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Feedback comments for LD28
tobbez's games and stats for all events →
| Timestamp | Since previous | Game | tobbez's comment |
|---|---|---|---|
| Dec 17 18:29:00 | Moon's quest | Pretty nice overall, but it's kind of annoying when you get stuck because both parties have one hero each of the same kind left, and they can just heal each other. | |
| Dec 17 20:13:00 | 1h 44m | The Zombie Skull Seeking Bullet | Really like the graphics in this game. However I don't really see how the gameplay or the idea could be made to work. Currently bringing the character only give a risk of death and no advantage. |
| Dec 17 20:30:00 | 17m 00s | Element Fighter | I kind of like the idea but the game need some balancing. |
| Dec 18 01:44:00 | 5h 14m | ONE - Obscured Nonphysical Expanse | Interesting game. The draw distance really need to be larger. Could also need any kind of objective. Simply adding a goal of any kind or have some clear progress happen would add a lot to the game. |
| Dec 18 11:55:00 | 10h 11m | Sole Survivor | Nothing to add over what others have already said. Some bugs, repetetive sound, repetitive music and gameplay gets dull pretty quickly. I do like the graphics. |
| Dec 18 12:16:00 | 21m 00s | You Only Get One | Like the idea, there should be hotkeys to switch between the different tools and an easier way to scroll around the world. Really liked seeing the planet develop in the beginning, it was harder to notice change towards the end. |
| Dec 18 12:25:00 | 9m 00s | There Can Only Be One... Ninja! | The installer is quite annoying, also game should close when I press the x not quit to menu. After understanding how to start the game it was a bit interesting for a while. |
| Dec 18 12:33:00 | 8m 00s | Snowballs Chance | Nice graphics, sometimes it seems like the block get stuck on a character even after multiple turns. It seems a bit overpowered to be able to hit enemies all over the map directly and the was a bit slow for my taste. |
| Dec 18 12:42:00 | 9m 00s | One | Interesting idea, avoiding the zombies seemed easy enough to just pick the first chest always. The game didn't really seem to get harder so I don't know if it end at some point. Some kind of goal would be nice. |
| Dec 18 13:18:00 | 36m 00s | A 'Hunter, Gatherer, Whatever' Story | Very difficult to aim, bulss taking 3 hits too kill seems like a bit much. I fell happy that I killed one at least. Like the graphic in this game. |
| Dec 18 13:34:00 | 16m 00s | The Great Quest of Internship | Nice graphic and sound. The text appearing from the right seems very counterintuitive. The gameplay could use some work. |
| Dec 18 13:51:00 | 17m 00s | The Last Realm | Game seemed a bit slow. Nice graphics. |
| Dec 18 14:05:00 | 14m 00s | You Only Get To Save One | It took a bit of time to understand how fighting worked. The camera seemed really random. It could be a nice game if we had the other 90% and a bit of polish. |
| Dec 18 14:13:00 | 8m 00s | One Word | Nice short text adventure. Being able to use uparrow to get last command would help a bit. |
| Dec 18 14:20:00 | 7m 00s | The Last Promise | Like the grapihcs and the sound. A bit short and it would have been nice with some puzzles or some choice. |
| Dec 18 14:30:00 | 10m 00s | Onestrike the assassin | This was really difficult. I only managed to get the right target once by luck. |
| Dec 18 14:45:00 | 15m 00s | You only jump once | A nice game. It seems like there is some randomness in the physics, don'tknow where that wold be introduced however. |
| Dec 18 14:50:00 | 5m 00s | OneThrust | A bit short, it seems extreamly difficult to predict the path the rocket will take and it seems much easier to escape with luck. |
| Dec 18 14:57:00 | 7m 00s | There's only one Earth | It is an interesting game but restarting is way to slow. I would like to experience all the endings but it would require spending to much tme waiting on the intro over and over. |
| Dec 18 15:03:00 | 6m 00s | Pinpoint | Like the briefing screen and the audio. The gameplay could use some work. |
| Dec 18 15:19:00 | 16m 00s | You can only get peace | The mediationsequence was really nicely made. Got confused by the controls for a bit. |
| Dec 18 15:34:00 | 15m 00s | Escape Of The Red Gem | Short game, it never really got difficult. It seems like you have to use the go into blocks thing to make some of the jumps. It would have been nice with something to make the game more interesting like a boss or some spikes. |
| Dec 18 15:44:00 | 10m 00s | Power Ball - The Cube Apocalypse | An interesting game, If you have diffrerent game modes they need to be actually different. In the survive 3 minutes one you don't actually gain anything by surviving 3 minutes the level just stop. |
| Dec 18 16:05:00 | 21m 00s | You only get one choice | I took a screenshot and zoomed in and looked carefully at the entire screen but couldn't find anything. Thankfully I got lucky and picked correctly three times. It needs to be clearer what exactly you are looking for. |
| Dec 18 16:15:00 | 10m 00s | You only get one! (match) | Nice game, quite a challange. |
| Dec 18 17:34:00 | 1h 19m | The hunter | Like the use of sound, it made me feel like a real hunter. Nice game. |
| Dec 18 17:36:00 | 2m 00s | Handle with care | Like the game, some of the later levels were very difficult. Controls were a bit slippery sometimes it feels like the game have some lag problems. |
| Dec 18 17:45:00 | 9m 00s | The purge of Sombrilla | The jump control really needs to be improved, also I got stuck in objects all the time with the only way out being restarting. The shooting animation should be a bit faster. |
| Dec 18 17:52:00 | 7m 00s | You only get one bullet | Nice start for a game, the music got quite annoying after a while. It needs a lot of polish. |
