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Feedback comments for LD32
CarlsonAndPeeters's games and stats for all events →
| Timestamp | Since previous | Game | CarlsonAndPeeters's comment |
|---|---|---|---|
| Apr 20 20:22:00 | Unconventional Card Battles | Really clever game! Nice execution and great interpretation of the theme. Would love to see a multiplayer mode in the future. | |
| Apr 20 20:26:00 | 4m 00s | AntsAreBad | Nice work! Very silly and enjoyable. Not a lot to it but it does what it sets out to do well. |
| Apr 20 20:54:00 | 28m 00s | Bubble Trubble | Really great stuff! Love the bubble mechanics and the strong visual style. Physics could use work though; the jumping is very sticky and it can be hard to control overall. But a very good entry! Congrats |
| Apr 20 21:06:00 | 12m 00s | Can You Reach the Sun? | Very nice stuff! Great use of theme. Had a very Nintendo-y vibe to it with the visuals and music. I agree that the death mechanic was a bit too punishing; maybe let the player keep the upgrades they've gained? |
| Apr 20 21:43:00 | 37m 00s | Sand Blower | Great stuff! Love the spin on Snake. Its a game I actually want to keep playing and improve my score in. |
| Apr 21 02:37:00 | 4h 54m | Killer Librarian | Pretty funny take on the theme! I agree about the difficulty; the mechanics of the falling shelves could maybe be cleared up a bit. But a good take on a good concept! |
| Apr 21 03:03:00 | 26m 00s | Mighty Magnetic Force | Cool concept! I found it a little hard to control and actually hit enemies though. Nice take on the theme though. |
| Apr 21 04:08:00 | 1h 05m | Character Assassination | Can't say I really understood what was going on, but the idea of a "character assassination" is a clever use of the theme |
| Apr 21 04:17:00 | 9m 00s | Suri and Jeferex | Great art and a cool central mechanic. The physics made it hard to move through the level for me. But good stuff! |
| Apr 21 04:23:00 | 6m 00s | Hey Chicken! | I'm not a big fan of cookie-clicker games, but that is one cute chicken. |
| Apr 21 04:38:00 | 15m 00s | Mystery at the Mansion | Nice game! The clues kind of hide the choice screen. But the random clues are fun and it has nice replayability. |
| Apr 21 14:55:00 | 10h 17m | Mag Gunner | Great stuff! The core mechanic is incredibly impressive. I might have liked controlling aiming with the mouse more, but still, really good work |
| Apr 21 15:04:00 | 9m 00s | Utensil Attack | The burning hats made me laugh. Pretty simple, but does what it does well! |
| Apr 21 15:09:00 | 5m 00s | Color Blind | Beautiful graphics! Absolutely stunning. The color spectrum is too large I think; maybe if there were fewer specific colors (i.e. one shade of black, one grey, etc.) it would be more manageable to play. But great stuff for 20 hours! |
| Apr 21 15:31:00 | 22m 00s | Brute Force Commander | Interesting mechanics, but too hard to control everything through text in my opinion. I kept getting shot right away. |
| Apr 21 15:39:00 | 8m 00s | TeleMage | Really interesting mechanic! Took a while to get a hang of, but it was really rewarding once I did; love setting the baddies up for a big hit and then swapping out with another guy. I think this could be expanded into a longer project |
| Apr 21 15:47:00 | 8m 00s | DictionBlade | Having to move my hand between the mouse and keyboard was annoying, but the typing mechanic is pretty cool; it would be nice to see it expanded to more than three types of words and open up a lot of cool gameplay in the future! |
| Apr 21 15:51:00 | 4m 00s | Agent B | Having more than one banana in normal mode would've been nice; the aiming was tough, which is fine, but it meant any time you missed you're basically dead. |
| Apr 21 15:55:00 | 4m 00s | SHEEP MANIA | Love the art! I've always wanted to get into 3D modelling. Simple, clean, and funny; great stuff! |
| Apr 21 16:10:00 | 15m 00s | Future Gun | Love the music! Very catchy and fitting. I didn't feel that the two-selves mechanic was super necessary, but its pretty impressive. Good stuff! |
| Apr 21 16:11:00 | 1m 00s | I CRUSH YOU | Very silly; I got a real kick out of it! Short and not much to it, but I dug it. |
| Apr 21 19:12:00 | 3h 01m | Here's a thought | Pretty easy to keep everyone happy, especially since they automatically come off break. Lovely visuals though! |
| Apr 21 21:20:00 | 2h 08m | Toaster Defense | I really enjoyed this. Might've liked a charge meter for the toaster weapon, but other than that its very solid. Funny, good use of the theme, and functional. <br/> <br/>One note, in your description you say R is reload. I hit it thinking I needed to reload the toaster. "Restart" might be a better descriptor :) |
| Apr 21 21:31:00 | 11m 00s | Cleaning the Attic | Nice stuff! Solid and fun. I'm not sure what the different block types do, but it was enjoyable even if it was short. |
