Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Fabraz
Feedback comments for LD32
Fabraz's games and stats for all events →
| Timestamp | Since previous | Game | Fabraz's comment |
|---|---|---|---|
| Apr 21 15:45:00 | HoneyGuy | The game would do good with a GUI to tell you your bee count. The knockbacks very strong too. | |
| Apr 21 16:12:00 | 27m 00s | I CRUSH YOU | Clever concept. Would have taken it further. Hand & world clash. I'd keep the realistic hand, but have it be in a realistic office environment. Squash your coworkers and boss! |
| Apr 21 16:16:00 | 4m 00s | 5 Days with Tiffany | Controls lag a lil' making it tough to control. Fun concept though. |
| Apr 21 16:22:00 | 6m 00s | Playtime | Getting a major isaac vibe here. |
| Apr 21 16:24:00 | 2m 00s | Peace Machine Gun | Well, hello there odd twist on Superhot. :) Dig it. |
| Apr 21 16:27:00 | 3m 00s | Sticks and Stones | Love the theme and appropriate visuals, but it's just a regular runner otherwise. |
| Apr 21 16:29:00 | 2m 00s | Ice Story ( koori monogatari 氷物語 ) | Wario Land style! :) Love it, fun AND cute. Worth digging into after the jam if you ask me! |
| Apr 21 16:38:00 | 9m 00s | Super SALT Helmet | Best one I've played thus far. EXCELLENT JOB! <br/> <br/>Visuals are on point. Controls are smooth. Local MP is set up clean and works very well. For a jam game this is absolutely superb! Bravo! |
| Apr 21 17:47:00 | 1h 09m | Hugline Miami | Very impressive work for the timeframe but could have taken the hugs further instead of just being a shooter using hearts as bullets! |
| Apr 21 17:50:00 | 3m 00s | ICE CREAM | Pretty great. Humorous, smart use of the 3d/sprite effect. Dig it. |
| Apr 21 17:54:00 | 4m 00s | Suri and Jeferex | Gosh darn adorable. Simple, but adorable. |
| Apr 21 17:56:00 | 2m 00s | Puppet Guardian | Pretty nifty. It's only an unconventional weapon in theme though. As it plays like a gun/sword. It would have probably been better without the VO too. BUT as a metroidvania type of game, this is quite solid! |
| Apr 21 17:59:00 | 3m 00s | Space Bug | Doesn't quite hit the theme of the ludum dare but its well executed on its own. |
| Apr 21 18:02:00 | 3m 00s | Crystalline | Excellent concept and mood. The weapon is unconventional but could have been taken further. Seeing ahead of time what you pull "from the rift" makes it predictable. Imagine any tile is something different and you can't predict what you will reveal. Hilarity and potential is endless there. |
| Apr 21 18:20:00 | 18m 00s | Discharge | Not bad! Cool visuals and impressive procedural terrain. |
| Apr 21 18:21:00 | 1m 00s | Fjuffy teh kloud | Relying on such small circles seems unnecessary. Why not have the entire circle the player draws be the "clean" zone? Odd but fun concept though. |
| Apr 21 18:27:00 | 6m 00s | MV | Great. great concept! Could see this as a full release! <br/>Smart, addicting, challenging and plays very well. <br/> <br/>Jam: Does't fit this theme at all though. <br/>Sound: Slapping on some music would'a been cool? |
| Apr 21 18:30:00 | 3m 00s | Sound Barrier | Simple. Definitely mimics the game watch feel though. Kind of works with the theme. :) |
| Apr 21 18:33:00 | 3m 00s | The Way of the Unconventional Weapon | Nice music, good ambience & beginning of an art style. Gameplay is far too simple however, button smashing = winning, no? |
| Apr 21 18:36:00 | 3m 00s | Saucery | Nailing the gameplay concept, needs some better theming. There's something here though, seriously! |
| Apr 21 18:38:00 | 2m 00s | Space Enforcer | Interesting concept but it might have been more fun to use the beam to stop the missiles instead of teleporting the citizens. |
