just as cute as well. Wonderful game! Thank you so much for making this! |
| Aug 29 03:14:00 | 10m 00s | Trogg Village Defense | I loved the blob effects. I liked the mechanic you came up with. It was fun trying to build up the town as best as we could before just destroying it ourselves. The splattering effects and blood and chomps made the game feel very satisfying. Great game! |
| Aug 29 03:33:00 | 19m 00s | Monstering Monsters | I loved the mechanic having the player come up with their own sentences and having them read out at the end. It was a really cute mechanic. And I loved how you tied it to the theme. CHILDREN ARE MONSTERS!!! I know...I have a little sister. j.k. |
| Aug 29 03:42:00 | 9m 00s | Beast Of The Woods | Loved how well you setup the horror movie mood. I really did feel like the monster in a monster movie. It was delightfully creepy and I couldn't help but be uncomfortable with the amount of glee I got out of it. The aesthetics, sounds, and lighting were all amazing and contributed to spooky horror vibe. Awesome job! |
| Aug 29 03:51:00 | 9m 00s | Perspective | Loved the mechanic. And great job explaining such a complicated mechanic without making me leave the game. (also bonus points for not having the user watch the tutorial each time they died) It kept my attention way longer than I expected. I loved playing this one. Great job! |
| Aug 29 04:01:00 | 10m 00s | Midnight Bootleg | Loved the heavy thick lines. You were able to create a really cool cyberpunky vibe with the dark room, the glowing monitor, the dust particles. The apps and browser were really fun to click through. nice touch with the automatically generated search results. Loved the bit with the giant download button when the actual link was super tiny. And the show at the end with the coffee mug gave a satisfying ending. Great game! |
| Aug 29 04:10:00 | 9m 00s | Monster Free | Loved the Foley audio! I wish I could have some of that cereal. Listening to him eat heads made me hungry. Really cool concept. It was fun finally getting to be the monster in ski free after being defeated by him so many times as a child. Great game! |
| Aug 29 04:25:00 | 15m 00s | The Skinwalker | Love how it was based on real folklore. Great job implementing a night/day cycle. Thanks for making this! |
| Aug 29 04:39:00 | 14m 00s | Gumdrop Monster | LOVED IT! It was super adorable, loved how highly saturated the colors were. Loved all the models and how fuzzy the monster was. I almost cried out in glee when I found out that you get kissed when you get trapped by one of the humans. Great arcade feel. This game made me soooo happy! Thank you so much for making this game! |
| Aug 29 04:48:00 | 9m 00s | The Monster Inside | Great job with the audio! And cool concept. I liked all visual effects that incurred while raging. Great job! |
| Aug 29 04:59:00 | 11m 00s | Obamapology: Term 2 | This was great. I loved how you used all kinds of media, felt, cardboard, crumpled paper to make up your world. Nothing was static, everything had a fluffy bounce or wibble wobble which felt great. despite being a paper cut out whose walk animation was just tilting left and right, the controls felt great, and none of it felt out of place. Hilarious too. I was delighted every time you made another reference to an old school game. This game made me very happy. Thank you so much for making it!!! |
| Aug 29 05:12:00 | 13m 00s | Petit Monstre | Beautiful game. It almost felt 'too real'? if that's a thing. You definitely captured the memories we have playing with toys as a kid, and put it in a package where we can still enjoy those things and relive that. The graphics and depth of field was amazing. Great game! |
| Aug 29 05:37:00 | 25m 00s | Hero Slayer | Very fun. I enjoyed playing with different upgrades and discovering their effects |
| Aug 29 05:43:00 | 6m 00s | Black Licorice II - Return of the Salt | It was a fun take on tower defense :) I liked the bubble gum color scheme. Great job! |
| Sep 1 02:27:00 | 68h 44m | Dungeon Crawler -REVERSE! | Great job! It was fun learning the behaviors and priorities of the AI. The minimalist aesthetic was pretty. Great job! |
| Sep 1 02:40:00 | 13m 00s | Lardum | Wonderful game! I loved the mechanic. I love how with really simple input you managed to create all kinds of stories. It was really fun to discover all the endings! |
| Sep 1 02:58:00 | 18m 00s | Kaiju Down Under | Everything felt right. It was so satisfying causing so much damage to the MS paint style city. The aesthetic was beautiful and consistent. As the game went on I kept on discovering new mechanics that filled me with glee. Discovering you can great mini kiwis was great, and then I realized you can launch them at helicopters. Being able to pierce the helicopters and shoot them at other helicopters was awesome. Great game! |
| Sep 1 03:12:00 | 14m 00s | R-ADIUS | Really cool mechanic. And great job with the retro aesthetic. I'm a sucker for upgrades and this didn't disappoint. It was fun exploring the different ways we could take advantage of the different minions and powers. The boss fight was awesome! It's so satisfying to finally play the boss in those bullet hell-esque games. Great job! |
