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TheMeorch

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TimestampSince previousGameTheMeorch's comment
Dec 9 19:23:00 Seven Lightyears of Bad Luck This is wonderful! The concept is very creative, the enemies and power-ups are nicely designed, and the controls feel great. I had a lot of fun playing this!
Dec 9 19:34:00 11m 00s Runny Square So simple, yet so addictive. I appreciate that the difficulty ramps up very quickly, since you have to start back at the beginning whenever you fail. The color palette and audio suit the game nicely.
Dec 9 19:39:00 5m 00s Honey, Where's my honey? The art and animation are very charming, and the controls feel really good. I wish the difficulty ramped up faster, since you have to start all the way back at the beginning when you get hit, and the game is quite easy for the first couple of minutes. I'd also like to see how much honey I've collected while playing.
Dec 9 19:59:00 20m 00s SoundWaves The controls are really smooth and satisfying. I'm glad dying doesn't make you start back at the beginning, but just increases your death count instead -- it's less frustrating for new players, while better players can challenge themselves to not die at all. Great job!
Dec 9 22:05:00 2h 06m Dolly Great execution of a cool idea. It could use more forgiving checkpoints, and it would be nice to be able to perform a full jump while wall-clinging. Nice work!
Dec 9 22:22:00 17m 00s Get Out You've got a really nice look going here. I'd love to see where you take it with animations and puzzles added in, so I hope you'll continue working on it. <br/> <br/>One detail that might be good to look at is having the action prompts disappear when they're not usable (e.g. I can't look at the fridge while I'm opening it, so have the "[E] Look" text disappear while the character is opening the fridge).
Dec 10 00:21:00 1h 59m XenoD31 This was fun to play by myself, playing as 2 characters at once! I can imagine this would be really fun with multiple players too -- especially since you can't pass through other players, so you'd need to communicate. <br/> <br/>The left/right controls are the opposite of what I expected (I though left would move me counterclockwise, and right would move me clockwise). <br/> <br/>Nice work!
Dec 10 00:37:00 16m 00s One Room Dungeon This is really fun. It took me a moment to realize that the shot automatically targets an enemy -- that's a pretty great idea. The movement controls seem a little bit floaty, but I suppose that's a personal preference. <br/> <br/>I'd love to see what this would be like with more enemies, if you choose to continue working on it. Great job!
Dec 10 03:40:00 3h 03m Lumit This is a really cool game that I am really terrible at! I think an Easy mode without any red obstacles would still be really interesting and fun. Great work!
Dec 10 03:57:00 17m 00s Keep Watching This is a really cool concept! I'd love to see where this could go if you had a chance to make the main game and the meta-game progress into different stages. <br/> <br/>The controls in the meta-game could be more responsive, and the mouselook seems too sensitive. <br/> <br/>The look of the game is great, with a single screen illuminating this dauntingly sterile room. Nice work!
Dec 10 04:14:00 17m 00s Rare Earth I love this game! You've got a great collection of fun and creative bosses. <br/>I really wish holding spacebar would rapidfire, though -- my wrist hurts now!
Dec 10 05:11:00 57m 00s Timmys Winter Nightmare This is a really lovely game! Once I got the hang of it, I got totally lost in it. The wide expanse of snow, details like grass getting covered with fresh snow, and the satisfaction that comes from building the snowmen make this a wonderful experience. <br/> <br/>It was hard to figure out just how big the snowballs had to be in order to stack, though. And since grass blocks you from rolling snowballs, you only have a few chances to stack any one snowman. If snowballs could roll over grass, it might be a little more forgiving and help new players get used to the mechanics. <br/> <br/>Also, a minor note -- you can pick up a carrot and coals by just tapping up at the start of each day. Maybe you should only be able to get those items after you've stacked 3 snowballs into a snowman. <br/> <br/>All in all, I really enjoyed playing this. Thank you for making it and sharing it!
Dec 10 05:24:00 13m 00s TURN it UP That feeling when you're trying to avoid an enemy and end up rotating the entire room and spawning more enemies. So good, haha! <br/> <br/>It's great that dying doesn't really slow you down, it just messes with your score -- so new players can take it easy and not get set back, while more advanced players can try to play optimally. <br/> <br/>I do wish I had more control of my character while in the air. The inertia is a little high. <br/> <br/>Really fun stuff!