| Dec 18 17:58:00 | 6m 00s | 30 ducks, 1 Stone! | I enjoyed this game quite a lot. Nicely done. Was thinking "this is impossible" right as I noticed it. Perfect timing. |
| Dec 18 18:04:00 | 6m 00s | One Match | Not a big fan of reflex only games, could consider adding some tell of where the next blue and red squares are going to appear to make it more about planning. |
| Dec 18 18:06:00 | 2m 00s | BULLETS ARE FATAL | Really like the way tension builds up while playing and that you always need to pay attention. Sometimes there seem to be glitches with the engine resulting in getting stuck while falling through platforms and such but overall a great game. |
| Dec 18 18:10:00 | 4m 00s | The Naughty List | Very difficult game, quite stressful you never really get the time to enjoy the level and what is around you because elves are hunting you. Seem to be some problems with shooting the arrow sometimes especially when shooting it directly into the ground and also sometimes you kill two elves with one shot and that should probably be fixed. Final level seem to require some good spawns to beat. <br/> <br/>The shooting when you are not shooting directly into the ground or shooting while an enemy is on top of you feels very nice. |
| Dec 18 18:14:00 | 4m 00s | Space Kitty Race | Solid puzzle game, feels like it miss the theme a bit. You have what appear to be much more than one of each block you can place, more than one block type and also more than one star to pick up. <br/> <br/>I had some problem seeing straight in this game, some squares were blocked by raised platform and the jump is a bit hard to predict where it will land. <br/> <br/>Still it is a really nice game. |
| Dec 18 18:18:00 | 4m 00s | YOGO swat member | Nice start of a game, the guards seem a bit random and quick although not quick enough to stop you from being able to shoot and hide. I like the gunshotsound. I would suggest trying to build more content in the direction of less randomness, more control and planning. |
| Dec 18 20:00:00 | 1h 42m | Spirit Cave | Nice idea, but could have used more gameplay elements. As mentioned before, it's very linear. |
| Dec 18 22:37:00 | 2h 37m | 111 111 | At the start I was really into the game with ones everywhere but it died off pretty quickly. Could have been really good with a bit more content. |
| Dec 18 23:08:00 | 31m 00s | One Shot | Quite nice, but too unforgiving to start over from the beginning on death, at least until you've gotten better at it (after which the game would probably work well for speed running). <br/> <br/>The one shot at a time mechanic didn't add that much either, since there were so many batteries, and additionally you could probably complete the game without shooting at all. <br/> <br/>The graphics are pretty solid, but the sounds get on your nerves pretty quickly (so it's good that it's possible to disable them). <br/> <br/>It would also have been nice if you knew what a certain key was supposed to do (jump/shoot etc.) when you configure them, so you didn't have to guess. <br/> <br/>@Steve: The jump does have variable height, though. |
| Dec 19 13:30:00 | 14h 22m | Ballad of the Falling Warrior | Interesting game, the music started playing double after restart. Some of the abilities could use some work. After finishing a ghost walk we need time to avoid blocks. |
| Dec 19 13:38:00 | 8m 00s | You Only Die Once | Would have been nice if there was a way to restart the game. Nice short story, good music. |
| Dec 19 13:49:00 | 11m 00s | Others Have Many | Seems like I always get a score of 2. Game could use some more depth but what is does is working fine. |
| Dec 19 14:09:00 | 20m 00s | One Life Only | Suprising depth in the movement since you can use the recoil to move around. Would have liked if it was a bit easier to control movement in the air. Could also use some way of seeing how much hp the monsters have left and what kind of monster will spawn in the holes. |
| Dec 19 14:39:00 | 30m 00s | One Minute Box Shooter | Completing a level is tight even when you know exactly where to go. The game have a high difficulty of exploring due to limited time and limited light. The game need to be redesigned to make mapping out where the boxes are easier or at least allow you to replay a level. |
| Dec 19 14:44:00 | 5m 00s | One Conversation | It doesn't seem like my answers make any differnce. Not much of a game really but a bit funny. |
| Dec 19 14:49:00 | 5m 00s | Titan | Need some polish. Controls were a bit slow to actively avoid enemies so it is more about luck and positioning. Lots of poential for development with more enemies and such. |
| Dec 19 14:54:00 | 5m 00s | 1837 | Game should be faster, I want to try if there is any way to not get shot but it take too much time. It feels like all movement is automatic. |
| Dec 19 15:01:00 | 7m 00s | Surface Climber | A nice short platformer, the music got annoying after some time. No real difficulty anywhere. Many things that could be improved such as new mechanics and new enemies. |
| Dec 19 15:08:00 | 7m 00s | Where's my Present? | Simple and well made game. Noticed no bugs and I kind of like the graphics. The puzzle in itself is a bit limiting and it will probably be hard to make a large number of interesting levels with it. |
| Dec 19 15:17:00 | 9m 00s | BoxBorg returns home | Interesting idea but using the slow gravity as a puzzle mechanic felt really weird. Swithing between forms wasn't really used in any interesting way either but there is a good start for a game. |
| Dec 20 10:16:00 | 18h 59m | PUSH | A solid puzzle game. All mechanics introduced are really explored although I wish for some more challanging levels. |
| Dec 20 10:28:00 | 12m 00s | One Bullet | Interesting game, but too much depend on understanding how the vision and turning of the guards work while there is no way to actually see it ingame. |
