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Feedback comments for LD29
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| Timestamp | Since previous | Game | PapyPilgrim's comment |
|---|---|---|---|
| Apr 28 08:59:00 | Winter Is Coming . . . | I like this one. You get a nice sense of progression, even if it feels slow at first | |
| Apr 28 09:05:00 | 6m 00s | 0x1D | That's a clever use of the theme. It was a good idea to explain it in your description, I am not sure I would have picked up on it |
| Apr 28 09:15:00 | 10m 00s | Subocula | Congrats on your frist LD |
| Apr 28 09:32:00 | 17m 00s | Ripple Runner | Of all the games you made, this is my favorite by far! great job! <br/> <br/>I couldn't find a way to pause the game, was that done intentionaly to keep us playing? :D |
| Apr 28 10:21:00 | 49m 00s | C=AVERUNNER | The aesthetic of the game is nice, but i died several time without understanding why: I was not noticing the rocks |
| Apr 28 10:58:00 | 37m 00s | Bubble Cannon | You have a solid mechanic here, I kept playing for a while despite the lack of metrics or any real goal. Good job! |
| Apr 28 12:19:00 | 1h 21m | Effin' Rats | I like the idea of this game. I think it could be greatly enhanced with some basic audio |
| Apr 28 12:28:00 | 9m 00s | Atoms - Literally beneath the surface | Hey! congrats on your first LD |
| Apr 28 12:33:00 | 5m 00s | Running Blind | Hey congrats on your first LD! <br/>What did you use for the music? |
| Apr 28 12:37:00 | 4m 00s | Flip | the idea is nice and the graphics are cute. The controls made it easy to make a mistake (which is pretty unforgiving) |
| Apr 28 12:43:00 | 6m 00s | deep down | It's nice to come across sounds made with sfxr that are NOT a pain to the ears. Thank you :) |
| Apr 28 12:48:00 | 5m 00s | Bitxl's Kool Place | Hey congrats on your first LD! That's a clever take on the theme, and it's pretty funny too. <br/> <br/>Think about us, poor azerty users, in your next compo :) |
| Apr 28 12:54:00 | 6m 00s | Root cause | Nice game, and nice take on the theme. <br/>What did you use to make the music? The sound effect was a bit repetitive after a while but that didn't stop me from playing |
| Apr 28 13:05:00 | 11m 00s | Under My Skin | It crahed on the first level for . I had to refresh to get it to work, and I had no problems after that |
| Apr 28 13:20:00 | 15m 00s | The Golden Helm | I wasn't expecting to get something else than the game after clicking the "web" link, you might want to change that |
| Apr 28 13:41:00 | 21m 00s | Pug vs. Nemo | Hey congrats on you first LD! |
| Apr 28 14:11:00 | 30m 00s | Truffles | Hey congrats on your first LD. You have some great assets and the music is very relaxing. |
| Apr 28 14:11:00 | 0s | Beneath The Memories | It's a shame there is no "narrative" section in the rating. I don't know where to put all my stars :) |
| Apr 28 14:25:00 | 14m 00s | Mount! | I like games that play little notes of music when the user do something instead of playing a "real" sound. nice game |
| Apr 28 14:28:00 | 3m 00s | Unearth | Not much of a game indeed, but i can see how this could be used as a fondation for a game. Nice feeling. |
| Apr 28 14:36:00 | 8m 00s | Coffee Digger | Nice concept, and congrats on your first LD. With a bit of balancing you might have something great here |
| Apr 28 14:44:00 | 8m 00s | Yumbugs | Haha, I spent a while running left and right in the level selection screen wondering what I was supposed to do. |
| Apr 28 15:01:00 | 17m 00s | Atomicle - LostAutumn.net | Hey congrats on your first LD! It looks and feels really great. |
| Apr 28 15:09:00 | 8m 00s | Inside Look Activity Book | It's nice to see a game that uses the theme as a mechanic instead of using it as a context :) <br/>That's a nice graphical effect you have there, removing a layer feels right. Also I like the (rare) sounds effects :) |
| Apr 28 16:01:00 | 52m 00s | Dungeon Break | This is a nice idea for a puzzle. Maybe the controls feel better on a touch screen, but the effects you added make up for it |
| Apr 28 16:14:00 | 13m 00s | Upstream | I like that game. The graphics a simple but enjoyable. Sounds would be a nice addition |
