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PapyPilgrim

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TimestampSince previousGamePapyPilgrim's comment
Dec 11 21:53:00 Profiling: The Game! Even without the wacky controls with the space bar, I think the timer is wayy to short to give a fair chance to the player
Dec 14 12:35:00 62h 42m Fantastic Ludum Dare theme generator Wow. Such Ideas. Much Clever. How Sarcasm. Very Themes. Wow
Dec 14 12:42:00 7m 00s Snow Need To Rush It's a pitty there is no goal to it... <br/> <br/>Also, are you the guy who made this? http://i.imgur.com/uyYLRZb.gif
Dec 14 12:54:00 12m 00s Shinobi Showdown A very nive mix of one finger death punch of toribash. I see we have the same tastes in games :D <br/> <br/>The control could use some work, I didn't feel I was really in control of what was happening, but it was still fun to play so... good job! <br/> <br/>I must admit I would be VERY surprised if you produced those sounds yourself during the 48h compo. It is much more likely that you took them from a site like freesounds.net (which is not allowed). So, just because I can't be 100% sure, I won't rate the audio category.
Dec 14 13:07:00 13m 00s Bugged Out I have only one thing to say that hasn't been said already... "AZERTY" <br/> <br/>That is just a minor concern though. Good Job!
Dec 14 13:20:00 13m 00s One Room Dungeon The first monster spawned on top of my head so... I died. Twice. <br/> <br/>I really like the way the controls feel in this game. I can tell a lot of though went into it. Good job
Dec 15 09:40:00 20h 20m Contact Cowboy Innovation is the only category where I cannot put much stars : this is basically spy party... <br/>Aweseome job with the rest though
Dec 15 10:01:00 21m 00s Yuki and Snow I really don't have the patience to play that kind of games... and since I could find a way to get the watch I just gave up. Is there a walkthrough somewhere that I could use to evaluate the whole game?
Dec 15 10:13:00 12m 00s Tightrope Theatre I don't know if the controls just happened to be that hard once you implemented it, or if you did that on purpose... but this is not how I was expecting a monocycle to work, and with those pixel-perfect collisions I felt like I was fighting with the avatar rather than controling it. <br/>The levels were pretty well made, but I would have ordered them differently (especially the first few ones) <br/>I gave up on level 19
Dec 15 10:16:00 3m 00s Darumaban Bookmarked. <br/> <br/>It's a shame there is no restart button.
Dec 15 10:21:00 5m 00s Magnus Lens I am not sure I want to know how one could come up with such an idea... I like it a lot, and it's well made but it's totally random :)
Dec 15 10:40:00 19m 00s SmashTower The progression felt a little dull after a while, but this is a really good job. Bookmarked
Dec 15 12:32:00 1h 52m Spiral Wings The game itself is not special, but the packaging is awesome
Dec 15 13:13:00 41m 00s Orion Hey good job! I did something very similar with my entry, but yours looks way better
Dec 16 09:50:00 20h 37m A Fine White Line I like that idea very much! <br/>My only concern is not the bug or collisions... but the lack of feedback: <br/>You ask the player to solve a timed challenge, but don't provide clear informations about what to do, or if/why some actions don't work. <br/> <br/>If you want to beat the game, you would have to explore the house carefully and loose on purpose just to know which options are available to you.. <br/> <br/>My first playthrough was basically "ok... I have to hurry. Hurry to do what? wait, what was that? A sink? Oh so I can interact with it, ok. So what?"
Dec 16 10:00:00 10m 00s Red Repair Good job with this entry, It doen't feel like a bunch of features thrown together (for once). I actually had a very similar idea with my game, but it turner out waaay different :) <br/> <br/>Took me a while to figure out what to do after assigning my crew to different ships though : The "start repairs" button doesn't look very button-y to me. <br/> <br/>I beat it on the first try (with only one ship left , but hey...) <br/> <br/>The only thing I didn't like is that the differents values looked very random. Not enough feedback on that point.
Dec 16 10:07:00 7m 00s Pavarocket Very nice entry. Nice audio and graphics. <br/> <br/>Gameplay-wise, the controls are just fine, but the game could use some progression in the difficulty (if there is some, I didn't notice it) : it is way too hard the first time you try it, but once you get it... much easier. And it stays like that until you stop playing.