| Dec 20 10:44:00 | 16m 00s | Hero of Tower | Interesting game, as it is now it would be better if you did not get a random level all the time. The sandworm should also not be able to appear pretty much anywhere and instantly kill you. There seem to be some bug with the controls and how to actually wallflip can be misunderstood with the short tutorialmessage. |
| Dec 20 10:50:00 | 6m 00s | Go Long!! | Could have been interesting, but the gameplay was pretty much not there. |
| Dec 20 11:10:00 | 20m 00s | Fantastic Franklin | There is a bug that really make the game unneccessary annoying and that is when you die when throwing a rock, this seem to happen if you don't have a perfectly clear path for the rock to travel or if you picked it up over lava. Also there seemed to be some issues with rocks falling down if they were not completly visible but it didn't affect gameplay much and was more an interesting thing that happened. Another thing that is odd is why can't you push a rock over rocks in lava? <br/> <br/>Cool idea, nice graphics but many many bugs. |
| Dec 20 11:36:00 | 26m 00s | Nature's Howl | I couldn't figure out any way to quit the game, tried all buttons couldn't use alt tab or task manager. It pretty much softlocked my computer. Don't do that. The game itself got boring pretty quickly. Clicking on wolves cause the animals to attack it making it eat them faster. The foxes was almost useless because of that. After something like 30 minutes of nothing happening even though no pollution reached the tree I managed to quit the game. I don't know if there is a goal at some point but the gameplay itself quickly turned uninteresting and the goal if there is one take too long to activate. |
| Dec 20 11:41:00 | 5m 00s | Revenge of the Last Guardian of Destruction | Gameplay was kind of nice. Like the graphic. I didn't find the use of the theme that interesting. Music and sound was too loud. |
| Dec 20 12:21:00 | 40m 00s | Run 'n Gun | Love the text in the game. The gameplay was kind of dull and it seems very difficult to actually kill something. Surviving pretty much forever however can be done simply by running in one direction. |
| Dec 20 12:26:00 | 5m 00s | Lobo | There seems to be no gameplay. Try adding some gameplay to make it a better game. |
| Dec 20 12:33:00 | 7m 00s | Before Night Falls | Really like the idea, at first the solutions were pretty obvoius but then it got a bit harder. Could be really good if you make some more levels. |
| Dec 20 12:41:00 | 8m 00s | Mystery Tower | Nice game, missing a bit of information on what the different items do. |
| Dec 20 12:54:00 | 13m 00s | Rex Helianthus | Nice idea, a little stressful sometimes. Seemed to get way more spawns in my first try then after I restarted. |
| Dec 20 13:06:00 | 12m 00s | Single Shot | Had some problems with sticky keys sometimes. A nice game but quite easy aside from the issues with keys. Doesn't really seem to change much after the start. |
| Dec 20 13:14:00 | 8m 00s | Triangle Shooter Gather Level FTW XX ! | Game seemed to never end. At around level 50 I stopped since it didn't seem to get much harder. A simple idea that is pretty well polished but it needs some kind of end. |
| Dec 20 13:38:00 | 24m 00s | Carry the one | Was thinking of this idea during the jam, really nice that you managed to implement it so much better than what I had in mind. Liked the ending, the music and the implementation of most things. More levels and it could be a greeat game. |
| Dec 20 13:43:00 | 5m 00s | A Snowball's Chance In Space | Quite a short game, the boss didn't really have anything that made him interesting. |
| Dec 20 13:56:00 | 13m 00s | One Element | Like the graphics, the mages played pretty much the same and the map didn't makemuch difference. |
| Dec 20 14:03:00 | 7m 00s | Going Down | Like the idea, the implementation is pretty good. Would be nice with some change in the gameplay at some point. |
| Dec 20 14:08:00 | 5m 00s | You Only Get 1 | Nice short platformer. Could use some more levels and some other way to use the mechanincs. |
| Dec 20 14:30:00 | 22m 00s | You Only Get One Choice - Survive | 60 seconds was really difficult. Seem to mostly depend on luck. The shield getting smaller was an interesting idea but the randomspanws made it too luckbased. |
| Dec 20 14:37:00 | 7m 00s | The Last Rock | Nice game, really liked the graphics and the audio. The zombies falling apart looked great. The only bad part I believe is the rockusage it feels really odd. |
| Dec 20 16:00:00 | 1h 23m | RGB - So sweet your television will break | Interesting platformer, the cupcakes being hidden with different colors and requiring climbing to certain places multiple times to get them all made them very annoying to collect. Had some issues with input lag while playing and also sometimes the character did not pick up cupcakes. Quite annoying that you can get hit by switching into an enemy or an obstacle. There should be some way to see where things in the other colors are. |
| Dec 20 16:07:00 | 7m 00s | Drug Sweeper | Game crashed after level 4 or so. Interesting game but not much gameplay in it. All the levels were pretty much the same. |
| Dec 20 16:10:00 | 3m 00s | Unicode | Would be nice with some kind of goal, avoiding the AI is not enough alone and score seemed to be more or less depend on random how much you cuold get. |
| Dec 20 16:40:00 | 30m 00s | Red and Gold | Liked the buildup although it was much too slow to replay. The text got repetitive quickly and there were many unneccessary clicks that could have been removed in the training process. |
| Dec 20 16:44:00 | 4m 00s | The Amporius Project | Short game. Should have been longer with more interesting puzzles that use the game mechanics better. |
