Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → ShellfishGames
Feedback comments for LD31
ShellfishGames's games and stats for all events →
| Timestamp | Since previous | Game | ShellfishGames's comment |
|---|---|---|---|
| Dec 8 13:15:00 | Sector 82 | Nice concept and surprisingly dense atmosphere. :) | |
| Dec 8 16:15:00 | 3h 00m | VOTE SNOWMAN (ON ONE SCREEN) | Hail to the snowman! I like what he (or she!) does with his arms. |
| Dec 8 16:24:00 | 9m 00s | Last Zombie Defense | Love the visuals! The lights, the particles and the kind of cute zombies. <br/>fueelin is right though, the shadows do look a bit like small horses. :D Considering the only visible light sources are on top, the shadows should really go to the bottom. But other than that it's looking really nice. <br/>I'd argue though that the prices in the shop are a little high. It takes so long to get enough money to buy something, which makes the gameplay rather monotonous. |
| Dec 8 16:29:00 | 5m 00s | Little Snow World | Awesome visuals and a funny idea. Works very well, it just doesn't quite feel like an actual game to be honest - more like participating in a study on weird car controls. :P |
| Dec 8 16:54:00 | 25m 00s | Break The Screen | What an amazing idea! That really surprised me. A really well working game mechanic. Not sure if I finished the game though, there was an area to the bottom right I couldn't enter. Even pressed the power button! |
| Dec 8 23:23:00 | 6h 29m | Gingerbread Castle | The whole game ran really slow here, not sure if that was intended. But I still found it rather difficult, and at times unresponsive or the controls just didn't work properly. <br/>Other than that, a very nice idea, a lovely protagonist and the snow effect adds quite a bit to the atmosphere. :) |
| Dec 8 23:31:00 | 8m 00s | Snow Invasion | Ah, good old programmer art! :) <br/>Pickups are cool and I like the idea of those elemental forces fighting each other. |
| Dec 9 01:55:00 | 2h 24m | Do you want to kill a showman? | Now that's a beautiful title screen! And man, I've never seen such smoothly animated snowmen. I'm not a great fan of the forced manual reloading, but still great work. :) |
| Dec 9 12:17:00 | 10h 22m | Mantis breaks the Rules | I don't know what this was, but it was cool! Quite a neat effect when the screen suddenly fell apart. And is it true that there is no actual lose state? I didn't do very well but didn't seem like I could die. Which is nice! :D |
| Dec 9 12:24:00 | 7m 00s | Abdominal Snowman | The shrinking mechanic is a nice twist. Also, I like the 3(?) <br/>frame running animiation a lot. Managed to finish the game, but without getting a single star in the last level, otherwise I would always die shortly before the goal. Is there a trick I haven't figured out? |
| Dec 10 12:20:00 | 23h 56m | Forever Falling | Very innovative indeed. Seems very difficult though, as many have already stated, starting all over from the start is kind of evil.. and will most certainly prevent many people from getting through the game and seeing all the content. The design was great though, nice aesthetics and a pretty fresh idea. |
| Dec 10 12:35:00 | 15m 00s | Mobster Massacre | Great visuals, good sound (except the lack of music, would really add a lot I think) and, well, a really nice font. <br/>It just seemed the pistol was the best weapon to be honest, after two rounds of running arount frantically to always get the shotgun, I just stood around, shooting guys with the pistol, which was much easier. :P <br/>Also, it would have been nice if each enemy left a small blood decal on the ground, letting you see your "progress". |
| Dec 10 12:53:00 | 18m 00s | Road to Heaven | Very nice graphics and pretty cool that you managed to finish a relatively well working TD game in such a short time. <br/>Only bad thing about this may be the controls, at least in the web version, as rightclick opens a context menu, so deselecting towers doesn't work all that well, and I ended up accidentally placing a tower beneath one of the buttons. <br/>All things considered, great work! |
| Dec 10 13:21:00 | 28m 00s | Where They Once Were | This is perfect! Amazing graphics and mood. Truly fantastic job. +1 for letting us kill the snowman. :P |
| Dec 10 13:34:00 | 13m 00s | Landscaped Confinement | I liked the atmosphere. Interesting music (reminded me of Twin Peaks actually) and the text was rather fascinating. Also interesting and kind of "meta" take on the theme. <br/>Not really an actual game, but seems like you achieved what you had in mind rather well. |