Dec 16 11:00:00 53m 00s Turn a cave! A bit too slow for my taste, I must say. Clicking on each tile to move is a bit boring. <br/>Also I saw a reference to some music in other comments, but I had absolutly no sounds (played in chrome).
Dec 16 11:10:00 10m 00s Space Dwarves After 3 playthrough (I won on the 3rd) I felt there was little strategy to this, It just came down to whether you would find gold/oxygen/acid on your way or not... (The item placement was completely random right?) <br/> <br/>It's a shame because the idea is pretty neat, and the packaging is great, I must say. It's just not really fun to me since I don't feel I influence the winning condition...
Dec 16 11:19:00 9m 00s Super Start World But... I still had questions about the option menu and he left not to come back the second time! I guess I inconvenienced him too much
Dec 16 11:25:00 6m 00s Natquik "it's not a lot" <br/>It's not indeed :D. I had the same issue with my game: way too short. <br/> <br/>The music and sfx are nice, but that "static" sound is a bit too loud. <br/>Gameplay-wise, I don't know if you intended it to be just a visual novel, or something more interractive, so it's a bit hard to have a clear idea of what this could lead to.
Dec 16 11:31:00 6m 00s The Lonely Realm of Tom Thaum, the Space Wizard There are some asteroid that you just cannot possibly intercept... Better controls and difficulty curve would make that game much more enjoyable. <br/> <br/>The concept is pretty cool, don't get me wrong, but some hand-holding for new players would be nice.
Dec 16 11:43:00 12m 00s Beardo - The instruction screen disapear after 2 seconds (I had to F5 multiple time just to know how I was supposed to play) <br/>- The game froze my browser every time I switch tab (I write my comment as I play) <br/>- Clicking does nothing as long as you don't play in fullscreen mode <br/>- The game crashed everytime I died <br/> <br/>... <br/> <br/>I feel like all those problemes hinder gameplay and prevent me from giving it the rating it deserves. The compo version (which is the one we are supposed to play) is basically unplayable :/
Dec 16 11:59:00 16m 00s TMO Congratulation sir, this is the first 5/5 I give in fun :D <br/> <br/>This game is full of references, some I was really surprised to find here (bdubs!) <br/> <br/>Good job! <br/> <br/>I have 2 suggestions though (haven't played the post-compo yet, but I certainly bookmarked it) <br/>- knowing the shape of the room I am about to place would be nice <br/>- There is nothing ingame that explains why someone is unhappy.
Dec 17 09:08:00 21h 09m You Have the Con I had the exact same idea with my entry, but I went in a totally different dirrection... I am affraid yours is a bit more interactive... Oh well <br/> <br/>There is a clear lack of feedback with the weapons : I can't tell what are the differences, and I don't know how the orientation of my ship affect them. <br/> <br/>I also feel it is pretty unbalanced because I was able to get pretty far (wave 8 or 9) by activating all the weapons and pushing the power ratio all the way to the right, switching to "shield mode" only when repears were needed. <br/> <br/>Good job overall. It is especially impressive for a first compo :)
Dec 17 09:22:00 14m 00s Last Ark Looks a lot like 'out there'. <br/> <br/>I would say that the mechanics are there, there is certainly some challenge to it, BUT it is soooo sloooow! I failed twice and I just didn't want to go though it again. <br/> <br/>I realise that the purpose of every action taking some time is to drain your ressources, but a turn-by-turn approach would have worked better here I think. <br/> <br/>On the plus side, the graphics, audio and general atmosphere are great. I really liked the way you set up a complex background without using a huge wall of text. good job on that!
Dec 17 11:36:00 2h 14m Chance Encounter I think it's a shame you opted out of the audio category: even if you didn't make the sounds yourselves, the choice of audio is really important. <br/> <br/>As for the game... <br/>- It is a bit too big for some screens <br/>- It crashed several time (or at least the game was not responding to any input), which made it a bit of a pain to play since it happened almost every round I played <br/>- The idea is great, but there is a real lack of feedback : I never understood how the slot-machine part was interacting with the rest of the game, and I didn't felt my actions mattered. When it wasn't crashing it felt like I was reading a Choose-Your-Own-Adventure book ... while tossing a coin for each choice. <br/> <br/>Appart from that, the packaging is really good, and as I said earlier I love the concept. I am curious to see what this could lead to. Good job!
