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Feedback comments for LD31
sorlok's games and stats for all events →
| Timestamp | Since previous | Game | sorlok's comment |
|---|---|---|---|
| Dec 8 05:29:00 | entropy | I get the error: <br/>Exception in thread "main" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load shared library 'libgdx64.so' for target: Linux, 64-bit <br/> <br/> <br/>I *am* on a 64-bit system. Googling around gives this: <br/>https://github.com/libgdx/libgdx/issues/1127 | |
| Dec 8 05:51:00 | 22m 00s | Snowbie | Fun to play; not a whole lot to do though. |
| Dec 8 12:48:00 | 6h 57m | Shields are down | Fun, and a good use of the theme topic. Feedback (when squares are in range) is a little tough to gauge; maybe side-lights so you can see when you've passed squares? |
| Dec 8 22:04:00 | 9h 16m | Crow Attack | The game is good, but there are some design issues. A cross-hair would be nice (playing on Linux; maybe it works in Windows?) rather than just the mouse. Power indication is on the right side of the screen; if we are shooting from the left we have to take our eyes away from the player. Purchase system does not provide enough feedback. |
| Dec 8 22:24:00 | 20m 00s | Crumble | Game was a lot of fun! A few points: <br/>1) Collision detection should use the "base", not the whole body. <br/>2) If we can't shoot at angles, why use the mouse to shoot? Why not use the arrow keys? <br/>3) It is possible to spawn on a rock after crumbling. <br/>4) It is possible to spawn directly near the exit. |
| Dec 8 22:39:00 | 15m 00s | Arena Champion | Game was fun, and impressive for a "from scratch" game! Needs a bit more feedback, though (like sounds/flashing when taking damage). Good job overall! |
| Dec 8 22:45:00 | 6m 00s | LArse | Really great mood, and the game is fun. However, swarming behavior means the gameplay is pretty repetitive. Otherwise, great job! |
| Dec 9 02:53:00 | 4h 08m | Stick Ninja | Really, really fun game. Love the concept. Minor annoyance: because you have to click near the hero (and the window's not full-screen), it's very easy to click off the screen and iconify the window when dealing with barrels. Maybe make a "left leg sweep", "right leg sweep" key for barrels instead, or start in fullscreen? |
| Dec 9 03:23:00 | 30m 00s | Filthy And Guilty | I really love the mood for this game! The random character talk is just beautiful, too. My only problem is, surprisingly, the gameplay; all you do is mash buttons (slowly) to win; it'd be great if there was some "inference" or "deduction". Also, I was kind of expecting that having two cops in one room changes things (like good cop/bad cop). All in all, the first game I rated that really drew me into the world. |
| Dec 9 03:51:00 | 28m 00s | Forsaken | Great entry; would love to see it expanded upon and released! A few things: <br/>1) Not too much to do (I realize you ran out of time.) <br/>2) That's one huge "screen"! |
| Dec 9 03:58:00 | 7m 00s | Spike Jumper | Got this error: <br/>Spike Jumper/res\clear.tmx (No such file or directory) <br/> <br/>Can you push a fix with "/" instead of "\" (works on both Windows/Linux) |
| Dec 9 04:21:00 | 23m 00s | Dungeons & Margins VII: Financial Fantasy | Stuck on the nav screen (linux). |
| Dec 9 05:02:00 | 41m 00s | Attack of the cybernetic aliens | Good! Lack of strafing makes the game frustrating. Bullets and no "hit" feedback are tough, too. Nice idea for the upgrade system (but don't play the "fire" sound when playing upgrades). Good job overall! |
| Dec 9 05:24:00 | 22m 00s | Colosseum Brawl | Good game! Needs some variety though, but it sets the "arena" mood very well! |
| Dec 9 05:30:00 | 6m 00s | AroundIsland | I really like the idea of multiple people trapped on an island requiring ridiculous things. Would love to see the game expanded, some new mechanics introduced. Great job! |
| Dec 9 05:38:00 | 8m 00s | ROCKROCKET | Game was really enjoyable and had a great mood, but the jumping was a bit touchy (which is bad, considering it's the game's primary mechanic). Would also benefit from a 4x HD monitor. :P Great job! |
| Dec 9 05:40:00 | 2m 00s | Aliens? On Stage? | Great first entry! I loved where you were going with this, although some sound-based feedback would have been helpful. Great job! |
