Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → CiderPunk
Feedback comments for LD32
CiderPunk's games and stats for all events →
| Timestamp | Since previous | Game | CiderPunk's comment |
|---|---|---|---|
| Apr 20 19:19:00 | Conventionally Banned | Good job releasing on android! brofist! game was perhaps a little simplistic but I hope it was a good learning experience, I recommend Intellij community edition over android studio. | |
| Apr 20 19:34:00 | 15m 00s | Pencils and Salt | couldn't complete level 1? couldn't pick up key and there's no explanation what to do once you buy the chips |
| Apr 20 19:52:00 | 18m 00s | PoP | Wouldn't run on windows 7, no error message it just does nothing. |
| Apr 20 21:24:00 | 1h 32m | Pen Pals | Great idea and graphics but the combat was a bit lacking, very ambitious concept for a compo entry! |
| Apr 20 21:44:00 | 20m 00s | What do you mean "brought it bowling"? | nice job on the character graphics! |
| Apr 20 21:48:00 | 4m 00s | ...Slaughter... | You might want to try a different file host, chrome refuses to download this! <br/>"Slaughter_v001.exe is malicious and Chrome has blocked it." |
| Apr 20 21:58:00 | 10m 00s | Silence | impressive! cool particle effects and excellent sound |
| Apr 20 22:30:00 | 32m 00s | ZombieDefend | Really need some instructions! you walk around collecting money from the smiley face dudes, then it goes dark and zombies attack the moneysotrage? |
| Apr 20 22:38:00 | 8m 00s | Paper Freedom | Very cool concept and excellent graphics! the controls irked me though, I'd much rather have the view locked to the plane, and maybe allow turning with the mouse |
| Apr 20 22:47:00 | 9m 00s | Cocktail Ninja | Windows 7 didn't run, not rated. |
| Apr 20 22:55:00 | 8m 00s | Smash Drones | played the GF, she lost and said this was the worst game ever, I liked it though, good job! |
| Apr 20 23:02:00 | 7m 00s | Project Pigeon | Excellent! would like to invert mouse but that's just nit picking |
| Apr 21 13:00:00 | 13h 58m | Glorch's Great Escape | very cool! could have used a checkpoint system! |
| Apr 21 13:21:00 | 21m 00s | Smiling Rockets | I accidentally clicked the close button whilst upgrading! <br/>needs more variety in badguys |
| Apr 21 22:10:00 | 8h 49m | SSD - Silly Soccer Deathmatch | nifty! |
| Apr 21 22:26:00 | 16m 00s | The Unconventional Ninja Cat | Quite fun, it needs the Benny hill theme! |
| Apr 22 12:57:00 | 14h 31m | THUMP | 59-25 I am death incarnate! nice game! |
| Apr 22 13:06:00 | 9m 00s | Alexis' Mission | the direction the screws went seemed to have very little relation to the orientation of the targeting box, it would benefit from a way to boost sideways so you could avoid the incoming fire and return fire at the same timw |
| Apr 22 13:21:00 | 15m 00s | Codename "Potato" | disappointing lack of tangible potatoes but otherwise a fine effort. |
| Apr 22 13:29:00 | 8m 00s | Caves of Undalek | so the weapon is the environment and you draw the baddies into the red patches? fiendishly cunning. loved the musical notes as you pick stuff up but continually hammering my keyboard got tiring! |
| Apr 24 09:29:00 | 44h 00m | Air'tack | not the most unconventional weapon but it works! |
| Apr 24 13:30:00 | 4h 01m | Battleship Handyman | Didn't seem to do any damage to the enemy ship and there weren't any clues as to which combo was best... but I can appreciate the scope and ambition of the game! |
| Apr 24 14:13:00 | 43m 00s | Corrugated Fidelity | weirdly engaging I have no interest in the subject yet I continue to play and I don't know why! |
| Apr 27 12:56:00 | 70h 43m | SuperSwapGun | very cool! more levels etc :) |
| Apr 27 13:02:00 | 6m 00s | The Banana Standoff | looks familiar! would have been nice to modernise the concept with a click and drag interface or something |
| Apr 27 13:12:00 | 10m 00s | Screaming Wizards | needs a restart button on the web version, it takes a minute to refresh! otherwise good job! |
| Apr 30 15:54:00 | 74h 42m | Unconventional Office Wars | player character really needs to a different colour! |
| May 1 13:09:00 | 21h 15m | Don't fire youarself | curiously addictive, I beat all the levels! BURN! HAHA BURRRN!! |
| May 3 22:36:00 | 57h 27m | I just wanna go to work! | Easily the best sand-based combat platformer of the compo, well done! You're acceleration values could have been a bit higher to make the game feel a bit more responsive, those stairs were annoying! |
| May 3 22:41:00 | 5m 00s | I Must Return | I don't get how you control the throw distance, sometimes it barely goes anywhere and others it goes of the screen |
| May 5 12:41:00 | 38h 00m | Floyd the Pufferfish: Slayer of Squid | nice, could use some sort of indication of when the spike modes gonna run out! |
| May 5 12:52:00 | 11m 00s | AllergicRun | there's a jump button??!? bit simple but it looked and sounded nice. <br/>also, what's with people pasting their scores? I hope I don't get rated by that 6y/o, harsh!! |
| May 5 13:05:00 | 13m 00s | The Hand That Feeds | Bit annoying the way your pet gets killed if he's not actively running for snacks, otherwise top effort! |