| Apr 28 16:42:00 | 28m 00s | An Osterreich tale, or something about ostriches | My brain hurts so much right now... A more progressive difficulty (with smaller levels maybe) might help to understand how the game is played <br/> <br/>Anyway, good take on the theme, and nice concept. Never saw something like this before |
| Apr 28 16:49:00 | 7m 00s | Drillo - The Happy Driller | Yes I also love peoples who take the time to read the full description ;) <br/> <br/>Nice game, cute art, catchy sound... I just had to get lucky with the oxygen spawn |
| Apr 28 16:58:00 | 9m 00s | Arctic Antics | Cute art and nice audio, I like that game. Does the whale try to kill you or was I just REALLY unlucky? It is super hard to avoid |
| Apr 28 17:03:00 | 5m 00s | Lumbricidae | Good job with the controls, it feels great despite the camera responding a little to quickly and making it hard to aim |
| Apr 28 17:07:00 | 4m 00s | Sandworm Rampage | That mechanic is a great addition to the genre, I am surprise I never saw something like this before. +1 for innovation :) |
| Apr 28 17:32:00 | 25m 00s | Lounge Lord | The art is gorgeous and all those animations and texts add a lot to the experience ("so 2014" haha) |
| Apr 28 17:49:00 | 17m 00s | Schist | I love that entry. The audio and art are fantastic and the gameplay feels great. Good job |
| Apr 28 17:53:00 | 4m 00s | Metal Meter Madness | Haha nice game, I really enjoyed it (despite the level generation that can be unforgiving). Nice art and animations |
| Apr 28 18:05:00 | 12m 00s | Drill18: The Mars Project | Those small details and animations everywhere are what makes you love games where you inevitably have to wait a little : it's so satisfying to watch everyone being busy; and it drives you to build even more. <br/> <br/>Great entry, bookmarked. |
| Apr 28 18:55:00 | 50m 00s | God Hunter | I don't know if there is a real strategy since you can't tell what will be in each room, but I can see some effort went into the art and the sound. It feels realy polished. Good job! |
| Apr 28 19:13:00 | 18m 00s | Giant Pumpkin | Clever take on the theme, and gorgeous art. Very nice job, it was fun to play and watch that pumpkin grow, even though I felt so many different ressources were unnecessary |
| Apr 28 19:37:00 | 24m 00s | Hot Diggity | Ok, now that I lost a sizable amount of time on this game, I will bookmark it. To loose more time. <br/> <br/>fantastic job |
| Apr 28 19:49:00 | 12m 00s | Deep Blue Home | Nice art and audio. This game is quiet relaxing, despite an unforgiving collision detection. The controls are well done too and feel pretty nice |
| Apr 28 19:54:00 | 5m 00s | Delve | Those colors are just so nice. I played it 3time in a row, just to look at it again :) |
| Apr 28 20:01:00 | 7m 00s | Insane Grandpa | Really nice art and smooth animations (exploding grandpa!). It got laggy for me after a few retries in the same room, but it's on me: I shouldn't die that much |
| Apr 29 10:51:00 | 14h 50m | Airport Security Screener | Albeit difficult, this is a neat concept. I like the attention to details. |
| Apr 29 11:02:00 | 11m 00s | Underline | Hey congrats on your first LD! This is a neat idea you have here. If you really want to keep working on that game I think you will have to take the player by the hand and explain the mechanics progressively. Discovering via trials and error might feel frustrating |
| Apr 29 11:09:00 | 7m 00s | Dig Hard | Want to make a fun game? Rockets, grenades and explosions should do the trick! Not enough? Ok, how about a badass laser of awesomeness? fuck yeah! |
| Apr 29 11:15:00 | 6m 00s | Balancitos | "I preferred to complete the scene rather than having an incomplete scene and an incomplete interface" <br/> <br/>You made the right choice here, it feels very complete indeed. I also liked those little people babbling, it adds a lot to the experience. <br/> <br/>Good job |
| Apr 29 11:29:00 | 14m 00s | Nether | Hey congrats on your first jam! Having to go through trial and errors to get a sense of the mechanic and the challenges it presents was a bit frustrating, but it was worth it. |