| Dec 9 05:46:00 | 6m 00s | Hit and Slide | Fantastic! I had a lot of fun, and played far longer than I needed to judge the game. Definitely needs a chat window! Also, controls are kinda wonky. Anyway, great job! |
| Dec 9 05:58:00 | 12m 00s | Spacebank Heist | Lots of fun! I love the SWAT team thing that happens, it motivates you to not just blast everyone. Bombs are fun too. Great game, but needs a way to complete a robbery without any killing. |
| Dec 9 06:02:00 | 4m 00s | Catspoutine versus Evil Snowmen Army | Hard to rate; the game had a nice look, but a lot of design issues (18 artifacts??). Overall good, but I wish there was a 3.5 star rating for this. |
| Dec 9 06:12:00 | 10m 00s | Owls Ever After | I really, really liked the idea and mechanic behind this game. A few problems built up: <br/> <br/>1) Lack of audio feedback; animations when you find an inconsistency. This is supposed to be a big moment, but stuff just kinda fades out. <br/> <br/>2) Steep learning curve. It would be nice to start with a very obvious inconsistency that is required to get into the main game. <br/> <br/>3) It wasn't entirely clear to me (within the game) what the lights did, or the "fade in of the black parts of the screen". I know you explained it; I just didn't get it. <br/> <br/>Still, 5 stars. Great job! |
| Dec 9 06:18:00 | 6m 00s | Robotic Plans | Good game! Generally fun, but needs a bit more feedback (like damage sounds). Diagonal shots FTW! |
| Dec 9 06:52:00 | 34m 00s | Star Grabber | Lots of fun! I got 20 stars, but couldn't make it to the exit. :P <br/>The movement is glitchy if you try to do diagonals, or along some walls. <br/>It would be nice if "up" and "down" warps were different colors. <br/>The mechanic needed to get star 19 was a little too cheaty for my tastes. <br/>Overall, great game! Would love to see tighter mechanics though. |
| Dec 9 06:57:00 | 5m 00s | Crowdsourced | Totally won me over on innovation; I would love to see this as a real game (polished, of course). The AI was decent, but there were corner cases that made it frustrating (i.e., ignoring health packs, the same person picking up multiple pills (I think?), etc.). I feel like you should have had thousands of fighters rather than 6 --why not make it totally off the charts? |
| Dec 9 07:05:00 | 8m 00s | Ludum Bark Beams | First game I saw that actually had a clever take on the theme! Very fun, very balanced, very clever! Great job! |
| Dec 9 07:09:00 | 4m 00s | Squishi | Excellent! I loved the concept of "building" the game on the same screen. The mechanics were solid (but got a little frustrating in the windy levels). Why not stick to the sides of platforms too? Overall, great game! |
| Dec 9 07:13:00 | 4m 00s | Astrador | Interesting mechanics. Found the fonts way too tiny, the music (sorry!) was really distracting to me. The combat was interesting too, and overall it was a good game, but it felt a bit unfocused in terms of what kind of gameplay flow it was aiming for. |
| Dec 9 07:18:00 | 5m 00s | Slope Challenge³ | Really clever idea! You packed a lot of gameplay into one screen! Kind of had some trouble mechanics-wise (it's very easy to get stuck, which is frustrating, and I couldn't figure out how to delete parts). Overall great game, regardless! |
| Dec 9 07:23:00 | 5m 00s | Dads Gold | Loved the "zoom in" idea, and I feel like it really fit the theme perfectly (which is very tough given this theme). I felt like "space" should have been mapped to "flip the jeep", or maybe I just rolled it too much. :P <br/> <br/>Would love to see this polished up and the concept extended upon! |
| Dec 9 07:27:00 | 4m 00s | Akhak ielky | Great art, sound, and very intuitive! Easy to learn, too. Needs a little more mechanics-wise, though; something to make it less repetitive. Overall great! |
| Dec 9 07:34:00 | 7m 00s | Lull | Great mood and graphics, loved the writing in general. Felt a little too rail-roaded, plot-wise. (Haha, punny.) Overall good game though. |
| Dec 9 07:40:00 | 6m 00s | PhotoBound | Talk about a game with an "a-ha!" moment! I really enjoyed being all confused at the beginning, but then figuring out what the "entire game on one screen" meant in this context. Great idea! Also, pretty solid platformer, but boxes should "snap" into position is possible (too easy to stack boxes slightly off and wiggle up them). Excellent game! |