| Apr 21 21:35:00 | 4m 00s | Machine Mayhem | Incredible visual style and an original gameplay mechanic. Super hard though; would've loved more time and maybe a few more button presses. But really cool and worth expanding I think. |
| Apr 21 21:39:00 | 4m 00s | Monochromatic Wonderland! | Hey, good stuff! Definitely worth expanding on I think. |
| Apr 21 21:44:00 | 5m 00s | Kana Konjuror | Nice work! I would've liked it to be a bit faster from the get-go, but its a pretty cool thing you've made here. |
| Apr 22 01:51:00 | 4h 07m | Celery Samurai | Nice work! I was very impressed by the boss fight. Graphics and audio could use some work, but overall a fun, quick game! |
| Apr 22 03:01:00 | 1h 10m | Falling To Death | Nifty concept! Reminds me of AaAaAaA: A Reckless Disregard for Gravity. Even with elements missing, its pretty fun to play and a neat use of theme. |
| Apr 22 04:19:00 | 1h 18m | Block Trail | I would've put this up for Graphics voting; I thought the visuals worked really well. Simplistic but fitting for the game. Jumping was nice to; just would be cool to have more levels. |
| Apr 22 04:28:00 | 9m 00s | Blastcode | Very cool mechanic, and great execution! |
| Apr 23 03:44:00 | 23h 16m | Bar Fight | Cool game! The number of weapons is impressive. I think with some more time to work on controls and visuals, it can be even better. |
| Apr 23 03:49:00 | 5m 00s | Get back to work! | Nice work! The physics and visuals were really impressive. Gameplay got a little repetitive, but good stuff! |
| Apr 23 04:04:00 | 15m 00s | Sound Runner | Really dug the control scheme; very original. Nice variation on the endless runner genre. One of my favorites I've played so far! |
| Apr 23 04:14:00 | 10m 00s | Qbit | Cool concept; definitely worth expanding on. |
| Apr 23 04:27:00 | 13m 00s | The Earl's Owl | Controls are a bit too sluggish, but the concept is great! I could see this being a larger game with different unlockable abilities. Great stuff! |
| Apr 23 04:34:00 | 7m 00s | KILLIPEDES | Great visuals! I found it hard to hit enemies from behind the ship; maybe some way to shoot forward also? But great work. |
| Apr 23 04:41:00 | 7m 00s | Multilool | Haha, funny stuff. Nice idea and good execution. |
| Apr 23 04:49:00 | 8m 00s | Treasure of the Hellbeast | Great work! I feel like the weapons were just kind of art swaps for more traditional weapons. But the graphics are great and the game is pretty impressive, even if the combat is a bit clunky. |
| Apr 23 20:48:00 | 15h 59m | SPACEPIG | Nice work! Background music would've been nice, but the core gameplay is really solid and you mix up donut/chicken placement well. |
| Apr 23 20:58:00 | 10m 00s | Word War 5 | Nice work! I like the spin on typing games; usually the aliens have a word associated with them, but I like how the weapon is loaded with the words (I disagree with other people about pressing space twice; I thought it was a good mechanic). I found the game too easy to be engaging for long; some more enemies and mechanics would be cool if you expand on this. Great job! |
| Apr 23 21:02:00 | 4m 00s | PoopShooter | I don't find toilet humor particularly funny, but to each their own. Gameplay is solid though, and the music is nice. I got an error when I clicked the "sound" button though. |
| Apr 24 15:02:00 | 18h 00m | A.R.B.F. | One of the best game's I've played so far. Super polished, enjoyable, looks and sounds great, and funny to boot. I didn't feel like the random weapons were that distinct, but that hardly detracts from the gameplay. Great work! |
| Apr 24 15:07:00 | 5m 00s | Holy Alien | Solid stuff! Visuals could be a bit refined and some background music would be nice. But the difficulty escalates nicely and the scoring metric is cool! |
| Apr 24 15:10:00 | 3m 00s | Skip-It Showdown | Nice take on the theme; the weapon physics were pretty sweet. Hitboxes seemed inconsistent, but overall solid stuff. |
| Apr 24 15:23:00 | 13m 00s | Move Them | Clever use of the theme! Audio and graphics could use work, but the core gameplay is unique and challenging. Good stuff! |
| Apr 24 15:42:00 | 19m 00s | God's Going to Cut Em Down | Nice visuals, but I was more confused than intrigued by the story, and the choices seemed really odd. I never really had enough information about any of it. |
| Apr 24 15:45:00 | 3m 00s | Chicken Waffe | Controls are kind of touchy, but a solid entry nonetheless! |
| Apr 24 16:04:00 | 19m 00s | Maze of Friendship | Love the little audio chirps! But is there a point to making friends? I couldn't find a way NOT to make friends, and never really got hurt. My friends also tended to block my path. But a nice game overall. |
