domantas 2014-12-09 05:11
Being able to lock the screen and then wrap was a really nice feature.
Foon → Ludum Dare Explorer → LD31 → Mr. Scroll
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 18 | 4.18 | ||
| Overall | 51 | 3.95 | ||
| Theme | 61 | 4.18 | ||
| Fun | 62 | 3.82 | ||
| Graphics | 276 | 3.73 | ||
| Coolness | 1896 | 33 |
Being able to lock the screen and then wrap was a really nice feature.
There is enough depth to the mechanic that it would make a cute indie platformer. The aesthetics suit it well.
I dont know why people arent playing this. The game is great!
This was awesome! Very cool concept, and solid execution of it. I'd love to see this idea expanded post-LD31!
I got as far as the coins. Not sure if that's the end or if I just didn't figure out what I needed to do.
I really love this style of game. Good work!
Really great game all around! I love the ending
Great mechanics!
Screen wrap up, screen wrap up! Good game but yeah, all points I was complaining about were pointed out by you in the descroption ;) But I love that drill! Wrrrr :D
It looked fun, wasnt able to play it though because the ctrl button, I think it was for jumping, wasnt working. I would click it but it didnt jump :/
WoW, cool game! Like the graphics as well! :D
Idea is so great ! I liked it, really. But it's so short ! I would love so much a longer game in the same concept. But, hey, great job !
I really liked this entry, it has a great idea and a very nice execution. I just think it's a little too short.
I like the graphics and the controls are just fine. Good job!
Nice! I was a bit confused initially, didn't know what to do with what turned out to be a drill(?), but after a few minutes of aimlessly running left and right I realized one of the ground tiles was looking suspicously different and felt a little stupid.. :)
Anyway, it is very enjoyable. I'm still not sure about the screen locking thing, it's strange because it basically means teleporting to the exact same spot and I don't see how it has any effect on anything really, except the somewhat random fact that blue chests vanish when they get out of view/change sides.
Anyway, it all added up nicely and turned out to be one of the better games so far, so good work!
I really like your take on the theme, and it would have been nice to have more puzzles take advantage of that but it seems you, well, you know. What you have is a really good start, the controls are good, the movement feels good, the concept is good, it just needs a bit more content and polish.