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Feedback comments for LD30
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| Timestamp | Since previous | Game | PapyPilgrim's comment |
|---|---|---|---|
| Aug 25 10:40:00 | Alter Axis | The firsts few challenges might be a bit too hard, that's were I got most of my deaths because i wasn't used to the controls. <br/> <br/>Great mechanic | |
| Aug 27 18:08:00 | 55h 28m | Level-Sync | 2:08, but I derped with the timing several time, I could have done it in 1:30 or 1:40. <br/> <br/>I found this level easy (compared to what could be done with the mechanic), it would fit nicely in a tutorial <br/> <br/>The text on the buttons is a bit tiny though |
| Aug 27 18:12:00 | 4m 00s | One Ship Two Ship Redshift Blueshift | bookmarked so I can pull that one when I have a friend at home. <br/> <br/>It could use a tuto or instruction screen though |
| Aug 27 18:51:00 | 39m 00s | Seeds of Hope | You should say somewhere in the description that there is more than the poor accuray part at the beginning, because that one is REALLY frustrating. I have to admit I was tempted to quit but I didn't only because I saw in the screenshots that there was something else |
| Aug 27 19:02:00 | 11m 00s | ENTANGLEMENT | Nice twist, and good difficulty curve (which is rare here). Good job |
| Aug 27 19:06:00 | 4m 00s | Caught Between | I died near the end. No checkpoints :( |
| Aug 27 19:22:00 | 16m 00s | The Tree | I didn't understand what the S ability was supposed to do. Maybe it was just a lack of feedback |
| Aug 28 14:41:00 | 19h 19m | MESSENGNR | You should put a seizure warning somewhere. <br/>Nice effects, but I think you overdone it |
| Aug 28 14:49:00 | 8m 00s | Escape This Place | That's a cool idea, but you should tweak the controls a bit: <br/> <br/>The character has a lot of inertia which makes him hard to control, and his hitbox is a bit to big (I really expect him to fall when both its feet are in the air). |
| Aug 28 14:58:00 | 9m 00s | Ptoleforms | Basic multi-room maze, but well executed. The game feels "complete" good job |
| Aug 28 15:12:00 | 14m 00s | Constellation | Never found a way to be profitable, even when I found a group of stars that would provide each others nicely and linked them together I was loosing money. <br/> <br/>There is some potential, but I feel like playing with a set of random numbers with no guarantee I can get something out of it. |
| Aug 28 15:23:00 | 11m 00s | Super Pom Porom Quest 2 | You should also have taken the time to put sounds in that game |
| Aug 28 15:33:00 | 10m 00s | Equilibrium | I had to restart a few times because the new planet would pop to close to an other, and if one of the two became too big I couldn't clic the other. |
| Aug 28 15:49:00 | 16m 00s | Caelum | The plane has a lot of inertia, which is not so common in that type of game. If you want the player to dodge bullets, the controls should be more responsive. <br/> <br/>That was my only concern with the game, it is pretty nicely done :) |
| Aug 28 17:41:00 | 1h 52m | I Must See You | first 5/5 I give this week, good job |
| Aug 28 17:50:00 | 9m 00s | Hanspaul Holes | For some reason I could not unlock level VII. <br/>Nice game, picking mechanics from differents puzzler and mixing them together |
| Aug 28 19:31:00 | 1h 41m | Solar Supply | It became complicated and stressfull really fast, especially with those little moving suns that I found really hard to take down. |
| Aug 28 19:42:00 | 11m 00s | Expanda | I could not find a way to expand after I colonized a second planet. <br/> <br/>Also some enemies didn't die while they were in shooting range of the planet I clicked on. I don't know if that one was a bug or if they have more than 1hp <br/> <br/>overall this is pretty confusing: don't know what to do, don't know how to do it, not sure what is going on with my planets... >> this game really needs feedback for the player. |
| Aug 30 10:00:00 | 38h 18m | 99 LuftWaffels | zeppelins and farms/factories never update their cargo (but cities do), so I had the impression I was missing something (like a pick/deliver instruction), but that was before I noticed that my money was increasing more and more quickly. <br/> <br/>I think you should add some visual effects here and there to give feedback to the player (like a little "+1 wheat" that fades away on top of your farms, or a thin line showing the current road for your zeppelins) |