| Dec 9 07:49:00 | 9m 00s | Happy Snowball | Really fantastic visuals, loved the setting. The gameplay was good, but needed a bit of variety. Good job! |
| Dec 9 21:22:00 | 13h 33m | Deadly Dungeon | Great, creative, and moderately fun to play. I feel the screen space could have been mapped better (player screen in the middle?), that attack options were limited (couldn't figure out the shield), and that the objective was a little vague. Still, great game! |
| Dec 9 21:30:00 | 8m 00s | TeazleParty | Fun, although I only tried the hotseat game. Some minigames were a bit unclear, and some audio feedback would have helped a great deal. Overall good game, enjoyed it! |
| Dec 9 21:38:00 | 8m 00s | Isolated Valley | Very interesting! Would be cool to have a little more of a goal, but definitely fun to play around with. |
| Dec 9 21:53:00 | 15m 00s | Save the Gifts | Lots of fun, but some issues with collisions (as the enemies are dying). I love that you can attack the UFO, and in general enjoyed playing the game. |
| Dec 9 21:55:00 | 2m 00s | Go farm! | I get "no game". Any idea? |
| Dec 10 00:35:00 | 2h 40m | P.Rick Airious | Lots of fun! A bit tricky with some of the jumps. I like how, in tough levels, you'd end up losing tons of lives through these combos. :D Great job! |
| Dec 10 00:41:00 | 6m 00s | Roomnesia | Great use of the theme, really cool idea. Would love to see the game expanded on a bit in the future. |
| Dec 10 00:46:00 | 5m 00s | Channel Surfing | A very clever use of theme! I do wish there were some visual clues to help figure out which screens are connected where, without having to rely on trial-and-error. Maybe gradients or something? Anyway, great job! |
| Dec 10 00:49:00 | 3m 00s | Bombpopper | A great first game! Enjoyable and intuitive, but I feel that a custom mouse cursor would help (because it's hard to tell exactly what you are clicking on due to input lag). Great job! |
| Dec 10 01:10:00 | 21m 00s | Snowflake | Fun and controls well, but a bit more background stuff (rotating snowflakes, etc.) would be cool. Or maybe you avoid heat waves during the summer, but try to hit cold blasts (grow) during the winter? Overall, good job! |
| Dec 10 01:12:00 | 2m 00s | Tree and Fairy | The art was great, and the mood was getting there (needs a bit more animation). Would love to see this game expanded on. Good job! |
| Dec 10 01:19:00 | 7m 00s | Kill Them All | Couldn't seem to get the installer to work, and the RAR file asked for a password to download. Any advice? |
| Dec 10 01:27:00 | 8m 00s | The Legend of Hyperlink | Really cool idea! Solid in every category, and just generally a lot of fun to play. Great job! |
| Dec 10 01:33:00 | 6m 00s | Zeta Strike | A solid game, lots of fun. I found the reload button to be a bit finnicky, but otherwise good job! |
| Dec 10 01:49:00 | 16m 00s | Network Programming | Wow, just wow. This game is hilarious! I liked the concept of dodging projectiles while following the hilarious commentary. Great job! Also, your family is wonderful. |
| Dec 10 01:53:00 | 4m 00s | Box Tower Defense | Good game, but builds up a bit slow (TD games are less fun when you can only build 1 tower with the starting money). Would love to see the game expanded! |
| Dec 10 01:58:00 | 5m 00s | Collided Worlds | I feel like either I didn't get the joke, or the designer didn't really finish the entry. For the latter, a note to that effect on the entry page would have been nice. For the former, maybe a hint? |
| Dec 10 02:23:00 | 25m 00s | Microphyla | Wow, I don't know how to say it, except "I enjoyed everything about this game". Felt like MegaMan meets Metroid. Loved the lighting clues. One of the few game setups that I felt really benefited from being on one screen. |
| Dec 10 02:31:00 | 8m 00s | Escape Character | Fantastic game. Tight mechanics, cool idea, and well implemented. Would love to see this as a released game. |
| Dec 10 03:02:00 | 31m 00s | Infinifall | Great concept; I felt the hit detection was kinda spotty. Enjoyed it, would love to see more! |