| Apr 21 18:42:00 | 4m 00s | Weird Recoil | I dig the idea, but the way the recoil works doesn't make sense. I mean, I guess it's true to the title then but it's just confusing to the player. Give it a realistic recoil and boom, you've got yourself something viable here. |
| Apr 21 18:48:00 | 6m 00s | Soundwave Fields | Very, very interesting! Digging the 2d/3d mix. |
| Apr 21 21:13:00 | 2h 25m | Davis and the Helmet | Very, very interesting idea about the loss of color! But what about the LD theme? |
| Apr 21 21:14:00 | 1m 00s | Not Nice Knight | Pretty good twine project and fits the theme's challenge. |
| Apr 21 21:18:00 | 4m 00s | Toaster Defense | Simple concept, cute though. Perhaps consider some more extra moves? |
| Apr 21 21:19:00 | 1m 00s | Eyes that Fry | Great idea, not the strongest execution of itl. Keep working out the glitches and this might be something! |
| Apr 21 21:24:00 | 5m 00s | Chroma Watcher | Wowza. the difficulty seems unbalanced here. Cool concept! |
| Apr 21 21:25:00 | 1m 00s | The morning type | Sorry to hear about your set back! :( Must be frustrating! <br/>For what its worth, this is a worthy educational game approach. I expected type based titles due to the theme actually. |
| Apr 21 21:29:00 | 4m 00s | Your Opinion, Adventurer? | Not my cup of tea but I can see the appeal. It's definitely original! Having your opinion influence the story is a great approach on "head canon" in games. Cool stuff. |
| Apr 21 21:34:00 | 5m 00s | Curfew | Absolutely crazy theme, visually and thematically. Story wise too. But hey, it's unconventional! |
| Apr 21 21:36:00 | 2m 00s | (Un)Con | Very cute! Old School gameplay with a fun theme. But the unconventional weapon is..? |
| Apr 21 21:37:00 | 1m 00s | Killin' It | Great take on the theme! |
| Apr 21 22:11:00 | 34m 00s | Frisbee Training | Funny gameplay, I like it! I just wish there was a way to play alone without it feeling like a hindrance. |
| Apr 21 22:13:00 | 2m 00s | Banana Battle | Very simple but addicting gameplay. Banana's are always funny. |
| Apr 21 22:14:00 | 1m 00s | Charged With a Mission | Oddly engaging! |
| Apr 21 22:15:00 | 1m 00s | UN Convention | Maybe not suited for the genre but perfect for the jam nonetheless! |
| Apr 21 22:16:00 | 1m 00s | Banana Bandit | Good on you trying a new language! |
| Apr 21 22:19:00 | 3m 00s | CannonFodder | It's fun shooting around but the human to cannon animation doesn't make sense. Why not go for something more visually connecting like an armadillo that rolls up and charges? Same mechanic, different theme. <br/> <br/>Otherwise fun stuff! |
| Apr 21 22:21:00 | 2m 00s | Asteroid Escape | Surprisingly open spaced. Pun intended. |
| Apr 21 22:27:00 | 6m 00s | Metal vs Hipsters | Fun! But I don't understand why it doesn't incrementally increases wave difficulty endlessly? Why cap it at 5? Love the art though. |
| Apr 21 22:30:00 | 3m 00s | Tranquility | The concept has potential. Take it further with the dragging having an actual impact too. |
| Apr 21 22:32:00 | 2m 00s | Yum Kaax Relic | Very cool surroundings! |
| Apr 22 13:29:00 | 14h 57m | Quiver of Claws | Great lil' game! Dig the "Kung Fu Panda"esque visuals, though there is some weird aliasing happening to them. Crazy but fun take on the theme too. |
| Apr 22 13:32:00 | 3m 00s | Gunslinger | This concept can be taken much further with some really fun potentials. Throwing different types of guns that go wild in the air, shooting everywhere... Dig it. Though the environment could be lusher and less... repeated. |
| Apr 22 15:51:00 | 2h 19m | An unconventional encounter | Simple runner but pretty good art for the timeframe! :) |
| Apr 22 16:08:00 | 17m 00s | Streets Of Justice | Battleblock style! :D |
| Apr 22 16:11:00 | 3m 00s | Deadly rain | I dig this quite a bit! |
| Apr 22 17:21:00 | 1h 10m | Disco of Thrones | That's a great, great take! Good job! :D |