| Apr 29 11:37:00 | 8m 00s | Cave Survival | Well I can already tell what your ratings for innovation and score will be. Perfect illustration of the importance of the little details and effects you can add to make something more fun. <br/> <br/>Did you make all those sound effects yourself? |
| Apr 29 11:45:00 | 8m 00s | Mine Story | The little effects add a nice touch to it. The collision box for the player could be smaller to avoid bumping into walls, but it's just a minor thing, might be just me :) |
| Apr 29 12:00:00 | 15m 00s | Surface Tension | Cool concept. I really like the simplicity of the controls. <br/>With more polish you might have something here |
| Apr 29 12:14:00 | 14m 00s | The Underkeep | It's a shame this game is so confusing at first, I'm pretty sure you lost some players before they could see how the game is played |
| Apr 29 12:30:00 | 16m 00s | The Sadness of Rocky Barbato | Had a good laugh, thank you |
| Apr 29 12:41:00 | 11m 00s | Ground control to major Tomashevsky | Hey I have been trying to get that kind of indistinct speech for one of my project. Could you explain how you got that result? |
| Apr 29 12:47:00 | 6m 00s | FoxyTank | Good controls, the game feels good (even if I had ennemies shooting at me through walls) |
| Apr 29 12:55:00 | 8m 00s | Drowning in Problems | I love how you have to aim for bad experiences to be "more human". poetic in a sense. <br/> <br/>I liked that one, good job |
| Apr 29 13:00:00 | 5m 00s | WHAT IS IN THE SWAMP? (IT'S MONSTERS) | Reminds me of the first alone in the dark :) <br/> <br/>Nice art and good ambiance, you can tell a lot of work went into this one |
| Apr 29 13:56:00 | 56m 00s | Box Simulator | It's funny how you turned a limitation of the compo to a strenght for your game. Good job! <br/> <br/>The game is also pretty fun in solo, I can only imagine what it's like with a lot of players |
| Apr 29 14:05:00 | 9m 00s | Kill or Kill | haha, had a nice time playing this. really good arts and the look on his face is awesome. |
| Apr 29 14:55:00 | 50m 00s | Beneath The Surface | I like the idea and the overall graphical effect it generates. Very satisfying to watch |
| Apr 29 15:08:00 | 13m 00s | Soul Dive | That's a lovely game, i liked it |
| Apr 29 15:23:00 | 15m 00s | Beneath the Surface | Took me a while to realise you could wall jump (even with the flying eyes). More variety to the level might make it usefull as a mechanic. As it is, I don't really see the appeal. |
| Apr 29 15:30:00 | 7m 00s | I Contemplated the Sun of Limbo | This game is gorgeous. You really did a good job at creating a unique experience for the player. |
| Apr 29 15:35:00 | 5m 00s | Overwhelmed | Relevant title. It's nice to see a common mechanic use for a not-so-common purpose. <br/> <br/>I think that this game would be more touching with different sound effects. "beep" doesn't match the mood here, while a few music notes could. |
| Apr 29 15:42:00 | 7m 00s | Dead men tell no tales | What makes or break this kind of game is what's going on on the screen, since the player is more or less waiting. You did a great job at that here with the cute pirates running around and the overall good art. <br/> <br/>You might have something solid here if you decide to expand on it. Good job |
| Apr 29 15:46:00 | 4m 00s | Eva the Devil Cat | Hey congrats on your first game! The difficulty curve might be a bit too steep but at least you got something that runs and that is enjoyable. |
| Apr 29 15:51:00 | 5m 00s | Oh My Jump | I collected the yellow crayon on the first page but then nothing happend, and I couldn't figure what I was supposed to do. <br/> <br/>It's a shame, the lack of tutorial or explaination really hurts the game. You have a nice mechanic |
| Apr 29 15:59:00 | 8m 00s | Growdrop | Simple, funny, and a leaderboard to keep players... playing (smart move) <br/>Good job |
| Apr 29 16:06:00 | 7m 00s | Ten body disco party | Yeah some ragdoll! Makes everything better |
| Apr 29 16:16:00 | 10m 00s | Cry Baby | That death animation OO <br/>I can see you gave a lot of attention to the art. The game is really cute |
| Apr 29 16:22:00 | 6m 00s | DownDown | You don't need to play it in another browser, you just need to resize the window and it will work. <br/> <br/>Nice concept, and nice music (which was not loud enough compared to the sound effects) |