Dec 10 05:33:00 9m 00s Walk to the door This is fantastic! There are some really cool puzzles in here, and the basic mechanic is ingenious. I'd love to see more levels if you choose to expand on this (I really hope you do). Awesome job.
Dec 10 05:45:00 12m 00s Digital Snowbody This is a really funny toy. The knobs seem to respond to moving the mouse along a single axis, instead of moving the mouse around the circle of the knob, which can be a little counter-intuitive.
Dec 10 06:08:00 23m 00s Destroy Snow Men The graphics are really nice -- almost like a physical diorama come to life. It could use some adversity from the poor snowmen though.
Dec 10 06:17:00 9m 00s Nooo Bath Time!!! I really enjoyed the core mechanic, and the jumping feels good. It seems like you're sort of at the whim of the popsicles, though, since it almost always takes at least 1 platform to get to 1 popsicle. Also, it would be nice to have the menus navigable with only the keyboard, so players don't need to switch between keyboard and mouse.
Dec 10 06:26:00 9m 00s Rush Chaining together block explosions in order to get through a level is visually impressive and really fun. However, since it's relatively easy to get stuck or fall off the edge, you should really be able to restart a single level, not the entire game. It also feels like the ball should be able to push blocks just a little bit more, even without momentum.
Dec 10 06:42:00 16m 00s Pickup Styx Pretty cool to see a jam game with voice acting! Given that it's there, it would be nice if the spoken lines stayed in sync with the text lines when the player clicks though them. <br/> <br/>It sometimes took a long time for any clouds to pass through particular rows -- since that doesn't really add any strategy, it's probably best to not make the player wait.
Dec 10 06:50:00 8m 00s Pail & Shovel The graphics are beautiful, and so tactile! A free play mode where you can't lose would be great. I hope you do continue work on this--it has great potential. Well done!
Dec 10 06:57:00 7m 00s NO AMMO NO ARMOUR NO SIGNAL Really stylish graphics and music. A fun twist on Pac-Man. <br/> <br/>One tiny detail with the controls -- it seems that up/down always supercedes left/right. It might allow for smoother control if the most recently pressed arrow always took priority.
Dec 10 07:06:00 9m 00s Captispila The trippy presentation, with blinking lights and wiggling circles is really striking. <br/> <br/>If a player falls into a goal, I think that level should probably just end immediately (with all remaining points going to the surviving player). Otherwise, both players have to wait around for a long time.
Dec 10 08:18:00 1h 12m ROCKROCKET Amazing work. The visuals, audio, and the capacity player exploration and discover all combine for an awe-inspiring experience. I would absolutely love to see a larger-scale game, with multiple screens of this nature.
Dec 10 08:32:00 14m 00s The Swarm is All The control scheme is really interesting. When combined with the swarm's motion, it's quite unique. The music and visuals work nicely together to form a sense of creepiness. <br/> <br/>I found the flashing circle with the swarm in front of it to be a bit much for my eyes, and I'm not usually affected by blinking lights in games.
Dec 10 08:43:00 11m 00s Dread Keep This captures the retro aesthetic really nicely. I opted to complete most of the levels without attacking, since it was often safer than trying to engage the enemies in close combat. I did have a bunch of enemies get stuck spawning against a wall, so that may have made the levels unexpectedly easier than intended. This was really enjoyable to play!
Dec 10 19:04:00 10h 21m Construction Climber The jump is satisfyingly high. I'd try to make the game more challenging over time -- faster moving platforms, other obstacles, platforms shifting left and right, or other things to that effect. It could also be made clearer on-screen when the player is losing or gaining points.
Dec 10 20:05:00 1h 01m Press i for inventory Great presentation and a really cool idea. (I made an Inventory screen game too, haha!) <br/> <br/>This really has the feel of playing an RPG, and with those balance tweaks you were talking about, I could see myself playing this for ages! Awesome job.
Dec 10 21:44:00 1h 39m Raptor Polo This is really impressive work. Fantastic art, with a color palette that really stands out, and great music as well. <br/> <br/>It seems really difficult to actually catch up with the ball. I think its agility could be toned down a bit.