Dec 19 16:38:00 53h 02m Ram Dungeon You did a poor job at explaining the twist in your game, both ingame and in the text below. My first playthrough I had the impression I had absolutly no choice : the content of a room and the content of a chest felt totally random. <br/> <br/>It took me 3 sessions to understand how the chest were working (and I knew all that time from reading other comments that I was missing something...). I just couldn't figure how to "upgrade the dungeon": I tried pressing enter, pressing up, clicking on the chest, clicking on my hero, clicking on the little flashing arrow... Only after all that did I found how the chests worked. <br/> <br/>I am not telling you the game is bad (on the contrary), but you should really rework your gui, my guess is that a lot of people probably missed the point of the game.
Dec 19 17:45:00 1h 07m The Operator woohoo another command line game. <br/> <br/>Ok, I have just one thing to say on the subject : don't fret to much about the lack of tab-completion in your game. I spent way too much time implementing it in my own entry, and the result was more confusing than anything else I think. I actually reworked it a lot in my post-compo version. <br/> <br/>I am against a time limit though. It would be very hard for you to balance it properly (since not everyone has the same typing speed) and would be very frustrating for some players if you fail to do to so. <br/> <br/>merry christmas to you too!
Dec 19 18:36:00 51m 00s Thermonuclear War 'beep beep booop boop' ... oh ok, there is some audio... 'CLAP CLAP CLAP CLAP' <br/> <br/>Audio excepted, I think this is a really cool concept and yes, posting a walkthrough helps a lot with the judging (especially since your entry has a lot of trial &amp; error). <br/> <br/>I think some autocompletion would help a lot with the timed challenge AND would guide the player a little: It's very confusing at first. (I realise it's hard to code that in 48h, I had trouble to add it to my entry as well) <br/> <br/>Really good job with this one, I like it a lot.
Dec 23 16:49:00 94h 13m Dolly I got stuck into a wall. Twice.
Dec 23 16:54:00 5m 00s Cuberot rotating the cube is a bit hard sometimes, but it doesn't break the flow to much.
Dec 23 16:58:00 4m 00s Entire Game Off One Screen Sleeping is indeed very important, congratulation on your first game jam :) <br/> <br/>Even if the game is not very fun in itself (I blame the controls: you are hardly in control actually), there is a nice packaging (the intro, the instructions on the screen...). <br/> <br/>Good job, hope to see you next LD
Dec 23 17:02:00 4m 00s Dogs Peeing Everywhere Despite the original idea that I don't like at all, I was surprised to enjoy it so much. That game would be better suited for multiplayer though.
Dec 23 17:14:00 12m 00s CUBE Clicker the webgl version didn't work (tried in chrome and firefox). <br/> <br/>Too bad there is no sound at all :(
Dec 23 17:20:00 6m 00s Fill the bar "wise choose" hmmhmm yeah ok... <br/>"bad decision" oh. ooohhh... i get it. (too bad I was already at level 15)
Dec 23 18:03:00 43m 00s Claustrophobia I think the lack of sound is really hurting the game. It's a shame really, those mechanics are really cool, especially the placement of torches. Too bad you can't place them precisely were you want
Dec 23 18:16:00 13m 00s Filthy And Guilty There isn't much gameplay to it... You just press space and hope for a win :/ <br/> <br/>Graphics are excpetionnal though and the music is nice (a bit repetitive maybe), but that doesn't make a game
Dec 23 18:24:00 8m 00s Sweep Stacks Really cool concept (Especially the swipe mechanic which add a lot to the genre). <br/> <br/>I think the block repartition could use some work : right know I think it is totally random, and some playthourgh are just doomed from the start
Dec 23 18:29:00 5m 00s Straight Trippin' That gameover screen is super long... let me restart already!
Dec 23 18:35:00 6m 00s Screen Cutter The physic of the ball is a bit buggy (I passed the first 2 levels without copy/pasting), and i don't think the bouncing adds a lot to the gameplay since it basically prevent you from jumping again... <br/> <br/>The copy/paste mechanic in itself is quiet good, but not very well explained (I didn't understand I could only cut piece of the screen itself... I was trying to rearange the level) <br/> <br/>the music was also a bit repetitive
Dec 23 18:38:00 3m 00s Microscope That is the first entry I see that is not running for the "fun" category... why?
