Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Fabraz
Feedback comments for LD35
Fabraz's games and stats for all events →
| Timestamp | Since previous | Game | Fabraz's comment |
|---|---|---|---|
| Apr 19 17:12:00 | Conjurer's Quest | The fact that you did this in under 24 hours is pretty good! Next up I'd suggest working on the resolution, hitbox and adding some parallaxed backgrounds perhaps to spice up the look. | |
| Apr 19 17:14:00 | 2m 00s | SAMSARA | Love the music, and an interesting take on the "shape" shifting. <br/> <br/>The controls are tough to get used to and seemingly has no ending. Which means it would need a more in-depth scoring at least right? <br/> <br/>Awesome job! |
| Apr 19 17:16:00 | 2m 00s | Forest Mage | Ah! Clever, shapeshifting as in drawing shapes. I love clever ways of working around a theme. <br/> <br/>We also went with a 2D sprites in 3D world look, so naturally I'm inclined to enjoy that! :) The aesthetic has a cute, children's book look to it. Cool stuff! |
| Apr 19 17:18:00 | 2m 00s | Cardthulhu | This is quite impressive for 3 days worth of work! Is the entire system done from scratch? Not sure how much it fits the theme though. |
| Apr 19 17:20:00 | 2m 00s | Dave from Bungie | Clever dialogue and fun take on the visual novel genre. Linearity, as is often the case in this genre, is a bit of a downer and the theme is very hidden. |
| Apr 19 17:22:00 | 2m 00s | Douglas' Escape | LOVE the pixel art in this. |
| Apr 19 17:25:00 | 3m 00s | State Of Matter | Don't worry about the AI, we did a brawler last time as well that needed 2 players. I asked my sister to join and we had fun playing it. <br/> <br/>A great little take on an arena brawler using the theme given to you. |
| Apr 19 17:29:00 | 4m 00s | Marked For Death | Oh! A webGL game, rare to find this time around. (Uniiiityyyyy!!!) <br/>I love this take on the theme, makes for an angsty experience. |
| Apr 19 17:36:00 | 7m 00s | Do-od | Found you through your comment on our game! :) Cute aesthetic and great potential for a mobile title if explored more. |
| Apr 19 18:15:00 | 39m 00s | Ship Shape | I like that you made a 2 player mode possible, fun version of a shmup. |
| Apr 19 18:16:00 | 1m 00s | Territoris | It's like a sliding puzzle that had a baby with a strategy game! A like it a lot and the aesthetic is clean! I say continue working on this after the jam. |
| Apr 19 18:17:00 | 1m 00s | Green Box Game | 3 hours?! That's one hell of a game jam rush! Cool! |
| Apr 19 18:19:00 | 2m 00s | SheepShift | Funny for the title twist alone. Chobrah above me certainly would agree. |
| Apr 19 18:20:00 | 1m 00s | MONSTER'S BUFFET | We had a similar concept we played around with when we discussed the theme on friday! Glad to see someone else tried it. Fun time waster until your inevitable death. |
| Apr 19 18:21:00 | 1m 00s | House Of Special People | LOVE the paper aesthetic, great choice! The morphing between human and animal could have been pushed further. |
| Apr 19 18:22:00 | 1m 00s | MoveARound | A perfect example of a simple, but intriguing concept that with time could be pushed much further! (Y) |
| Apr 19 18:23:00 | 1m 00s | Switch Them All | Can't get it to work, will come back to try again later! (This happens, don't sweat it!) |
| Apr 19 18:25:00 | 2m 00s | Shape Shifter | In definite need of a tutorial/set-up and I wish you would have made the 3D models more detailed. I applaud the effort in trying out a new mechanic though. |
| Apr 19 18:27:00 | 2m 00s | Perspective Shift | As others mentioned a checkpoint or level system would have been nice. HOWEVER, I could do without if the segments were more clearly linked and you'd have to switch more between forms based on surroundings. Kind of segmented right now. Fun! |
| Apr 19 18:28:00 | 1m 00s | Polyjam | Fun but doesn't use the theme to its advantage unfortunately. |
| Apr 19 18:29:00 | 1m 00s | Shapeshifter's Quest | Cute. |