| Dec 10 17:30:00 | 3h 56m | Penguins Can't Fly | Oh, a neat parallax scrolling effect! And funny game overall, well done. Just two things: 1. the contrast was a little slow, was difficult at times to see the snowballs against the partially white background and 2. the water didn't quite match the graphical style of the rest of the game. Anyway, other than that quite cool, great music, day night shift and everything, and Aliens?! Got to about 200 kills I think, hope I didn't miss out on anything coming after that. |
| Dec 10 17:31:00 | 1m 00s | Snowball Arena | Could you possibly upload a gameplay video for those of us who're not able to play it but want to see the action? :> |
| Dec 10 17:44:00 | 13m 00s | Snowball | Funny idea and it did turn out rather hilarious. That snowman sprite, ha! And man, those snowballs coming closer until they hit you are actually kind of frightening. <br/>One question though - why on earth would you pick "bright yellow" as your preferred color for the sky? :D And just one idea for improvement, let the snowmen appear gradually instead of just being there all of a sudden. Like let them rise from the ground, or fade in, just to give the player a visual cue of how much time he has before they attack. |
| Dec 10 21:44:00 | 4h 00m | Smash the Game | Seems very solid overall. Nice visuals, simple but catchy music plus a clear relation to the theme. Only complaint I'd have is that it all feels quite slow which might reduce how fun the game is - however, I couldn't play with anybody, so I can't really tell (or rate all categories). Anyway, I did enjoy looking at and listening to it. :P |
| Dec 10 21:53:00 | 9m 00s | Coded Universe | Interesting idea, haven't really seen that kind of thing before. But it really is quite confusing, had to read the text above two times and experiment with the game for a while to find out what I might be supposed to do - still not perfectly sure but I did collect 3 things, so yeah, I think I did something right. :D |
| Dec 10 22:04:00 | 11m 00s | Project Candyfloss | Yes man, you did well. You'll get better with every single game, so keep doing those game jams. :) <br/>Seriously, I wish I had started doing that at 14. Didn't start until two years ago though - but signed up for about 10 since, I believe 5 Ludum Dares and a few of the countless others. Always fun, and it's really cool to see your progression retrospective. |
| Dec 10 22:09:00 | 5m 00s | Avoidotron | Great example of how a 48h game can benefit from a really slim concept. Beautiful art and music. The gameplay is reasonably simple, basically Super Crate Box minus the weapons, but the slippery controls make it challenging and fun. All the stars for you, Sir! Well, almost. :) |
| Dec 10 22:41:00 | 32m 00s | Polyfill | Yes, very innovative! Had a good time playing it. :) |
| Dec 10 23:55:00 | 1h 14m | Mind Traveller | That's just stunning. Beautiful art, the soundtrack reminds me of Clint Mansell's work to some extent. |
| Dec 11 00:08:00 | 13m 00s | Eternal War | ваша игра тоже хорошо <br/>..right? Anyway, it's really cool from an artistic standpoint. Controls a bit fiddly, would certainly prefer the mouse instead of WASD. Very well done. :) |
| Dec 11 13:53:00 | 13h 45m | Frank's New Job | So much hilarity! Man those characters, couldn't stop laughing about Carl and Olaf and Steve waiting for his desk. :D |
| Dec 11 13:59:00 | 6m 00s | Freedom Isn't Free | This is cool! Very nice and coherent art style and atmosphere. A shame this isn't complete, guess an hour or so of additional work would make this even better. |
| Dec 11 14:17:00 | 18m 00s | Pixplorer | Very good game indeed, but the controls.. maaan. Eventually I got used to the jumping to some degree, but still often needed like 10 attempts to reach a spot that didn't really seem like a challenge when looking at it.. :) <br/>However, the visual style is pretty unique (and great!), I quite like the music and the overall concept is pretty cool. |
| Dec 11 15:00:00 | 43m 00s | The escape is a lie? | Ha, I made it! 31 seconds or so. Nice game, glad it's not too hard. The wall jumping could need a bit of polishing, but that's really the only complaint I have. Very nice graphics, I really like all the movement in the level. Good work! |
| Dec 11 15:13:00 | 13m 00s | The Crane | Good concept, it's certainly a bit different from most games. The "getting stuck at the edge of the screen" thing is a bit infuriating though, happened multiple times and I had to restart the game two or three times becaseu of it.. :) |
| Dec 13 20:41:00 | 53h 28m | A Carrot Game | Very challenging game - solid concept and well executed. There surely is a bit of room for improvement here and there, e.g. you could've made the weapons a bit more satisfying to use (more powerful sound, particles, pushing back the snowmen..) or added just a bit of variation to the mix. <br/>Pretty cool the way it is though, congrats on your first (jam) game! |