| Apr 29 16:40:00 | 18m 00s | Submarine | THat ending :) |
| Apr 29 16:46:00 | 6m 00s | Blackhedge Noir - Beneath Their Surfaces | THe 3 min constraint is a bit short for non-native english speakers. Nice idea and nice execution though I like the overall ambiance and the choice of a grey palette. |
| Apr 29 16:55:00 | 9m 00s | SnakeFormer - Half Snake, Half Platformer | Clever way to make some basic art into something visually pleasing, I will remember that one. <br/> <br/>Nice concept also, with a nice difficulty curve. Good job |
| Apr 29 17:10:00 | 15m 00s | SUNK | Haha your were right, our entries are very similar :) Did you draw your inspiration from that ad as well? <br/>270.1 |
| Apr 29 17:15:00 | 5m 00s | TheCube | Hey congrats on your first LD! The controls feel good and the audio is nice (for once a game that use sound effects that don't hurt your ears) <br/> <br/>Good job |
| Apr 29 17:27:00 | 12m 00s | Beneath The Ice | That little danse! <br/>Great game, I especially like the art |
| Apr 29 17:33:00 | 6m 00s | Yellow River Submarine | were those sounds made with inudge? :) |
| Apr 29 17:36:00 | 3m 00s | Beneath The Sea I Find | Very nice, very relaxing |
| Apr 29 20:56:00 | 3h 20m | Splodey Boats | I love entries like this one, it feels very complete and is a pretty good game in itself. You could (and should) post it on a game portal :) |
| May 1 09:29:00 | 36h 33m | Basement | What makes or breaks a game like this is whether or not the game is pleasing to watch when you have nothing else to do than to wait. You did a great job at that with all the little details in the art, the animation etc... <br/>Really, this is a fantastic entry |
| May 1 09:47:00 | 18m 00s | A Glorious Escape for A Lich King | This is a fantastic entry. The attention to detail is amazing Bookmarked! |
| May 1 09:55:00 | 8m 00s | Magma | The audio, art, gameplay and theme all feet so well together... brilliantly designed and executed. Good job! |
| May 1 10:07:00 | 12m 00s | The Valley Rule | Yeah checkpoints! You get a bonus point for that. Not that you would need any, this game feels so complete and so polished :) |
| May 1 10:33:00 | 26m 00s | Little Viking | Bonus point for the kid paddle art :) <br/> <br/>Making a hard game may have been your intention, and I like those games, but the difficulty curve was really steep. I can't tell how many tries I needed to pass that first obstacle on the slope. <br/> <br/>Next time I think it would be a good idea to make 1 or 2 additional easy levels, just to let the player get a hand of the controls |
| May 1 10:51:00 | 18m 00s | mungo: wrenchlord | Nice game. The art is cute, the level is well designed, and having multiple minigames is really a plus. Good job |
| May 1 11:00:00 | 9m 00s | Space Diggers | Bonus point for doing a multiplayer game, and doing it so well :) |
| May 1 11:04:00 | 4m 00s | Beneath the Surf-Ace | The controls feel very good, and both the art and audio are awesome. I just hink the game was lacking some metrics or feedback |
| May 1 11:11:00 | 7m 00s | Damned Scouts! | Fantastic entry, very unusual. I kept searching but couldn't figure how to get rid of the last 3 scouts. <br/> <br/>Bookmarked, will come back to it |
| May 1 11:15:00 | 4m 00s | Wunderheilung | Aww to bad there was only 2 patient. <br/> <br/>I liked the idead, reminded me of 'paper please'. |
| May 1 11:19:00 | 4m 00s | SWIM HARD | I feel that people who are able to keep the scope of their games small are always the ones to deliver the best entries. Good job! |
| May 1 11:23:00 | 4m 00s | Mole Wars | Interesting idea with the controls. I think it could have been merged with the game itself in better ways. Definitly worth a though or two |
| May 1 11:29:00 | 6m 00s | Berserker | Haha, I love how he swings what remains of his arm like crazy. <br/> <br/>Great entry |
| May 1 11:46:00 | 17m 00s | Surface Tension | Nice entry! I love small scope games that feels complete and polished like this one. Bookmarked |
| May 1 11:51:00 | 5m 00s | Bionic Hotdog | Wtf did I just play |
| May 1 12:01:00 | 10m 00s | Cave Beneath The Surface | Are the enemies supposed to move or shoot at you? they did nothing for me. <br/> <br/>Anyway I like the art style and the old RPG feel to it |