| Apr 19 18:30:00 | 1m 00s | The Protagonist | Absolutely hilarious, both in execution and adaption of the theme. |
| Apr 19 18:32:00 | 2m 00s | Sparrow & Flitt | Warning to everyone:Have a notepad handy! :) |
| Apr 19 18:33:00 | 1m 00s | Wizard Fight | Turned based MP? Count me in, that's my jam and it's hard to find these days! Dig it! |
| Apr 19 18:34:00 | 1m 00s | Mission: Decomposition | Fun concept, getting a serious Edmund McMillen vibe from it. |
| Apr 19 18:35:00 | 1m 00s | Cat-Astro-Phe | Lots of people went for the arena-platformer survivor this theme around! Interesting take on that genre once again! |
| Apr 19 18:36:00 | 1m 00s | Count Spoopy's dance club | Feels satisfying to horde. |
| Apr 22 13:57:00 | 67h 21m | Exhuman | Overall I enjoyed this very ambitious title! As others have mentioned the controls can be rough, even with the additional options. <br/> <br/>But it's a gamejam and this happens, our controls are rough as well! <br/>Amazing job guys. Personal note: Love the tilt shift effect. |
| Apr 22 13:58:00 | 1m 00s | Oops! My Dear is a Deer | Funny! What came first, the game or the title? ;D |
| Apr 22 13:59:00 | 1m 00s | CHORUS | Overall, clever idea. Not sure wether it fully pushes the theme of this LD and it's a damn shame the music doesn't sync up with the shapes on the timeline. |
| Apr 22 14:00:00 | 1m 00s | Space Dimension | Interesting concept, Super Paper Mario meets SHMUP! |
| Apr 22 14:03:00 | 3m 00s | TowerShifter | Nice color coding and the GUI icons of the animals are excellent. Interesting tower defense take, considering you're the attacker. Moves a little too slow. |
| Apr 22 14:05:00 | 2m 00s | Tremor | Fun idea for a runner. Color coding what is good or bad would have helped a lot! |
| Apr 22 14:06:00 | 1m 00s | Under and Above | Spore meets SHMUP. Cool ambience thanks to the track! |
| Apr 22 14:07:00 | 1m 00s | VHS WARS | VHS effect is great, albeit too heavy as it makes it hard to see anything when having low health. |
| Apr 22 14:08:00 | 1m 00s | Squarcle | Good idea, we had a similar one! Taking the simple concept of the shapes and using their physical shape to determine platforming abilities. |
| Apr 22 14:09:00 | 1m 00s | Drift Shift | I see! "Shifting". What a flexible theme indeed. |
| Apr 22 14:10:00 | 1m 00s | Black Heart | Great effects, reminded me a bit of Super Hexagon. The randomness is killing me though. |
| Apr 22 14:11:00 | 1m 00s | ShapeGrid | Fun mind-bender to work with colors and shapes to mix-match them. |
| Apr 22 14:12:00 | 1m 00s | Agent Shift | Rare to find a game with this sort of pacing in a LD, enjoyed giving it a shot! |
| Apr 22 14:13:00 | 1m 00s | Cata Crunch | Two player competitive snake game, works for what it's trying to do. Audio is pleasant. Doesn't push any boundaries though. |
| Apr 22 14:14:00 | 1m 00s | Liborio the Shapemancer | Love it! Ambitious, cool isometric perspective. Oozes with flavor. |
| Apr 22 14:15:00 | 1m 00s | Shapegrammer | Tough as nails, but nothing that some playtesting couldn't fix. The base is VERY solid. |
| Apr 22 14:16:00 | 1m 00s | A walk to the top | Shifting shapes to Qbert across space. Cute! |
| Apr 22 14:17:00 | 1m 00s | Skywind Temple | This is a title worth working on past the LD, could make for a great 3D Arena brawler. |
| Apr 22 14:17:00 | 0s | Shapeshifting Ice Hockey | That NES photo... Oh boy, haha! |
| Apr 22 14:18:00 | 1m 00s | PsychoShift | I've seen similar games like these this jam using shapes to determine platforming physics but this one stands out with its simple, silly narrative and intriguing cardboard world. |
| Apr 22 14:19:00 | 1m 00s | Escape from the Dungeon of Snor | Yay! Adventure games! A genre not often tackled in LD's. |
| Apr 22 14:21:00 | 2m 00s | Shape Escape | I like this one a lot! It's essentially another take on the mobile Rayman games! It's structured like a traditional platformer but you don't control the movement of the player. Instead the player runs continuously and you need to use the right shapes to safely pass the level. Clever! Continue working on this and release it on mobile. |