| Aug 30 10:07:00 | 7m 00s | DINO BOLT | I am not sure there is a link to the theme (unless there is a victory screen? I totally suck at those games and couldn't get more than 20) <br/> <br/>The way you allow the player to have one "extra life" with the second dino is really clever. |
| Aug 30 10:16:00 | 9m 00s | Super Alien Bro | The music, the bright colors, the huge jumps... I don't know why, but it reminded me of the old amiga game "james pond II". (And that was before it became both flashy AND super hard) <br/> <br/>Too bad there is no real connection with the theme |
| Aug 30 10:24:00 | 8m 00s | Galaxy Inc. | *kssht* Nice job *kssht* <br/> <br/>(btw, you should post 2 different link : one for the compo, and one for the post-compo) |
| Aug 30 10:35:00 | 11m 00s | Multidimensional Bull Slaughter | When I saw "ASD" in the instruction screen, I realised that it was made for a qwerty keyboard. So I pressed alt+shift to switch my keyboard mapping, and BAM! i was in the game (despite the "press enter to play". Minor thing, I know, but still. <br/> <br/>Nice game overall. The difficulty might be a bit too much at start, but it's okay. |
| Aug 30 11:41:00 | 1h 06m | Spacecat Marines | Too bad there isn't much more to it than just sitting in front of an enemy line, shoot until you 'pushed it back' and move to another enemy line... <br/> <br/>You should add a way to tune the mouse sensitivity (but since you don't move it that much, it's ok i guess) |
| Aug 30 11:56:00 | 15m 00s | Fluid Perspectives | It felt a bit repetitive at the begining (especially lvl 2 and 4, or 3 and 5 which for me are the same challenge) and I was afraid it would be a big repetition of always solving the same thing... but it was not <br/> <br/>Good job |
| Aug 30 12:10:00 | 14m 00s | Enduring Atlas | Great concept, and nicely done. <br/> <br/>I feel the 50% rule feels really unfair, but on the other end it is REALLY hard for the light world to win without it. Maybe a different rule to cut the beams could balance it in a better way. <br/> <br/>good job, many stars for that one |
| Aug 31 10:08:00 | 21h 58m | The Two that Should Not Have Been | Awesome game. I had trouble throwing swords when i was too close to a wall, and the audio was a bit subpar, but you did an excellent job. |
| Aug 31 10:17:00 | 9m 00s | Infiltrate to Elevate | I don't know if this is intended, but I never regained health when I was in a green sphere (contrary to what is said in the instruction screen). <br/> <br/>Also I don't know what the goal of the game is. I wandered a little, trying to go up, but saw nothing to indicate I was getting close to something. <br/> <br/>Great atmosphere, with a good job on audio and graphics. Interesting idea, but it lacks a goal to keep the players playing. |
| Aug 31 10:43:00 | 26m 00s | On the edge of Earth: 5000 | I cannot name a single movie that inspired that :( <br/> <br/>Good job. I mean REALLY good job. First game where I give 5 stars in multiple categories this LD. <br/> <br/>Congrats! |
| Aug 31 10:58:00 | 15m 00s | Connected Souls | For some reason I took me a while to understant how I could move crates around with her. I had to look in the source for that (and the tools seems indeed dead simple to use. I didn't know it) |
| Aug 31 11:07:00 | 9m 00s | This Little Piggy... | "what now... they made a cute game about a farmer and they want me to chop a pig with my axe? [...] wait... wtf?" |
| Aug 31 11:23:00 | 16m 00s | Midgord Vikings | The game is a bit slow to play (mostly due to the controls and the camera speed imo), so the time limit didn't fit so well into the game. <br/> <br/>Also i found the lack of sound really disturbing since the graphics are so good. Even a basic "bump" made with bfxr would have done the trick |
| Aug 31 11:36:00 | 13m 00s | H.O.C.M.A. | I don't really know how to put it nicely... but you made a game about waiting! <br/> <br/>There is no point in creating the links early on since you can't sustain it, so you have to wait until you can link everything in one go... And you even made the timer longer with each level! |
| Aug 31 11:43:00 | 7m 00s | System Divergents | The enemy behavior feels totaly random, so I am not sure there is something meaningfull I could do here. Also I wasn't able to tell if I got hit or if I was hitting the enemy |
| Aug 31 11:57:00 | 14m 00s | Worlds Collide | I feel the camera was a bit too close to the ship early on, I was just wandering around, hopping I would find some rocks and stars <br/> <br/>Also that 'wubwubwubwubwub' was a bit repetitive. You should rework the audio if you plan on releasing it on other plateforms |
