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ChaosCult

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TimestampSince previousGameChaosCult's comment
Aug 25 05:57:00 Car of Monster Kinda fun. Mixing voxel-art and low-poly art does not work well, you'd better stick to one style. <br/>Also this game needs WAY more juiciness - why no ragdolls? no blood splatters? no sound? no skidmarks? Come on, you're using Unity, this stuff is super-easy to add!
Aug 25 07:51:00 1h 54m Memory of Psychopath Interesting idea. The platformer physics feel bad though - I understand that you were going for that floaty out-of-this-world feeling, but it's still too frustrating. <br/>The voice acting starts intriguing when the tutorial segues into some dark things... but the effect is spoiled when the same 4 phrases begin repeating over and over. Still, the voice and sound is the best part of this game. A little more work and it could create wonderful horror atmosphere.
Aug 25 08:23:00 32m 00s Monster Truck Rampage Pretty great car handling! I know it's a lot of pain to set up good car handling in Unity, but you did good.
Aug 25 08:54:00 31m 00s T.H.E.Y Web build not working for me - it's just Dropbox offering to download the html file.
Aug 25 09:18:00 24m 00s Homecoming Looks great, plays great, the idea is solid. The challenge is too much for me though, I couldn't get past 2nd god. <br/>Also, Y U NO sound effects?
Aug 25 09:49:00 31m 00s Momster Very very cool. Nice idea, simple and fun gameplay, cool graphics and sound, what's not to love?
Aug 25 19:47:00 9h 58m KRAGZHOR A simple and nice game, maybe a bit unambitious and straightforward about the theme. It would probably benefit from more building types, and maybe some advance defence features, like archer/mage towers etc.
Aug 25 19:56:00 9m 00s Dino's Revenge The game wouldn't work in fullscreen with resolution different from desktop (probably UI placement problems?). <br/> <br/>Overall, I found this game to be too silly for my taste. Also, unresponsive controls, strange camera placement and lack of satisfaction from crushing puny humans did not add to enjoyment of this entry.
Aug 25 20:13:00 17m 00s Peace is a lie! Yeah, I don't get "you're a monster" vibe here, though I understand the idea. Part of that is a slightly ridiculous premise: why did a plane on ever-peaceful island even had weapons? Then again, the game itself is fun enough. Having collision on rings around bonuses is a particularly evil touch, took me a few deaths to figure it out :)
Aug 25 20:20:00 7m 00s Unawere Is it even possible to lose here? What's the challenge? Maybe if the player needed to preserve some shred of humanity in his character by avoiding confrontation as much as possible... Even then, there is simple not enough gameplay here. A good game is a series of interesting choices, and this game has none.
Aug 25 20:29:00 9m 00s APT - Advanced Persistent Tabby Good platformer feel, but the graphics are really bad, not just sprites, but the render itself too. As for the theme... Eh, not really a close hit here.
Aug 25 20:40:00 11m 00s Sewer Glue Very good stylization! A fun, diverse game with very good graphics and sound. <br/> <br/>Minor complaints: Objectives texts is hard to read and sometimes eaten persons glitch and remain standing where they were caught until the end of level.
Aug 25 20:52:00 12m 00s It's All OGRE Now! A second game I've seen with this theme, but this one is much more interesting. Leveling system makes it worth to kill enemies just to see what new weapons will Ogre get. The only thing I didn't get is how to restore your health. Pressing 4 during level up bumps up maximum, but leaves the current level intact, if I'm not mistaken?
Aug 25 21:00:00 8m 00s Werewolf Was Looking For Love (In Several Wrong Places) I must say that the first chapter is very short, and writing is not very impressive.
Aug 26 06:40:00 9h 40m Nightmare on "The Cookies" street Good enough game. A few complaints: it's not always clear that you have caught an enemy, either there is no animation for grabbing, or it's hard to notice it. Also, double-click is often detected when I didn't mean it, which leads to too much random jumping.