Dec 10 21:53:00 9m 00s Remote Control This is interesting -- as a player I'm tempted to want to be able to see all the screens at once, so I can strategically try to figure out where to go. But this definitely hearkens back to an earlier age of adventure gaming where players had to figure everything out for themselves, and there's definitely value in that. Nice work!
Dec 10 22:03:00 10m 00s The Tester Really cool idea. Moving the mouse on the in-game computer can be troublesome when my own mouse extends past the edges of the game window. Also the bow and arrow could use a crosshair to help with aiming.
Dec 10 22:31:00 28m 00s Desk Top! Grappling with the intentionally floaty controls was really fun. It would be cool to have a timer, so players can't just inch along really slowly through the levels. Nice work!
Dec 10 22:49:00 18m 00s 1Screen This is a fun little game! Since the game is controlled entirely with the keyboard, it would be nice to be able to select "Play" with the keyboard, instead of having to switch to the mouse, especially since you need to do that each time you die. I enjoyed playing this a few times over until I beat it!
Dec 10 23:10:00 21m 00s Maze of Doom This is a really fun puzzle RPG. I enjoyed trying to move from boot to boot and picking up whatever I could along the way. <br/> <br/>It seems to have some scaling issues with fullscreen or screen resizing, and it goes into fullscreen when I press R to restart.
Dec 10 23:21:00 11m 00s Do Not Melt I really enjoyed this! A top-down platformer with constantly changing terrain? Brilliant! I'm really looking forward to your post-jam version, because it's already really fun and charming. <br/> <br/>One thing I noticed is that squares tend to melt very quickly, and it's pretty to get caught in a melting square that you had no idea was about to melt. Making the floor melt a little slower would let players be a little more strategic and avoid situations where the player feels cheated. <br/> <br/>Great job!!
Dec 10 23:31:00 10m 00s Dungeon of Jest There's a cool foundation here, and I'd love to see where it could go with more levels that get much more challenging. The jump is a bit too floaty for my tastes, but I enjoyed playing. Nice work!
Dec 11 00:27:00 56m 00s Grokageddon This is a really nicely executed top-down shooter. The fog of war is an interesting twist, and I like that you can shoot enemy projectiles. Well done!
Dec 11 00:39:00 12m 00s No Idea Man This is a fun little game, and a cool idea. Like another commenter, I also got stuck when walking off screen.
Dec 11 00:52:00 13m 00s Alpha Circuit Fantastic game! The art and music are perfect for the setting and style. Once the all-seeing eye enemy appears, it spikes in difficulty a bit much, since it seems to be able to detect you even if it's not already looking in your direction. Enemies also like to clump up together, which makes it a bit tedious to separate them and take them out. All in all, though, fantastic stealth mechanics, and really impressive work overall!
Dec 11 01:53:00 1h 01m Break the Limits! This is really wonderful. The presentation is fantastic, and I found it very moving. I occasionally found myself focusing more on clicking the buttons than reading the text above -- maybe if you could only press 1 button at a time, players wouldn't get into the habit of just rapidfire clicking boxes. That's a really minor nitpick in a fantastic game. Great, great work!
Dec 11 04:44:00 2h 51m Law Breaker Fantastic art, controls, the whole package. GTA with some Pac-Man sprinkled in. Great game! (But how do the cops shoot over buildings??)
Dec 11 04:53:00 9m 00s Overworlord This is really cool. It's takes a while to figure out just what's going on. I'd recommend putting the gold counter in the same corner of the screen as the text that tells you how much certain actions will cost, so you can instantly see whether you can afford it.
Dec 11 05:03:00 10m 00s TV World This kept me playing, just to see what channel I'd end up on next! It's a cool interpretation of the theme. The movement feels a little sluggish, especially when you first press a direction.
Dec 11 05:08:00 5m 00s Tight Angle A game where the camera zooms out as you progress -- that's a really cool idea. It can be annoying that your character gets pushed back by firing, but it certainly adds a new element of danger to games like this. Nice job!
Dec 11 05:35:00 27m 00s Milk and Cookie Dungeon The art style and color palette are really nice. It's too bad health isn't shown, since it's really vital information. Also, it's hard to tell when you've hit an enemy, especially the boss -- that could use some more visual feedback. Nice work on this!
Dec 11 05:42:00 7m 00s Hop & Chop This is fantastic! Spinning, jumping, and shooting all together feels totally original and works really satisfyingly. Great cheerful music, art, theme -- everything! I hope you'll release a version of this on mobile, it would be perfect there.
