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ShellfishGames

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TimestampSince previousGameShellfishGames's comment
Aug 25 11:06:00 Bi-Bob Very nice. But I think I didn't get very far. Got stuck after the timed button dual door thing.. and have to "experiment" with the pink block, but don't really know what to do. <br/>From what I can tell though, a very decent game. Rather engaging story, and I quite like the "mystery" about it - hence would love to see how it ends, so feel free to tell me how I get past the pink block situation..? :D <br/> <br/>The only minor issue I see is the top character's controls. I'd either use the relative approach - A to run to the character's relative left (hence right on screen), D for the opposite direction and W to jump. Or, as you did, the absolute approach with A running left on screen, but in that case use S to jump instead of W. This way it's just very confusing. Well, to me that is.
Aug 25 11:20:00 14m 00s Tinyverse That was surprisingly fun. And despite the whole mechanics seeming somewhat unintuitive, I finished most of the levels on the first try, so I guess it's not that unintuitive at all. <br/>Got to Level 19 and tried it until I was out of ideas... basically tried every possible combination that occured to me, but it didn't work out.. :) <br/>Great work overall. Very nice main menu and soundtrack, and the gameplay, albeit simple, is refreshingly original.
Aug 25 11:28:00 8m 00s Rest In Peace Neat little game. Could use a soundtrack and a little more variety gameplay-wise, but other than that it's pretty cool. And those robbers are cute. I don't really want to kill them. :&gt;
Aug 25 11:45:00 17m 00s Oathkeeper Very nice visuals and well executed platforming. I didn't quite get what was going on though. Some of those DNA shaped barriers are red and some are green, but neither let me pass. There's nothing I can do in the first world, so I wonder why it's there to begin with (maybe gets relevant later on?) <br/>I found one additional skill, but the shooting doesn't seem to be very useful as each enemy can take about five bullets, and there are just way too many to shoot them all. I visited all the places on the map I was able to reach, didn't find the third skill though and couldn't find more than 2 or 3 hearts. <br/>That all being said, the visual style is really remarkable and there's a surprising variety in enemies. <br/> <br/>PS: The very first word the game displays has a typo in it. :P
Aug 25 12:02:00 17m 00s Betwixter Wow. Beautiful concept and fun(ny) level design. Could be improved presentation-wise, but other than that great effort! <br/>Got to the parkour level but couldn't quite figure out how to pass the two pairs of saws on the right side.
Aug 25 12:19:00 17m 00s LD30 God Game So.. basically you're supposed to run this in the background and have a look every now and then? And I guess the blue bar in the top left corner depicts the level of faith of my people?
Aug 25 12:43:00 24m 00s Treasure Transferral Nice idea, I could imagine such a game to be very fun indeed. Unfortunately it doesn't work that well as the controls seem very unresponsive. Often the character just doesn't build blocks, although I collected wood. And once the crate was bombed into the ground and I couldn't pick it up anymore. <br/>However, certainly a nice concept. <br/> <br/>About the graphics: You don't even need to spend much time and effort, but I believe the visuals could be improved greatly within just 30 or so minutes. Things such as a color transition on the background, a simple layer of clouds, even slightly more interesting textures. You know, that stupid 80/20 rule - 20% of the effort suffice to get 80% of the desired effect. Not always true, but in this case certainly! :)
Aug 25 14:57:00 2h 14m Galactic Paperboy One of the best I've played so far (not too many, but still). Very nice presentation and those slingshots work surprisingly well. Looks like it would be the perfect smartphone App.
Aug 25 15:09:00 12m 00s WithU Very cool. Nice idea and wonderful visuals. Requires a bit of brain usage without being too difficult. And the story is quite engaging as well. Well done!
Aug 25 15:14:00 5m 00s Invaders From Another World Would be nice if the jump height depended on how long you press space. Unless it's intended this way, because it's quite easy to die just because jumping automatically kills you when there are a few enemies at the top. You know, where you can't even shoot them. Also, sound would be nice! :D
Aug 25 15:29:00 15m 00s Holodeck Adventures That's nice! As was said before, great pixel art. Also, funny dialogues. That bored guy in blue made me laugh. And while I couldn't really help all of them (the first guy's still in the water, I'm afraid), at least the one on the roof has a fish now.
Aug 25 15:44:00 15m 00s Building Bridges! Wow, this is much more difficult than it looks. :D Amazing visuals though.
Aug 25 16:18:00 34m 00s Press space to start Awesome! Really, really cool concept. Although a little tough to controls with the momentum and stuff. <br/>I beat the last level by creating a single, combined map with all the walls relative to the players on paper, making it easier to figure out the possible paths and in which order to proceed. Took me quite a while, but I made it eventually. :D
Aug 25 16:59:00 41m 00s Split//Maze Nice visuals and good, fluid gameplay. The game would certainly benefit from one or two additional gameplay elements, but other than that it's already pretty cool. <br/>I kind of like the way the music changes in the menu. :&gt;
Aug 25 17:19:00 20m 00s Courier Audio and visuals are amazing, and so is the atmosphere. Great work, especially for your first LD entry. <br/>I love these dark, saturated colors!
Aug 26 16:55:00 23h 36m ComboTwin "I need to increase difficulty over time and add some variation to the obstacles" Yep, pretty much! <br/>It surely is a solid start, and the visual style is very appealing, the music works very well and it's kind of cool how the game transitions in and out of the "menu screen" fluently. It is, however, fun for only about a minute.. :)
Aug 26 17:04:00 9m 00s DISPARATE This actually looks quite fun, but unfortunately I don't have a second player available. And on my own, I couldn't even pass two obstacles in a row. :D I can easily imagine, however, that it's rather addicting once a second player joins.