| May 1 12:04:00 | 3m 00s | Sky sea | I don't know why, but this reminded me of starfox ;) <br/> <br/>Nice audio too, applying a filter to the music like you did gives a nice effect. |
| May 1 12:10:00 | 6m 00s | Beneath the Surface | Ok now I feel bad about the 5 stars in graphics I gave in other entries :) <br/> <br/>It's a shame that the landscape sometimes gets in the way of the action, the game is hard enough as it is |
| May 1 12:18:00 | 8m 00s | Ants at War | Good art and good audio. The game itself was a bit confusing at first, but after a while i found it pretty easy. |
| May 1 12:27:00 | 9m 00s | The Stanley Enigma | I don't really know what part of the story made my feel unconfortable, but something does. Good job with that |
| May 1 12:36:00 | 9m 00s | ScubaBear | This is very impressive. The art, the gameplay, the level, the audio, the small effects here and there... Nothing was left unpolished <br/> <br/>Fantastic job |
| May 1 12:43:00 | 7m 00s | Asteroid Tycoon | I think it was smart to make the units have such a short lifespan. In those kind of games you tend to wait a lot, and doing this boosted the pace (and the fun) of the game. <br/> <br/>Good job |
| May 1 12:48:00 | 5m 00s | Leagues Above | Bookmarked! I like everything in this game, one of the best I played |
| May 1 13:02:00 | 14m 00s | The Sea Has No Claim | Good aesthetic and intersting idea. The gameplay feels a bit too random for my taste |
| May 1 13:09:00 | 7m 00s | Digging up Daisy | "your wife is in another coffin" haha <br/> <br/>Good job with the controls and the art, this feels great to play. (also good job with inudge, I never could make something that sounded that good with this tool) |
| May 1 13:15:00 | 6m 00s | Mr. Fluffykin's Great Sorting Adventure (AKA where your internet comes from) | Nice idea! I think this could be great with smoother controls and a proper difficulty curve |
| May 1 13:20:00 | 5m 00s | Paddle Battle Pegasus | Nice physic effect. With a little polish on the controls this could feel really good to play and lead to a quiet fun game. |
| May 1 13:25:00 | 5m 00s | Army of Gnone | Someone was expecting an other theme :) |
| May 1 13:28:00 | 3m 00s | Dream of Depth | This game could use a proper tutorial, or at least more explainations in the description... without it I fear some people wouldn't take the time to understand what is going on and don't give this game the chance it deserves |
| May 1 13:31:00 | 3m 00s | Threading | That's a clever mechanic, I like it. Is there a way to peek on the other side without actually making a move? It feels a bit random on the first move, and you need to plan ahead if you want to complete a level |
| May 1 13:37:00 | 6m 00s | CRUDE | Not sure if there is a proper strategy to it, but I had fun. With a proper tutorial and objectives, this could be a great idea for a game |
| May 1 13:52:00 | 15m 00s | They Beep | Couldn't find the robot :( |
| May 1 13:55:00 | 3m 00s | Aeronautical | The controls feel pretty good, and there a re some nice effects all over which makes the game pleasant to play. Good job |
| May 1 14:00:00 | 5m 00s | The Evil Tentacles! | I love the art style, reminds me of LUFTRAUSERS. Too bad there isn't more depth to it (no pun intended) |
| May 1 14:04:00 | 4m 00s | Strata Dig | I was alone on the server, will come back later |
| May 1 14:12:00 | 8m 00s | Tenkosei ROBO | Haha seriously, wtf? That student is so creepy <br/>It gets hard really quick though, I couldn't pass the second enemy. <br/> <br/>Good job, this is a great entry |
| May 1 14:28:00 | 16m 00s | The Westport Independent | This reminds me a lot of 2 games by lucas pope : http://dukope.com/play.php?g=trt and paper please. <br/> <br/>Nice execution and nice ambiance, but I wasn't always sure how I was gaining points with the rebels or raising the suspicion of the governement. |
| May 1 14:59:00 | 31m 00s | our god lives underground | I had some pretty heavy graphical glitches which made it really hard to understand what was going on, or even find this game beautiful. I will come back to it later (didn't rate yet) |