| Dec 20 16:50:00 | 6m 00s | [OBVIOUS] | Really like the music. The gameplay was a bit on the light side. |
| Dec 20 16:59:00 | 9m 00s | SHIFTER | Liked the story, the music is nice, graphics are nice the gameplay is lacking a bit. I think you should try focusing more on your strong points as it is gameplay take too much focus while pushing the other things to the background. |
| Dec 20 17:18:00 | 19m 00s | BlockDodger | Like the graphics, the gameplay was a bit lacking. |
| Dec 20 17:31:00 | 13m 00s | OP is OP | Like the music, quite hard to pick powerup when you don't know what they will do. Dying inside a tent seemed to cause the game to be unplayable. I don't really get the point of the solar flare, they only make the player wait. The sound after completing the first level was a bit too loud. |
| Dec 20 17:38:00 | 7m 00s | Kittens for Science ! | After making the game about using kittens to test your surroundings I don't understand why you suddenly make kittens unusabl in the end. Gameplay was pretty nice but a bit heavy on the traps. |
| Dec 20 17:47:00 | 9m 00s | Mega Gungineer Chronicles 3: Final Gun! | Nice music and graphics, didn't seem to be any kind of goal in the game. The gameplay got repetitive pretty quickly. |
| Dec 20 17:54:00 | 7m 00s | The Last Planet | Like the game, the different monsters and ships are interesting, graphics was nice and music was nice. Kind of wondering where my universedestroyingpowers went after the intro but who knows. <br/> <br/>There doesn't seem to be any drawback from shooting all the time, navigating upside down is quite difficult and sometimes the planetdestroyers fire a bit too quickly. The sound made when a new letter appeared in the intro was quite annoying. <br/> <br/>Overall a nice game with some room for improvement. |
| Dec 21 00:51:00 | 6h 57m | SEINOU | An interesting platformer, some of the abilities are a bit poorly used and the endingcondition is a bit overly complicated. Also slow gravity was much slower to complete levels with than the other mechanics since it made you fall slower and a mistake in slow gravity cost quite a bit of time. |
| Dec 21 01:02:00 | 11m 00s | Two Options... | The bats were too unpredictable, otherwise the platforming was good. Though I would have expected to be able to stand on the top of ladders. <br/> <br/>The ending seemed a bit weird, since it was possible to activate both buttons (and see the bridges start to roll out), but then after a couple of seconds or so the cinematic starts and the second bridge disappears. |
| Dec 21 01:14:00 | 12m 00s | The Last Ace | Good mechanic, and controls worked well. Could have used additional gameplay elements considering the length. |
| Dec 21 02:45:00 | 1h 31m | One Move | The menus were pretty glitchy (mouse clicks doesn't seem to register). <br/> <br/>The hitboxes being way off was annoying. <br/> <br/>Level 6 seems to be impossible (looks like the starting position is incorrect, you start in the lower left instead of at the top). Additionally, even if you started in the right place, that kind of level design is really frustrating for the player (combined with starting over from the very beginning), since you just make a guess at random for which path to choose, and then you have to start over if you picked the wrong one. <br/> <br/>Showing the level select screen between levels doesn't really fill any function, since there is never any real reason to choose an earlier level. <br/> <br/>The basic idea was pretty good though, and I think you could have explored the concept more easily by using smaller levels focusing on the "puzzle". |
| Dec 21 03:10:00 | 25m 00s | One Life | Nice idea, a bit lacking in variety. Would be great with some kind of goal other than just get as high a score as possible. The controls are unneccessary complicated mouse to aim would make it much better. |
| Dec 21 03:10:00 | 0s | HOMELESS the Game | The sound was not included in the linked source, so I had to comment it out (to run it on linux). <br/> <br/>There doesn't seem to be that much gameplay, but it could have become more interesting with more development time. |
| Dec 21 03:34:00 | 24m 00s | Master Thief | Not much in the game, the exit seems to be randomized so escaping is mostly about luck. Nothing interesting in the levels it seems like the size was only to make searching for the exit take longer with many long dead ends. |
| Dec 21 04:15:00 | 41m 00s | You Only Get Hitbox One | The idea was nice the text that was not just repeats of previous text was fun but the gameplay was pretty uninteresting. Nice idea but too much repeats and focus on the uninteresting parts. |
| Dec 21 04:16:00 | 1m 00s | Legend of Wohne | Not much of a challenge, and I don't feel like the limited spell mechanic makes much of a difference, since there's never really any time you need to use it, especially once you get the shurikens. |
| Dec 21 04:27:00 | 11m 00s | Monoskill | Doesn't seem to really offer enough reason to switch skills. Some of the levels had more monsters than needed to make their point mostly the final one. Some more interesting monsters would greatly improve the game. |
| Dec 21 04:36:00 | 9m 00s | Find Santa | Nice sound effects that gave it a good mood. Some music could probably have made it even better. The graphics fit well too. <br/> <br/>Doesn't seem like the play again button works. <br/> <br/>Not much challenge in the game, but I guess that's what happens when you run out of time. |