Aug 26 06:51:00 11m 00s Wrecking Blob Very nice, though resource-intensive and too short :) I was just starting to have fun! I was just about to complain that there is no visual indication of your ball's strength, and then I saw that buildings were getting smaller! Well done :)
Aug 26 08:01:00 1h 10m Underbed Monster Simple and fun. The only problem is that NPCs are moving randomly and unpredictably, making it a game of chance essentially. I think studying movement patterns before dashing to bed would've been more fun.
Aug 26 08:14:00 13m 00s FéesVSMonstres Sorry, but it's just a game mechanic that's been done to death already, with literally nothing new added, except towers use monster icons. The graphics are nice, to be fair.
Aug 26 08:16:00 2m 00s WUF Really nice mood and visuals!
Aug 27 07:45:00 23h 29m Forgotten Realms I could find no other players, and since there isn't anything to do, it's not very interesting. Still, if it's working as a multiplayer game, it's at least a technical achievement.
Aug 27 07:53:00 8m 00s Monster king Doesn't fit the theme much, unless there is a deeper message here, what with the boss monster being the old lady with a rake, and the hero looking like a recently released convict. Still, the old lady can kill you very fast, so I guess she isn't an ordinary old lady, and it isn't all a drug-induced hallucination which leads the hero to kill random people in the street. <br/> <br/>Other than that, the gameplay is too repetitive, since all monsters have the same behaviour. Upgrades make it a bit more fun, though.
Aug 27 08:02:00 9m 00s Lavalantula Demolisher Mech The real monster here is a pace at which your robot moves :) Like others said, nice graphics (even if a bit glitchy at times), but I can't say much good about gameplay. As for the theme... Were you channeling Ender's Game here? I don't think it works here. We don't even know if these spiders are sentient. I can't feel any remorse about destroying them, and that means I can't see my robot as a monster.
Aug 27 08:14:00 12m 00s Hero Nicely played with player's reflexes. But since there is a pacifist path through the game (you can skip attacking anyone and anything beyond the initial crate), it would be nice to have a special ending for this case (at least, without "What really happened" followed by nothing). Or you could place one of the villagers near the house's entrance, so player had to kill at least one of them to complete the level. <br/> <br/>But I'm afraid that your idea is really to big to execute properly. Even if you had all the graphics and mechanics in place, simply telling the player "you know, they weren't really monsters, you're the monster for killing them!" in the end wouldn't work. The player would feel cheated by developers, but not horrified at his own, or his character's actions.
Aug 27 10:41:00 2h 27m Teukka The Necromancer Hey, fun little game, I like it! Does not look like much, but plays quite well. I wish it had some feedback when you're damaged. At least a pain cry or something.
Aug 27 10:53:00 12m 00s SludgeLand Seems fun, but with these physics it's also SUPER HARD. I couldn't get to 2nd checkpoint even )-8
Aug 27 10:57:00 4m 00s Patient Zero - The end of a species. Pretty good. I like that you didn't go with the obvious idea of infecting humans to become zombies!
Aug 27 11:11:00 14m 00s Pok Pok Roarrr! Fuck... I am a duck! LOL that was genuinely funny. The second level is unbelivably frustrating though, spoils the impression... otherwise great game!
Aug 27 20:49:00 9h 38m Slurgh Not bad for the first game, but the stealth element is really too simplistic.
Aug 27 20:57:00 8m 00s Obamapology: Term 2 I don't seem to get American political humor in this form.
Aug 27 21:28:00 31m 00s Area 17 Finally a game I can't believe was made in just 3 days! It's a complete product. In 90's you could sell this game (with era-appropriate graphics) at full price. Fun gameplay, good visuals. <br/> <br/>The only two complaints from me: first, it's not clear where is the end of the game. Does it ends when some invisible timer runs out (or did I miss it?). Or does I need to collect some pre-defined amount of biomass? It just isn't clear. The other thing, the game's a bit too easy, though I suppose you can ramp up difficulty with ease if you add more levels with harder enemies in post-LD version. <br/> <br/>All in all, a great game, the best I've seen in this Dare yet!
Aug 28 07:43:00 10h 15m Rob The Good Guys Looks good, but the physics are pretty awful for a Mirror's Edge - inspired gameplay. The stealth part is quite nice.