Dec 11 05:51:00 9m 00s Alice:nightmare Really nice artwork. Once I figured out how to create paths, things got really interesting -- what a great mechanic!
Dec 11 05:58:00 7m 00s Block Party EGOS This is an interesting take on multiplayer. With only 1 player, it doesn't really work, since you'd need 2 hands on the keyboard and 1 on the mouse. As others have said, a ghost piece on the ground would help clarity a lot. Cool stuff!
Dec 11 06:04:00 6m 00s My Way Out It's a cool concept to use the same blocks to construct each level. The platforming controls are a bit floaty. Since the gameplay is controlled entirely with the keyboard, it would be nice to be able to navigate the Menu/Retry screen with the keyboard too, instead of having to switch to the mouse. Nice work!
Dec 11 06:13:00 9m 00s Contact Cowboy This is so cool. The mystery of who's who, the fantastic art style, and the different goals make for a really nice package that I'd love to see expanded in the future.
Dec 11 06:29:00 16m 00s One life hero I had fun with this, just barely surviving and hoping the next enemy would drop a health potion. It seems a little easy to walk right by enemies sometimes, without having to engage them, but the relaxing feel was also really nice. Good job!
Dec 11 06:36:00 7m 00s Spiral Wings Lovely graphics. There could be more to the gameplay, but the overall experience is really fantastic. Great work!
Dec 11 06:41:00 5m 00s Swotch This is lots of fun. Fantastic presentation all around, and a really addicting mechanic. I could see this finding great success on mobile -- tilt controls and tap to slow down maybe?
Dec 11 06:53:00 12m 00s Approaching Grace Nicely done! The tombstones providing temporary collision actually influenced the gameplay more than I expected (having 2 characters actually influenced it less than I expected, but is still a very cool twist). It's frustrating to have enemies spawn on my or instantly shooting me. Otherwise, this plays super smoothly, and the graphics and audio combine for a great experience!
Dec 11 07:06:00 13m 00s Press Enter Really good execution of a really good idea. Even though it never passes the Start screen, I could see this expanded into a large game that slowly creeps through the beginnings of a glitchy game. Great game!
Dec 11 07:24:00 18m 00s pluvia This was a really nicely executed little vignette. I'm looking forward to where this might lead in the future! Thanks for sharing it.
Dec 11 07:33:00 9m 00s Super Color-o RGB: Legend of the Several Stars This is really complex, between the concepts in the game itself and the controls. If you were able to streamline some aspects, or introduce them bit by bit, it might be easier to train players to manage these systems. There's a lot to work with here. Really interesting stuff!
Dec 11 18:16:00 10h 43m MicroChess Really inventive puzzle mechanic. It takes some time to wrap your head around how the pieces on the edge will move with the camera but ones in the middle won't. <br/> <br/>Given the small screen size and simple controls, this could be at home on mobile. <br/> <br/>You may want to uncheck the Audio category for judging, since the game has none.
Dec 11 18:28:00 12m 00s Sweep Stacks Highly polished and relaxing puzzle game. Highlighting same-color blocks once you have one selected is a brilliant feature. The difficulty could ramp up a bit faster in Standard Mode, though Challenge certainly does provide a good challenge. Great work!
Dec 11 18:35:00 7m 00s Tiny's Adventure in TV Land This is a nice little adventure. The jump is a bit stuttery, which can make platforming difficult. Great interpretation of the single-screen theme!
Dec 11 18:55:00 20m 00s Floor is Lava Great animation, with a lot of character to it. It's difficult to differentiate whether a platform has collision yet or is still moving, since the platform's color is gray regardless of its state. Highlighting platforms you can land on would make this a lot easier to play. Great work!
Dec 11 19:00:00 5m 00s ☃ This is fun!. I like the tension of deciding how big you want to be, since a larger snowman can take more damage but is more likely to get hit. Good job!
Dec 11 19:05:00 5m 00s Vindwoo I love the art style and color palette here. Combining a sort of sumo mechanic with a shooter is a cool idea! Nice job.
Dec 11 19:15:00 10m 00s Doktornix And The Fetch Quest The magnification is a really cool way to use such a large map in a single screen. It would be really helpful to have more visual feedback when a player takes damage or damages an enemy. Nice work!
