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diiq2

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TimestampSince previousGamediiq2's comment
Apr 19 23:57:00 They Come from Behind Very pretty! I like like the idea and the execution. I do wish you could skip the opening dialog after you die -- given how often it happens.
Apr 20 00:05:00 8m 00s Space Cripes 2 Haha this is fun! It's challenging to retrain yourself to think this way -- to have only one axis of control, and it's roll. Nice work.
Apr 20 13:31:00 13h 26m The Halfburn Incident Haha, great concept! Plays smoothly. <br/> <br/>It would be neat to be able to see how many people are left to convert. <br/> <br/>Sometimes the smoke drifts a long way, and sometimes it doesn't -- it maybe has to do with the lampposts? Making that mechanic clearer would have helped.
Apr 20 13:38:00 7m 00s ONE _RUDE_ PLANET Hey, super cool! <br/> <br/>It's pretty challenging -- easy to get in a really eccentric orbit. I had one of the target planets orbiting *me* for a bit, which was very cool. <br/> <br/>I'd love it if there was a visualization of gravity -- color, or field lines, or else a cloud of tiny meteoroids to act like iron filings.
Apr 20 13:41:00 3m 00s Words Are My Weapons Cool ide! <br/> <br/> I didn't leave a rating because I wasn't able to type -- I would WASD navigate just fine, but when the text entry thing popped up, my keyboard did nothing :( <br/> <br/>So I got stuck at the swirly door.
Apr 20 13:51:00 10m 00s Project T.U.B.A. Hahaha, neat! <br/> <br/>Took me a while to figure out how to shoot, but eventually I "wonn" :) <br/> <br/>How about Tubular Under-arm Ballistic/Acoustic weapon?
Apr 20 22:50:00 8h 59m Zombies 'N' Marshmallows Oh geez this is surprisingly tense for a game about marshmallows! <br/>I love how their heads inflate! Makes me think of https://www.youtube.com/watch?v=RreqhPy_-fs <br/> <br/>Love it!
Apr 20 22:55:00 5m 00s Cheeseburger (in Paradise) Yeah, what plokdev said. The title screen looks cool, but all the links go to a page with no download.
Apr 20 22:58:00 3m 00s Dear Chancellor Mhahahahahaha this was my first real, deep belly laugh of day. Thank you!
Apr 20 23:02:00 4m 00s A Big Freakin' Ball O' Hurt I love this idea. Challenging, but in the same way as a yo-yo or poi -- it's the kind of timing game that forces you into a flow. Super simple, but great work.
Apr 20 23:07:00 5m 00s The Way of the Unconventional Weapon Hahaha, sweet! It would have been cool if the opponents were a bit more challenging -- didn't get much of a rush from success. <br/> <br/>I love the character animations, though -- the little hops, the gentle gesture of the judging-monk. Very simple, but very effective.
Apr 20 23:13:00 6m 00s Polarity The sound and feeling of the laser bolts are very, very satisfying -- maybe not unconventional, but very satisfying :)
Apr 20 23:32:00 19m 00s KILLIPEDES It is fun to fart centipedes! <br/> <br/>Didn't entirely grok how to kill enemies, but I loved the way everything looked. Very stylish!
Apr 20 23:46:00 14m 00s Space Deuce Haha, cool idea! Still needs some work before it really feels like a fleshed out game, but it's a great start!
Apr 20 23:54:00 8m 00s Skull Bomb Very pretty, and the voice over is well conceived and well-executed. It would be nice if the shift-run a *little* faster -- I got tired of looking, for the objective, so never successfully blew myself up. <br/> <br/>Which is a good thing, I guess?
Apr 21 00:07:00 13m 00s Egg's Survive [+18] I... that's a... hmmm. You've managed to make a game where the fart noise might be the least offensive part? <br/> <br/>I enjoyed the music.
Apr 21 00:11:00 4m 00s Victorian Era Linguistics Training Manual Aww, this looks fun. Any hope of non-Windows builds before judging is over? Or had I better find a VM?
Apr 21 00:14:00 3m 00s Weapon of Choice Haha just as I was getting invested in the story I hit the "deadline is coming" wall and now I'm back here.