Aug 28 07:55:00 12m 00s You are the Dragon Fun game for a short time, but behaviour of flames really bugs me. They should not slide over ground or over people like that, looks bad. If only people would be set on fire when I hit them, this game would already be so much better!
Aug 28 08:06:00 11m 00s Monster Child Very confusing, and often seems like it's stuck (it's completely non-obvious what the game expects you to do next). On the other hand, the game rules are quite innovative.
Aug 28 08:18:00 12m 00s Corruption A solid game. Fighting flying creatures is really frustrating, though, and half the difficulty comes from the fact that you can't attack and remain in place, and the said attack often carries you forward into falling.
Aug 28 08:50:00 32m 00s Mega Maria Way too simple due to problems with AI. I managed to get the girl to jump on the raised platform and she got stuck jumping back and forth there, never coming down to where I was. I guess I won?
Aug 28 08:57:00 7m 00s Chivalry is Dead Ladies behaviour is too random, so I don't see much fun in this game.
Aug 28 09:10:00 13m 00s Pogue Simple, but well-executed (no pun intended...) idea. Though it is a bit unfair just to tell player to shoot red dots, without explaining what they are, when the character obviously possesses that knowledge. Not that it would have made much difference to gameplay, but I think it would have made the message a bit more powerful.
Aug 31 07:02:00 69h 52m Adam the Alien Good game, but the music started getting to me after a while.
Aug 31 07:13:00 11m 00s Be:ComeMonster This kind of gameplay kind of worked in online browser games, but in single player it's not very fun. Even if each monster has an unique strategy, it's still feels like a guessing game, which isn't fun at all. <br/> <br/>Another problem is UI. End of round is done badly: after I clicked both defense and attack buttons, nothing seem to happen for a short while, then some text is show VERY briefly and I'm left wondering what just happened. This should have been really easy to fix even with deadlines... <br/> <br/>Also, I suddenly won after defeating two opponents and seeing the third one for a few seconds? <br/> <br/>All in all, this is simply not fun in its present state, thought graphics are nice. <br/> <br/>Also please note that web version does not work (prompts a download of weblayer.html).
Aug 31 07:19:00 6m 00s Minion Army Can't return from Instructions screen, a lot of text in UI is badly arranged, it's not clear what is happening and what to do. This might be interesting, but I can't even see the general idea behind all the bugs and bad UI.
Aug 31 07:29:00 10m 00s Redemption Overlooking the graphics, this could have been much more interesting if it required any kind of skill. Or you could have gone another router, and make it more gory, with bloodstains from enemies, different attacks which grow more powerful as you kill more enemies etc. As it is, the game really is too simple.
Aug 31 07:34:00 5m 00s You Are The Monster - The Horrific Game Show Not much of game, but an OK joke. I really liked sound :) So authentic.
Aug 31 07:38:00 4m 00s Swiftrunner's Wrath Couldn't kill even one enemy, but they killed me easily. Maybe I don't get something.
Aug 31 08:56:00 1h 18m Gluttulhu Rising It's way funnier than it had any right to be, considering the production values. I mean, graphics suck, controls suck, no sound at all, but I did play this game a lot logner than many others, better-looking ones. Polish this and it could become very good! <br/> <br/>Also bonus points for TARDIS there (-8
Aug 31 09:28:00 32m 00s The Sickening Nice take on agar.io gameplay. Loved the control scheme.
Aug 31 09:41:00 13m 00s Send them to Hell! On the one hand, it's just a platformer, exactly like hundreds of other platformers. On the other hand, it's the best platformer I've seen on this LD yet.
Aug 31 09:46:00 5m 00s Am I Evil? It looks nice and sounds quite good, but I have absolutely no idea what I'm supposed to do. Or what any of this even means.
Aug 31 09:54:00 8m 00s Going Home Interesting take on the theme. And masterfully executed - the level design forces you to become angry to reach the exit, and balance the need for control with the need for better abilities when you're angry. Solid 5 stars!