| Dec 10 03:06:00 | 4m 00s | Snowman Rumble | A cool concept, but some netplay would have really helped. (I know, limited time.) Interesting start! |
| Dec 10 03:23:00 | 17m 00s | Derelict | Great! I loved the mood of the game, although I found some of the mechanics a bit hard to grasp intuitively. Still, very intense and enjoyable. Great job! |
| Dec 10 12:14:00 | 8h 51m | Super Snow Girl | Really great stat to a game! I thought that "1" should match with "A" though (since it's a jump-type attack). Good setting of the mood, and controls are solid. Also, it's just an interesting premise. |
| Dec 10 12:17:00 | 3m 00s | OMNI | Really fun take on the theme (although I think there were some balance issues --death as soon as you were off the screen? What about the overbleed area?). Would love to see this concept expanded on into a full game; you had a very creative take on this! |
| Dec 11 00:20:00 | 12h 03m | Treasure Quest | A good game, and very nice art + mood. However, I found the dialogue a bit long-winded. Either way, good job! |
| Dec 11 00:25:00 | 5m 00s | Terra | Really creative idea; would love to see where this ends up in the end (like, millions of years after planet formation). Cool job! |
| Dec 11 00:27:00 | 2m 00s | SnowBomber | Leaving a blank comment to add this to my queue; I'll see if I can get my hands on a Mac to try it. |
| Dec 11 00:31:00 | 4m 00s | LD31_EGoOS | A solid first entry! The mechanics are solid, although the "sticks to walls" thing is a little weird to use effectively. Great first game! |
| Dec 11 00:32:00 | 1m 00s | Heer Dunter | Lots of fun; left me wanting more content. :D Great take on the theme! |
| Dec 11 00:53:00 | 21m 00s | Pixplorer | Excellent game, lots of fun and really creative. I found the controls maddening in the lower-right quadrant, but I still really enjoyed the game (I just didn't finish it. :P ) |
| Dec 11 00:55:00 | 2m 00s | Straight Fighter | Some cool ideas, like portals and wall-jumps. This game seriously needs local networking, though. Also, it didn't scale to the full window on my machine. Great job regardless! |
| Dec 11 01:19:00 | 24m 00s | CoinSlot | Really clever idea; I like how everything comes together! Too bad the server is laggy though. Anyway, a very fun idea, and well done overall! |
| Dec 11 05:58:00 | 4h 39m | Vanitas | Cool concept; would love to see some ideas expanded on. The "zoomed out view of a city" perspective seems like an interesting mechanic that could be used to do some neat theme tricks. |
| Dec 11 06:09:00 | 11m 00s | At Last, This Will Be Our Final Battle | A nice approach to the theme, although I found the text boxes were a bit mis-aligned. Good focus on the visuals and dialogue, and interesting spell variability and "wait" system. Bravo! |
| Dec 11 06:41:00 | 32m 00s | RoboHunger | Great start to the game! Feels like this could be a really fun game with a bit more content. Has a really nice mood to it. Love the result of the button press. :D |
| Dec 11 06:44:00 | 3m 00s | Zdy-ball: The Coffee Hunter | Great combination of labyrinth and pacman! A clever way of putting the entire game on one screen! I sure hope your friend got his cup of coffee in the end. :D |
| Dec 11 06:48:00 | 4m 00s | Andres Soto | Enjoyable, and pretty clever! Good use of theme, interesting spin on memory puzzles. I think a gradient-based light source (or even a full 3d-rendered light) would have made the "lights going off" idea clearer. Great job! |
| Dec 11 06:53:00 | 5m 00s | Furious Rush | Interesting idea for a multiplayer game; I like the color-shift mechanic. Would be better if the "hunted" player was a little more obvious; right now it is not directly obvious why 1 player can shoot, but the other cannot. |
| Dec 11 06:57:00 | 4m 00s | another minimalist game | A cool mechanic, and a legitimate use of the theme. A bit hard to grasp intuitively, but there is definitely some depth to this game. |
| Dec 11 07:05:00 | 8m 00s | Space Dwarves | Absolutely fantastic: the mood and mechanics were spot-on, the game felt balanced (!), and the objective was both clear and challenging. I felt that some "sonar" to hint at where oxygen is located might be helpful. Great job overall! |