| May 1 15:10:00 | 11m 00s | Color Graphics Adventure | I like the mechanic of the game, I think that with more polish and feedbacks to the player, this could be a great game |
| May 1 15:14:00 | 4m 00s | Shark Cull 2014 | It's a shame this game doesn't have sounds, this would add A LOT to it. I like the overall tone of the game : the art is nice and the crew balancing is pretty clever. <br/> <br/>Good job |
| May 1 15:18:00 | 4m 00s | Professor Alpha | Good idea with this mechanic, stars for innovation |
| May 1 15:34:00 | 16m 00s | ShipMates | Aww that was so cute. <br/>Good job with the art, audio and controls, it all fits together really well |
| May 1 15:41:00 | 7m 00s | Haunted Mine | Hey congrats on your first LD! <br/> <br/>You did a good job setting up the fundation of a game here. I like the 2d/3d art |
| May 1 15:45:00 | 4m 00s | Rolly-Polly-29 | That's pretty trippy |
| May 1 15:49:00 | 4m 00s | Understanding LD | Hey congrats on your first LD! It's nice to know your own limits and to have the willpower to rethink what you are doing. <br/> <br/>You were still able to bring some content to the table, that is impressive |
| May 1 15:53:00 | 4m 00s | The Bored Room | A bit short indeed, but I totally know what it feels to be stuck for hours in meetings :) <br/> <br/>Nice take on the theme, I liked it |
| May 1 15:59:00 | 6m 00s | Ant Simulator 2014 | I felt like playing an alien in avp2 :) |
| May 1 16:09:00 | 10m 00s | bts | Wasn't expecting to find a game hosted on toribash :) <br/> <br/>Anyway cool mechanic. With a bit more polish I could totally see this as a mobile game. |
| May 1 16:17:00 | 8m 00s | Above the Core | I like those kind of games, and it's great that it saves my game. Bookmarked, will come back to it |
| May 1 16:23:00 | 6m 00s | StrataGEM | Nice game, and quiet pleasant to play. <br/> <br/>Having some graphical effects here and there would add a lot to the game I think (seeing the tiles move around for exemple) |
| May 1 16:31:00 | 8m 00s | Space Driller | The drilling mechanic feels good to play, good job about that. <br/>The ambiance is also nice, even if the choice of colors may not be appropriate for some items (the recharge station looks like it could be an element in the background for exemple) <br/> <br/>Good entry |
| May 1 16:35:00 | 4m 00s | Sun Fusion | The idea is pretty cool, but the game could use better controls and feedback. |
| May 1 16:53:00 | 18m 00s | Mind Therapy | Nice game, feels very polished and have a impressive amount of content. <br/>The mechanic is nice but switching from thin to fat (and vice versa) break the rythme of the puzzle <br/> <br/>Good job anyway |
| May 1 16:58:00 | 5m 00s | Ben Eath the Surf Ace | Timing your move is a bit hard, so the lack of a retry button is a bit disapointing, but the overall tone of the game makes up for it |
| May 1 17:05:00 | 7m 00s | Diving Simulator 2015 | Haha nice game, I like that one a lot. <br/> <br/>I couldn't break the ice yet, but i am still trying |
| May 1 17:09:00 | 4m 00s | An Ode to Violence | Really nice entry. Cute art, good choice of colors, catchy tune... <br/> <br/>The slowmo effect was a nice addition too, but I think you should not activate it for each kills, it breaks the rythme a little. |
| May 1 17:17:00 | 8m 00s | SUPER LANDSHARK MISSILE ATTACK! | Shark, missiles, explosions and slowmo... what else do you need to make a great game? |
| May 1 17:19:00 | 2m 00s | Come On, Sugar ! | SOLUBILITY haha! |
| May 1 17:23:00 | 4m 00s | SEA MONSTER: ATTACKS HUNTER | That's a lovely art style you got there. I really like the colors and contrasts in the battle screen. <br/> <br/>Also the monsters looks really good. |
| May 1 17:29:00 | 6m 00s | John | This is easily one of my favorites. I couldn't resist picking up bad memories just to see the art <br/> <br/>Fantastic job |
| May 1 17:37:00 | 8m 00s | White Warriors | That voice qcting :) |
| May 1 17:41:00 | 4m 00s | The Creature Beneath | Adding a checkpoint at the start of each room would be great. Otherwise I like the cute art style and the colors |
| May 1 17:45:00 | 4m 00s | hellcrossing | Nice art and catchy tune, good job <br/> <br/>I think having more control on the jumps would make the game more enjoyable. As it is, I feel like doing a hail mary pass each time I press the jump button |