| Dec 13 20:45:00 | 4m 00s | Mosaic | MSVCP110D.dll apparently is missing (a file without D is part of the archive, but I guess that isn't enough .__.). Not sure if that has anything to do with the openGL thing you mentioned, but anyway.. let me just say from the screenshots and your description it sounds very interesting. Also you're called Doctor Broccoli, so high five for that! |
| Dec 13 20:51:00 | 6m 00s | snow | Very atmospheric and nice to look at, really liked the fox and its animations. Also thanks for the "cheat". :) |
| Dec 13 21:10:00 | 19m 00s | Mascarpone | Ha, brilliant. Didn't expect that much from an 48h TD game, but you really nailed it. Differently behaving tower types, reasonable upgrades, a good GUI, hotkeys, decent balancing, a boss wave in the end and even a free mode that seems to include pathfinding? (Never made it past wave 2 there, so can't really tell) <br/>Very good effort, and you're only 15?! :) |
| Dec 13 21:18:00 | 8m 00s | White Crash | I don't quite get the telekinetic thing. On what should I use it? And why? It worked one time, but I didn't quite see the advantage. <br/>Other than that, really good looking obviously, nice atmosphere, all in all very enjoyable even when just walking around the terrain. :D |
| Dec 13 21:52:00 | 34m 00s | Front Line | Wow, that was surprisingly engaging. The only thing I didn't quite get was the cost of units.. I never knew how much I had to spend and where that money/resources came from, so everythign that happened and the units I could order kind of seemed like magic. <br/>Also kind of impressive that you pulled off to write a complete working AI for such a deep strategy game! |
| Dec 14 00:12:00 | 2h 20m | Deicide | Super cool art style! Quite a lot of content here, rather impressive. I barely defeated more than one boss in a row, but saw a few of them. Hard to figure out what to do exactly at times, and even if I know the strategy it's often hard to execute as there's no way to escape the boss in quite a few situations (as far as I'm concerned). Great effort though! <br/>Would love to see a full playthrough of all the bosses in a video, as I'll hardly be able to get that done myself. :D |
| Dec 16 13:49:00 | 61h 37m | Quiet Life | Well done, such a minimalistic yet kind of deep survival game surely is a cool concept. I know this is hardly possible within 48 hours, but generally some directions for the player, i.e. a small tutorial-ish introduction of what things to combine to get the basic tools, would be great. Also using the arrow keys for controls would be much more comfortable for the player (well, for me at least) - you could simply add a small delay of 50-100ms when a key is pressed and then check the other keys as well to allow for diagonal movement without having the player need to press two keys at the exact same moment. The current controls resulted in me playing with arrowkeys anyway, despite making it harder, as this is just the way I'm used to control game characters and using the numpad just felt weird. <br/> <br/>I think the game's strongest point is the general idea behind the mechanics and how motivating it is/can be. Finding out all the tools and figure out ways to survive really is quite appealing and rewarding. <br/>Well, it's rather obvious that the visuals could need some work - simple item icons are OK, but gras/sand/water make it almost painful to look at for longer periods of time (but then again, my game has a similar, if not worse problem :D). Even just replacing the black background of each tile with an appropriate color makes quite a difference. <br/>Either way, I even went as far as downloading and playing the post-LD version and am rather proud of growing and eating my first tomato, so there's that! |
| Dec 16 14:14:00 | 25m 00s | Welcome To Shady Pines | Very nice, kept me busy for a while. Oddly enough the game seemed to get easier over time.. not sure if that was just me getting better at the game or the game actually getting easier, but I feel the window and door mechanics were quite helpful to find a good solution. Either way, it's was nice to see new elements be introduced every few floors. Also the art style is spot on, those blue prints look really nice. :) |
| Dec 16 14:22:00 | 8m 00s | SchneeMannschaft | That was cool. A shame the ball didn't behave properly when hitting the sides.. can't you just let it bounce back? Like two lines of code. :( However, it's still very fun, I liked holding the ball and just take it to the other goal instead of shooting immediately, which was my intuitive strategy at first. <br/>Also quite nice visuals and the music was.. and interesting choice. :D |
