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Feedback comments for LD32
PapyPilgrim's games and stats for all events →
| Timestamp | Since previous | Game | PapyPilgrim's comment |
|---|---|---|---|
| Apr 20 10:27:00 | Littleboom | I didn't understand why the bombs would go up and down, which caused me to miss click a few times. <br/>The first few times I got stuck and had to refresh the page to restart. <br/>Also, the music changed for no reason after a while | |
| Apr 20 10:43:00 | 16m 00s | Mass-X | Very nice entry. The graphics are gorgeous and the music is really pleasing. <br/> <br/>The fact that enemies don't respawn in the same spot made two levels (the one were you jump down and the last one) very difficult. <br/> <br/>Also, the sideway boosters are a bit hard to see (didn't notice the first one, so I tried to time my jump on the vertical one to go higher). |
| Apr 20 11:00:00 | 17m 00s | Space Negotiator! | The outcome of many situations feels arbitrary, and some of those situations made absolutly no sense to me, like the working workers of work destroying an office (their own?) just because I asked them... After that I expected that banging my head on a wall would be the logical answer to my problems (after all, mcgivering my way in space was the right choice) but it wasn't... <br/>As heard (with a synthetic british accent) : "the space confusion is real"... |
| Apr 20 11:45:00 | 45m 00s | Fruit Salad (in Space) | It was a bit hard to keep track of everything, and the aiming was really unprecise |
| Apr 20 11:54:00 | 9m 00s | CMDer | Nice to see a multiplayer game! The idea is cool, but the command line make it very slowpaced. When there is someone to compete with |
| Apr 20 12:00:00 | 6m 00s | Battle of Tolzford | Not much gameplay sadly, but the game actually feels complete. Maybe fighting a few battles before this final boss would make the twist more impactfull, but that's nitpicking <br/>Good job! |
| Apr 20 12:15:00 | 15m 00s | Buffer Overbash | Yeah, multiplayer! It's pretty dynamic and fun to play, even if the charge/shoot was too impractical to use. <br/>Too bad there isn't a way to quickly restart the game. Also it got laggy after a while. <br/>Good job overall, nice merge of variousflixel showcases |
| Apr 20 12:27:00 | 12m 00s | Thanks Guugle! | Having a little victory fanfare and a "you failed" text at the same time is a bit confusing, even with the instruction stating that the ship should exploe. <br/>Otherwise I really like that idea, and it manages to be dynamic and funny. Good job! |
| Apr 20 12:33:00 | 6m 00s | Defeating King Box | The throwing mechanic is nice, but the game just randmly freeze after a few attacks, I couldn't see if there is something after the first enemy. |
| Apr 20 12:39:00 | 6m 00s | The War Dog | Not much in terms of gameplay actually. |
| Apr 20 12:46:00 | 7m 00s | Charge Negative | Super cool idea, and great packaging, but I feel like there is no real way to 'attack' the other player: It's just a surviving contest, and it's hard to avoid your own bullets because they sometime spawn just under your nose... |
| Apr 20 13:08:00 | 22m 00s | Rhythm Gunner | Picking up the rythme of a weapon always takes me some time, so I ended up avoiding the pickups as it would almost certainly make me loose... Not sure that was the intended effect. |
| Apr 20 13:35:00 | 27m 00s | Blink Gun | Great use of a swapping mechanic, those puzzle were really clever and the difficlty curve is nicely tuned. The controls made the execution frustrating though (I think this is mostly due to the way the camera move constantly) |
| Apr 21 14:13:00 | 24h 38m | BED✰HOGG | Aaaand first time I give 5 stars in multiple categories, congratulation! |
| Apr 24 10:42:00 | 68h 29m | ScarKrow | Really cool packaging but once you understand how the control works... there is no challenge. |
| Apr 24 10:49:00 | 7m 00s | I Saw Her and She Ran Away | A few bugs here and there (the girl was running in place, my avatar disappeared but I could still move..) but a nice tone, I like it |