| Dec 11 07:20:00 | 15m 00s | Pail & Shovel | Very cool concept; it's fun even as it is now! Would be fun to see what the final game would have looked like. Great job! |
| Dec 11 08:07:00 | 47m 00s | Of Carrots And Blood | Game is a lot of fun! Really wild art style, with a whole bunch of gore added to a cartoony world. Love the juxtaposition. <br/> <br/>It's not clear to me how long the enemies will crowd around the carrot until you "lose". But either way, it's exciting. Great job! |
| Dec 11 12:53:00 | 4h 46m | Rainbow-Maze | Great idea for marking progress (the colors). Some of these levels were really creative! The movement physics were kind of frustrating; I kept getting stuck on corners. Overall great job! |
| Dec 12 02:35:00 | 13h 42m | Killa Biva' | Good game, and loved how quickly the weapons expanded! Would love to see an expansion of gameplay! Right now, it's basically infinite and unwinnable. Great job! |
| Dec 12 02:39:00 | 4m 00s | 1 Screen | A solid entry; a bit tough to control effectively, but a really cool concept. Would like to see more of this, and tighter controls! Great job! |
| Dec 12 03:37:00 | 58m 00s | Zombie Maze Escape | Plays fairly well, but it's hard to tell what to do. Good job overall. |
| Dec 12 03:43:00 | 6m 00s | Shifting Dungeon | Very cool evolving map. Mechanics need some work, but the concept is cool and worth exploring more. I had fun! |
| Dec 12 03:57:00 | 14m 00s | Color Is Everything. | Cool concept, and decent mechanics. Love the double-themes. A bit sparse on content. |
| Dec 12 04:01:00 | 4m 00s | Together In Thousands | Nice idea! Love the simulation approach. Would like to see more! Kind of moody, relaxing game. |
| Dec 12 04:04:00 | 3m 00s | Sno-Man | Fun first game! Enjoyed the wild mayhem; needs a bit more structure. Great job! |
| Dec 12 04:13:00 | 9m 00s | One screen Labyrinth | Good game; solid mechanics. The green circle collision detection is a bit too precise, but otherwise the game is fun. |
| Dec 12 04:20:00 | 7m 00s | A Major Mystery | Fun, and good use of the theme! I like the picture-taking mechanic. |
| Dec 12 04:24:00 | 4m 00s | Complete The Ludum | Cool idea! I wish there was some way of checking for spikes (when zoomed out) without just trial and error. Anyway, it was fun and interesting! |
| Dec 12 22:53:00 | 18h 29m | An Adventure on My Screen | Points for innovation! Interesting concept; really clever take on the theme. |
| Dec 13 01:23:00 | 2h 30m | Legend Of Single Screen | Some good amount of humor (although self-referential isn't really my thing), and good use of the theme. Would love to see some mechanics integrated into this idea. Liked the patchwork climates! |
| Dec 13 01:27:00 | 4m 00s | True Story | Clever idea, and the mechanics were pretty good. Some of the "powerups" were pretty frustrating to play with, but I guess that was the point. Great job! |
| Dec 13 01:33:00 | 6m 00s | RPG Platformer Thing | Cool idea! The mechanics were a bit touchy, but I liked the end result. Great job! |
| Dec 13 01:47:00 | 14m 00s | Legendary Legionnaire Winter Massacre | Really fun, really well made. I loved the spell animation in particular! Very challenging too. Great job! |
| Dec 13 01:54:00 | 7m 00s | XenoD31 | Solid entry; very cool use of theme (expanding screen), was fun and challenging without being trivial. The controls were a bit "reversed" for me (left seemed to go right, etc.), but that might have just been my perspective. Great game! |
| Dec 13 01:57:00 | 3m 00s | TITLE GOES HERE | Some trouble getting it to work; will try again on Linux later. |
| Dec 13 02:00:00 | 3m 00s | Chromyrinth | Very imaginative, and I loved the main mechanic. A bit hard to see (and thus control), but that's mostly because of the theme. Great job! |
| Dec 13 04:15:00 | 2h 15m | ld31_Arena_Battler | Lots of fun, but wow that damage can add up fast! Some mercy invincibility would be on my list of requested mechanics. :D Really cool, enjoyable game, and love that it's all HTML5 --great job! |
| Dec 13 04:19:00 | 4m 00s | Start the Screen ! | Really creative concept; I wish there was more! Decent mechanics, and fun to experiment in this game. Good job! |