| Dec 16 14:28:00 | 6m 00s | Collectic | Very nice and polished game. A shame there apparently is only that one level, but it was fun. Also that tunnel thing mechanic was a cool surprise, well done. :) |
| Dec 17 15:04:00 | 24h 36m | Harvestier | 582160 in the third level. Not sure how good that is, but 6 digits sounds OK to me. :D <br/>Very well done, especially the visuals. So many fancy shader effects in such a small game, and while the whole experience made me pretty dizzy, it still looks impressive. Music is good as well, only complaint I have is there were a few cases where a red rock spawned directly in front of me so there was no way to avoid it, or at least it appeared that way. Still kind of amazing how you managed to get such an impressive game out of such a simple concept. |
| Dec 17 21:10:00 | 6h 06m | The Game About Space And Bravery | Pretty much what everybody else said - visually very well made and the mechanics seem to work well (except the bugs), bug wayy too hard. Wasn't able to build a turret, even when I managed to destroy a few enemies it was a challenge to even collect the coins without randomly hitting an enemy and dying. <br/>I imagine this is due to the 48h time limit though. As the developer and basically only playtester available you often get very good at your own game without really noticing, so that might be such a case. Kind of hard to avoid in these game jams, but maybe you'll make sure to keep your games somewhat easier in the future. :) |
| Dec 17 21:17:00 | 7m 00s | Beautiful Yoga Explosion | That's some pretty neat terrain you got there! Controls aren't great which makes it a little frustrating, I never really took up speed as I always got stuck in some wall and was hardly able to move around efficiently.. apart from that however, it seems very solid and could surely be fun if I had somebody to play it with. |
| Dec 17 21:24:00 | 7m 00s | a TV Show or a One Screen Game | Not a particularly "fun" game, but very innovative and one of the best interpretations of the theme for sure. Very good work, and I don't think there's anything wrong with the artistic style whatsoever. It's nice to see something different once in a while. :) |
| Dec 17 21:39:00 | 15m 00s | Cubical Cube | Really good graphics and quite innovative gameplay, but man, the controls and camera make it quite hard to enjoy. In case of a post LD version, why not 1. rotate the camera smoothly instead of jumping around in 90° steps instantly and 2. that angle on the scene.. it's rather unintuitive and you never know in which direction exactly the keys take you (or you have to actively think about it for each move, well at least I had to) - I know it's helpful as it allows the player to see 3 sides at once, and you already picked a "biased" angle hinting at which side is in front instead of neutral 45°, but still, it kept confusing the hell out of me. But that could just be me I guess. <br/>Overall pretty high ratings from me nonetheless, and there's surely some potential there for a really cool game. |
| Dec 17 21:47:00 | 8m 00s | Snake Runner | Yeah.. well.. I guess you're excused, but this isn't really working well. Great concept, pretty innovative and it does sound like a great idea. And I guess you're not even that far away from a fun, playable game. Maybe a little tutorial, a bit of code to make sure the generated paths are traversable to begin with (like every third try it spawned a block I couldn't jump over before I could really do anything), a bit of music and less obtrusive game over messages and you've got a really cool game. Assuming you had the full 48/72 hours instead of 20, it surely would have turned out way better. <br/>Anyway, congrats on your first LD game, it's a decent start and now you know what to focus on next time. :) |
| Dec 17 21:58:00 | 11m 00s | Save the Giant | Pew. Beautiful art indeed, and a few nice details, like the moving "rope"/plant reacting to the player, and the level being basically body parts of the boss. <br/>The controls however... they're playing in their own league. Let's just put it that way. :D <br/>So yeah, I've basically got mixed feelings. Concept and art style seem really good, but the unresponsive controls and constantly getting stuck make it difficult to enjoy. |
| Dec 17 22:06:00 | 8m 00s | Necro Chasm | Good effort, only the combat is a little unresponsive - as mentioned before, visual hit feedback would be nice in addition to the sound effect (like particles, or the zombie stumbling back for a moment). Visuals are cool though, I like the animations. :) |