| Apr 22 17:29:00 | 8m 00s | Evil Cupido: Haters gonna hate | Very cute pixel art. |
| Apr 22 17:31:00 | 2m 00s | ...Slaughter... | As you said, the theme connection is very weak. But welcome back to game development, it's fun isn't it? :) |
| Apr 22 17:33:00 | 2m 00s | SNIFF | There's something I just love about polygonal art like that. Great color coding too! Very good. |
| Apr 22 20:03:00 | 2h 30m | The War Dog | Gameplay's a ll' too boring & the text would be much more effective if it were dialogue from two people. Not text on the ground. That being said, the thematic idea is great! A solemn, depressing take on the ludum dare theme that is both evocative and impacting! |
| Apr 30 19:12:00 | 191h 09m | Their Own Worst Enemies | Wow, unexpected but kind of hilariously genius. A nes game on LD. I've seen it all. |
| Apr 30 19:14:00 | 2m 00s | In the Shadows | I will always love that kind if lighting. Makes anything visually more stunning. |
| May 4 20:01:00 | 96h 47m | Haters Gonna Love | 3.5 overall. <br/> <br/>Fun theme, the audio, controls, and mood are good. Add a good level of polish to a simple mechanic. <br/> <br/>It's difficult! Would have been nice to have a way of regenerating hits or "awesomeness" uses over time/with coins, but great job for the time allotted! |
| May 4 20:20:00 | 19m 00s | walkin' talkin' | Cool art assets. Like the vibe of a 70's detective story. <br/> <br/>I felt the options were good but that the enemies themes were a little bit opaque. I also wish I didn't have a hallway full of crying guards by the end. That was the only way I could seem to defeat them after the first one. <br/> <br/>Difficulty scaled very quickly, so I reached a point where I couldn't get even one stun in to try and deduce the puzzle before being sent back for the loooong slow walk :( <br/> <br/>Overall great idea, theme, and take on the prompt! |
| May 4 20:30:00 | 10m 00s | In for a pound | The light effect adds a lot to the overall mood, and I was often killed by surprise attack by the thugs. <br/> <br/>Overall I'd say this is a good jam entry. The maze was very easy, and although the map was large (which is great) I could find no compelling reason to explore anything. Especially considering that the tube icon turns out to be illuminated through the darkness, so once you glimpse it, the challenge and need for the flashlight is pretty much gone. <br/> <br/>But overall like it! |
| May 4 20:39:00 | 9m 00s | Doorman | Great, fun idea. Pathfinding is frustrating since the office dudes don't need LOS to know where you are, but time is a limiting thing, I know. <br/> <br/>Love the idea and I think it's a cool puzzle solving mechanic. It's like an analog Portal. <br/> <br/>4/5 overall. |
| May 4 21:02:00 | 23m 00s | Sword To A Gun Fight? I Like A Pillow | Hey. Good idea, and I'm sure you were pressed for time to flesh out the theme. <br/> <br/>I spent most of my time with it, however, trying to get the controls and everything to work properly. Seems there are some bugs (which of course, all Ludum entries have) from the outset that might be limiting peoples play experience. <br/> <br/>Maybe working on one aspect a lot and then moving toward the other (i.e. working on solid gameplay, then spending extra time to do the art) would work more in your favor. |
| May 4 21:24:00 | 22m 00s | Zombie Broom | Horror theme solid. <br/> <br/>However, it's a bit of a straight theming anyway. Would have been fun to give some context to why we're using a broom, and perhaps set it in an appropriate setting? <br/> <br/>No feedback from the broom limits the amount of fun I'm having with it :( :( :( <br/> <br/>Am interested to see if it can be expanded upon, and for the time you had, good job :) |