| May 1 17:52:00 | 7m 00s | Hungry Dolphin | The game is lacking sounds (or is it just me?) be the controls and the presence of an ingame tutorial make the game really enjoyable to play. <br/> <br/>Good job |
| May 1 17:57:00 | 5m 00s | Beneath the Surface, Drillsnake | Hey congrats on your first LD! That's a nice concept you got here (maybe not 'punchy' enough, but that's something you could work on next time) <br/> <br/>With more variety you could have something great here. |
| May 2 11:13:00 | 17h 16m | Billy Bigdigger | This is a great entry. The art, the audio, the gameplay... nothing was left behind. <br/> <br/>5 stars, good job |
| May 2 11:24:00 | 11m 00s | Hanoka | Great entry with nice art (good choice of colors) and awesome controls. <br/> <br/>The game feels good and is rewarding to play. The sense of progression could be reworked. As it is, it's a bit tedious |
| May 2 11:31:00 | 7m 00s | Digable Planet | I like this one, the concept is interesting and the art is really well done. A bit more feedback would be great, but the game is perfectly playable as it is |
| May 2 12:02:00 | 31m 00s | Scary Ugly Face | I wasn't expecting that. <br/> <br/>Nice take on the theme, and good job with the story. It's a shame there is no narrative section in the rating, I don't know where to put all my stars. |
| May 2 12:29:00 | 27m 00s | Gray Surface | That graphical effect was a bit too much for me, especially in fullscreen, but otherwise I like the art style. <br/> <br/>I died several time at the very begining of a wave when an enemy spawned directly in my face, so I didn't finished it. |
| May 2 12:41:00 | 12m 00s | Scratch | "well if it moves... I don't think I should scratch it" <br/>Game over <br/>"Oh... ok" <br/> <br/>I hit 4 or 5 endings, and I don't know if any of these could be considered a "good" ending. Are there any? |
| May 2 12:56:00 | 15m 00s | We Grow | "A simple RTS / bullet-hell thing." <br/>whaaat? <br/> <br/>And yet, after finishing it, I have to admit this is a pretty accurate description. <br/> <br/>Good job with this game, the idea is quiet unique and the realisation is great. You have a good difficulty curve, some variation in the challenges... I really think you should keep working on it |
| May 2 13:03:00 | 7m 00s | Descent | At first I thought I was supposed to jump on the black shapes in the background, and collect the colored square on the way... It failed <br/> <br/>The random placement of block should not be totally random I think. I had several instances of completly unsolvable situations |
| May 4 17:58:00 | 52h 55m | The Dead Beneath | Lots of small details in this game, I like that. Good job |
| May 4 18:09:00 | 11m 00s | The Show Must Go On | Cool idea, and nice take on the theme. I kept fumbling with my keyboard, and people were not really pleased. |
| May 5 11:09:00 | 17h 00m | Villager | Hey congrats on your first LD! More feedback could be usefull at some points in the game (I had to look in the source to see why I couldn't upgrade the storage for exemple) |
| May 5 11:24:00 | 15m 00s | Epsilon Adventure | The controls felt a bit clumsy and navigating was a bit challenging, but the puzzles and the atmosphere got me hooked :) |
| May 5 11:53:00 | 29m 00s | Gun Wo IIIIIII | I laught at the "sigourney" hair cut :) |
| May 5 12:09:00 | 16m 00s | Big in NY | You can upload it if you keep a link to the original and clearly specify wich link is the original submission, and wich is your post-compo |
| May 6 10:45:00 | 22h 36m | Sub Bomber | As much as I would like to consider myself awesome, I only managed to score 5 (after several attemps) |
| May 6 10:52:00 | 7m 00s | Grimlock's Lair | I never managed to dodge the orange boss (second phase), so it killed me multiple times. Good thing there is a checkpoint just before the boss. <br/> <br/>I think more feedback than a single sound when you are hit could be a great addition, but otherwise this is a pretty awesome job! |
| May 7 17:13:00 | 30h 21m | RGB - Beneath the Surface | I normally wouldn't rate you in the audio category, but here I really felt lack of sound. It's a shame really, even if the "hero" doesn't look like anything more than a bunch of triangle, the graphics in this game are great and create a nice and unique ambiance. Sounds would have helped a lot |