| Dec 17 22:14:00 | 8m 00s | Advanced Pong | Good idea, makes the whole pong concept much more interesting. I'd like if the powerups were moving though, maybe just vertically to make the whole game a little more dynamic. Also the visuals could be improved obviously, a more interesting background or slightly better sprites - but then again, the game is fun and that's what counts right? :) |
| Dec 17 22:25:00 | 11m 00s | Clayball Fighter | Nice! Love those little pre fight animations where the two characters are presented. Also the animations are quite cool and I'm sure it would be pretty fun if there was somebody available to play against me. Only thing I didn't quite get were the special moves, didn't really seem to do a lot, at least for the british guy. There was a british flag but nothing happened, opponent's hp stayed the same and everything. <br/>Anyway, really cool overall, and probably one of the most beautiful cases of bad graphics I've encountered - I mean, it all looks like MS Paint, but it's really nice to look at nonetheless. :D |
| Dec 17 22:32:00 | 7m 00s | Existential | "What you see on screen is what exists. Once it's no longer visible, it gets deleted." - sounds really good, I think you should've focused more on that and used it as a central game mechanic. This way it doesn't really matter all that much, and everything seems quite generic. Wouldn't even have noticed that feature if I hadn't read it beforehand. <br/>Otherwise a pretty solid game, the chests were a nice touch. It just was a bit monotonous.. :) |
| Dec 17 22:40:00 | 8m 00s | Apocalypse Screen | Good job on the graphics and the general concept. The mouse controls ruin it to some extent.. I'm pretty sure there's a bug involved. Moving the mouse only in y direction affects the horizontal movement of the camera which surely is not intended. <br/>Apart from that minor problem however, you had a simple but good idea for a game and executed it quite well including a nice intro screen, explosions and everything. So well done, and tell Mr Almeida to insist on fixing the controls next time he playtests a game for you. :P |
| Dec 17 22:48:00 | 8m 00s | Roomnesia | Haha, that "out of time" line. :D Beautiful lighting, very atmospheric game despite the lack of ambient sound or music. And a pretty innovative approach as well. Controls were a bit weird and I was really looking forward to those spiders, but you achieved a pretty good result nonetheless! |
| Dec 17 22:56:00 | 8m 00s | Late Icedodger | Beautiful graphics! Also quite innovative game, and relatively fun - I just thought it was very difficult. I barely managed to dodge anything, still got to 78% somehow. Guess that's due to the game being very forgiving and lets you rebuild your snowball occasionally, which is cool. And I liked those boards in the beginning explaining how the game works, which really is much better than relying solely on the explanation here on the LD page as most people do. :) |
| Dec 18 12:12:00 | 13h 16m | Rainbow-Maze | Quite a few cool mechanics in here and quite a unique art style. The controls are indeed quite tough and I skipped 4 of the levels as it was getting a little frustrating dying over and over or not making it in time due to the character bouncing off some wall, so I'm glad that skipping feature was even in there. :P <br/>Still a pretty cool game and some fairly decent level design. |
| Dec 18 13:33:00 | 1h 21m | PSYCHEDELIC CARNIVAL HANGAR X4Z33 | This is cool! Completely forgot about the powerups the first time and was a little underwhelmed as I remembered seeing a video (or gif) of it somewhere a few days ago and wondered why people weren't running around. But yeah, the comments reminded me you could press CTRL and the game suddenly became a pretty hilarious experience. :) <br/>With there was no time limit though, I think it's difficult enough even without one. |
| Dec 18 13:39:00 | 6m 00s | SnowFall | Would really like to play it, but only got one controller, so doesn't seem possible. :/ |
| Dec 18 13:49:00 | 10m 00s | Rainbow Warriors | Could only play alone, but it's rather obvious this would be quite fun with 2-4 people. Quite cool! |
| Dec 18 13:57:00 | 8m 00s | Karusa | Looks neat. A bit of music wouldn't hurt though, even just something auto generated. And maybe a few more screens to play through instead of just the one. :P <br/>Good start though, and nice rain. |