| Dec 21 12:45:00 | 8h 09m | Bursts | An interesting shooter. Quite odd how it gets easier the mre you play sinc eyou have more rooms to escape to, after a bit you get a new dungeon so I guess you will experience fighting in one room over and over. <br/> <br/>Would be nice if the game had an ending of some sort or other goal that is not score. The different enemies all seem to rely on short bursts in speed to kill you and it get kind of annoying quickly, more variety would be nice and less relying on being extremely close and using some instant movement trick. <br/> <br/>The difference in hp between mobs seemed to be huge, some took 10 hits to kill some got killed in one. If this is because the difficulty of aiming or that the actual hp is higher I don't know. If it is because of hp the range of the hp should be made smaller. Overall the maxhp should probably be lowered. <br/> <br/>The actual level made very little difference to the gameplay, it could as well have jumped the player to a new room every time. If you have alevel like this you should use it for something such as powerups hidden or different difficulty on the rooms. |
| Dec 21 13:22:00 | 37m 00s | She Only Has One Day | I liked the game but I had huge problems with lag that almost made the game unplayable. |
| Dec 21 13:54:00 | 32m 00s | knife, Gun, Rose, Watch | Game was interesting. Quite hard to understand what to do and the frequent game crashes didn't help. Double hitting the same cylinders should not make the bomb explode if it was the right one. When you cut one of the correct cylinders you should get some feedback. When you have cut enough cylinders there should be omething telling you the bomb is disarmed and that you should run to the exit. |
| Dec 21 23:09:00 | 9h 15m | Akh | Fancy graphics, and the music made for a nice mood. The gameplay could probably have been made more interesting though. |
| Dec 22 01:51:00 | 2h 42m | Tiny Thor | Looks like you can die and complete a level at the same time, which spawns you in the new level, but leaves you unable to move, so you have to restart the game completely. The charging of the hammer seemed to glitch a bit too. <br/> <br/>Other than that, it's a pretty solid platformer. Nice music and graphics too. <br/> <br/>There might some way to change up the hammer mechanic in some way, since right now it's usually easier to just avoid all enemies rather than defeating them. |
| Dec 22 12:40:00 | 10h 49m | The Last Seconds Of Earth | I guess there is nothing more to do than solve the orange puzzle, get the blue light to bug out, solve the white puzzle and then climb the tower. Some of the jumps in the tower were a bit too tight and overall the game was a bit too dark for good jumping. Kind of like the idea and the graphics were good. |
| Dec 22 12:45:00 | 5m 00s | Don't Lose It! | Kind of liked it until the slopes appeared. Controling the character in the slopes is way too difficult. Kind of funny that you can still run to the tree and win even without your present. |
| Dec 22 12:58:00 | 13m 00s | Te y De | A nice short game, controlling 2 characters at once was a bit difficult and it seems like some platforms were out of vision. You can get out of the can't throw bug by passing it and jumping with the other character at the same time. |
| Dec 22 13:11:00 | 13m 00s | One slime to save the day | Short interesting game, lots of good mechanincs in it that don't really get explored and you quickly get very large. A bit annoying that even the tiniest of object can block your path. |
| Dec 22 13:19:00 | 8m 00s | The life of Jerry, a mayfly | Seems like there is no real end. The timing got more and more tight the longer you played. Would be nice with a real goal except for just surviving as long as possible. |
| Dec 22 13:36:00 | 17m 00s | Captain Sarah | I like the switching between controlling the ship and taking care of things. Aavoiding meteors and shooting them was a little too difficult imo though and getting random bonuses add an unneccessary random elemnt to the game. |
| Dec 22 14:37:00 | 1h 01m | Atop A Dark Mountain | Nice game, a bit annoing voiceovers at times. The waves were different and there was a good finish with the boss. Could use maybe a practise mode to make some of the waves a bit easier to train for. |
| Dec 22 15:01:00 | 24m 00s | Wild Growth | The game is too slow. Not enough happen in a day o warrant the length of one. Controlling the different things is unneccessary complicated and make the game feel clunky with little benefit. |
| Dec 22 15:15:00 | 14m 00s | Find the one 1 | The camera changes when walking through a door are horrible, disabling them when running is not enough they shouldn't be there at all. Got stuck behind the door in the final puzzle after passing through it the first time and had to restart. Overall a nice start for a game but with nothing really interesting in it at the moment. |
| Dec 22 15:36:00 | 21m 00s | YOGO Letter! | Some of the words used are quite rare. It seems like if you use the example you can go on almost forever. After some words I got an example that did not include the word but that seems to be the only way to fail with that strategy. Like the idea but it put too high demands on the dictionary used and also many of the words picked I had not ver heard, more common words would be more fun. |
| Dec 22 16:00:00 | 24m 00s | Not Alone | Sopmetimes you could not pick up the cube. Also, picking up the cube through walls and after jumping fro him seemd to remove some of the puzzles. Nice game overall. |
| Dec 22 16:23:00 | 23m 00s | Hasty Pirate | I like the boss even though the time to prepare for the different obstacles was very short the boss was a nice addition. Also the level before the boss to prepare for the encounter was nice. Didn't quite understand how the swordcombat worked when playing. Really liked the hills in the background and the sun and the day and night cycle. |
| Dec 22 16:42:00 | 19m 00s | Last Minute Christmas Chopping | I like the game, the trick to winning is to know exactly what you need to do to kill the tentacles and to use the gloop when you have it. Very well polished game. |