| Sep 1 03:23:00 | 11m 00s | Child's Play | Loved the cute drawings. I love the 'Let's play pretend' narrative you used to string everything together. Awesome game! |
| Sep 1 03:55:00 | 32m 00s | Wild Flirting | Great game! I love flirting! Really great mechanic. I loved getting to explore all the ladies and men you could seduce. And the aesthetic was awesome. Very clever way to do the start screen as well. Great job! |
| Sep 1 04:10:00 | 15m 00s | Goomba Simulator 2015 | Loved how well you put the narrative together and separated them by chapter. The audio was amazing and it was fascinating hearing bits and pieces of Mario corrupted by something more sinister. Loved the story and it got actually pretty creepy. Great game! |
| Sep 8 01:21:00 | 165h 11m | The Arcane Wheel | Loved the creepy atmosphere you were able to create with the tablets and music. i liked how much story you were able to convey with simple symbols and mysterious sentences. I actually enjoyed how it required taking notes. It made it feel like I was an archaeologist puzzling and discovering this all together from the pieces we found. I appreciate the audio you put in especially with the sliding dial. Overall really great and satisfying game. Thank you so much for making this! |
| Sep 8 01:30:00 | 9m 00s | PixelMonster | Love the particle effects. I love how they slowly disappear and are pulled towards you. It made the world feel much more alive rather than just some blocks on the screen. When I discovered the mechanic I was like 'whoah'. That was a really fun mechanic and I would love to explore this more. I'm super impressed that you were able to produce this given your circumstances having kids and all. Awesome job. and great game. Thanks! |
| Sep 8 01:45:00 | 15m 00s | Thursday the 12th : Lake Polygon | I love how cute it was despite being about murdering coeds. (Little hook hand is a great name) I love how you made everything out of basic shapes. It made it appear like construction paper cut outs. You really captured a B Horror Movie vibe. Awesome job with the fire and water effects. it really did add to the atmosphere. Great job! |
| Sep 8 01:53:00 | 8m 00s | The Mammoth: A Cave Painting | Beautiful game. I love how well you were able to set the tone and mood by making it appear like this was all written on a cave wall painting. The flickering of the fire on the wall was a great touch. The voice acting and story telling was great. I'm really impressed with how well you were able to tell the story with such simple mechanics. |
| Sep 8 02:07:00 | 14m 00s | FTLOL | Loved the humor that arises when you realize that using humans is necessary to plug holes in the hull etc. The audio was oddly satisfying. I loved hearing the 'Problem Solved!' noise. Great overall look and feel as well. Great job! |
| Sep 8 02:14:00 | 7m 00s | Monster Free | Really great animations. I love how floaty the controls felt which added to the snowy icy feel. Great job on your first jam! |
| Sep 10 02:52:00 | 48h 38m | Fly On The Wall | I loved how well you were able to mimic the movement of a fly. And onus points for being a cooperative puzzle game. It was a lot of fun deducing how to exit each level. And really cool touch mixing human and fly when sharing the teleporter. (A reference to the fly?) Anyway that was a lot of fun. Great job! |
| Sep 10 02:57:00 | 5m 00s | Monster can-can | Super cute! When I thought of the theme I didn't think of the monster energy drink. I love how concerned the monster looks as he's shaking the can and how upset he is after it's opened. |
| Sep 10 03:09:00 | 12m 00s | Around the Waterfall | Cool idea, taking the slimes in JRPGs that players normally think nothing of when murdering. Giving them lives and personalities makes you feel even more awful for killing them. I like how well you captured the retro tile-based jrpg style. Great job! |
| Sep 10 03:26:00 | 17m 00s | Jamess Adventure? | This was wonderfully ludicrous. I loved the noises the humans made when being attacked, and laughed out loud when I saw the guy moon walking. You did a really good job of expressing how the monster did not like sunlight.Instead of just telling us he didn't like sunlight you made us feel it too by cranking up the blur. Very clever stuff. Great job! |
| Sep 10 03:30:00 | 4m 00s | Bad Libs | Really fun idea. I loved the subtle tilting the words made as you moved them. Gave them a lot more life instead of just moving static blocks. It was satisfying using the words to craft the worst story ever. I kind of felt bad that the monster was angry at the sad and ugly cat ;) Great job! |
| Sep 10 03:39:00 | 9m 00s | It's Only You | This made me sooo happy! I loved everything about the audio (obviously) And I loved the subject matter you chose. This was so cute and loved the songs you came up with. This seriously put a smile on my face, and made my day a little better. and for that, I thank you :) |
| Sep 10 03:44:00 | 5m 00s | Monster Yum Yum | Everything felt just right. the stretching and flinging was beautiful. The hand drawn aesthetic was really cute. I loved this :) |