| Dec 18 14:08:00 | 11m 00s | MINIMALISTIC MASSAGE (squirrels in space) | Ooh, why did you have to make it so difficult. :| Tried for about 10 minutes to reach one of the buttons and when I finally did, nothing happened. Couldn't figure out what to do, then tried to dash down but apparently didn't succeed as I just died as was respawned pretty far away. <br/>I think this has a lot of potential to be very fun (and I assume when playing with a friend it might actually be, as both would fail equally bad and continue getting themselves killed over and over), but those slippery controls make it infuriating. :D |
| Dec 18 14:17:00 | 9m 00s | Rob | Cool game, only drawbacks seem to be the slow speed in the beginning and the clouds/trees constantly blocking your vision (which led to my death after succeeding for a few rounds :( ), otherwise it's good fun and a very nice art style. |
| Dec 18 14:25:00 | 8m 00s | Super Start World | This is good! And funny! |
| Dec 19 18:59:00 | 28h 34m | Snowman Battles | Online Multiplayer Game | Had to play Firefox vs Chrome (i.e. against myself), since unfortunately nobody joined for 10 minutes and I don't have that much time to spare. :P <br/>First things first: Very nice, clean art style, even the menu looks really cool and tidy. The game itself might be a little underwhelming though - it's sure cool you managed to create a fully working multiplayer game in such a short time, so you certainly achieved your goal, but the mechanics are pretty simple and make the whole experience a little bland. Possibly a good start to something more exciting - with a few more weapons and vfx, as in more focus on action, I'd certainly have fun playing it again. |
| Dec 19 20:01:00 | 1h 02m | p0cm0n | Well done, seems like you added quite a bit of cool stuff to an ordinary pacman game. That whole light thing is quite nice. Wish you had added a bit more character to the "pacman" though, a faceless cube is a bit.. meh. :) |
| Dec 19 20:21:00 | 20m 00s | Industry Ruins | Got 465, then accidentally fell off the island. .__. <br/>Man I wish all LD games were like this - good but simple concept, but working really well and being that enjoyable. Very well done pirate rob! |
| Dec 20 00:29:00 | 4h 08m | forty-eight | Cool characters and animations. The "lets just run to the player's x coordinate" kind of AI makes it all look very static though, sort of like a round based game, I don't know. <br/>Also X and Z keys for controls don't work very well with QWERTZ keyboard layout. Not a big deal, but maybe keep that in mind for future projects. :) |
| Dec 20 00:33:00 | 4m 00s | Floppy Screen | Web version seems to be offline? At least the site doesn't load for me. |
| Dec 20 00:56:00 | 23m 00s | Escape Velocity | Very nice visuals and music and overall a pretty fun (albeit somewhat frustrating) experience. It has a very unique feel and conveys that sense of speed rather well. <br/>The controls are quite.. special? :D Works well in the first level, but not in the second one (for me at least). And after I finally made it past that small single platform of hell after 20ish tries, there was a broken checkpoint or something so the game kept respawning me at a place where I couldn't reach any platform and just fell down immediately. <br/>Also, a minor thing I just realized, the game plays a sound when *pressing the jump button* instead of when actually jumping. This is somewhat irritating as it implies the feedback of "successfully jumped", but then I fall down because I pressed the button a little too late. <br/> <br/>However, I don't want to focus too much on the few negative things, the game remains pretty amazing all things considered. Visually it actually reminds me of Rupture by ASD (demoscene stuff, it's on Youtube) and, you know, that's good. :D |
| Dec 20 01:14:00 | 18m 00s | Arcade Mashup | Got that error, installed latest JRE and still get the error. A shame! Judging from the video, it looks damn impressive. Not only did you implement those 5 games pretty much spot on, there's also a decent amount of polishing, screen transitions and all that going on. Also, Pacman and Lunar Lander seem rather complex, amazing how you managed to finish all that. :) <br/>All in all probably one of the best games I've seen so far, Jam included. |
| Dec 20 14:20:00 | 13h 06m | Murder on Stage | Man, would be neat to actually solve the mystery. Has this interesting Twin Peaks-ish feel to it. Well done, next time you create a plot driven adventure please finish it! :P |
| Dec 20 21:54:00 | 7h 34m | Mr. Scroll | Nice! I was a bit confused initially, didn't know what to do with what turned out to be a drill(?), but after a few minutes of aimlessly running left and right I realized one of the ground tiles was looking suspicously different and felt a little stupid.. :) <br/>Anyway, it is very enjoyable. I'm still not sure about the screen locking thing, it's strange because it basically means teleporting to the exact same spot and I don't see how it has any effect on anything really, except the somewhat random fact that blue chests vanish when they get out of view/change sides. <br/>Anyway, it all added up nicely and turned out to be one of the better games so far, so good work! |