| Apr 22 14:22:00 | 1m 00s | Buck Shift | Always fun to see the shapeshifting applied to enemies instead of the player. Cute art style, dig the classic light halo. |
| Apr 22 14:47:00 | 25m 00s | Pluto's Tears | Absolutely phenomenal! Beautiful visuals, adorable designs, great take on the theme, humorous and fun gameplay to boot. Great job! |
| Apr 22 14:49:00 | 2m 00s | Altered Beard | Wait, I thought gif's can't be displayed on this site? :D |
| Apr 22 14:49:00 | 0s | Vishnu Launch | A cute take on the fly as far as you can genre. |
| Apr 22 14:50:00 | 1m 00s | Infinity Access | Uff, a tad cluttered. Once you look past that, you can find some value actually! |
| Apr 22 14:51:00 | 1m 00s | Robot Snake | Getting a major vibe from a recent indie game... Forgot what it was called. You were a type of virus that shifted its form to platform across a desolate, post-apocalyptic world. Lot's of green... Anyway, fun concept! |
| Apr 22 14:52:00 | 1m 00s | Pasowix's Magical Shapeshifting Workshop | Gotta love that quirky dialogue! |
| Apr 22 14:53:00 | 1m 00s | Zen and the Art of Transhumanism | LOVE the art, literally completely fallen for it! What a fun concept too, to do all the actions in a room like that. |
| Apr 22 14:53:00 | 0s | JaJa's Bizarre Transformer | ... What? |
| Apr 22 14:54:00 | 1m 00s | Shape Escape | Good on you to provide a tutorial! |
| Apr 22 14:55:00 | 1m 00s | Prisoner of Elements | Unfortunately the visuals actively fight against the gameplay. Considering the lack of category, I assume you're aware. Shame, because it's otherwise intriguing enough! |
| Apr 22 14:57:00 | 2m 00s | BlowRider: Legends | WebGL version is a bit laggy, but that's alright. Visuals need a better theming. Concept is great though. Shift the size of the wheels to rotate around. Could be taken further with the wheels literally changing shape to something other than tires. |
| Apr 22 14:58:00 | 1m 00s | Shapeshifter | Something oddly soothing about this task. |
| Apr 22 14:59:00 | 1m 00s | MISCEO | Shame about the lack of musical track, could have helped with the mood! |
| Apr 22 15:00:00 | 1m 00s | Transformagician | 2D sprites in a 3D world, we used a similar aesthetic in our LD game! Adore the tranquil soundtrack. |
| Apr 22 15:02:00 | 2m 00s | Varrer | Like a different take on Super Crate Box, character art reminds me of it too! Fun. |
| Apr 22 15:03:00 | 1m 00s | The Long Night | Visual story is appreciated, music is nicely tranquil and the photoshop slider puzzle mechanic is innovative. |
| Apr 22 15:04:00 | 1m 00s | HappyNest | Funny theme, certainly feels metal. Clever marketing with the twitter integration. |
| Apr 22 15:04:00 | 0s | H2Olympics | Ha, just wanted to note the first sentence of your description. You PUNster. |
| Apr 22 15:05:00 | 1m 00s | Apeshifter Munk | This proved to be quite fun and I like Munk the monkey as a character. |
| Apr 22 15:07:00 | 2m 00s | ShapeOff | In dire need of better easing into the gameplay. Interesting idea though. |
| Apr 22 15:07:00 | 0s | ShapeShift for Cheese | Getting a major Moorhuhn vibe from the art, any Germans here know what game I mean by that? :) |
| Apr 22 15:09:00 | 2m 00s | Helium-4 | Could be turned into something educational for schools, which I appreciate. |
| Apr 22 15:10:00 | 1m 00s | Cherokid | I've seen this one around the twittersphere! I absolutely love the ambition in this title, it tries to be so much more than just a game made in 3 days. Very cool world! |
| Apr 22 15:11:00 | 1m 00s | level dog | I've done this comment before, for ONE other title on LD. I'll say it again here: <br/>... What? <br/> <br/>:) |
| Apr 22 15:12:00 | 1m 00s | Werewolf Airline Simulator 2016 | Excellent set up and perspective, works in unison with the game's mechanics. |
| Apr 22 15:13:00 | 1m 00s | Sergei's Virus | Talk about a game that isn't for the mass market! :D But that's exactly what LD's are for, cool idea! |