| Apr 24 17:25:00 | 1h 21m | An unconventional encounter | Nice runner game; the lanes are a bit too close together in my opinion, so its hard to tell which lane obstacles are in, but solid stuff! |
| Apr 24 17:30:00 | 5m 00s | Grief | I wish the player felt less slippery; I had a hard time controlling him. But really nice and polished design. |
| Apr 25 06:08:00 | 12h 38m | Secret Weapons Factory! | Nice stuff! Really like the idea of managing research/building while also fending off enemies. I think the fighting enemies part could be improved though; they could be more threatening of a foe, and maybe not be so far away from the research. Great job! |
| Apr 25 06:13:00 | 5m 00s | 5 Days with Tiffany | Interesting idea; found the controls a little too sluggish to play effectively, and the teachers' faces didn't seem to match whether or not they could see you. Fun use of the theme though. That girl is creepy! |
| Apr 25 06:22:00 | 9m 00s | The Collection | Really really liked this game. Great length, great ending; best "mood" of any game I've played so far. I wasn't super into the needle mechanic, but the difficulty did ramp up in a pretty cool way toward the end there. Great work! |
| Apr 25 06:29:00 | 7m 00s | Failed Experiment | The camera movement mechanics are really intriguing. I think if you return to this post-compo you might have a really unique stealth game on your hands! |
| Apr 25 06:35:00 | 6m 00s | The N.I.D. Project | Really interesting concept! I think its definitely worth expanding on. I got a little bored after playing for a while, but as complete game I think this could be really fascinating. |
| Apr 25 06:39:00 | 4m 00s | HOW TO DESTROY AN ISLAND | Found a bug; if you're on the empty "weapon select" screen as it when it switches from one year to the next, returning to the map screen causes a lot of graphical glitches between what is and isn't being displayed. |
| Apr 25 06:49:00 | 10m 00s | The narrator is dyxleic | Really interesting ideal for a puzzle. Made me really think, and eventually I got stuck. Story wasn't particularly engaging for me, and I would reconsider the title; spelling mistakes =/= dyslexia |
| Apr 25 06:57:00 | 8m 00s | The others are my Strength | Love the ending! The gameplay could be more polished/refined--aiming toward the mouse rather than toward where the player character ends up facing would feel more natural to me. But a really solid piece of work! |
| Apr 25 07:11:00 | 14m 00s | Democracy | Cool concept; perhaps a little simplistic and not my cup of tea genre-wise, but everything looked crisp and polished. Nice work! |
| Apr 25 07:19:00 | 8m 00s | Wok | I love this! Graphics are great, but the main thing is the gameplay is fun. Enemies could attack a little faster; might make things more chaotic and exciting, and overall its a bit short, but its great while it lasts! |
| Apr 26 18:58:00 | 35h 39m | hypercatsensitivity disorder | Really solid game! Things get a lot more interesting once you get the cat and human working separately. Could use background music and animations, but nice stuff! |
| Apr 26 19:08:00 | 10m 00s | Green and Blue | Nice work! Really fun core gameplay. Last level is hard as all hell. Stupid missiles... |
| Apr 26 19:17:00 | 9m 00s | Shoe Gun Girl | Too easy and too short, but the rotoscoping is a nice touch! |
| Apr 27 17:34:00 | 22h 17m | HK-21 | Really enjoyed this! Controls are a bit clunky overall and the physics can be glitchy, but the core mechanic is unique and fun and the music was great. For 48 hours I am very impressed! |
| Apr 27 17:53:00 | 19m 00s | Bob's Got A Cold | Voice acting was very amusing in gameplay. Core mechanic got a bit boring quickly, but its a very lovable game for its opening story and sense of humor. |
| Apr 28 05:47:00 | 11h 54m | Q.T. Feline Disruptor | Option A for me. Solid stuff here; would be eager to play more! |
| Apr 28 05:57:00 | 10m 00s | Animal Brutality | Fun concept and nice visuals. I very rarely landed a hit on the enemy though, even when I was at the right distance. But an enjoyable game anyways. <br/> <br/>Just as a heads up, I do believe sites like freesound.org are not allowed for the compo, but I might be wrong. |
| Apr 28 06:02:00 | 5m 00s | No One Expects Abe Lincoln | If the game was longer and harder, this could be pretty fun. I'm curious to see what Abe is like, but I too could never get enough money without winning to find out. |
| Apr 28 06:07:00 | 5m 00s | Keyboard Command | Really clever take on the theme! Possibly my favorite thing I've seen. Some visual polish would be nice, and it gets pretty difficult pretty fast, but that's kind of okay for an LD game, where everyone is playing in short bursts. Great work! I could see this being an even more complex typing-tutor. |
| May 10 02:08:00 | 284h 01m | Kojo Kumah | Funny concept and nice art style, would be interested in seeing a larger, more complex version. |