| Dec 20 22:10:00 | 16m 00s | Terra | Interesting concept, it's always cool to see something new. :) |
| Dec 20 22:22:00 | 12m 00s | Cat-ana | Reminds me of Bastion and Transistor. Graphics are obviously amazing, but the game was laggy as hell when I played it, which made it pretty unplayable. :/ Couldn't really control it, sometimes my key presses were recognized several seconds too late and sometimes not at all, I couldn't properly fight the enemys and on top of that the two hp/energy bars at the bottom kept going crazy in all directions. Might be just my browser though as nobody else here mentioned such problems. Which is a little strange considering all games so far worked pretty much flawlessly on my machine. But well, I can definitely see it would be pretty awesome without the lagging.. :) |
| Dec 20 22:29:00 | 7m 00s | Run Bzzt, Run ! | Well done! Could be a little faster, the movement feels very slow, but other than that this is a really enjoyable game. Also, funny way of working with the theme. |
| Dec 20 22:34:00 | 5m 00s | LiliLight | Very nice visuals and atmosphere. A little more "game" would be cool, but still, pretty impressive. :) |
| Dec 20 22:39:00 | 5m 00s | Snowball juggling Olympio | This must be the best snowball juggling game I've played this year! <br/>But seriously, this is very well made. Love how the snowman leans to the side and has facial expressions and everything. Great work! |
| Dec 20 22:54:00 | 15m 00s | This Is How It Comes About | Hey that's cool, really fresh idea and fascinating to "play" through and see all these scenes unfold in front of you. |
| Dec 20 23:06:00 | 12m 00s | birdsong | Spectacular! Nailed the theme once again. |
| Dec 20 23:22:00 | 16m 00s | Orion | Wowww, all the stars for you. :) This is amazing. So immersive. And cool. Although you don't really do much, it's surprisingly fun. Everything looks georgeous. Played almost 80 LD31 games now, this one takes the cake! |
| Dec 21 12:14:00 | 12h 52m | Owl'd Hurricrash | Difficult indeed. :D Needed quite a few tries to even stay in screen for once.. and a few more to make it back to the nest. So much wind! <br/>The owl physics are spot on though. Watched a documentary on the topic once and they explained it pretty much as it is in the game. Also the title screen is lovely. :) |
| Dec 21 12:22:00 | 8m 00s | Alt-Tab | Hehe, funny idea. Super Jump Fellow controls could need a bit of polishing and some sort of small animation when losing the game would be nice, but other than that it's a nice original concept and well executed. Surprisingly high tension as well, kept me on the edge of my seat as you have to act pretty quickly when the boss arrives. :) |
| Dec 21 12:26:00 | 4m 00s | Worms | Ha, nice! I like these very small games that just take two minutes to complete but still manage to surprise me in some interesting way. Well done. :) |
| Dec 21 14:48:00 | 2h 22m | BoxCollecter | Explosions didn't work unfortunately, but I just kept building houses and won eventually. Despite the extreme simplicity it's still surprisingly engaging. |
| Dec 21 16:43:00 | 1h 55m | Dissidence | Cool game, especially liked the visuals. :) Those scenes and camera angles.. I don't know, it just looks really cool and appealing with the textures and the color scheme and that little ~noise effect. |
| Dec 27 16:25:00 | 143h 42m | The Caged Burd Sings | This is really random and weird but funny. Well done, really good job for your first game. |
| Dec 27 16:41:00 | 16m 00s | The Screen Space | I'm amazed! Really good game. Nailed it in pretty much every category. Perfect usage of the theme, quite a bit of humour, beautiful graphics, nice audio, fun to play - what else could you possibly ask for in a LD game? :) |
| Dec 27 20:59:00 | 4h 18m | GraviFlip | This is good! Innovative and funny and all that. Wish there was more of a learning curve though, like different stages, starting with just the bugs and successively adding the other elements after 20ish seconds, allowing you to get used to everything before having to deal with all the dangers of space. Still really cool, I like the look and the overly minimalistic background melody. :) |
