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Feedback comments for LD33
tobbez's games and stats for all events →
| Timestamp | Since previous | Game | tobbez's comment |
|---|---|---|---|
| Aug 25 04:09:00 | Monsters vs. Aliens | The unskippable intro is really annoying, especially since you have to sit through it between every play. Art and music are quite good. <br/> <br/>Would have been nice with variable height jumps (and to be able to stand on slopes, rather than fall into them). | |
| Aug 25 05:25:00 | 1h 16m | Loading Complete | This was pretty funny. <br/> <br/>Could have used some music though. <br/> <br/>Either some way of speeding up the scrolling a bit, or making the fighting a bit more interesting, so you didn't have to wait for so long to see the whole text message would have been nice too. |
| Aug 25 05:53:00 | 28m 00s | Not Enough Souls | Fight mechanic seems promising, but could use some further iterations. |
| Aug 25 08:38:00 | 2h 45m | Tenebrous Expanse | Nice concept. Would have been nice if there was more of a progression. <br/> <br/>Please consider using a compressed audio format next time, it's quite large uncompressed. |
| Aug 26 07:49:00 | 23h 11m | Monster and Hero | There is no real reason given as to why the slime need to walk through the dungeon, usually the hero does that. The movement lag doesn't really fit. The puzzles can use some work resorting to timing puzzles should not be this frequent. Over all a nice game for the time spent on it. |
| Aug 26 07:57:00 | 8m 00s | Rampaging Rogue | Needs something that change the gameplay a bit. Trying to actually do something with gravity will probably hurt you more than it will help you. |
| Aug 26 08:19:00 | 22m 00s | Scare Them All You Lil Monster | Like the idea. A few things holding the game back are when old people essentially block the only way forward or when they are at your spawn point and make you lose all your health at once. The end really did make me feel like a monster. |
| Aug 26 08:27:00 | 8m 00s | WUF | There doesn't seem to be anything to do. You should consider putting an end point even in a short proof of concept. |
| Aug 26 08:42:00 | 15m 00s | You Have Killed Them | I enjoyed the game for what it was. Seems like you already have a good idea on how you want to continue the game. |
| Aug 26 09:23:00 | 41m 00s | Gloobs | It feels like there needs to be something more in the maze. The autoswitching between blobs get very confusing. |
| Aug 26 09:36:00 | 13m 00s | The Gold Eaters | Music was nice in the beginning but a bit repetitive. Battle system is very confusing even after growing multiple times killing anything seems pretty much impossible and I never know if I hit something or not. The blur again was a nice touch in the beginning but it quickly grows annoying. |
| Aug 26 09:44:00 | 8m 00s | Cecile and Clyde | There are plenty of issues with jumping and getting stuck on the ground. Liked the monster graphic. Try to add some challenging sections and work on the engine a bit. |
| Aug 27 09:24:00 | 23h 40m | WeirdTornadoThing | You can make it run if you copy all the files in Files\LudumDare33\lib\jars and Files\LudumDare33\lib\natives to the same directory as the jar, and run: <br/>java -cp . -jar WeirdTornado.jar <br/> <br/> <br/>That aside, not much to do in this game apart from just holding down d all the time. |
| Aug 27 09:31:00 | 7m 00s | The Devil's Daughter | I must say I am impressed with the amount of content. Level 8 was much harder than the boss the difficulty progression is fine until then so boss needs a buff. Most of the weapons are useless since the long invulnerability make extra bullets not do anything. |
| Aug 27 10:19:00 | 48m 00s | You are the Monsieur | Solid platforming. The boss could have used some more work, it seemed a bit too luck-based as it is now. <br/> <br/>Controls where good. <br/> <br/>Some more instructions would have been good, I didn't know you could charge shots until I saw the comment here mentioning it (after I finished the game). |
| Aug 27 10:27:00 | 8m 00s | Sola Mors | Mostly luck-based as it is now, since in certain situations you just have to guess where the next med kit is, and if you're wrong you die. <br/> <br/>Sometimes the zombies practically spawn on top of you, giving you no time to react. |
| Aug 29 05:05:00 | 42h 38m | Sly Slime - Revenge On All Players | Pretty solid gameplay, but once you have understood it the game gets boring pretty quickly, since there doesn't seem to be any difficulty progression (I intentionally died after 100+ kills and 600000+ score with 10HP since there was no challenge in continuing). <br/> <br/>Score seems kind of pointless, since you lose it all when you die anyway. <br/> <br/>Nice audio and graphics. |