| Dec 13 06:04:00 | 1h 45m | Circuit Breaker | Cool idea! I never really reached a "corrupt" point like the instructions stated, but the idea of building your way through a computer as a "2" was neat! Maybe some more exploration into what a 2 actually means? Nice game overall. |
| Dec 13 06:57:00 | 53m 00s | Escape The Creeper! | Enjoyable, but has a few issues: <br/>1) Player moves very slowly, multiple keys down at the same time seem not to register (on Linux, anyway). <br/>2) Collision detection uses the entire sprite, so colliding with the player's head is possible. <br/> <br/>Good overall, keep up the good work! |
| Dec 13 07:54:00 | 57m 00s | Impossible Tower | Wow, nice idea! I feel that the switching mechanic made gameplay tough in some places, but for a prototype that doesn't matter. Really cool, fun game! |
| Dec 13 07:59:00 | 5m 00s | Defend the House | Cool idea, but controls get "stuck" a bit (I can't move around all the time). I like the real-time plus farming idea. Good job! |
| Dec 13 18:09:00 | 10h 10m | The room | Cool game, lots of great mood lighting and music. Kind of vague mechanics, but I like where this is going! |
| Dec 14 03:16:00 | 9h 07m | Minimum Wage: It Could Be Worse | A solid entry! Strange to say, but I enjoyed it! You really captured the mood of a menial job well, and made it interesting. Would like to see this idea expanded on! |
| Dec 14 03:20:00 | 4m 00s | SMBH (Survival Meets Bullet Hell) | I liked it! Very solid controls, although the white-on-green text was a bit hard to read. Like how the enemies' shots could kill their friends, as it was the only way for you to attack. You could definitely do some cool story-telling with this game! |
| Dec 14 03:22:00 | 2m 00s | Simulacra in Space | A cool idea, and evokes some interesting emotions. Feels a little unfocused, but definitely worth a play! |
| Dec 14 03:28:00 | 6m 00s | AZOR | Has everything a good game should: tight controls, a nice establishing introduction, time pressure (but not unfairly so) with the oxygen vials, and cool visuals. Oh, and I love how lighting was used to hint at the locations of the platforms in the jumping sections. Bravo! |
| Dec 14 03:30:00 | 2m 00s | Save The Cities | Excellent game! I liked how missiles could explode in chain reactions, although I felt that enemy missiles shouldn't hit each other naturally (who's firing these, anyway?). Good use of time pressure with multiple silos and cooldowns. Some special attacks (tornado?) would be cool! |
| Dec 14 03:34:00 | 4m 00s | Broken | Solid game, and lots of fun! I loved the concept, although the enemies and pixels would often spawn alarmingly close to me, giving me little time to react. I like the screen coloring effect! |
| Dec 14 03:36:00 | 2m 00s | Trouble on the Tracks | Loved it! Great way to set the mood, and solid, reliable mechanics. Loved the ending! |
| Dec 14 03:38:00 | 2m 00s | Hunt the Pixel | Solid entry, and lots of fun. Wish that we could zoom in on other parts of the image, or upload our own images to zoom in on. Very clever take on the theme! Great job! |
| Dec 14 03:42:00 | 4m 00s | Houston, We've Got a Problem | Very solid entry! Loved the visual feel of the game, and enjoyed the clever take on the theme. Wished there was a bit more to do, but nevertheless great job! |
| Dec 14 03:50:00 | 8m 00s | A Fine White Line | Solid use of theme, and fairly fun (once you figure out the basic mechanics). The music was really well integrated, and the mood was great. Collisions were a bit strict for a floorplan view. Great job overall. |
| Dec 14 06:29:00 | 2h 39m | Let There be Pixels | Very clever take on the theme, and cool evolution idea! Gameplay was good, but controls could have been a little tighter. Great job! |
| Dec 14 06:34:00 | 5m 00s | Cosmonaut Without Hands | Excellent! Lots of fun, great mechanics, and easy to control. Great game! |
| Dec 15 00:07:00 | 17h 33m | Laundry Day | Surprisingly fun! I love the feel of the game, and the stuff you find in the lint trap. Probably has the maximum "fun you're having" to "coolness of the thing you're doing" ratio. |
| Dec 15 01:59:00 | 1h 52m | I've Seen This Room Before | Very cool game! Loved the balance between "rewinding" to exploit duplicates and accidentally undoing your own progress. Cool ending idea. Would love to see more! |