Apr 21 00:17:00 3m 00s Evil Printer Heehee, this is neat. I love the way the paper glides -- it's not like real paper, but it has a lightweight, papery feel to it. <br/> <br/>I also like the unusual aspect ratio -- maybe headed for mobile?
Apr 21 00:34:00 17m 00s Pipselwars Neat idea! I've seen a few competitive GOL's, but this is is the most interesting -- I like the idea of seeds and bombs, and not just leaving the cells to duke it out on their own. <br/> <br/>It was a bit buggy when I played -- maybe because you're hosting it -- but it's a cool idea. I liked the voice overs.
Apr 21 00:55:00 21m 00s Just another sketch on the wall Aww, this looks super cool, but it keeps getting stuck right after the opening montage. I'm looking at half a brick wall. By laptop's fan is going wild, but nothing's happening -- and the arrows do nothing. :(
Apr 21 00:56:00 1m 00s OPERATOR 42 Looks cool! But the page doesn't load :(
Apr 21 01:49:00 53m 00s The Cleansing of Floaro's Tomb Very cool idea. Made me think of playing with ants as a kid, trying to direct them. <br/> <br/>It's pretty hard, and I'd agree with feeeholdgames that it would be more fun if everyone were a little more predictable. <br/> <br/>Great idea, though, and cleanly executed.
Apr 21 01:54:00 5m 00s Mouse Roller I love the motion design of the rolling mouse. Very satisfying way to move around. <br/> <br/>Sure, it's not done, but it's a very stylish start!
Apr 21 12:15:00 10h 21m Invictus Oh, this is kind of nice. Very relaxing to wobble around the screen. <br/> <br/>I agree with Mixer, it would be nice to have a few seconds to work out the controls before the enemies start spawning; it's not immediately obvious what effect tapping has. <br/> <br/>It might also be nice to have the world wrap asteroids-style -- one you're off the screen, it's almost impossible to get back on.
Apr 21 12:24:00 9m 00s Valo/Varjo This is delightful. This is the first game I've seen that I'll come back to after I've voted. <br/> <br/>The music got a little planky for me, but I loved the duDuh of picking up a triangle. <br/> <br/>I liked the mechanic of moving the weapon when you yourself were pinned.
Apr 21 23:19:00 10h 55m Snowball's Chance Haha, I also noticed we had very similar names :D <br/> <br/>Very nice work on yours -- much more suitable for the theme. I love the way the snowman gets 'wetter' as it melts. As others noted, there's a lot of backing away -- would be nice to have some baffles to hide behind now and again.
Apr 21 23:28:00 9m 00s Aquatic Regia I love the caves -- very interesting to move around and explore. <br/> <br/>The music was very satisfying, too. <br/> <br/>The bubble gun was a little unwieldy to aim -- maybe if you had to get *under* the piranha and the bubbles shot upward like real bubbles?
Apr 21 23:40:00 12m 00s dis Using color as a narrative structure was interesting - it certainly made me try more endings than I would have otherwise. <br/> <br/>Purely from a interaction perspective, you could probably load more text per click -- maybe use space to convey timing and wait for the moments of highest tension to force the reader to ask for more.
Apr 21 23:44:00 4m 00s An usual weapon Please re-upload so we can play your game!
Apr 21 23:50:00 6m 00s Combine Carnage Hahaha, great idea! Fantastic fit for the theme. <br/> <br/>It was very laggy for me, so I can't rate the gameplay with much assurance, but the graphics looked nice -- as long as you avoided the wheat :) <br/> <br/>The occasional voice over was amusing, but took me out of the game more than it immersed me. <br/> <br/>Great work!
Apr 22 00:07:00 17m 00s Ding Dang Doom Love the triangle as a weapon; love the flavor text in the instructions. It all looks very good, though a little more animation in the enemies would have been more intimidating.
Apr 22 00:14:00 7m 00s An Unconventional Error This was the first game that got a full fist pump when I won. Love it love it love it. Really great work.
Apr 22 00:20:00 6m 00s Doorman Very cool idea! I like the way you walk around with a door having on your back -- it's like the opposite of a turtle! <br/> <br/>I think I'd have enjoyed it more with more "how do I get *there*?" puzzles and less "avoid the enemy" -- just something thematically about door seems like it should lend itself to exploration.