Aug 31 10:35:00 41m 00s Defense of the ancient treasure - An stealth RTS That was seriously fun and interesting game mechanic. And it looks nice and sounds nice too, excellent work!
Aug 31 10:59:00 24m 00s Crazy Alien A control scheme that feels "floaty" but is not frustrating? IMPOSSIBRU!! <br/>Seriously though, good work. Looks good, feels good, sounds good - that's a hell of a first try.
Aug 31 18:44:00 7h 45m Sirens It could be funny thing but I can't buy anything from the shop =( Clicked on it and nothing happens.
Aug 31 18:52:00 8m 00s EyeShot Nice concept, it can be funny time killer.
Aug 31 19:26:00 34m 00s Monster Academy Great as always, mr. Goberna =) It was sad that you missed LD 32.
Aug 31 19:55:00 29m 00s Mobs, Inc. Awesome, really, you should make full game from this demo.
Aug 31 20:01:00 6m 00s Bird of Prey I'm not sure a predator is a monster, but at least it's a non-obvious approach to theme. The game would really benefit from some kind of additional mechanic, like maybe a quick dash that spends half your remaining energy or something.
Aug 31 20:20:00 19m 00s Inspector Clumber Nice graphics and sound, but I really don't feel the theme here. <br/> <br/>Also, the game really needs to be started twice to get rid of glitches! Please fix this or include a note in description!
Aug 31 20:25:00 5m 00s Human Hunt Nice, but frustratingly hard for me.
Aug 31 20:39:00 14m 00s SchoolMonster Why does grades after around 8 last so short a time? I mean, I liked it - the game was getting a bit boring at this point - but still? <br/> <br/>Also, at higher grades, the strategy becomes very simple: just spam weapons in every direction, occasionally switching from one to another. Due to high target density, there is no need to aid any longer :) It would be more challenging, if you were penalised, say, for hitting an innocent pupil or if there were some other constraints. But that would lower the frantic pace of the game, so maybe there is no need for that. <br/> <br/>My mouse hand DOES NOT thank you for this little game.
Sep 1 08:38:00 11h 59m Blockluster As a statement, it fails somewhat. As a game, it's just bad, from problems with camera (which can go outside level) to very primitive gameplay and strange idea of suddenly appearing houses.
Sep 1 08:53:00 15m 00s Rogue Like Keeper Nice riff on Dungeon Keeper theme. I would really like to see this game expanded into full version, with more dungeon graphics, hero actions description ('Alric the Brave dons the Unidentified Mail [Cursed Mail of Teleportation]), different heroes/classes, new options, like placing cursed items/potions etc. Right now, though, the game is a bit boring, as you watch hero after hero fail for a long time without any details. Also, why do the player get so much money in the beginning? For a long time, I felt no need to pick coins from heroes at all! <br/> <br/>Still, one of the better games in this jam, great work!
Sep 1 19:26:00 10h 33m rednowall Can't run, don't have stand-alone Flash player installed. Could you please at least make a Projector version?
Sep 1 19:39:00 13m 00s Pillage The Village Nice, a single-player Clash of Clans clone with a small twist. Given the limited time, not a bad result, though it lack the variety of units and defenses to really make the game interesting.
Sep 1 19:52:00 13m 00s Monsters I hated controls, especially the way the camera kept moving when a container is open. Also, I haven't figured out how to open the door in the first room and the damn dog kept getting in the way. A very frustrating game, and not in the good way.
Sep 1 19:57:00 5m 00s Wandering Monster: Pluto's Heart Nice game, but the sound/music is atrocious, it really pained my ears.
Sep 1 20:03:00 6m 00s Nessie: Hide 'n' Eat Audio is very bad, otherwise an OK simple game.
Sep 2 08:25:00 12h 22m Urd Monster I'm not a fan of stealth games, but this one seems nice-looking and well-made, expect for collisions. It would be better if the goal of current area was somehow specified. <br/> <br/>Web version worked for me.