| Aug 31 12:15:00 | 18m 00s | Space Delver | -At first I thought the yellow arrow was pointing toward my objective... I got lost in space. Tried to warp in the opposite direction to go back to the station. Ended up in the middle of nowhere. Restarted <br/> <br/>- Went to the moon, harvested some deuterium, went back to the station, sold it, didn't get any money. Went back to the moon... eventually ran out of fuel and never made money. <br/> <br/>A little hand holding could be usefull here :) |
| Aug 31 12:49:00 | 34m 00s | Arktrail | "Don't give up when you run out of fuel, scan around for a bit, you might get lucky!" <br/> <br/>yeah right. The button only brings death... I managed to get to the end without clicking it. I had a very small ship, though. It feels like I was being lucky, not that I made the good decisions... <br/> <br/>1940 |
| Aug 31 13:09:00 | 20m 00s | Connecting LD30 to the Real World | This is a cool idea. My only concern is that it could encourage people to leave comments that are not helpfull at all... <br/> <br/>Just look at the number of comments on this page that are only a few words! "wow", "awesome", "great", "this is cool" might be good ego boosts, but they are not constructive critisism. There is only a few people adressing the weird control with the mouse, or the fact that you can't reveal the whole map. <br/> <br/>Anyway, you get the top score in innovation and theme from me :) |
| Aug 31 13:38:00 | 29m 00s | Biotope | As other said, it took a while to understand what i should do (especially the "pattern thing"). <br/> <br/>It gets a bit repetitive after a while : <br/>- boost everything up to 100 <br/>- hit the play button <br/>- when everything is back to 0, pause and start again... <br/> <br/>Not much to do really, yet I spent way too much time playing this. Good job |
| Aug 31 14:15:00 | 37m 00s | InterSection | This is a great idea, but I think the difficulty curve could be a bit better. <br/> <br/>With that gameplay you could do puzzles and platforms sections, but the very first challenge you face is both a puzzle and a platform (the first "room" after you go under a red wall). <br/> <br/>It was easy to fall from a plateform to. If you are not perfectly aligned to the axis you wich to move in, you will move slowly on the other axis and eventually fall. <br/> <br/>Good job overall. clever concept. |
| Aug 31 15:41:00 | 1h 26m | VENN | Good idea, and nice presentation of it. Too bad your "trick" to detect matches (with the timing) doesn't work so well with those black circles. <br/> <br/>Also the resulting shapes don't really look like venn diagrams :) |
| Aug 31 17:55:00 | 2h 14m | StarShrimp Trooper | Really good entry. Fun, feels good to control, nice art and audio... I just wish I wouldn't feel like an uncontrolable flipper ball in some levels! |
| Sep 1 08:16:00 | 14h 21m | Parallel Rift | Pretty cool idea, but evey game I played ended the same way : I got a game over while I was still on the platform, not moving... |
| Sep 6 11:15:00 | 122h 59m | Ports Ahoy! The Age of Trade | Not seeing pirates (or at least were I encountered pirates) is a bit annoying. It feels random AND too punishing. When you have a lot of trade routes, you may not remember what the one who just got destroyed was. |
| Sep 6 11:22:00 | 7m 00s | Spirit Bridge | Controls are a bit awkward (do you have 2 collision boxes for the main character?), and there is a lack of feedback when fighting a spirit (like a health bar) which made it hard to understand how I was supposed to capture them. |
| Sep 6 11:36:00 | 14m 00s | Astral Crossroads | Great concept and execution. The game could use a smoother difficulty curve though. I wasn't really sure what to do and I solved the first level by accident (and it took me a while to truly solve it when I restarted) <br/> <br/>Good job |
| Sep 6 11:46:00 | 10m 00s | Dimension Gunner | Was never able to save more than 4 planets, I wonder if it is even doable. <br/>Nice concept, and very good use of the theme, but it felt very confusing at first. It's a shame you had to put so much text in you description to explain things and didn't find a way to explain it to the player directly in the game. |
| Sep 6 11:56:00 | 10m 00s | Starlight | Found 36 planets. I found it hard to know where I was exactly, a minimap or a different background could be a great addition for that. <br/> <br/>Cool idea, nice puns and references, but it lacks gameplay and is not really fun in itself. |