| Dec 22 16:53:00 | 11m 00s | You only got one... HUNDRED lives! | Nice game, there are some issues with collision and also some graphic bugs. You can use the bounce to get a higher jump than normal to get to hard to reach places faster. Looking forward to a more complete version. |
| Dec 22 17:19:00 | 26m 00s | Conquest | Nice game, some levels are a bit long for only one life. Really expected a boss in the end but it seems like it was just a cutscene. Like that it has an ending though. |
| Dec 22 23:46:00 | 6h 27m | Running Low | Couldn't get the web version to work in any browser, and the Windows version isn't working either (the data directory is missing). |
| Dec 23 00:05:00 | 19m 00s | Digital Toilet World | Lots of good parts in this game, the text is interesting the boss is nice. Most of the normal mobs however are kind of bland. The toilet mechanic did not add much and the strong viruses were not enough of a threat. |
| Dec 23 00:39:00 | 34m 00s | Dangerproof Dan and The Temple of Aarg! | Interesting idea, although some events would make it "Quick time events: The game". Focusing more on things you can interact with that you can see in advance would be something to explore more (rather than the rolling, for example). <br/> <br/>Too bad you didn't have the time to create more content. |
| Dec 23 00:59:00 | 20m 00s | Bazooka guy | I liked the mechanic, but it didn't get interesting until the last part (to get to "WIN"). <br/> <br/>Would have been nice if the ammo indicator was something visual on the character, rather than text in the upper left corner. <br/> <br/>Could have used some audio. |
| Dec 23 01:00:00 | 1m 00s | you only get one fridge | Got stuck plenty of times. Don't know if there is another ending or not but it seems like there should be a good one but I can't figure out how to get it. The text was kind of interesting but some of the things you had to do was very unintuitive. |
| Dec 23 01:29:00 | 29m 00s | The Single Block | Lots of glitches with collision and jumping. Jumping seemed way to fast to be able to put blocks in useful places. Seems like the only way to beat most of the levels is to rely on jumpglitches. |
| Dec 23 01:34:00 | 5m 00s | Where are you, Santa Claus ? | Kind of hard to rate this game since it is probably in the wrong category. Will leave graphic and audio as na. I did not manage to find the easter egg. Game was interesting but a bit lacking in gameplay the few unexpected deaths that was put in felt out of place. Good first game. |
| Dec 23 01:41:00 | 7m 00s | First Hour Superpower | Interesting idea, it seems like you did not manage to avoid the main problem with it though and that is that you need to design lots of extra content to kmake all powers viable. It was a decent game, would have been nice with a more clear increase in difficulty close to the end. |
| Dec 23 02:43:00 | 1h 02m | Yogo Balls | Nice with a highscore function. <br/> <br/>Too bad that there's no real skill involved. |
| Dec 23 02:50:00 | 7m 00s | Wedding Rush | No real difficulty anywhere, would have been nice with some kind of puzzle or jump challange. Changing controls when entering the car felt really odd. |
| Dec 23 03:03:00 | 13m 00s | YOGOB (You only got one Button) | The height of a jump seems off compared to the length. Nothing interesting seems to happen in the game at all just a speed increase, would be nice with something that changed gameplay a bit. |
| Dec 23 03:11:00 | 8m 00s | Bitman | Changing weapon make very little difference, the enemies have a very straightforward AI that does little to add interest to the game. The only level doesn't have any interesting feature. Good start for a game but much of the stuff put into the game make so little difference it is mostly wasted effort. You should try to make each thing you add count. |
| Dec 23 03:24:00 | 13m 00s | Distance | The distance and wind was a nice addition to te basic game but other than giving a general idea of where to aim it was not enough to get accurate position and I had to resort to using testshots. Some more help to the player would make the game better. Like the endingdialog. |
| Dec 23 03:30:00 | 6m 00s | Direction | The time you have to dodge the red balls is too small. Once when I reached the top I teleported somewhere where I got stuck and couldn't get hit. Nice idea for the theme. |
| Dec 23 03:35:00 | 5m 00s | The Gold Coin | Well written story (the little there is). <br/> <br/>Too bad you didn't get further. |
| Dec 23 04:04:00 | 29m 00s | You only get one.....life | Not a big fan of hiding a more difficult level inside another one, if the level is winnable if you follow some odd condition then make the level in a way that forces that condition. Some of the puzzles were really good others were odd and easy seems like 20 levels was a bit too much for the mechanics available. Restarting from the beginning is an odd choice especially in a puzzlegame since when you have a solution it will work 100% of the time. Like the game but too much variation in levelquality. |
| Dec 23 04:17:00 | 13m 00s | WARNING YOGODNA | I get stuck in walls and floor all the time. The change between different forms is slow for no real reason. |
| Dec 23 04:47:00 | 30m 00s | COR | Liked the game overall. The music got old quite quickly though. |
| Dec 23 14:43:00 | 9h 56m | You Only Get Juan | The warpback mechanic was never really used for anything and only felt odd and misplaced. Remembering where you were 5 seconds ago so that you can avoid shots is not really easy especially for a mechanic that doesn't add anything. The 3 levels seemed nice but constantly being chased by an army of enemies made it hard to really experience them. The shooting sound quickly got quite annoying. <br/> <br/>I like the graphic but the main mechanic is somewhat misplaced. |