Apr 22 00:30:00 10m 00s SHAFTED Great voice acting, great graphics -- a little anticlimactic if you manage to guess the right elevator too quickly -- but a great approach to the theme. Nice work!
Apr 23 01:18:00 24h 48m Turbo Super Smash Battle Chicken Royale Between Worlds Ultimate HD Remix and Knuckles Haha! It's quop meets the fish-slapping dance! Love it. <br/> <br/>Please opt out of the audio category, though -- you didn't make the audio :)
Apr 23 01:24:00 6m 00s Empty Promises Cool idea! The concept of using lies to convert voters is great -- and everyone loves a llama in a hat. But the actual gameplay was not much different that 'shoot projectiles at enemies'. <br/> <br/>As others said, it was hard to get around. <br/> <br/>The occasional cry of 'Llamaratzies' made me laugh.
Apr 23 01:33:00 9m 00s Lickitank Love it. Love everything about it, and hope you make it longer. <br/> <br/>Love the sound effects, love the look, love the mechanics of it, love the way the tongue falls limp after it mlehs. <br/> <br/>The jump sound is a bit harsh and grating; and you might find a better way to communicate that the wall and the enemy tank are connected in a "kill this to open that" relationship. <br/> <br/>Great work.
Apr 23 01:47:00 14m 00s Material Exchange Cool idea! You did very well with the time allowed, given your ambitious concept. <br/> <br/>As everyone has noted, there's plenty of room to expand and improve as you put more time into the project -- I'd love to see some cool physics for turning walls/enemies into way and have them actually splash around in a satisfying way.
Apr 23 01:57:00 10m 00s Mechanically Enhanced Nano Unit This looks cool, but your 'web' link isn't working (document not found), and your OS/X .app download *does* download a .zip, but it doesn't produce a runnable app :(
Apr 23 02:06:00 9m 00s Magnets & Lasers Boy this is very difficult! It's a great concept, though! I think the addition of some rhythmic music would help me time my re-tries; and better graphics would make me less mad when I fail. But that's all easy to improve now that you have time. <br/> <br/>The core gameplay is clear and fair. Great work!
Apr 23 02:10:00 4m 00s The Poet We want to play your game, but the link is broken!
Apr 23 02:59:00 49m 00s There Is Nothing In This Endless Expanse. Very stylish, and if it was lacking in substance, I can't say you didn't warn me :) <br/> <br/>You may have some weird gimbal locking issue -- there was one specific direction in which I could not move forward.
Apr 23 19:06:00 16h 07m HazMat Run Fun concept! <br/> <br/>As others noted, it's a real bummer that once you run into an edge you can't get past it. <br/> <br/>Is it possible that you've made it so velocity can decrease but never increase? :)
Apr 23 19:12:00 6m 00s The narrator is dyxleic Neat idea! I'd love to have a 'max number of moves needed' indicator. <br/> <br/>As others mentioned, I stopped reading the story almost immediately, and concentrated on the word.
Apr 23 19:17:00 5m 00s Baguettes! Ditto Jerre -- could not run on OSX. <br/> <br/>Looks cool, though. <br/> <br/>:(
Apr 23 22:51:00 3h 34m Color Blind Cool! Interesting use for the mouse wheel. <br/> <br/>I liked the plinky planky sound when I attacked enemies -- I think it would be cool if the music fitted that sound more closely, but the Bach is nice. <br/> <br/>Very fluid and pleasant.
Apr 24 02:20:00 3h 29m Vocal Power That was really cool! I think it would have been neat to have to control a debate -- two people talking, two buttons, and two sets of goals. <br/> <br/>Great idea, executed simply and well.
Apr 24 12:58:00 10h 38m Adventure Lamp Nice work! <br/> <br/>I found that little bit of extra slide after a move or a jump to make the game very difficult; I slid off the far end of things far more often than I hit enemies. <br/> <br/>I love the sound of the helmet.
Apr 24 13:05:00 7m 00s NOPAEW Super stylish. This is a game I could happily watch someone play. <br/> <br/>Unfortunately, it's also one of the few entries that requires the play to actually be *skilled* -- so I didn't get very far myself :( <br/> <br/>Great graphics, great mood -- I didn't get far enough to see how the theme played out.