Dec 11 20:15:00 1h 00m How To Win a Jam This is pretty hilarious. Using real names is kind of crazy and ingenious. Nice job, creative work!
Dec 11 20:22:00 7m 00s Game of the Probability Goose I love the core mechanic here. It's a really interesting mixture of luck and strategy. <br/> <br/>When you hover the mouse over a die, the head icons flicker really quickly over the spaces where you might land. I don't know whether that's intentional, but it's a visual annoyance in an otherwise beautifully drawn game. <br/> <br/>Great job!
Dec 11 20:33:00 11m 00s Where is my sword?! Lovely art, and an interesting core mechanic. It would be nice to get more visual feedback when you hit an enemy, so you know your attacks are working. Awesome job!
Dec 11 20:49:00 16m 00s Drill Escape This is a really cool game and a great example of how a minimal graphical style can be very beautiful. <br/> <br/>I think the controls should only allow discrete movement from one grid square to the next, instead of free movement. Accidentally moving farther than you intended, or accidentally trying to walk into a wall, can be frustrating. The drill mechanic could also use a visual representation so you know it's working. <br/> <br/>I really enjoyed playing this. Thanks!
Dec 11 21:38:00 49m 00s Mini Minotaur Wow, figuring out just what is going on here is super fun and exciting! What a cool idea! <br/> <br/>I think some people might miss the controls listed under the game window in the web version -- you may want to include them in the description on this page as well. <br/> <br/>Awesome work!
Dec 11 21:45:00 7m 00s The Last Panda This was a lot of fun to play! I actually really liked that the game started out pretty intense. The shifting levels was a really neat surprise as well, and a great solution to the theme of this Ludum Dare. Great job!
Dec 11 21:51:00 6m 00s Beat Bop Delicious This is a lovely game. When you get all the musical parts playing together, it's incredibly satisfying. It sort of plays like multiple WarioWare minigames all happening at once, which is really smart given the single-screen theme of this LD. Great job!
Dec 11 21:58:00 7m 00s Jumping n' Jumping Amazing! Totally addicting. The controls are perfect -- they require you to really learn how to use them well. The graphics are beautiful. Restarting immediately when you die takes a lot of the sting out of losing. I'll definitely be returning to this later to play some more!
Dec 11 22:05:00 7m 00s H.T.P This is great -- a different take on some classic tropes. A really interesting metaphor, a beautiful graphical style, tight controls, pleasing sound effects... great job!
Dec 11 22:58:00 53m 00s 1 Screen Hero Just super polished from all angles. If you keep working on this, I'd love to have the movement speed increased just a bit. Fantastic work!
Dec 11 23:36:00 38m 00s Poo Dee Pie Fantastic art, but the gameplay could use some more interesting twists.
Dec 11 23:40:00 4m 00s A Place in Space I love this game. The graphics are utterly unique and look great. Rooms changing each time you step through a door is a super creative take on the theme. Amazing job!
Dec 12 00:00:00 20m 00s Glow Drop Cool twist on the match-3 genre. My clicks occasionally didn't seem to register. If that could get ironed out, this would work nicely on mobile.
Dec 12 00:29:00 29m 00s Microphyla Incredible! When the theme was announced, I was waiting for someone to make a single screen Metroid game, but this exceeded all my expectations. Great level layout, solid controls, nice graphics. I had to play the entire game through to the end, and I loved all of it.
Dec 12 01:36:00 1h 07m Screen Escape This is really fun. The visuals of the level taking shape looks great. Adding a few more twists to the gameplay could really take this to the next level. Great job!
Dec 12 05:51:00 4h 15m Picofrio: Shadow Play night Freezing enemies to make platforms is an interesting mechanic. It would be nice to be able to use the freeze attack in mid-air. <br/> <br/>Forcing a complete restart when you die seems a bit excessive, since players aren't likely to want to retrieve the first 1 or 2 gold pieces all over again when there's only one specific path to do so.
Dec 12 10:32:00 4h 41m Kerfuffle Great animation -- the little details give everything a lot of character and are really impressive, especially a quickly made game.
Dec 12 10:54:00 22m 00s A Fine White Line This is fantastic. The music is absolutely intense, and the blueprint crimescene is a great use of the theme. The click targets are too small for items, so it can be very hard to interact with them. Aside from that, this is a really great game!