| May 4 21:30:00 | 6m 00s | Junk Yard Gladiators | Fun game. Would love to see it as like, scrappy kids in a junk yard, and with more normal props. At the moment it's a little fantastical, which isn't terrible, but a giant q-tip, tiny ruler, etc. kind of take me out of the theme a bit. <br/> <br/>Overall fun, could use a graphical boost to really bring home the theme though :) |
| May 4 21:33:00 | 3m 00s | Whipping Hag | Gameplay works and theme is funny (who doesn't love hitting children?) <br/> <br/>Biggest hit though: I wouldn't consider a whip an unconventional weapon at all. It's certainly less common, but especially given Indy and Dante, I would definitely call it conventional by this. |
| May 4 21:42:00 | 9m 00s | Skyku | This was very fun <br/>I wish there were more haiku <br/>To add to the fun <br/> <br/>I think some of your syllable counts were off... just sayin :) |
| May 4 21:46:00 | 4m 00s | Anarchy Reigns | Graphics are cool, but I'd be much more into it if you had given a little more weight to the actual theme. Yes, melons are unconventional, but the whole thing just kind of works like a gun. Except... it's a melon. <br/> <br/>It seems like people like it though so good job! |
| May 4 21:49:00 | 3m 00s | OPERATOR 42 | Awesome job! <br/> <br/>This was very entertaining, played through the whole thing. <br/> <br/>Loved the graphics and the mood, thought the humor was really great. <br/> <br/>Only flaw in the audio is some mumbled lines and issues with fluctuating volume (which is always a problem with such little time) and that it was not possible to complete some of the puzzles without listening to the hotline. <br/> <br/>I like the idea of the hotline more as a hidden or optional path, and I was thoroughly enjoying the VO, but I would have loved a chance to figure out all the puzzles without it, at least on a first attempt. <br/> <br/>Great job! |
| May 4 22:09:00 | 20m 00s | Cassette | Very interesting puzzler :) |
| May 4 22:17:00 | 8m 00s | I just wanna go to work! | Wat. <br/> <br/>@Bergara - Something similar happened recently in your life? <br/> <br/>Like... you went to Sand Inc. and threw sand to get there? <br/> <br/>I played the entire game. Not much to it but... I played through the whole thing! |
| May 4 22:22:00 | 5m 00s | The others are my Strength | I am sad. |
| May 4 22:27:00 | 5m 00s | Whistling Farmer | It plays nicely, kind of like a world of warcraft mini-game. Whether or not you think that's good... I'll leave that to you. |
| May 4 22:35:00 | 8m 00s | Chicken Rescue Mission On MARS! | Really fun and well polished! <br/> <br/>Cool mechanics and platforming. |
| May 5 13:45:00 | 15h 10m | THE CLAW | CLAW time! |
| May 5 13:46:00 | 1m 00s | Cucumbers Shall Not Pass | A lot going on here, a stronger UI would have benefited you greatly! |
| May 5 13:47:00 | 1m 00s | PHARBA | As others stated, it'd be better if each player only had one color. Nonetheless, genius concept! I like this, work on it further! <br/> <br/>(Very "Unfinished Swan"esque!) |
| May 5 13:52:00 | 5m 00s | Dr. U and the bottomless PIT | Very good take on the endless runner. A endless faller! Endearing art too. |
| May 5 13:53:00 | 1m 00s | Underground Hangovers | Metroid meets Castlevania meets Cave Story meets Sunset Cowboy. Wowza! Dig the feel of this one. |
| May 5 13:57:00 | 4m 00s | Nuke 'Em Ants | Nuking is not a very unconventional weapon. Giant ants are certainly unconventional enemies though! You should check out "First Strike", it's a game with similar ideas to yours, it might inspire you to continue on this game. |
| May 5 13:58:00 | 1m 00s | Holy Alien | Simple but engaging. |
| May 5 14:02:00 | 4m 00s | Captain Vocab - MMO Spanish Vocab em up! | Always good trying to teach language through games, but this might be too direct of an approach? Teach indirectly, like this the player won't even realize they're learning but are just enjoying the game. |