Sep 2 08:33:00 8m 00s T For Terror Challenging platformer, though there is a feeling that collisions are wrong somehow, especially when jumping from the end of platform. The only thing I can't see is how does it fits the theme. Do I need to play to the end to see if I'm a monster? That's a bit harsh :)
Sep 2 11:35:00 3h 02m Safari Rampage The car physics are AWESOME.
Sep 3 07:40:00 20h 05m Ectoplasm Isn't Everything Good looking game with nice handling. But with small screen and no map at all it's easy to get lost, and it seems like I can fly completely outside of level's boundaries.
Sep 3 07:49:00 9m 00s Monster Night Interesting idea, though implementation is somewhat lacking. First, it's too easy to evade enemies during day, and there is not much tactic to it. Second, scoring based on kills made by computer-controlled character is not very fun. <br/> <br/>Also, I don't know if it's a bug, or not, but the game behaved VERY strangely when the night came while I was in the water: my character started swimming down, and swam for quite a while without seeking enemies or attacking those it encountered. Then, controls reverted back to me, but the night hasn't yet ended.
Sep 3 07:54:00 5m 00s True Monster Didn't quite feel character's rage, and knocking down some non-interactive dummies without any additional gameplay doesn't seem fun.
Sep 3 08:08:00 14m 00s Serious Business A very good game! The only problem I see is quite a slow start. Before you can equip yourself to fly even a slightly dangerous mission, you'll have to grind non-risky missions quite a few times, so it feels like it's a game made with F2P in mind, and it's missing a "buy ingame money to skip grinding" button.
Sep 3 08:12:00 4m 00s Coin Block Clicker Simple, but to a point :)
Sep 3 19:44:00 11h 32m Don't get caught in focus A second Nessie game I've seen in this compo, and this one is much easier. I liked all the headlines and photos and stuff, but I can't discover how to play for long or win :)
Sep 3 19:54:00 10m 00s Floating Arm Takes Selfies Was unable to whack a dinosaur. Will not play again.
Sep 3 20:30:00 36m 00s Mission An interesting game. I couldn't understand how to get a specimen before my badly cooled GPU overheated, but it feels like and old-time sci-fi story. Good work!
Sep 4 08:45:00 12h 15m Who cares the M%rtgage A bit too long for a "clicker with moral", but I liked changing visuals and headlines. But I didn't get to completely destroy the whole planet with my greed. Was disappointed.
Sep 4 19:27:00 10h 42m Pegakitty Saves the World! Not much of a game, and it doesn't fit the theme.
Sep 4 19:58:00 31m 00s Sick Sheeps A simple game, once you get hang of it, but points for unusual interpretation of theme: the necessity of monsters in ecosystem :) <br/> <br/>Am I the only one who is slightly disturbed by the fact that the wolf also gladly eats SHEEP POOP?!
Sep 4 20:05:00 7m 00s Rampaging Monster Mayhem Straightforward approach to theme, but a fun game with nice graphics. Though I must say that laser beams look slightly wrong the way they appear not on any specific place on monster, but just somewhere.
Sep 5 06:40:00 10h 35m Loki In the 27 th and a 1 / 2 Century Couldn't understand what to do. Nice level-design, though.
Sep 7 08:14:00 49h 34m Grandóhma Could be interesting, but in present state is a bit too awkward. Moving the main monster tile-by-tile via Move command reminds me of old RPGs, and not in a good way: at the very least, this should be duplicated by Arrow keys, or even better, the monster should just move where I point it to, by finding and following a path, or even teleporting (unless there are events happening automatically when you enter a tile). <br/> <br/>But it's nice to see a more strategic game in this jam.
Sep 7 20:00:00 11h 46m The Halls of Oszmot Well-made game, a list of available action is a very good interface decision for a such a game. It wasn't VERY much fun, because of its somewhat limited nature, but I still enjoyed it.
Sep 7 20:31:00 31m 00s Hero Slayer This game balances on the edge between a clicker and a Zero Player Game, without quite being any one of them. Points for some innovation, even though its hard to qualify this as being anything but a primitive time-waster in the end.
Sep 8 19:08:00 22h 37m Bob's Valley Not a bad result. Simplistic, but fun, controls feel smooth and happiness effect looks just right.