| Dec 23 14:54:00 | 11m 00s | One-legged man | The range of the sword seem a bit shorter than than it looks. Like that the game has a boss would be nice with some more advanced levels. |
| Dec 23 17:41:00 | 2h 47m | Follow your skill | Not having an ending was a bit disappointing. The level is basically just a bunch of traps and use of glitchy mechanics. Try to be a bit lighter on the traps and focus more on actual leveldesign. If you notice that it is hard to control jumpheight don't make use of it to add more traps fix the jumping instead. |
| Dec 23 18:54:00 | 1h 13m | Bombsquad | I like this take on minesweeper since it fixes most of the problem with unsolvable parts, navigating the map was too slow though and it also seems like there was almost no mines on the map. |
| Dec 23 21:25:00 | 2h 31m | First ludum dare and first game ever made. | I am guessing the use of the theme is the bullets that are shaped as ones, nice one. I like how everything is animated, the enemies didn't make much difference and there was some glitches with collisiondetection. |
| Dec 24 00:16:00 | 2h 51m | You Are The One | Lovely game, liked almost all of it. The only annoying part was when left mousebutton changed from moving right to moving left confused me every time. Jumping could be a little slower also to make some of the harder jumps more easily doable. |
| Dec 24 00:19:00 | 3m 00s | Me and My Box | Nice to see a sdl game, a bit short but lots of good polish. Like that the edges disappear when platforms move over each other. |
| Dec 24 00:50:00 | 31m 00s | Get One with Math | Nice game, the keyboard control were really only usable for cetain tricks all since the maxspeed was so high. You should probably put a cap on the maxspeed. Nice puzzles and some time attacks is a solid start, try to find more ways to use the mechanic and this could be a really good game. |
| Dec 24 01:02:00 | 12m 00s | SOSEB (Slightly Overweight Super Elemental Bankrobber) | Controls were too buggy, way too many glitches for this game to be playable. Jumpdirection seemed to be random and sometimes the character started running for no reason. Could be an interesting idea but you need to fix all the glitches first. |
| Dec 24 02:06:00 | 1h 04m | The Lonely One | Interesting mechanic. The darkness sometimes got shot in some seemingly random direction when you carry a light into them. The third level seems pretty much impossible since you can't go back and get your other objects without doing a jump from window to window that seems completly random. While carrying something it vibrates in your hand. |
| Dec 24 02:16:00 | 10m 00s | Sixteen in One | Some interesting levels but in general too much of the level is skipped in each level leading to most mechanics not really getting explored. Nice music and graphic. |
| Dec 24 02:22:00 | 6m 00s | Super Pew-Pew | Would be nice with a boss or some goal other than score. More enemies would be nice also and some mechanic other than randomspawning. |
| Dec 24 02:23:00 | 1m 00s | Sorry about forever | Nice take on the theme, the rest of the game was a bit dull. |
| Dec 24 02:47:00 | 24m 00s | Fragile Soul | Nice game, got some glitches with weapon durability after restarting and the game crashed once after I picked up my second torch. |
| Dec 24 02:55:00 | 8m 00s | Chest is the key | Nice graphic, the chestshuffling could have been removed and randomized. The chests didn't provide much benefit as the game was now. Nice riddle in the end. |
| Dec 24 03:03:00 | 8m 00s | One Gunman | Aiming was too difficult something need to be done about it. The wall of numbers that appeared after some time was an interesting way to finish games. |
| Dec 24 03:19:00 | 16m 00s | Wiped | A bit too long to replay simply to get a different ending. Interesting bossfight, had some issues with getting stuck in walls but not much. |
| Dec 24 03:25:00 | 6m 00s | ONE AT A TIME. PICK WISELY TO PROSPER. | The gameplay is too fast, hard to understand what is happening. Some instructions would do a lot to improve the game. |
| Dec 24 03:34:00 | 9m 00s | Graham Vs Lord Nebulon | The crashmessages get quite annoying pretty quickly. Most levels are too unforiving for the controls available, plenty of improvements are needed such as the ability to stop completly if you have low enough speed or remove the rotate and thrust mechanic and replace it with 4 direction thrusts. The entire fireplanet is pretty bad designed since getting the smallest amount of speed in the wrong direction on any of those levels will pretty much mean certain death since it is so difficult to counter it. The hitbox should not change when rotating it only add another annoying layer to the gameplay. With gameplay that is as slow as in this game restarting from the beginning of the entire planet at death is a bit much. <br/> <br/>Also, after finally beating the fireplanet the game crashed with the following message and that was quite dissapointing. <br/> <br/>___________________________________________ <br/>############################################################################################ <br/>FATAL ERROR in <br/>action number 1 <br/>of <Unknown Event> <br/>for object obj_stalactite: <br/> <br/>Push :: Execution Error - Variable Get -1.obj_nebulon_black(100016, -1) <br/>at gml_Room_rm_mapscreen_Create <br/>############################################################################################ |
| Dec 24 14:54:00 | 11h 20m | Happiness | Nice game, the voice acting and the blocks that move are really nice additions. Looking past that, the levels don't realy include any challange or puzzles and I feel like giving us a close to unsolvable puzzle instead of just running forevenr would fit better with the game as it is. |