| May 5 14:05:00 | 3m 00s | Throw them out! | Might have gotten a heart attack. |
| May 5 14:05:00 | 0s | Hedgegeddon | Actually kind of fun to play, well done! However, changing a bullet to a hedgehog is trying to make a weapon unconventional by theming. Gotta dig deeper than that! <br/> <br/>Also, the trees don't register as solid objects and I first believed them to be invisible walls. <br/> <br/>HEDGHEHOOOOOGS. |
| May 5 14:09:00 | 4m 00s | Basketball Flight | Needs a lot of tweaking but the idea's solid! Reminds me of the balls you need to ride in Super Mario Land 2 (In the giant Mario toy world). |
| May 5 14:10:00 | 1m 00s | Dream Extension Finger | Insane but fun! |
| May 5 17:50:00 | 3h 40m | Scary Rocks | This is fantastic! Fun, simple, nice low poly art. I could see this being quite fun with more gimmicks down the line. Bravo! |
| May 5 20:09:00 | 2h 19m | Truly magical cat | Love the thematics, cute art. Nice narrative but the dialogue could be written stronger. It should also not interrupt gameplay. Why not have the dialogue appear as is but let the player continue to be able to move? |
| May 5 20:11:00 | 2m 00s | Mable: The Journey | Aesthetically pleasing, mechanically engaging, challenging. I dig it! Great job! Not sure this qualifies for the theme? |
| May 6 19:12:00 | 23h 01m | Beacons | Interesting concept and I absolutely think it has potential. Keep working at it! <br/> <br/>Here is some (hopefully helpful) critique: <br/>- It is difficult to outrun the reds. Perhaps give the player a limited dash ability to quickly outpace them? <br/> <br/>- The constantly respawning yellow spot means that sometimes blues just automatically get counted without me guiding them there. <br/> <br/>- If you keep the constantly changing yellow spot, consider implementing a visual timer to indicate how long its going to stay <br/> <br/>- Add a physcal gravitation between the player and blues. As in, the closer you get to them, the stronger you push them! Combined with the dash mechanic the player can then quickly push blues into the yellow spot <br/> <br/>- Revise the controls. Isometric is cool, but the player is locked in an odd 8-directional rotation. Why not give the player 360 degree freedom of their movement? <br/> <br/>- There are weird soundbites that I can hear, despite there being little audio otherwise. <br/> <br/>Thought of a good theming for it yet? Or are you staying with the geometric shapes? :) <br/> <br/>Any way, good job dude! |
| May 6 20:40:00 | 1h 28m | Maggie | Art is basic, sound is basic but damn if the core mechanic isn't genius! <br/> <br/>Continue with this but make sure to focus on the thematics, make it pretty! In terms of mechanics, I'd adjust the values so that beams come to a halt faster! They're a little too jittery too long. |
| May 6 20:43:00 | 3m 00s | Timegun | Intriguing but my god... The colors of walls/floors/ceilings is incomprehensible man! :D |
| May 6 20:46:00 | 3m 00s | 6RAVITY | Physics based puzzlers are always great. Very "portal" like. Nice take on the gravitational mechanics. I'd suggest steering away from the "testing lab" theme though, been done. |
| May 6 20:48:00 | 2m 00s | Hot shot | I, despite some others, enjoy 2P only games on LD. Though I might be biased. *grin* |
| May 6 20:50:00 | 2m 00s | Towel Boy | Insanity breeds enjoyment. Who'da thunk. Fun lil' diversion! |
| May 7 14:51:00 | 18h 01m | Last MEOW | Hilarious, I love it! Only downsides I'd mention are the lack of spacebar to jump and a cluttered GUI. <br/> <br/>But the art style's funny, the mood's genius, the idea is insane and it's overall very good fun! |
| May 7 15:51:00 | 1h 00m | Nuclear Autumn | The ambience sounds are off the charts! Great ambience, atmosphere & mood. |