Dec 23 18:42:00 4m 00s Beat Bop Delicious this is basically "space team" single player... <br/> <br/>It's a shame the randomnes of the challenge makes this game so unfair: I feel it's litterally impossible to go through every control when everything start blinking at the same time...
Dec 24 10:52:00 16h 10m Ricochet Heroes So much for the theme, but thqt entry is awesome (wow, such fun. Very idea. Wow) <br/> <br/>The control could use some work though.
Dec 24 10:56:00 4m 00s Runny Square Too bad there isn't much more to it... cool concept, but it is lacking some variation
Dec 29 13:01:00 122h 05m SCREEN HEAD the controls are a bit awkward (mostly because the mouse control the camera but not the way you are facing i guess) and there is no proper ending, which I find a bit disappointing. I went back to check I hadn't missed someone, but no... <br/> <br/>On the other end it's a pretty refreshing use of the theme and the graphics and audio are top-notch. Good job!
Dec 29 13:10:00 9m 00s Augmented Collector Really clever take on the theme, but I see one major issue with this: navigating a maze is not fun. Especially when it's a big maze. <br/> <br/>Sure you can see your next goal, and have to figure how to reach it, but I think it would have worked waaaay better if you had a multitude of smaller levels, like a puzzle game. <br/> <br/>In the current state, after collecting a key you quickly get a feeling of "uhhg... I still have to go through all this?"
Dec 29 13:31:00 21m 00s Houston, We've Got a Problem I have a feeling you knew the game you wanted before the theme was announced, and kind of pushed-the-theme-in-there... Which is totally fine since the game is really cool to play. I spent a great deal of time on it. <br/> <br/>While I didn't really understand the point of the planet-screen (it is just a bunch of people running left and right...) the story that is generated is pretty nice. Some color codes highliting the usefull information would have been nice though, since it quickly becomes repetitive to read... <br/> <br/>The screenshot however is NOT a nice a quick tutorial: even if it's indeed nicely structured and contains everything you need to know ... It just overwhelms the new players with a lot informations. The goal is clearly stated but statements like "but it requires [...] to work" are legion, and until I actually play the game I have no idea what you are talking about. <br/>A better approach would be to take the player by the hand during his first playthrough and slowly introduce each component... or to just display those informations in the ship-building stage <br/> <br/>overall, really good job with that one: it's one of the few games that I could see extended in a full release.
Dec 29 14:05:00 34m 00s Owls Ever After Ok... despite having several problems gameplay-wise, this is by far my favorite entry. I love the concept. I love the art. I love the story... If you ever want to keep exploring this idea I have a few suggestions: <br/> <br/>- sounds! (obvious one) <br/>- make a tutorial properly explaining how the radio works <br/>- have more obvisous mistakes: I button-mashed many screens, which is not really fun (I spent a lot of time on the "I will be visiting you know" screen)
Dec 29 14:14:00 9m 00s Smash N Bash Hmm fixing bugs is nice, and you are indeed allowed to fix any game-breaking bugs... but this is a pretty long list of patches and I don't think some of them were actually game-breaking. <br/> <br/>Does the version I played really represent a 48h job? I don't think so. Unless you convince me otherwise, I won't rate that entry.
Dec 29 14:34:00 20m 00s Voyage At first I felt that the terminal in the first room was some kind of I-pushed-the-theme-in-the-game-I-wanted-to-make-anyway, but it was actually pretty usefull since it tells you were to go. pretty subtle :) <br/>I didn't feel the need for a sheet of paper, but an ingame diary would indeed be nice. <br/>Also I don't really understand what you were trying to accomplish with that camera effect, but that is my only concern with the game. It's a great entry
Dec 29 14:40:00 6m 00s Pengie I found it a bit hard to navigate the level (especially to jump on a plateform). My only concern to this (otherwise great) game would be that the controls are a bit hindering gameplay
Dec 29 15:16:00 36m 00s Just a Little Screen Time The web version had a lot of graphical glitch which made it unplayable for me. The DL version worked fine though. <br/> <br/>I won't talk a lot about the graphics, audio or general atmosphere of the game, since those are obviously strong features of the game... <br/>Instead I want to talk about the controls and the pacing of the game: the angle of the camera made it a little hard to navigate the level, and it was sometime really hard to position properly to interact with an item. Also, with the lack of feedback it is hard to tell if it is even possible to interact with an item. As a result, I think there is a bit too much of wandering around, which breaks the flow...