| Apr 24 10:56:00 | 7m 00s | Iridescent | The controls could use some work, and the enemies are very unforgiving. It's easy to miss a shot, and you the only things left to do is to restart the level. Not cool. |
| Apr 24 11:01:00 | 5m 00s | Megane Fever | So while this is completely silly and made me laugh... there is no challenge and barely any gameplay : I CAN to 3 differents things (swing, jump and... kick?) but those actions are useless. I could just run to the end. |
| Apr 24 11:07:00 | 6m 00s | The Island | crashed multiple time, threw away my spears while trying to do something else multiple time, muted the game because the footsteps were annoying. |
| Apr 24 11:12:00 | 5m 00s | CurseMan | There is no real way to defend yourself (no dodge, and the cooldown on your attack was too long to be able to counter). It boils down to "run to someone, spam your strongest swear word and hope you won't loose too much life in the process". <br/>cool take on the theme, funny, pretty good art... just not very fun. |
| Apr 24 11:22:00 | 10m 00s | Sir Sprout and the Semi-Aquatic Rodent Menace | I really like the feeling of tossing a seed, the different ideas, and the smooth difficulty curve. Great job, great entry! <br/>there were a few collision issues with the logs, and I lost some seeds outside the level. <br/>I also feel like the quality of the levels is a bit inconsistent after the one were you have to bounce back and forth above lava to catch some seeds. <br/>once again : great entry |
| Apr 24 11:31:00 | 9m 00s | Love Worm | That was really cool, we had a great time playing this one :D <br/> <br/>I am a bit puzzled by the choice of ijkl instead of the arrow keys, and I found the worms hard to properly control (that last one added to the goofyness of the situation though) |
| Apr 24 11:37:00 | 6m 00s | Sam On Tape | Great audio and great take on the theme, but gameplay? not so much |
| Apr 24 11:53:00 | 16m 00s | Tranquility | never heard of a "wipe-it-clean" category, but I like that name. <br/>The idea is also pretty cool, but there isn't much variety right now, and it looses its appeal rather quickly |
| Apr 24 12:18:00 | 25m 00s | The Great Debate | English is not my native language. I ended up picking the shortest word available and I won the game twice with that method... not sure that was intended. <br/>I really liked the idea, but frankly, I felt like I was just there to clic a "next" buton in a dialog that made no sense. |
| Apr 24 12:27:00 | 9m 00s | News Flash | that was a great entry. I had to play it twice though : first time I went in the wrong direction looking for the mayor |
| Apr 24 12:36:00 | 9m 00s | Quiet Riot | That was pretty hard... |
| Apr 24 12:52:00 | 16m 00s | Crash Bomb | the multiple soundtracks were a nice touch. |
| Apr 24 13:04:00 | 12m 00s | Alien Crab in the Ghostmaze | I have to admit that I really disliked any puzzle involving the rocks: those were more frustrating that fun for me.. |
| Apr 24 13:10:00 | 6m 00s | Jungle Hair | the swinging felt a bit awkward and the jump controls are very sensitive. <br/>bonus point for the megaman look |
| Apr 24 13:38:00 | 28m 00s | Deadly Roads | some of those were really hard to dodge (the bananas and super sheep) |
| Apr 24 13:50:00 | 12m 00s | Dumb & Number | I really like those mechanics in the previous game, but here you just added an arbitrary rule that forces you to go back and forth... and that kills the fun for me |
| Apr 24 14:04:00 | 14m 00s | I'm sorry, I'm jealous | haha great entry. |
| Apr 28 14:37:00 | 96h 33m | Hugline Miami | Too bad the "unconventional weapon" was only a skin applied to basic guns and launchers... |
| May 7 18:07:00 | 219h 30m | Killer Moves | I played twice, and they stopped their dance twice (none of them had a depleted bar...) |
| May 7 18:13:00 | 6m 00s | Slug Fest | Good thing the game is very short, I was getting really frustrated and was about to quit when I finally made it. I don't thing I would have played another level. <br/> <br/>What make it especially hard/furstrating is the lack of feedback on the damage you deal : there is no way to know if you are properly placed. |