| May 7 17:22:00 | 9m 00s | Aqua | I don't think that this "find the key | reach the door | repeat" gameplay you have here is the best match for the atmosphere you created with the graphics and the music. |
| May 7 17:29:00 | 7m 00s | Mr Tibbles Lost in the City of R'lyeh | It took me a while to notice the fullscreen button in the corner, so I found that the GUI took a lot of space and was getting in the way at first. <br/> <br/>I found the monster pretty hard to fight and was never able to clear a level (if that is a possibility) |
| May 7 17:39:00 | 10m 00s | Planet Corp. | This entry is just awesome. Great mechanics, controls that feel good, sounds that are not a pain to the ears, a nice touch of humor, nice transitions screens... <br/>5 star all around |
| May 7 17:47:00 | 8m 00s | Well someone was expecting another theme :) <br/> <br/>I had a weird graphical glitch (I think it's a glitch) where everything except the background and the 2 characters were completely black. Reloading the game didn't solve the problem. So I had trouble moving navigating the world and found it very unforgiving | |
| May 7 18:03:00 | 16m 00s | Mermaid Scientist Massacre | Nice take on the theme with this setting, I liked it. <br/>Having to go through the explaination screen everytime I started over was not great though, especially since it seems there is a timer on each screen. |
| May 8 10:26:00 | 16h 23m | Volcarnosaur | I don't know if I want to understand the thought process that led you from "beneath the surface" to "let's stick a jetpack to a dino" :) |
| May 8 10:40:00 | 14m 00s | FuMeKuRi (page-turner) | There is something really special about this game... Good job! <br/> <br/>(but be careful, you need to rate at least 20 other games if you want to see the ratings you got) |
| May 8 10:48:00 | 8m 00s | Mission Rover | Nice level design, you were able to present a nice set of challenges with only a few ennemies and mechanics. <br/>Good job |
| May 8 11:19:00 | 31m 00s | It Came From The Sewer | The difficulty curve is not great, but that is the only thing I didn't like in this entry. Fantastic job |
| May 8 11:28:00 | 9m 00s | Neath | I don't know what you did with the controls, but I have an azerty keyboard and switching the layout didn't help. So I had to play with the arrows, but the 'E' was a bit far. Good thing I only had to press it once |
| May 8 11:42:00 | 14m 00s | Deep South Motel | Loved the art, but the game felt a bit unresponsive (Yes, I had some people available to do the job) |
| May 9 19:17:00 | 31h 35m | ARMY OF THE UNDEAD (army of the undead) | That ending :) |
| May 9 19:33:00 | 16m 00s | NOPE | Hey congrats on your first LD! <br/>Funny game, which was enjoyable from start to end (except maybe for the shooting part: I ended up spamming hoping some shots would connect), with a few "wtf" moments, and a good sense of completness in the existing scenes (even if there was to few for my taste). <br/>I am not sure if this is a good take on the theme though. Without the description I wouldn't understand, and with the explaination I'm just... not sure. |
| May 9 19:38:00 | 5m 00s | Super Scrool Bros | Fellow "youpi baguette" here: Good job, especially on the music. <br/>I don't know if falling through the floor is really a bug or if it is your take on the theme (since you mention it in the description), but if it is related to the theme, I don't see the point. It's more frustrating than anything else. |
| May 9 19:50:00 | 12m 00s | Dwarves & Goblins | Hey congrats on your first LD! <br/>The graphics are awesome and the controls are pretty solid: the game is nervous and you feel powerful with that hammer. <br/>However, I think that the lack of actual game sounds is really hurting the experience. |
| May 9 19:58:00 | 8m 00s | Mine The Planet | Hey congrats on your first LD! <br/>This is a really nice game. The difficulty is set just right, the graphics are nice, and the gameplay itself is pretty original. <br/>A shame there was no sound in the game. Maybe you could focus a little bit on that in your next LD? :) |