| Dec 28 00:04:00 | 3h 05m | Alien Invasion | I really dig the visual style. Gameplay works well until the jetpack... which is really hard, as there is no way to practice it. A checkpoint there would have really helped. <br/>The audio, well, turns out I spent the last few hours messing around with FL Studio so it all sounds quite similar :D but it still adds something to the game. I guess if there were checkpoints, the game would be almost flawless - definitely among the better ones. |
| Dec 28 00:09:00 | 5m 00s | Seasons Simulator: Winter | Pretty cool. Would make a great screensaver. :) Gameplay-wise, well, it seems really easy and not too engaging, but it's still very nice and moody. |
| Dec 28 00:14:00 | 5m 00s | StealthMan | Pure perfection. :D That stealth mode is a brilliant idea, well done man. |
| Dec 28 00:41:00 | 27m 00s | Atticus VII | Amazing work once again. Only flaw I see is that it wasn't really clear you had to "explain" who the murderer is. After a few days it seemed pretty certain who it was, so I called in the meeting, but apparently I hadn't collected enough information yet which seemed a little random. Anyway, great experience in all regards, audio and visuals are top notch, the atmosphere is great, the gameplay is fresh yet familiar. Really enjoyed playing this. :) |
| Dec 28 16:29:00 | 15h 48m | SNOW BRAWL ! | While I do have a gamepad, the game didn't react to it in any way unfortunately. Looks fun, but next time you should consider making your game a bit more accessible... :) |
| Dec 28 16:37:00 | 8m 00s | Streaming simulator | Kind of sad. But the visual style is pretty cool. |
| Dec 28 19:22:00 | 2h 45m | A Dog's Tale | Needed some time to figure out I was supposed to kill the soldiers instead of sneaking past them (my bad), but then it all made sense. Fun gameplay, I just wish the AI was a tad more complex instead of those simple and often weird walk patterns. Otherwise pretty cool, and nice visuals. |
| Dec 28 19:29:00 | 7m 00s | SUPER BOMB SHOOTER 48 | Really lacks some audio, but I guess you're excused.. :) The movement felt surprisingly good. <br/>Gameplay could be a little more varied after all, but it's a good start and holds some potential for a really fun game, you know, the super crate box kind. |
| Dec 28 19:46:00 | 17m 00s | DEATH POLICE 3000 | Wellll. I do like the message, and the game itself is solid. Your way of getting the message across however might be a little brute force style. :D Not necessarily bad, but as somebody said before a more subtle approach might have worked better. Anyway it's always cool to see some sociopolitical commentary in LD games! |
| Dec 28 22:04:00 | 2h 18m | War in VR World | Simple but fun! A few explanations on what school and hospital do exactly would've been nice (since I avoided the spoiler thingy before playing, so I just built and upgraded both of them without really knowing why), and the slow steps of increasing the storage were a little irritating - I "accidentally" won the game before even unlocking most of the tech stuff. But other than that it was cool. Funny how those little tanks pushed each other off the map. :) |
| Dec 28 22:14:00 | 10m 00s | One Scene Prison | This is good! Needed tip #1 to proceed, but figured it out afterwards. Very funny animations you got there, well done. |
| Dec 28 22:34:00 | 20m 00s | A Fine White Line | Well, art and sound-wise it really is pretty amazing. The general concept is cool as well, the level design is good - a shame it's not really playable due to the buggy interface. Even just dropping items or doing anything with them whatsoever wasn't possible for me, even restarted the game numerous times, nothing. :( I can imagine it being very cool when it works though. And the music is just amazing. |
| Dec 28 22:50:00 | 16m 00s | Labyrinth | Amazing! Definitely among the best games I've played, pretty much perfect. Graphics could need a bit of work, it looks rather bland with the plain gray background, but other than that there really is nothing I could complain about in any way. Beautiful soundtrack, very well working gameplay, good level of difficulty, great level design and just a very fun experience. Thanks man! |
| Dec 28 22:55:00 | 5m 00s | 9Screens | Somewhat innovative concept, good way to deal with the theme and overall quite interesting to play. I wasn't really sure how the screens react to clicks, if the new direction is a random one or predictable in some way, but I still managed to get 10 points and had some fun while doing so. Good work. |
| Dec 29 10:47:00 | 11h 52m | The Nth Dimension | Cool idea! But is it even possible to beat the game (on easy)? There were so few enemies I could hardly gather enough energy to even have 3 of the teleporters up and running at a time, let alone 5. <br/>Anyway, the concept is quite nice and innovative and I was pleasently surprised to find a snowman dimension. ;) |