| Apr 22 15:14:00 | 1m 00s | Operation SHIFT | Quack. |
| Apr 22 15:14:00 | 0s | Snap & Shift | Dig the idea, lots of potential here. |
| Apr 22 15:15:00 | 1m 00s | ShootShift | Just out of curiosity, what shader did you use for the scanlines? Unity < Colorful Fx? |
| Apr 22 23:39:00 | 8h 24m | windowframe | My personal overall winner so far, no doubt! |
| Apr 24 00:24:00 | 24h 45m | Inner Beast | A basic hide and seek title which can be fun! Shapeshifting in narrative. |
| Apr 24 00:26:00 | 2m 00s | Shifter | Easy to overshoot the intended movement, but otherwise solid platformer with shapeshifting powers. |
| Apr 24 00:27:00 | 1m 00s | Shapeshifting With Science! | ADORE the potential in this one, and a science theme is always good fun. |
| Apr 24 00:28:00 | 1m 00s | Cadori | Cool fighter with an interesting room set up. |
| Apr 24 00:29:00 | 1m 00s | Party Like Its 2078 | Definitely in need of more content but the basic concept is solid! A little like hitman actually, you just morph instead of dressing up. |
| Apr 24 00:30:00 | 1m 00s | Wizard of Shapes | That's one intense Zelda perspective. :) |
| Apr 24 00:31:00 | 1m 00s | PolyScape | A very applicable puzzler for this theme. |
| Apr 24 00:32:00 | 1m 00s | Kitsune | Cool survival fighter, great background art. |
| Apr 24 00:34:00 | 2m 00s | Infinitum | Very difficult. Shapes don't match with the background art. WAD is a questionable layout for the buttons. Has potential for a fun endless runner though. |
| Apr 24 00:35:00 | 1m 00s | Elemental Warrior | Took a few tries but then it clicked! (PS: There is a mouse pointer in your screenies.) |
| Apr 24 00:35:00 | 0s | Shape Shuffle | That was a large scope you tried to reach! |
| Apr 24 00:42:00 | 7m 00s | Planet-0 | Short but sweet! |
| Apr 24 00:43:00 | 1m 00s | Potionshift | Match 3 with a shapeshifting twist! |
| Apr 24 00:44:00 | 1m 00s | Dustin Finamore | What a crazy... Narrative. xD |
| Apr 24 00:46:00 | 2m 00s | Mighty Morphin Cactus : In The Dark | Why a cactus? Quirky little 3D puzzler. <br/>PS: WASD doesn't work? |
| Apr 24 00:47:00 | 1m 00s | Connected-Souls | Good take on a platformer for your first game. |
| Apr 24 00:48:00 | 1m 00s | Barbecue Simulator | Surprising amount of cooking games this theme. |
| Apr 25 00:56:00 | 24h 08m | Wings for Ska Li | Unfortunately, couldn't properly play it because you mapped the controls to Z. Which makes it difficult with a european keyboard. :( |
| Apr 25 01:00:00 | 4m 00s | Mr. Purrgalar | Like the puzzle idea, has lots of potential! I say go with it and develop it further! Thought the GUI for the pause menu was cute. Biggest gripe: Cat video link doesn't work. *cry* |
| Apr 26 02:38:00 | 25h 38m | Paint Bug | Very cute game, perhaps aimed for children which can be lovely. |
| Apr 26 02:40:00 | 2m 00s | BattleMath | Saw this game around reddit, gotta hand it to ya', this one takes the cake for innovation your crazy fool! :) |
| Apr 26 02:42:00 | 2m 00s | TBFTWORLudum_Dare35 | In dire need of some tutorialing/guidance. But I applaud the visual approach! |
| Apr 26 02:43:00 | 1m 00s | Doppel City | EXCELLENT art style and ambience. Essentially a more interactive "Where's Waldo?". Fun! |
| Apr 26 02:44:00 | 1m 00s | Slimes | Simple and engaging! |
| Apr 26 02:45:00 | 1m 00s | Henkan Pachinko | Surprisingly addictive! |
| Apr 26 02:48:00 | 3m 00s | Party at the Knightclub | Absolutely SPLENDID! One of my favorites. <br/> <br/>Gorgeous visual design, adorable characters. We actually went for a similar idea! Shapeshifting to unlock different dialogues etc. We also use sprites in a 3D environment! (Though the comparisons end there.) <br/> <br/>Gonna keep an eye out for the rest of your work, I bet I'd enjoy all of it! Rock on! |
| Apr 26 02:50:00 | 2m 00s | Abducktion | Fun platformer, neat narrative twist to the theme. Wish it had insaner death anims, like the egg cracking. :) <br/> <br/>In short: Quack. |