| Dec 15 02:02:00 | 3m 00s | Labshooter | Couldn't get the ships to move; maybe I'm doing something wrong? |
| Dec 15 02:04:00 | 2m 00s | Globby Online | Fun game, but not really sure what the "attack" button does. Great job with an online game in the limited time constraints of the jam! |
| Dec 15 02:06:00 | 2m 00s | Zombietron 2084 | Lots of fun! Collision detection was pretty brutal. Some audio feedback would be helpful (it wasn't clear I was "saving" people until partway through the game). Good job! |
| Dec 15 02:13:00 | 7m 00s | Toy workshop | A solid game, and cool mechanics. Would like to see it developed more, and maybe some cues so that it doesn't need such a complicated set of instructions? Also it was not clear to me what the difference was between the two workers. Anyway, great job! Would love to see more! |
| Dec 15 02:16:00 | 3m 00s | Sliding StOnes | Cool game, challenging and fun. Excellent job! |
| Dec 15 02:19:00 | 3m 00s | Cathode Ray | I like the general idea, but the game was too frustrating for me. Good mechanics overall. |
| Dec 15 02:22:00 | 3m 00s | SwitchCubes | A solid entry, and I loved how the rooms kind of combined to make totally different new rooms! I wish there was more in this game, but what's there is done well. Great job! |
| Dec 20 00:25:00 | 118h 03m | Untitled #31 | Cool concept, and controls just fine. A bit hard to figure out how well you're doing at any one time. |
| Dec 20 00:30:00 | 5m 00s | Legend of Feleria | Really cool; love the terrain. The interaction is fun too; would love to see this concept in a full game. |
| Dec 20 00:35:00 | 5m 00s | Grind like LudumDare | Good concept; done well. Sometimes I get weird visual glitches when walking N/S. Good job! |
| Dec 20 00:38:00 | 3m 00s | Jolly Jolly Snowfight! | Solid game, great art, and nice mood. The mechanics are a bit tricky (the snowballs' arcs are tough to aim right) but it was fun to play. |
| Dec 20 00:41:00 | 3m 00s | Collector | Cool concept; I like the idea of multiple interacting tiles. Good job! |
| Dec 20 00:52:00 | 11m 00s | Murder and Snow | Very solid. I like the whole... er... narrator perspective. Would like to see more, and also more variety in terms of the murderer, etc. |
| Dec 20 00:54:00 | 2m 00s | Musing About | Really cool concept. Enjoyed playing around with the various options. |
| Dec 20 01:07:00 | 13m 00s | Blipt in the Dark | Good game! A bit weird with determining whether or not you can switch levels, but I like the idea of putting multiple levels on one screen. Nice job! |
| Dec 20 01:20:00 | 13m 00s | xxx_HEART_STOCK_IMG_xxx | Clever and interesting, but I had a hard time figuring out how to play. |
| Dec 20 01:23:00 | 3m 00s | Blind Maze | Fun and cool, but the fact that the controls don't rotate with the view makes it tricky. Also, "bouncing" off a wall and back into a portal is no fun; feels like a cheap kill. Neat idea overall, though, and well programmed! Good job! |
| Dec 20 01:26:00 | 3m 00s | The Human Experiment Show | Great use of theme, lots of fun, but a little touchy on the mechanics. Glad to see the post-compo release! (I'll be playing it after the review.) Overall great job! |
| Dec 20 01:47:00 | 21m 00s | birdsong | One of the best games I've played so far in LD, and a solid game in its own right. Wonderful take on the theme, and I love how the fish-eye viewpoint makes certain things easier (like jumping down long pits with confidence). Amazing; 5 stars across the board! |
| Dec 22 23:57:00 | 70h 10m | Ninja Game | Overall good attempt! What you have is kinda fun; would like to see more next time. Good job! |
| Dec 23 00:08:00 | 11m 00s | The Caged Burd Sings | Solid entry; looks good and is creative and fun. Liked the level progression. :D |
| Dec 23 00:11:00 | 3m 00s | League of Doritos | Fun take on the theme; enjoyable. Good job! |
| Dec 23 01:15:00 | 1h 04m | Hell: Redemption | Fun and interesting. Controls are a bit wonky, and I'm not sure what the "action" key actually does. |
| Dec 23 01:25:00 | 10m 00s | Snowing in the wind | Cool take on the theme, but I found the hit detection to be a bit spotty. Neat game overall! |
| Dec 23 01:28:00 | 3m 00s | Alien Invasion | Solid game, very fun. Liked the control scheme. Found the jetpack very hard to use right. |