Dec 12 18:56:00 8h 02m Screened Really nicely done. The controls are a little floatly and bouncy for a precision platformer, and the terrain could use more contrast with the background. This is a really impressive, challenging platformer. Awesome work!
Dec 12 19:06:00 10m 00s Snowman Simulator 2014 Moving so slowly suits the serene tone the game is going for, but it can be a little frustrating in a shooter. Very atmospheric, nice work!
Dec 12 20:59:00 1h 53m The Tower This is really interesting -- interactive poetry, not just through its words but its visual structure. Really creative stuff, thank you for sharing it!
Dec 12 21:07:00 8m 00s Horde Mode(s) Zooming in on screen quadrants -- cool take on the theme! I enjoyed this shooter, but it's incredibly difficult because the fire rate is so slow. It's fun when you get swarmed by so many enemies and manage to escape. If you increase the firing speed to help fight them off, this would be even better. Nice work!
Dec 12 21:16:00 9m 00s Cultural Influences This is a funny little adventure. It doesn't seem to really fit with the theme, though. I missed a few lines because they overlapped.
Dec 12 21:29:00 13m 00s The Cop Who Killed Batman Haha, this is really original and irreverent. Certainly one of the more unique games I've played here. Nice job!
Dec 12 22:03:00 34m 00s Talking Heads This has a unique art style, and the puzzle is deceptively harder than it seems at first. Nice work!
Dec 12 22:13:00 10m 00s All the World This is great! Tight controls, really cute graphical style, and a creative implementation of the theme. I also love how the bullets fall as they move -- it's a unique little detail that gives the game it's own feel. Awesome job!
Dec 12 22:19:00 6m 00s Skreen This is really neat. The chain mechanic is pretty unique, and the art style is very charming. Nice work!
Dec 12 22:30:00 11m 00s Outpost: New World Wow, this is fantastic! A brilliantly creative mash-up of genres that I could see getting super addictive. I really hope you'll continue working on this post-jam. I think this has the potential to be successful on a larger scale. Thanks so much for sharing this!
Dec 12 22:47:00 17m 00s Snowball Swarm A nice little shooter. It seems to run slowly and choppily -- speeding things up would make it more exciting!
Dec 13 00:27:00 1h 40m Phantom Tower: Classics Nice game! Diagonal movement would help this play a little more smoothly, and the player's collision with blocks seems a bit restrictive. This is a cool homage to some classics, well done!
Dec 13 00:39:00 12m 00s Rainbow Maze Absolutely lovely. The rainbow trail on the full screen creates a beautiful and impressive image. My only suggestions would be to try to make the magnification controls a little more streamlined, and add a little inertia when the ball hits the ground instead of stopping it from moving immediately. Truly amazing work, congratulations!
Dec 13 01:00:00 21m 00s Ship the Sheep This is neat and unique core mechanic. It's a little hard to tell how much each click affects a sheep's speed, partially because the change is so slight and because there's no visual change to the sheep when they change speed. If you were to keep working on this, it might be interesting to have the sheep sprite/animation change a bit for the different speeds it can have. Nice work! And congrats on your first LD.
Dec 13 01:16:00 16m 00s Get Bigger! This is a really nice implementation of Katamari in 2D. The controls and art really capture the motion of walking on the ball -- great work!
Dec 13 02:54:00 1h 38m DisChord This is a great puzzle game. Really smart level design, especially on such a tight schedule. Nice ambient, moody atmosphere. If you keep working on this, it might be nice to be able to repeatedly move in a direction by just holding that directional button. Also, restarting a level could be faster, and you could consider adding the option to undo one move. Lovely work, thank you!
Dec 13 03:15:00 21m 00s Flashlight This is a really cool twist on a shoot em up. The ability to align multiple ghosts in the beam of light is super satisfying. I wish the character moved a little faster, and it's a bummer to have to start all over from the beginning when you take 1 hit, since it starts out a bit slowly. I really enjoyed playing this, thank you!
Dec 13 03:19:00 4m 00s The Paper Dance This is ingenious. Using the spotlight to highlight the lead dancer is really smart, given the dance theme. A great, unique graphical style. Gret work!