Apr 24 13:12:00 7m 00s Gunception Challenging on a trackpad, but interesting mechanic; they're like directed mines. <br/> <br/>The music sounds great the first time -- as other's mentioned, the loop is short and noticeable, but it's a great start. <br/> <br/>I ended up in the pit before I was supposed to, I think, (judging by the pictures) and could neither escape nor die. Maybe a door that opens when it's time?
Apr 25 00:11:00 10h 59m I am Gonna Smack You With My Words! Nice! Just fast enough to feel urgent, but still very playable. <br/> <br/>I couldn't figure out what I had to do to win the bonus rounds, so my recent word list got long. <br/> <br/>I think it would be fun to have even more restrictions on the word; starting and ending letter, maybe, or extra points for using specific letters within the word.
Apr 25 00:17:00 6m 00s Dysforgiveness Cool way to explore dysmorphia! <br/> <br/>It might benefit from a random deal at the beginning -- sometimes you get *some* of what you want. <br/> <br/>At the moment, it's open to be played collaboratively or competitively; it might be interesting to explore modifications that push it more towards one or the other. <br/> <br/>Great work!
Apr 25 00:47:00 30m 00s Falling To Death Neat idea! It was really hard to tell what damage I had done -- the score card would tell me I had cause 100's of points of human damage, but as far as I could tell, I missed all the people. <br/> <br/>I also landed on the roof of another building once, hoping to damage it, but instead the game just stalled. <br/> <br/>Once you've finished the art, sound, and damage effects, it could be really cool!
Apr 25 20:18:00 19h 31m TUGBOAT Very cool! <br/> <br/>As others noted, ships seem to crash themselves if you stay out of the way. <br/> <br/>It reminded me a little of another entry: http://ludumdare.com/compo/ludum-dare-32/?action=preview&amp;uid=25578 -- totally different thematic approaches to a similar mechanic. <br/> <br/>Looks good, sounds good, fun to play. I'd love it if you got bonus points for salvaging space-junk. <br/> <br/>(I will note in passing that the OSX version wouldn't quit -- quitting just restarted the menu!) <br/> <br/>Great work!
Apr 28 23:43:00 75h 25m Sorry Humans Looks great! Very stylish, and a good idea. <br/> <br/>I had a lot of trouble with the camera -- couldn't see the whole level, and could only occasionally succeed at panning the camera. <br/> <br/>As others said, boring, physical, push-these-buttons kind of instructions would have helped more than the flavor text. <br/> <br/>Some red-alert light-and-sound would have made clear that there was time pressure. <br/> <br/>Great work!
May 5 23:24:00 167h 41m SNIFF Hey, really great work. <br/> <br/> As others noted, the controls were pretty hard to work with, and having to return all the way to the start was frustrating in a "I think I'll go do something else" way, not a "oooh, I'll beat this if it's the last thing I do" way. <br/> <br/>The drug effects were cool, and just enough to make motion difficult. It would have been neat to see a location that explained why drugs allow you to walk through walls, etc -- the asylum is (again, as others noted) a bit of a tired idea, and the least exciting part of the game to me. <br/> <br/>Still, super cool work, and a great accomplishment for 72 hours!
May 5 23:28:00 4m 00s Archittack Great work! It looks really polished, given the time you had available, and I know lots of time was spent trying to work on the balance of play. <br/> <br/>I think, with some more work on evening out the gameplay, this could be a really great party game. Fast and silly.
May 5 23:31:00 3m 00s Fish Smacker Who can argue with death by a thousand tiny noms? <br/> <br/>Given that you rewrote your entire 2D engine in the same weekend, finishing a game at all is an impressive feat.
May 5 23:37:00 6m 00s Ballad of Fury My mind is blown by how much y'all accomplished in such a short time. You picked an intense genre of game, and then a full multi-level scale -- so much work! <br/> <br/>Without the hint that there's no penalty for playing notes you shouldn't, I don't think I would have made it to the end. <br/> <br/>Maybe some little bios about each enemy could give hints about which kind of music would be most damaging?