| Apr 26 02:51:00 | 1m 00s | Sunshift | So... Many... Deaths... Well done! (This must read very strange haha) |
| Apr 26 02:52:00 | 1m 00s | Triangles Say Yip | Flatwords meets the Gameboy in a fun narrative game world. Great job! |
| Apr 26 02:53:00 | 1m 00s | Project G.R.I.L.L. | Fun twister to the genre. Good attention to details when it comes to mechanics! |
| Apr 26 02:55:00 | 2m 00s | Trionic | Crazy animation art style! Oo |
| Apr 26 02:57:00 | 2m 00s | Rock scissors paper | Interesting concept, but the AI needs tweaking and the level design requires change. I could see this be a fun arena brawler though! Have you tried testing some MP? |
| Apr 26 02:58:00 | 1m 00s | Shieft | Ah, so the level shifts shapes, ey? Close enough! Fun platform puzzler and great use of lighting. |
| Apr 26 03:00:00 | 2m 00s | Aftertile | WOW! Talk about a lot of comments! Deservedly so, as this is an adorable character design with a fun idea for... Platforming? Floatforming? Shiftforming? Um... Either way, great job indeed! |
| Apr 26 03:01:00 | 1m 00s | Word Warrior | Clever, could have educational value. |
| Apr 26 03:03:00 | 2m 00s | From Near to Far | Why is the ship cute? It's a green blob with yes. WHY IS IT SO CUTE?! :D Good job! |
| Apr 26 03:04:00 | 1m 00s | SkyShip | If you don't mind me asking, where's the theme in this exactly? Cheers! |
| Apr 26 03:05:00 | 1m 00s | Frozen Water Maze | For 5 hours a day, which would mean... 15 hours of work total, this is great! Those anime eyes are adorable. |
| Apr 26 03:06:00 | 1m 00s | The monster and the mouse | Why a mouse? :) Either way, fun and superbly challenging. |
| Apr 26 03:07:00 | 1m 00s | Mountain | Very minimalist, intriguing. |
| Apr 26 03:09:00 | 2m 00s | Rontangle | Could see this as a mobile title! Simple but effective. Always fun to mess with a bunch of Wheatleys hehe. |
| Apr 26 03:11:00 | 2m 00s | Caterfly | Oof, is it actually beatabke? Fun concept though. |
| Apr 26 03:12:00 | 1m 00s | The Dwog | What a derpy god, look at that dangly ol' tongue! |
| Apr 26 03:14:00 | 2m 00s | Mr. PotatoFace's Epic Quest for Treasure | The creations I control here... I'm... I'm a monster. +for Humor. |
| Apr 26 03:17:00 | 3m 00s | Mimic | Definitely slow down that text next time! :) |
| Apr 26 03:18:00 | 1m 00s | Shapeshift Shifter | Character art and panorama art clashes a little bit. Audio is crazy, but so is the idea :) I assume you didn't like the theme picked? |
| Apr 26 03:20:00 | 2m 00s | Glu | Nice puzzler! Some of it reminds me of portal, with the lasers and cubes/redirections. Clever! |
| Apr 26 03:21:00 | 1m 00s | Just a beta | Well, sorry that your LD turned out this way! Hopefully you'll be more lucky next time! :( |
| Apr 26 03:22:00 | 1m 00s | Lokator 2: The Lokatening | Difficult but ultimately intriguing, and the visuals give a great sense of scale. |
| Apr 26 03:23:00 | 1m 00s | Shapeman | Careful to people with headphones, buggy sounds can be tense! Fun game though. |
| Apr 26 03:25:00 | 2m 00s | Chambershift | Now THIS feels retro. Clever, clever. |
| Apr 26 03:26:00 | 1m 00s | Dís | You aimed for the sky! |
| Apr 26 19:08:00 | 15h 42m | Through Oneself | Very interesting concept! Hard to wrap your mind around. The music feels very Naruto-esque, shame it doesn't translate to the visuals. That being said, a fantastic concept with pretty good polish in terms of implementation! (Even got a tutorial!) Awesome stuff guys! |
| Apr 26 19:09:00 | 1m 00s | Run Rainbow Run | Cute but could have been pushed further. Mechanically it's not too exciting, even if it works and can be fun. Visually it's pretty crazy and the character sprites look eerily similar to Kirby. Also, could you expand on the theme in this? |
| Apr 26 19:11:00 | 2m 00s | Town | Good on you for not including the art category, honest mistake. There is a joy in exploring the town, well done. |
| Apr 26 19:12:00 | 1m 00s | Fluffy Cookies | Love the painterly look, giving me a classic 90's PC adventure vibe. |