Dec 29 15:33:00 17m 00s Cell #327 "then the torture begins" [ultra loud music playing in the background] <br/>I don't know if this was intentionnal, but I laugh <br/> <br/>the controls felt a bit unresponsive (mostly because the controls are blocked when something is happening on screen I guess), and while you did a good job at explaining *what* to do, it sometimes was unclear *how* to do it.
Dec 29 15:51:00 18m 00s I Am Technician I lost the screwdriver, it glitched into the table :( <br/> <br/>Except for the control (which are unnecessary complicated) The concept is pretty sweet and kept me playing for a while. Not a lot of room for expension though...
Dec 29 15:58:00 7m 00s Much Ado About Pirates I didn't realise you could walk on water and tried to rocket-jump my way accroos the double-spike screen :)
Dec 29 16:04:00 6m 00s Fuckin'Dark ! I liked the idea but the section with the moving ground was really hard to "read" and was pretty unfun... starting from the beginning doesn't help, and I gave up when I had to cross that section for the third time.
Dec 29 16:11:00 7m 00s Tama Cool concept, but the little tama sometimes run straight into an enemy while i am just beside him and there is no candy nearby... -_-
Dec 29 16:18:00 7m 00s LiliLight Really well done (and thank you! finally a game that works with an azery keyboard). <br/> <br/>It's a shame the game feels so... unfinished. I gave you plenty of stars for the packaging, and really wanted to give it a 5/5 overall but this doesn't really feel like a complete game unfortunatly
Dec 29 16:34:00 16m 00s Labyrinth "Ok next game..." <br/>*game starts, awesomeness ensues* <br/>"ah! I am pretty sure this one is from ddrkirby... Yup, it is :)"
Dec 29 16:41:00 7m 00s Final Swap I don't know how the next attack is selected, or if I have a way to influence it, but for the second monster (when you still have only the warrior) I got the shield 5 or 6 times in a row... so I just had nothing to do. Not the best first contact with the game.
Dec 29 17:12:00 31m 00s The Murderdome ah, I had the exact same concept (limited time to clear a room) for the "10 seconds" LD. This is done much better though: the packaging is top-notch and the controls are great.
Dec 29 17:31:00 19m 00s Republik Power & Light Well I don't know what I did, but I got redirected (twice actually) to a website while I was playing and and to start over...
Dec 29 18:21:00 50m 00s The Shift Controls could use a bit of work, navigating around the level was sometime unnecessary hard. Really good job otherwise, I kept playing for a while.
Dec 29 19:00:00 39m 00s EXPERIMENT#532 I got stuck after using the phone (whitout the number): I couldn't control anything, so I had to restart
Dec 29 19:05:00 5m 00s Dread Keep I don't see the point of break those... magic mirrors?... because enemies will keep spawning
Dec 29 19:14:00 9m 00s Blipt in the Dark music is playing, but I have a black screen on both chrome and FF
Dec 29 19:18:00 4m 00s Ragtown Duelling is pretty hard :(
Dec 29 19:32:00 14m 00s Super Engine Blast - Dying from the falling blocks felt a bit unfair since it's hard to avoid <br/>- Special blocks were not explained <br/>Good job otherwise, I spent a great deal of time on it
Dec 29 19:40:00 8m 00s Snowman Defense - Ludum Dare 31 I takes 3 white balls to kill a snowman, which give you only 2 balls left... and it takes 4 or 5 (random?) yellow balls. So the only profitable to kill a line of 3+ snowmen (which happens rarely and randomly). Anything else makes you loose. <br/> <br/>I get that you wanted to make a survival game, but it's not really fun when everything you can do has a negative outcome
Dec 29 21:00:00 1h 20m Baa Ram Ewe only 5 levels? d'oh...