Dec 15 17:54:00 62h 35m ld31_Arena_Battler The character control is enjoyably slippery, and the pushback you get on enemies when using guns is really satisfying. The base level attack is a bit short-ranged for a game with such slippery controls though, since you need to get really close to enemies without accidentally sliding into them. The guns are so satisfying, I would just let the player always have at least the pistol -- it's fun! Nice work!
Dec 15 18:13:00 19m 00s Snowbotron This was fun! A solid shooter that I kept playing for a long time, nice work!
Dec 15 18:37:00 24m 00s Mind Words This is a cool word puzzle. If you don't need a word, it stays on screen for a long time though -- it would be good to be able to skip a word and/or just have the words stay on screen for a shorter amount of time.
Dec 15 19:23:00 46m 00s Jackin Definitely a cool starting point here. I'm excited to see where this goes! Keep up the good work.
Dec 15 19:37:00 14m 00s Tiny Square, Big Tower I really like the controls in this game. They've got a really unique feel to them, and it was fun to learn to make the most of them. Nice work!
Dec 15 20:35:00 58m 00s Christmas Time A very nicely presented story. Thank you for sharing it!
Dec 15 21:18:00 43m 00s Teeny Tiny Little Ball I like how you explored a bunch of different mechanics and permutations of those mechanics. The story segments, especially at the beginning, took a long time and dragged down the pacing a bit, though. Being able to skip to the next line would help move things along back to the gameplay, which was really enjoyable! Nice work!
Dec 15 21:37:00 19m 00s Polyfill Really nice and unique puzzle game! Great clean presentation.
Dec 15 22:18:00 41m 00s Attack of the Screen Scrollers This is a really cool idea. Having a system where enemies can actually be helpful in certain situations is really neat and results in some interesting strategic decisions. This was fun!
Dec 15 22:29:00 11m 00s Pocket Contra Force This is just fantastic. Brilliant interpretation of the theme -- the layout of the levels stacked on top of each other is super cool. Great retro graphics, great controls, great work all around!
Dec 15 22:35:00 6m 00s Lil's Sheep Defense I really enjoyed playing this. Having to avoid shooting certain entities is something you don't always see in shooters, and it adds a fun dimension of strategy. The art is delightfully gory too. Great job!
Dec 15 22:40:00 5m 00s Fire in Cage Nice work! The character's movement and the portal warping could be a little faster, just to liven things up a bit. The art is great, though I might not have the main character point a gun directly left or right, since he fires in all directions.
Dec 15 22:53:00 13m 00s Seaweed oh Seaweed This is a cool idea, but it's far too hard at the start. If you want the main game to be this fast, it'll need a slow tutorial. Otherwise, just have the game start out slower and ramp up from there.
Dec 15 23:15:00 22m 00s SCREEN_BOMBER This is really fantastic. Platforming Tetris pieces? Brilliant. Great art, great music, great level design (with secrets too!). The jump is ever so slightly touchy, but otherwise, this is just amazing. I hope you consider building this even further, though it's really got a ton of content for a game jam. Amazing work!
Dec 15 23:22:00 7m 00s Princess Saving Princes Lovely graphics, and a great throwback to handheld games of yore. Nice work!!
Dec 16 00:12:00 50m 00s Swords and Hammers Really nice job here -- the art style is incredibly charming and the gameplay is simple and satisfying. Very impressive work for a quick turnaround.
Dec 16 00:22:00 10m 00s Culture Screen I found this really creative and refreshing. It's a little jarring to have so little control over the game, but once you understand what's going on, it's a really relaxing and unique experience. It would be interesting to have the countdown timer indicate what color the microbe's eye will be, instead of just what color its body will be. Great work!
Dec 16 00:25:00 3m 00s Pixel Trapper Wow, this is really inventive. I'm impressed by the creativity on show here. Nice work!
Dec 16 00:37:00 12m 00s Attack Of The Beaver The lumberjack and beaver are both really nicely drawn, but they clash due to their divergent styles. It would help a lot to create a cohesive look for the whole game. It's also a bit confusing that losing all the lumberjack's HP results in his platform disappearing.
Dec 16 03:04:00 2h 27m SIRTET This is great, and super addicting. The control scheme is really interesting, and though simple dragging and spinning would probably be best, I respect the creativity. Nice work!