| Apr 26 19:14:00 | 2m 00s | Sneaky Purple | Saw your blog post. love the bouncy animation on the purple monster. Fun memory game, could work for kids! Definitely tweak that difficulty, dad is totally mean as hell. |
| Apr 26 19:16:00 | 2m 00s | Owlman | Hot tip: Use a different filtering on the sprites. Like point or nearest neighbor, like this your assets remain sharp when scaled up. <br/> <br/>The triple jump is pretty satisfying, good job! |
| Apr 26 19:18:00 | 2m 00s | Call of Battlefield Edge of Purgatory Arcade Edition V9001 | So the theme is the environment itself morphing, yes? Really dig that as a hazard. Environment art in general is pretty good! <br/> <br/>That title though. |
| Apr 28 03:12:00 | 31h 54m | Don't Look at Me | You've certainly aimed for that innovation score, this is insanity! |
| Apr 28 03:14:00 | 2m 00s | Alien Shape Shifters | Could only play it on the pc, which makes for an awkward interface. Didn't quite make it through unfortunately as I failed. Fun concept! |
| Apr 28 03:19:00 | 5m 00s | The Great Leap | Respawn time, as others have pointed out, could be faster. But that's small stuff for a Ludum Dare. Overall, especially for your first venture with these tools, this is great! |
| Apr 28 03:21:00 | 2m 00s | Patrick Donegan | Hot tip: Definitely always make a windows build. It's 95% of the gaming crowd after all. Luckily, I have a mac. :) Fun take as a runner. Sonic dash with a shape morph. |
| Apr 28 03:24:00 | 3m 00s | Can't Drive This - #cantdrivethis | Great idea! Super fun to build tracks. Sound design was top notch, rare in LD games. |
| Apr 28 03:26:00 | 2m 00s | 2045 Henkei no Densetsu | Good on you for implementing a story as well! Fun stuff! |
| Apr 28 03:28:00 | 2m 00s | DroneWatch | Not sure how much it pushes the shapeshifting theme but I dug the simplified visuals of the town. Got a good sense of scale to it, even if the drone is technically huge. :) |
| Apr 28 03:29:00 | 1m 00s | Dr. Lepus - The Last Rabbit On Earth | Smooth, crazy, fun. Little chaotic with all the visible healthbars though. |
| Apr 28 03:32:00 | 3m 00s | Cavern of Flight | Really dig the minimalist visuals here. The blue was a good choice, to avoid Limbo comparisons and come off drab. Touches like the lighter background to indicate foreground/background elements show experience in the field. |
| Apr 28 03:35:00 | 3m 00s | Super Morphius | Tough but quite fun! |
| Apr 28 03:36:00 | 1m 00s | Social Engineering - Level: Shapeshift | Cluedo! |
| Apr 28 03:39:00 | 3m 00s | Literal ShapeShifter | The mapping of the hazards in the levels is a lil' confusing and the forming of the different shapes can be vexing occasionally. Overall intriguing and a clever idea! |
| Apr 28 03:40:00 | 1m 00s | Crouch Up | Hard to remember those unconventional button mappings but otherwise fun! |
| Apr 28 03:42:00 | 2m 00s | Aqualution | Evolution >< Shapeshifting? I guess the theme really is open enough for that too! Visually fun to explore. |
| May 3 20:24:00 | 136h 42m | <T.F.O.S> | The graphics and music are pretty good. After experimenting with the first level, and reading the readme doc, I still couldn't understand if I was making it to the next levels or not. The hidden barriers also made it difficult to understand where I could and could not move. I can see where this is going with shape shifting but I unfortunately could not tell if I was making any progress. |
| May 3 20:33:00 | 9m 00s | It's Hard Out There for a Reverse Werewolf | Lack of sound/music made it a bit boring to play on top of the limited interaction I could do. The graphics do have a certain charm to them that I like, but everything feels very static at the moment. Maybe having the player turn into a werewolf for a few seconds when the moon appears or something could passively add the shape shifting aspect into the mechanics. I like the theme for the story though. |
| May 9 19:59:00 | 143h 26m | Make your Queen happy | Tough! |