| Dec 24 15:22:00 | 28m 00s | Midnight Minigun | Like the ida since it creates some nice situations where you have to shoot zombies while they are close to humans. The grahpics, weapon and sound are pretty nice. The gameplay is not much, there is only really one thing in the game you can do and is not particularly hard. Would be nice with some boss or some other thing to add to the gameplay. |
| Dec 25 00:19:00 | 8h 57m | Spacewalk | I like that it conserves both momentum and rotational momentum. Nice ending. Feel like there is a lot of room for expansion. |
| Dec 25 00:31:00 | 12m 00s | YOGO - The Detective Story | Like the story, a bit hard to read at times but a nice idea and nice artwork. |
| Dec 25 01:20:00 | 49m 00s | TITAN SOULS | First of all, I did not manage to get past the final door after beating three bosses and got an ending screen without fighting any other boss. <br/> <br/>The game in general is too easy. In a normal game these bosses would be fine but in this game they are the only content so they need to be much harder. <br/> <br/>None of the attackpatterns are any interesting or hard to avoid and the only thing left after that is finding the right timingwindow to attack. Finding this window is not hard enough. <br/> <br/>There is much that could be done with the bosses to make them harder, for example: <br/>You could require the rolling eye to be hit while rolling if you made his landing and direction a bit more predictable. <br/> <br/>The stone thrower seem a bit odd as he is since there is no reason at all for him to switch what hand he uses to throw rocks. Make him move and use much larger rocks that require him to use both hands or enable the player to somehow trap him under a rock that require both his hands to remove. <br/> <br/>You could also move away from the one hit one kill idea and make the bosses more like normal hard bossfights. <br/> <br/>Also sometimes I managed to walk into walls that should be fixed. The graphics and audio is nice. The ending that I got was just odd and I don't think it fit with the game. <br/> <br/>The walking back was fine but it works better if there is some content inbetween or something that you can improve at while trying the boss. |
| Dec 25 01:27:00 | 7m 00s | THE DOOR | The colorthing didn't really make any difference there was no coin that was positioned in a particularly difficult place to reach. With this kind of take on the theme you need to design the level so that it make a difference. |
| Dec 25 03:02:00 | 1h 35m | Incomplete | Like the idea, some of the puzzles were pretty nice. |
| Dec 25 03:15:00 | 13m 00s | RoboKnight Must Choose | Would have liked if the maiden you already saved were removed on following playthrough eventually leading to an end when all of them have been saved. Like the graphics and didn't notice any bugs. Most mechanics could have been used a lot more so plenty of room to expand. The use of the theme as the game is didn't affect gameplay much. |
| Dec 25 16:39:00 | 13h 24m | Penguin Feeder Simulator 2000 | Like this take on the theme. Didn't manage to understand how the AI works so completing the levels was a bit random. Try to make the AI patterns more easy to figure out. |
| Dec 25 17:53:00 | 1h 14m | To the Moon! | The thruster is the halftriangle, the next one is the weapon. <br/> <br/>There doesn't seem to be much advantage with actually building a ship since it get more difficult to avoid obstacles when it is larger. <br/> <br/>After restarting and getting to space again you seem to have to control both your old ship and your new one making the game much much harder so you have to quit the game and start it again to get another chance. Also sometimes the soacemusic carry over to the new game. <br/> <br/>There should be a way to skip directly to the space part, even if you want to build a ship you could reach the ship you want long before the day ends. <br/> <br/>It is a bit annoying that blocks you place are displaced compared to blocks already on the map. It is a nice way to deal with getting stuck down a hole however. <br/> <br/>If you dig to the bottom you fall forever and can't get back. <br/> <br/>You can place blocks on yourself and on enemies to snare them. <br/> <br/>Nowhere in game is there any instruction on what to do in space as it is I would guess that you are supposed to travel in some random direction. If this is the case you need to do something about the problem with spawning on top of an obstacle after a screen transition. If you are simply supposed to survive you should disable screentransitions in space. <br/> <br/>Waiting however many minutes a day take to get one more chance to guess randomly at what to do in space is not very fun. There is however a secret save and load function you can use with f5 and f6 that make the wait bearable, you still have to exit the game and start it again between tries since else you get the double ship bug. It doesn't help with the basic problem with the space part though, that you have no idea what to do so after searching through fifty or so screens I quit. So if you have an ending I have not seen it, if you don't have one however you should add one. <br/> <br/>The graphics and audio were quite good. The gameplay was lacking, both on ground and in space. |
| Dec 25 19:04:00 | 1h 11m | One Jump | Some glitches with collision and movement. The leveldesign was nice considering you can only jump once but it is probably not the best idea for a platformer. I missed a button to go to the next level. |
| Dec 25 20:02:00 | 58m 00s | Last Chance | I don't understand how to pass the three square high corridor with spikes in it. Even if I jump the still hit. This is other than that not a bad platformer, a bit high on the traps. The moving spikes went into the wall when reaching their highpoint. |