| Sep 6 12:13:00 | 17m 00s | Thinkings | Nice graphics and audio, with a very good idea... but not really well executed imo. The quotes could be understood in a few different ways and the players had to both understand what YOU want it to mean, and perform it the way you intended to... <br/> <br/>Also there was no real connection between the puzzles (gameplay wise): in the first you can't make them touch eachothers, but in the second you have to. Pretty confusing for the player. <br/> <br/>Also I had to look at the solution for 2 levels, and even then it wasn't clear what I was supposed to do. |
| Sep 6 12:28:00 | 15m 00s | Alma | on chrome the music randomly starts and stops, I could find a relation between my actions and the music behavior. <br/> <br/>The art could indeed be a bit better but I have seen way worth out there. |
| Sep 6 12:41:00 | 13m 00s | Hello World | - Didn't realise I could zoom out at the beginning, so in one of the firsts level I thought I had to intercept signals from outerspace, and send back the others to the source <br/>- Could be nice to pause the level at the beginning, just to have the time to evaluate the situation <br/> <br/> <br/>Great job anyway, those are just little details |
| Sep 6 14:17:00 | 1h 36m | Schrodinghost | Really nice entry |
| Sep 6 14:50:00 | 33m 00s | Dominions'n'dominoes | Won my first game while I was still working out how this works... lost every games after that :( <br/> <br/>Really good job |
| Sep 6 15:14:00 | 24m 00s | NECLiD | The controls felt a bit unresponsive, and having to go back to the menu to start the next level was a bit annoying. <br/> <br/>Minor issues though :) great entry |
| Sep 6 15:29:00 | 15m 00s | Flicker | Nice entry! <br/> <br/>It would be cool to have some kind of replay when you loose, to see how close you were to loosing at some point :) <br/> <br/>Also, I am not a super fan of that little red thing following you: It should make a move when you make one, not move by itself. The way it is, it adds unnecessary stress to the player. The game gets hard quickly enough :) |
| Sep 6 15:30:00 | 1m 00s | 2LOVERS | The lack of sound is really hurting this game. Even a little "bump" when they jump would help. <br/> <br/>Nice idea, a bit unforgiving |
| Sep 6 15:34:00 | 4m 00s | Shards | The controls feel a bit off, and sometime one (or both) character would just stop moving and I had to mash my keys to unstuck it... |
| Sep 6 15:44:00 | 10m 00s | Jeru's Tower | Nice job. Whith the number of levels, the smooth difficutly curve, and the little effects here and there this entry feels really 'pro' <br/> <br/>The music is a bit repetitive though, and I wish the character wouldn't move when I just want it to face another direction |
| Sep 6 15:55:00 | 11m 00s | Helps the bunny! | Pretty cool idea but I found the rabbit so hard to control! |
| Sep 6 16:02:00 | 7m 00s | Starcrossed | The way characters jump feel a bit 'floaty', so it made the controls feel unresponsive. <br/> <br/>The letter-catching mechanism is actually a really neat idea, good find |
| Sep 6 16:08:00 | 6m 00s | Just an ordinary day (10UP edition) | Too bad there isn't sounds |
| Sep 6 16:15:00 | 7m 00s | This Way! | I know this the kind of thing that is hard to balance, but in my second playthrough I wasn't able to hit the coin more than once. My options were always to be thrown out of the board (even if I overright an existing tile). <br/> <br/>Good idea anyway |
| Sep 6 16:20:00 | 5m 00s | radioconnectivity | Nice idea, but not enough levels. Maybe the mechanic doesn't allow for a great variety of challenge? <br/> <br/>I don't understand what could require a loading screen between levels in a game like that though. |
| Sep 6 16:27:00 | 7m 00s | Trading Strategy | Could use some feedback and instructions. Took me a while to realise that the red ressource was what you call 'military power', and I didn't understand how the ressources are generated : they seem to be dispatched between connected planets, but never actually get produced. So I got stuck after conquering a few planets every time I played. |
| Sep 6 16:34:00 | 7m 00s | Tinyverse | Really nice entry. I am surprised at the number of challenge that arise from such a simple mechanic. The game also feels super polished, I would only point out that the graphics are a bit sub-par. <br/> <br/>Great job |
| Sep 6 16:38:00 | 4m 00s | Fuga | Reminds me of "out there", an android game :) <br/> <br/>Nice idea and cool execution, but the game feels a little slow, and it god boring after a while. |