| May 5 13:33:00 | 28m 00s | Message Deceived | I totally get what you're trying to do here and its a really cool idea but I didn't get very far playing it, can you do a video walk-through or something? |
| May 6 13:43:00 | 24h 10m | Arena King | A lot of fun, way to ignore a theme though! <br/>it needed some way to stop me clicking outside the screen which usually prompted certain death, and does it only go to level 9? |
| May 6 13:49:00 | 6m 00s | undo todo shmup with wewe | looks cool not sure what it does though! can you release an .exe next time I don't like having to install stuff! |
| May 7 11:03:00 | 21h 14m | Toby the Reckless Giant | very cool! |
| May 7 12:52:00 | 1h 49m | Quiver of Claws | pretty damn awesome! <br/>questions: <br/>what is the second arrow type supposed to do? <br/>how is it unconventional? |
| May 7 13:06:00 | 14m 00s | Terraforming | Really nice graphics and sound, and it plays well but I kept getting stuck in the level, e.g. when triggering the bridge if you're in the way it traps you inside it, also when turning too close to a wall. <br/> <br/>also with the text you should make it so the first key press displays all the text rather than skipping straight on to the next line of dialogue! |
| May 7 13:21:00 | 15m 00s | Quadrata lux | Bit simplistic but it works, great job putting out an android version! |
| May 7 13:35:00 | 14m 00s | Temple of Light | I am frankly horrified by the lack of safety features on the FireShot 4000, why didn't you upgrade to the FireShot 4000 model B which simply refuses to fire until it cools down rather than straight up kills you. besides that good job! |
| May 7 13:44:00 | 9m 00s | Break A Leg | nice idea and excellent presentation but let down by a unintuitive gui and it all feels a bit random. |
| May 7 14:08:00 | 24m 00s | Decrepit Lord of Charge | wow those were some tough puzzles excellent job! |
| May 7 14:15:00 | 7m 00s | Tony's Adventure | It's like the binding of Isaac with a spoons! |
| May 8 13:14:00 | 22h 59m | Light_Carnage | Combat wasn't the most fun but on the whole a really excellent entry, really atmospheric sound! |
| May 10 14:22:00 | 49h 08m | Slick | has a lot of potential! |
| May 10 14:34:00 | 12m 00s | Katsaridaphobia | the right clicking! it does nothing! |
| May 10 14:46:00 | 12m 00s | Shoot'N'Loot | very very cool! how on earth did you record that background atmosphere noise in the compo rules? |
| May 10 15:03:00 | 17m 00s | Gravitas | great idea, looks amazing but the controls let it down a bit. |
| May 10 15:12:00 | 9m 00s | In the Shadows | Very cool! needs some sort of objective or goal to work towards because you can sit in a corner indefinitely and never get attacked. |
| May 10 15:18:00 | 6m 00s | Trap For Ants | haha it's like being at school again! excellent magnifier effect |
| May 10 15:26:00 | 8m 00s | Sugar Rush | Second ant burning game I've seen today! still a really cool idea, yours is a bit more realistic with the time required to kill an ant but I'm not sure if that makes it as fun... |
| May 10 17:39:00 | 2h 13m | Scrapyard zombie attack | your art looks cool it's a shame they're not animated but that would have been a massive job for 48 hours! otherwise its a bit simplistic and lacking in feedback when you attack things |
| May 10 17:54:00 | 15m 00s | Elsie and the Allergic Robots | cool dust effects but that is one super hard game! also cursor key controls would have been nice :) |
| May 10 18:02:00 | 8m 00s | FINAL BREAKFAST: Your World is Toast | great concept! |
| May 10 18:26:00 | 24m 00s | For me u are zombie | the pick-up and throw control feels so unresponsive it almost ruins an otherwise fun game |
| May 10 18:36:00 | 10m 00s | ¡WHOA pizza! | So good! I reached an exclamation mark which doesn't seem to do anything...is there and end? |
| May 10 23:10:00 | 4h 34m | Music of the Spheres | looks neat but I super sucked at this one might! might have been more sensible of the planets had played different tunes/rhythms in their key and pulsed with their notes or something... |
| May 10 23:15:00 | 5m 00s | Spread The Village | I gotta say charging for your LD entry or sticking it behind an advert is a bit audacious. |
| May 10 23:32:00 | 17m 00s | Ricochet Romance | nauseating :) got a bit repetitive, single mouse click firing felt unresponsive once you get rapid fire upgrade 'cos it looks like it waits for the next fire 'beat' rather than immediately starts firing when you click, took a while to realize i could just hold the button down :) |
| May 11 13:30:00 | 13h 58m | Sylvam Opacam | bit slow and pretty confusing because there's very little feedback to the player... do the ships work? |
| May 11 13:38:00 | 8m 00s | A nice Day in the Park | a mocapped compo entry?!?! wow! great fun too, well done! |
| May 11 14:12:00 | 34m 00s | Ultra Hat Dimension | that is one polished game! well done! my one complaint is the level on floor 3 where they gang up on a star hat, it locks your control whilst they pass it round. |